Cryospace - survival horror in space - tkreczmar
We all know that a user interface (UI) is “the space” where interactions between humans and games occur. HUD, on the other hand, that’s a head-up display: a transparent display that presents data without distracting gamers.

We have been working on it for several days. Where on screen and how to show the valuable information. What kind of “resources” should be on HUD? What color and style should it have?

Check out a few of our ideas!

We took inspiration from classical hack n slash games, like Diablo, and also classical survival horrors like Resident Evil.

We make some tweaks and then look for space designated for NPCs, because sometimes our hero will have some company.



In terms of style, we are looking for something really simple and useful. That’s why not many colors and a few elements.


If you look closely, you will find some inspirations from famous movie series we all love and admire. You surely know what we have in mind - Alien(s), of course. ‘Cause in space, no one can hear you scream.


That retro-sf look can be found also in the equipment window.



Of course, we still have a lot of other work to do. There are some enemies that we are still preparing for you - how they look, how they fight, and how they will die…



What’s next?
Demo of course. That means that we have to face our own fears and start to balance all elements - weapons, enemies, oxygen and batteries, etc. - because the conglomerate of all that will create the true survival horror experience we are looking for. All that and of course, the story, atmosphere, sounds, music, and animations :)

After all, you don’t wanna leave Earth to be safe, right?
CryoSpace team
Among Trees - Nick_Verge
Hi everyone,

It's been a long journey since we started slowly showing gifs of Among Trees online, then doing our pre-alpha in 2019 and we're finally ready to come to Steam on November 10th.

Since that time, we've added a ton to the game like fishing, a fox companion, a tent, the brewery, the hydration system, new loot and decorations and more. We're finally ready to have you enjoy it!



We've been developing Among Trees for almost five years now and feel like we've taken the game to a great place. We're planning to fix bugs until the end of the year, but don't expect any major new features or content. It's a game we could keep working on forever, but we'll be moving on to new exciting projects for now!



You can still join our forum to let us know what you think!

If you haven't yet, please leave us a wishlist before you go.

https://store.steampowered.com/app/897730/Among_Trees/
GRUNND - Neoteric Rites
Hello there!

It's Olafs from GRUNND. Aaaaand.... we have lauched our Kickstarter campaign! Our ffusion between dark mystery and science fiction, hopefully, won't end here, but we need every little bit of support we can get.

I surely hope you will find the time to look at it, have a gander on what's new there and back us. As this is it...

We have reworked rewards to be less messy. There were just too much of them. Also, please, feel free to listen to GRUNND PODCAST - it has six full episodes out [interviews with some ammmazing people] and a short seventh with my little mumble about things. All the links are within the campaign.

Give us a try. GRUNND will be amazing!
As always - you'll see regular updates within campaign - everything new will reach your ears [eyes] first!

Drop a line! Follow us on Twitter, and if you can share the news - my biggest gratitude! And, if you feel like it, do support us by backing the project.

Our New Trailer:


Links as always:
Twitter: https://twitter.com/GRUNND_game
Discord: https://discord.gg/x86CTec
Facebook: https://www.facebook.com/Grunnd/
Instagram: https://www.instagram.com/grunnd_game/
YouTube: https://www.youtube.com/channel/UC5r8YGjpiHAtoojc3MEEOJg
Spotify: https://open.spotify.com/show/10SarRunb9dBLTUtkVaeeY
Website: https://grunnd.com
Kickstarter: {LINK REMOVED}


Sincerely,
Olafs @ GRUNND

Nov 3, 2021
13 WOOD ST - steam.seks
More autumn. More horror.
Nov 3, 2021
I Am Your President - KarKarola
Future Presidents!

A new portion of news about the playtests!

We opened the access to the first group of testers, and the rest will soon follow.

We decided to split the playtests into various updates and after each, we will let more people in! This will allow us to make sure that every update is looked at by new players with fresh perspectives. We can’t wait for the feedback and bugs you will report!

We’re also in the process of making a roadmap, which will help us communicate what we are up to. We’ll soon show it off on your social media.

If you want to keep in touch with the developers and all the smallest updates to the playtests, join our discord!


Coin Treasures - BarryOSeven
Updates
  • Changed the layout of the Treasure Shop to look better

Changes
  • Disabled the Leaderboard Unlock for new players until we find a solution for the Score not updating anymore.
Charlie | The Legend - fireblitzgames
· Some changes and improvements have been made to the melee combat system.
· Minor fixes and improvements.
Out There: Oceans of Time - modernsnapper


The past month has been very exciting in terms of Steam events and now we're delighted to also be taking part in AG French Direct. Last year was a lot of fun and we were so happy to get to share Out There: Oceans of Time with fans and other creators.

This year we have a special gameplay video featuring commentary by the wonderful hosts of AG French Direct and you can also play the demo.

We hope you're excited for when the full game releases and we genuinely believe it's going to be an unforgettable adventure for all players.

Feel free to {LINK REMOVED} if you haven't already.
You can also wishlist Out There: Oceans of Time here
https://store.steampowered.com/app/1145290/Out_There_Oceans_of_Time/

Nov 3, 2021
Inferna - iMer
Changes
- Chest open result popup does not stack and is replaced instead

Balance updates
- Gem dust/shards now drop as "unidentified" instead of all different variants to save on inventory space while farming
- Increased gem dust drop rate slightly
- Increased gem shard drop rate slightly

Bugfixes
- Fixed being unable to rotate your camera with hotkeys while mouse cursor was over the UI
- Fixed preview pictures for some customisation options in the character creation not being shown correctly
- Fixed missing tooltips in the character creation
Dealer's Life 2 - Patrick
Hello and welcome to all Great Dealers!



The Big Bank Update was the last big feature we had planned for Early Access and we are now slowly approaching full release.

We would like to know what else you would like to see in Dealer's Life 2! Any hot features you're missing? Got some spicy ideas for end-game content?

We will have more encounters, more items and of course achievements in store for you but besides that we would really like to hear your opinion on how to make Dealer's Life 2 the best game possible.

Let us know what you think in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2! <3

Your friendly indie devs,
Abyte Entertainment
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