The Legend of Tianding releases today on Steam! From all of us here at Neon Doctrine, we thank you for following us along this far, and we are proud to present to you a kung fu brawler you won’t soon forget.
Take on the rich, fight for the poor, and witness the rise of an Eastern legend. The Legend of Tianding is out now!
Good news! We never slowed down development while waiting for the rating certification! Much more content, character customization, and settings are in now (some of which you can see in this and this update preview), and we're starting the localization processes now! Our dear partners have begun work on translating Japanese, French, German, and a few other languages.
And another bit of great news: although you’ll have to start a new game in this update (sorry!!), the stability of save files between updates has gotten considerable improvement, so new saves made in this build will likely be usable into future versions!
As always, If you meet any issues, you can start a thread in the Steam Report a Problem subforum or join our Discord beta channels to discuss with us.
Find more details below:
Added:
Added some main quests
Added some NPCs' side missions
Added cooking station
Added Rocky’s Salvage resource ordering
Added commissioning of the Civil Corps
Added ability to raise animals
Added some buildings’ interiors
Added dancing event
Added some books for reading
Added new monsters in the desert area (Boxing Jacks, etc.)
Added the basic frame of the workshop exterior customization
Added Dr. Fang’s medicine experiments
Added higher-level equipment and props
Added some new face shapes
Added some new hairstyles
Added haircut function at Pablo’s Salon
Added some system buttons customization functions
Added the performance of some npc clothes fabrics in high graphics quality
Changed:
Remade the sandfishing minigame
Optimized:
Optimized the security of the save files (more likely to survive major updates now!)
Optimized controller support
Optimized the timing of some main quests
Optimized the distribution of resources in scenes
Optimized the way player gathers resources
Optimized donations to the museum
Optimized the AI performance of some NPCs
Optimized the performance of some animals in Sandstorms
Optimized the performance of the Sandrunning trajectory on the rock model
During the period, 1) You can enter a special dungeon (where only Mimics spawn) once in a day. 2) The spawn chance of mimic doubles in normal dungeons.
- That dungeon may not appear if you open the game directly on steam version. In that case, it will appear by starting the game from the Steam app. - Mimic ... A rare monster in this game. He may drop a chest. He usually spawns in normal dungeons except for the boss dungeon in a very low possibility.
Come and test your skills in score mode against a difficult game mode, and place on the leaderboard for completing both individual tracks and multi-track sequences!
Enable the Fall Event option in the arcade, when playing score mode:
This activates a very punishing health bar! But your best scores in this mode are stored on the event leaderboard:
Participants will receive a pumpkin leaderboard badge, and the top players will receive gilded pumpkin badges!
Highlights: UI for VR Redesign Keeping current UI Functionality for PC, but will make it more visually appear and better placement Ugo the Destroyer (Dragon Raid Battle) layout update, and adding in polishing Small graphical performance enhancements Adding in 25 more achievements
Stay tuned for more information on the coming update, and updates by keeping up with Witch’s Vs. Demons!
There is a new editor that allows you to create challenges and share them throught the Steam Workshop. Every challenge you create will have its own dedicated worldwide leaderboard so that you can compete with everyone else. You can access any custom challenge you are subscribed to throgh a new eskimo.
Hats
You can now equip hats into your characters, these hats can be unlocked by playing the free for all and team vs game modes.
Alongside these new features, some bug fixes are also introduced:
Iglu hitbox reworked
Eskimos can now be stunned with a burp
Improved movement controls (hopefully the game is easier)
Corrected players being drawn underneath iglus when falling
Corrected food overlaping when stacked
Corrected collision against enemies in tutorial and challenges
Players will no longer get stuck when enemies fall over in the tutorial