The game has already been released! (I forgot to announce it on the day) Roam freely in the strange world, find the lost friend and escape! https://store.steampowered.com/app/1685520/
Promotion: RARE TRIO - 3 Featured Rares available in the StarShop
During a Rare Trio, three Rare Monsters are available to buy in the StarShop Monday through Friday, and will be 50% OFF for the first 48 hours. This week - Rare forms of Oaktopus, PomPom and Glowl are available across their respective Islands! NOTE: the Monsters cannot be bred.
Promotion: 50% OFF Clavavera
"Believe us when we say that even the Monster-Handlers don't know very much about Clalavera. Only the Seasonal knows the true nature of the Beat Hereafter. Never fear, the Monster senses that this time of year is special and is 50% OFF in the Market for a limited time. Enjoy!"
Promotion: LUCKY STAR - 20% OFF Plixie on Celestial Island
The influence of the Plasmic Ooze Constellation in the sky is positively affecting the Celestial Plixie! The guardian of the Plasma Element is 20% OFF in the Market on Celestial Island for the month of November.
Hey, everyone! This is hopefully going to be the last update for Jimmy; it's been a while since the last one, so this one is mostly just a fix for a handful of outstanding bugs. As always, if you find any bugs, please make sure to let me know! Also, for those of you who don't look at my social media, I'm currently working on a new game. I'm expecting to have a Steam page up for it within the next 5/6 months, so I'll make sure to post an announcement here when that happens. Anyway, here's the full list of changes:
-Easy Mode experience and money bonuses will no longer be stripped from the player after certain cutscenes. -The Brain Bats now have names that differentiate them from one another and hint at their vulnerabilities. -The rooftop boss in Shinryu will now have shorter, different dialogue that plays if you're refighting them. -Elaborate Dance will no longer remove status effects; it will now just prevent them from being inflicted while elaborate dance is active as intended. This will also affect Rad Ghosts when they groove to a sick beat. -Protect and Lovely's group-attack variant now plays a single animation instead of one for every character. -When reflecting an exploding Robo-Chan (or similar attack), the subsequent fight will now function correctly. -The bomb tree in Jonathonland will no longer disappear if you talk to it from behind or the sides. -Bog Lurker is now weak to holy when submerged. -Helga has overcome her fear of spiders, among other things. -Lunar Serene's skill description is now clearer. -The Lingering Eyes had some old code that was meant to rebalance their HP throughout the fight, but it was implemented incorrectly and was causing them to rebalance their hp at weird times; all of that old code was removed, so they won't rebalance under any circumstances now. -Removed a minor graphical clipping issue with the tall grass in the Blood Marsh. -Leaving the GECE before jumping in the sorting hole would cause a few glitches; you can no longer do that. -If you enter an elevator in Tetsuya Kawaii and cancel out of it, you will now be able to transform afterwards. -You can no longer just walk directly into the door in the "turn left room" of the Ultimate Construction and get away scot-free. -Choosing not to enter the final room of the Halls of Greed used to bar you from being able to transform; that's been fixed. -The personal computer in a certain fight will now no longer be permanently zeroed out if you take the number below zero. -When you try to enter Dark Dungeon, you're now given a prompt that allows you to back out. If you are at the floor select, you can also cancel out. -Stealing the same time twice in the same turn from the Doomsday Clock no longer works. -There are now some bird footprints in the Rainbow Park race to clue the player in on when to run as the Red-Billed Squawker. -When confronting zombies, you will no longer be able to do field actions.
Master Forge ist growing well and we are happy about the first people playing, discussing and thinking about our game. We want to develop Master Forge together by using Steam Early Access. Developers, Designers and the playing comunity should work together to make our great game even better. We have big plans and a lot of ideas. At this moment we can not promise to finish everything on the following list. If we gather good feedback, we will consider developing Master Forge even further after version 1.0. If you have any suggestions, please contact us. Have fun!
Saving and Loading the game
Tutorial
Symbolize actions instead of constantly showing a yellow dot
New and bigger product storage
Smith is getting tired
Book at the shop to read what you should craft against which enemy
Wood dryer: Chopped wood must be dried before you can craft with it
When Vengir families aren’t pillaging some city or sharpening their swords, they like to spend time vacationing. A common tourist attraction is the misty Kithkga Boneyards, a Rhino-Pig preserve where Vengirian citizens can feed the animals and learn more about the history of the mighty Rhino-Pig.
Hello Polytopians,
It's the Vengir Tribe Moon, a whole month dedicated to celebrating the Vengir, our favorite angry metallurgists!
Not enough Vengir in your life? We're having discounts on all Vengir merchandise at https://shop.midjiwan.com until November 30th!
Now, tell us what you think about the Vengir in the comments!
In what is certain to be a spoiler for no one: Demyra makes a poorly considered choice after the party catches up to the mages in Falsen. Her rationale for the choice parsed as extremely self-centered before. This update rewrites the set of scenes around that event to have her original plan be fairly tame, but things spiral out of control as her initial lie takes on a life of its own. This should bring her closer to the generally sympathetic persona I had intended.
I've also tweaked the troll visuals in the Falsen Ice Caves to make the two types more distinct and addressed a few crashes \ errors that folks hit.
The new model has been requested by our user: Type 26 Revolver
The Type 26 or Model 26 "hammerless" revolver was the first modern revolver adopted by the Imperial Japanese Army. It was developed at the Koishikawa Arsenal and is named for its year of adoption in the Japanese dating system (the 26th year of the Meiji era, i.e., 1893). The revolver saw action in conflicts including the Russo-Japanese War, World War I and World War II.
The leader of the voting for the last 30 days is the FN Model 1906 pistol.
It is virtually identical to the Colt Model 1908 Vest Pocket, which was based on the same John Browning prototype, and was the inspiration for FN's later Baby Browning design.
I would like to inform you about some recent changes post release. I heard a lot of feedback about your experience, and applied the much needed changes within the game.
Game Optimization - The new inventory system is now 50% faster Item sorting is now snappier, and the inventory response is now 50% faster compared to the previous inventory version.
Game Optimization - Disabling Hints As per player feedback, there is too much hand holding in the tutorial, primarily with pop up tips that gets annoying overtime. It also defeats the purpose of exploring and navigating the game by your own. As such, a feature to disable tips and hints has been added.
Game optimization - All localization rewritten All localization text files were corrected and resubmitted.
Game rework -Inventory/building/crafting system reworked I reworked, overhauled all inventory related systems, and used less calculations once players enter their inventories. Before this change, every item was recreated over and over again once players open their inventories which is no longer the case. Since each item contains 10 images, it almost took a full second for the system to calculate and show it on screen.
This initially was done to improve performance, however the new system no longer creates or deletes items. Every item now exists in your inventory and whenever you open it, it only checks and updates all items. Though, this update is still far from perfect and requires more work, it is now much better performance wise.
Bug Fix - User settings being overwritten by steam update Data was temporarily stored in the XML database of the game folder, and every update rewrites this database. For some reason, the user settings was not correctly copied over to the user folder. Now, the data is stored correctly and player settings (including controls), will no longer be overwritten.
Bug Fix - Cursor stuck in main menu The mouse cursor was not correctly unlocked when entering the main menu. This bug has been fixed.
Bug Fix - Mega-laser was not visible in the cockpit view Previously, the mega-laser was not properly tested while players were in the cockpit view. I added a new item in the cockpit to check laser visibility.
That is all of the patch noted for now, but stay tuned! There is always more to come. Thank you again for your feedback and please feel free to continue sending it over!