Thank you for the participation in our Halloween Contest. š
Important information for the winners: please contact us at support@peaksel.email. For the subject of the email write: Halloween Contest - Kids. In the email, write your Steam username (not your login name), which reward you won and the email address to which we can send you the key for the reward. Also, we need the Steam ID of the user who won Coloring Book for Adults too. Your Steam ID is the 17-digt number from the URL. If you're not sure how to find your Steam ID, we'll give you instructions via e-mail.
Today's patch introduces a new Fast Travel system in the Sandbox map using Caravans.
While you can't use these caravans to go everywhere, they let you to travel faster and without Encounters between 10 settlements where the Merchant's guild has established presence and basically cover the entire map.
You can recognize the settlements with Caravan presence by this marker:
And to use them you click this button:
Finally you can choose your destination from the immediately adjacent towns with caravans.
In this case from Rivermoor, I can go to New Ulnathiir, Roverford, Xahn and Albruk.
Aside from the fast travel system, there are many new cards, 10 new allies, over 40 new enemies and 2 major locations to explore. And of course that's just saying hello to November! Stay tuned as more cool stuff are coming soon ;)
You can read more details in the patch notes below.
Patch Notes - 03/11 # 1.025.6
Bugfixes
Fixed an issue with Fury + Delayed Stun creating multiple Stun icons on the enemy in certain situations.
Fixed an issue with ExhaustAlly effect being able to drop with perks below 0.
Multicast, Fury & Afterimage iterations will execute in separate frames to prevent certain effects from triggering simultaneously.
Fixed some definition typos in Monk's Eighth & Third Fist cards, they'll work properly now.
In Character Sheet: Increased the width of Affinity & Resistance columns to prevent wrapping, if the bludgeoning value had two digits.
Fixed some typos in the 'Hire Caravan' interaction.
Fixed Fajhorn Pass minor location not being clickable.
Ally Alert Abilities with an Ally as an Target will first try to target that same Ally, before resorting to smart-casting the Alert ability to the most 'optimal' target.
New Content
Fast travel system between the Caravan-connected settlements.
Settlements with a caravan, will have a 'Hire Caravan button', which you can click to hire the caravan.
The fee to use the caravan is 125 Farthings / Day. The total fee can be reduced if you have Trade 1+, Diplomacy 2+ or Intimidate 3+.
Using the Caravan won't trigger any encounters and won't consume any rations. It will still advance the clock by the specified amount of days. You will reach your destination fully rested.
Added more visual details in the Ulniir lands.
Added 2 new major locations: Xahn & Jorunfjord
Added a couple of repeatable quests in Xahn & Jorunfjord. Added a chain of 3 challenges in Xahn.
Added caravan markers in the settlements that offer the caravan service.
Added placeholders for new minor locations.
Added a few more cards in the Invention expertise, including a couple of 'anti-clockwork' cards.
Added 10 organization exclusive Mercenaries & their assorted cards.
Added 42 new Enemies.
Misc Changes & Additions
Adjusted the XP the ally earns when active and in full health to match the XP they'd gain if they had produced their card.
Added Gnomes in local populations
A loading screen will show up when starting a new game or when loading a saved file.
Soulmate card will now create the 2x Untapped Potential in your Stash and won't discard or invoke any random cards.
In Tactical Map: Influence & Demographics information will only appear for Locations with a Settlement.
We all know that a user interface (UI) is āthe spaceā where interactions between humans and games occur. HUD, on the other hand, thatās a head-up display: a transparent display that presents data without distracting gamers.
We have been working on it for several days. Where on screen and how to show the valuable information. What kind of āresourcesā should be on HUD? What color and style should it have?
Check out a few of our ideas!
We took inspiration from classical hack n slash games, like Diablo, and also classical survival horrors like Resident Evil.
We make some tweaks and then look for space designated for NPCs, because sometimes our hero will have some company.
In terms of style, we are looking for something really simple and useful. Thatās why not many colors and a few elements.
If you look closely, you will find some inspirations from famous movie series we all love and admire. You surely know what we have in mind - Alien(s), of course. āCause in space, no one can hear you scream.
That retro-sf look can be found also in the equipment window.
Of course, we still have a lot of other work to do. There are some enemies that we are still preparing for you - how they look, how they fight, and how they will dieā¦
Whatās next?
Demo of course. That means that we have to face our own fears and start to balance all elements - weapons, enemies, oxygen and batteries, etc. - because the conglomerate of all that will create the true survival horror experience we are looking for. All that and of course, the story, atmosphere, sounds, music, and animations :)
After all, you donāt wanna leave Earth to be safe, right? CryoSpace team
It's been a long journey since we started slowly showing gifs of Among Trees online, then doing our pre-alpha in 2019 and we're finally ready to come to Steam on November 10th.
Since that time, we've added a ton to the game like fishing, a fox companion, a tent, the brewery, the hydration system, new loot and decorations and more. We're finally ready to have you enjoy it!
We've been developing Among Trees for almost five years now and feel like we've taken the game to a great place. We're planning to fix bugs until the end of the year, but don't expect any major new features or content. It's a game we could keep working on forever, but we'll be moving on to new exciting projects for now!
You can still join our forum to let us know what you think!
If you haven't yet, please leave us a wishlist before you go.
It's Olafs from GRUNND. Aaaaand.... we have lauched our Kickstarter campaign! Our ffusion between dark mystery and science fiction, hopefully, won't end here, but we need every little bit of support we can get.
I surely hope you will find the time to look at it, have a gander on what's new there and back us. As this is it...
We have reworked rewards to be less messy. There were just too much of them. Also, please, feel free to listen to GRUNND PODCAST - it has six full episodes out [interviews with some ammmazing people] and a short seventh with my little mumble about things. All the links are within the campaign.
Give us a try. GRUNND will be amazing! As always - you'll see regular updates within campaign - everything new will reach your ears [eyes] first!
Drop a line! Follow us on Twitter, and if you can share the news - my biggest gratitude! And, if you feel like it, do support us by backing the project.
We opened the access to the first group of testers, and the rest will soon follow.
We decided to split the playtests into various updates and after each, we will let more people in! This will allow us to make sure that every update is looked at by new players with fresh perspectives. We canāt wait for the feedback and bugs you will report!
Weāre also in the process of making a roadmap, which will help us communicate what we are up to. Weāll soon show it off on your social media.
If you want to keep in touch with the developers and all the smallest updates to the playtests, join our discord!