The biggest new feature is a terrain editor. You can use it to deform land by increasing, lowering, or leveling. You can choose different brush shapes, enable or disable gradient, and change brush size.
Windowed mode
An option to stop the sun so that the simulation keeps running but the time of day is static.
Monsoons now happen. They can occur randomly or be activated manually. The effect is a huge addition of humidity at the edges of the map which creates rain storms all over.
An option to disable random disasters entirely.
A new option on the launcher called "Chaotic start". It makes it so the starting conditions are way more random than normal. The terrain is basically random noise and temperature ranges from absolute zero to > 1000 C. Things settle down to normal within the first couple in-game days.
A start option called "Dry start". It makes it so the game starts with no humidity, no ground water, no liquid water, no ice, and sea level below the minimum land level. Sea level can still be changed at any time on the esc menu.
Changes:
Removed automatic spawning of humans from the new game screen and put it on the esc menu. It's disabled by default but can be turned on at any time.
AI improvements for people. Soldiers are better at forming armies and going after enemies together. Farmers build farms closer to home. Everyone is better at getting to enemies and avoiding danger.
Nations grow faster. People reproduce and move faster.
Many minor changes to ground, water, and plant colors.
Clouds are more reactive to wind.
The environment is better balanced in terms of temperature and moisture.
The map info window now shows more info including the current moon phase and well as recent and current events like earthquakes, monsoons, and solar eclipses.
The cell tooltip now shows more information about the environment in general.
Every day, more and more survivors choose to stay home to wait out the turbulent times. But that’s not a reason to be sad!
Enter the game from November 1, 08:00 GMT, until November 7, 23:59 GMT, collect a premium subscription for one day as a gift and use the 50% discounts on premium subscription for 7 and 30 days! Premium subscription packs are purchased in the game for crosscrowns (the “Premium and season” store tab).
Stay at home, take care of yourself and get more resources and reputation from each battle in Crossout with our great offer!
We remind you that you can purchase a subscription an unlimited number of times: all purchases are added together, and the current subscription is automatically extended.
What does a premium subscription offer?
Increases reputation gain by 50%.
Unlocks a daily challenge for 40 coins.
Extends resource limit by 50%.
The amount of scrap metal earned in Missions and Patrol by 50%;
The amount of wires and batteries earned in their respective Missions by 50%;
The amount of copper, electronics and plastic earned in Raids by 50%;
The amount of uranium ore received for victories in Clan Battles by 50%, if your clan is in a league from bronze to diamond.
For more information on Crossout, follow these channels:
Added the ability to rebind movement keys Added a message for players who joined a game in progress Added hints for energy drink and the energized buff Added velocity check for construction node, construction screen now closes when you move Added Lottery spirit event Added guided tutorial (can be disabled in settings)(First pass, we’ll be polishing as we go) Added Mouse Inversion (Supports Y, X and would you believe it X and Y) Added more situational hints Added a scrap indicator to construction wheel Added an audio cue for non hitman players who try to pick up a briefcase Added an on screen message for the werewolf indicating they'll transform soon Added Karma System option for Host Added Opt in Permanence option for Host Removed leaving message (Temporarily until we sort out a ban issue) Removed Heck from raygun renegades map pool Can now see assigned names in the tab menu if within voice range. Increased the price of bombs Increased the price of bear traps Increased Signal’s base walk speed by 20% Kavorkian Institute-when a victim escapes 30 seconds is added to the timer Outpost 32 - when all samples are destroyed, 60 seconds is added to the timer Skyfall - Added 1 more puzzle required to solve Skyfall - When puzzles are solved, adds 60 seconds to the timer. Hitman - no longer punished for accidental kills done with Chaos Warp Players in the dream realm are now immune to bear traps Killers now earn points for destroying constructions Player models no longer receive environment decals Puppet spawn ability cooldown increased to 30 seconds from 25 Hitman received slight buff (earns more scrap from briefcases) Twins health reduced to 35 from 40 Adjusted starting volume to be at 75%
Bug Fixes
Removed Dream Eater from Titan One Six until an issue with them is resolved. Fixed Player Voice Volume not being affected by Voice Volume slider Serverlist now refreshes when the Wrong Version dialog box pops up. Servers now properly initialize with the correct version. Fixed a visual disparity for a drop down box in the settings menu. Fixed an alignment issue with the server browser Lowered the Agony sounds in Heck. Applied some heavy optimizations to the rocks in Titan One Six Removed the star from cosmetic tabs Fixed a bug that prevented the player limit box from being erased to allow for a new value to be input. Fixed a semantic problem in the description for the Kavorkian Institute, going forward please remember that I was publicly educated, this will happen again! Fixed a bug that allowed victory decos to receive decals, leading to some weird visuals. Fixed a bug that allowed spawning of spirit objects at the end of a match Camp Valentine now properly shows progress Fixed Rocket in titan giving an oxygen break Camp Valentine now properly shows objective during lobby screen Fixed Painting not triggering horror note on players Fixed chaos warp (should no longer get stuck in the ground) Fixed a hole in Route 69 Bombs now properly show who killed you Bear traps now properly show who killed you Puppet master -uncontrolled puppets are no long affected by Overstimulated or Bunch of Drunks Fixed issue where codex message was popping up multiple times Fixed an issue that would cause health not to update after healing Small boy and Brawny now properly scale off of your base health Tombstones are now properly cleared at the end of match Hell batteries should no longer solve without all being properly set Contagious now only gives buffs/debuffs other players don't have to prevent infinite stacking Fixed a bug where Twin's needles would "kidnap" objectives, constructions, my mother Killers no longer generate sound waves
Let us know on Discord or on the steam board if you run into any issues!
With Minesweeper that can be played from the title, I wanted to challenge from the beginning if I could not clear it. Added "Start the game over" to "Minesweeper settings".
Check out that sweeeet new store banner! Dave has been hard at work on a bunch of great new art for the game - new banners, spotlights, and capsule images. Have a look and let us know what you think!
Today we’ve got a new maintenance release for you. A bunch of random fixes - some performance tweaks, patched a few balance issues, a fix for a bug that sometimes makes things a little weird after playing a few matches in a row… Lots of little stuff.
Modify the resolution can be saved correctly Modify the talent details to display different resolution adaptations Modify the login interface no longer shows connection to steam Repair the problem that one door of the camp can't be passed Repair the bug of unchanged attribute of gem upgrade Repair the bug that you can pick up equipment at the talent table after checking the ranking Repair the bug that the arrow tower does not trigger. Repair the bug that gems disappear after setting Repair the bug that summoner killing does not increase the progress of endless mode Adjust the cooldown interval of ice armor affix for elite monsters to 8 seconds
Tortured Hearts - Or How I Saved The Universe. Again. - Teleport Games
A few weeks ago I started porting TH to a more modern version of Unity. The first step seems to be done. The biggest problem is the no longer supported Legacy Particle system, but there are other glitches as well. It looks like I need to move on to an even more modern version, because there are issues with the build. I'd love to use the latest version, but it needs a lot more experimentation. Also testing. Since other unreleased projects work quite well with this latest one, I am optimistic. I the meantime, I have also finished building a new cave for the sequel.
Here is a nice opportunity! Take advantage!
Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.
Also, consider buying the BUNDLE that consists of 3 games.
In general, please support the indie developers of the world by purchasing their artwork.
Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game. If you are stuck, either me or other players will help you. Feel free to ask any question. You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck) https://indiecore.club/TorturedHearts_ENG.htm
------ If you're a new player, here are 2 very important things you should keep in mind:
-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.
-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.
------
The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.
If you find any issue, please notify me via e-mail immediately: teleportgameshq@gmail.com Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts
Dear Sword Art Online fans, thank you for playing SWORD ART ONLINE Alicization Lycoris.
The latest patch “Ver.2.01” has been released to fix major / minor bugs and improve overall gameplay. Please see below for details.
New Additional Contents
✔️ Increased the level cap of the playable characters from 100 to 110. *The level cap will be upgradable after updating the game to Ver2.00 ✔️ Increased the level cap of the SYSTEM CONTROL AUTHORITY level from 50 to 110. *The level cap will be upgradable after updating the game to Ver2.01 ✔️ Increased the level of weapons from 25 to 30. *In order to level up, the player must complete Mutated Beast Quest to obtain the required resources ✔️ Added new costumes and avatar parts. • Added avatar parts and costumes of “Mito” from Sword Art Online the Movie -Progressive- Aria of a Starless Night • Added avatar parts and costumes of “Alphen” and “Shionne” from Tales of Arise *Costumes will be automatically added to the character create and visualize attire after updating the game to Ver2.01 ✔️ Added new weapons in “Memory Exchange” ✔️ Added new feature; “Gear Synthesis” • Using the “Memory Coin” allows players to transfer the Enhance level of one equipment to another. *Equipment that has an Enhance level below +5 cannot be used in the Gear Synthesis. *Unique equipment such as the “Night-Sky Blade” cannot be used as resources for the Gear Synthesis. *Equipment that has been used as material for Gear Synthesis will be consumed and lost. *After completing the free additional story update part #4 “Ancient Apostles”: The Blue-Eyed Demon”, players can access Memory Exchange from the raid dungeon access points. ✔️ Added the Mutated Beast Quest Lv300 in each empire ✔️ Added Evolved Raid Bosses *Once the existing raid bosses reaches Lv200, they will evolve. Evolved Raid Bosses have different looks and attacks. Defeating these more powerful Raid Bosses will grant even grander rewards to the players. ✔️ Added new Equipment
Battle
✔️ The limit on the number of days players can participate in the Mutated Beast Quest and the Memory Arena has been removed. Players will be able to challenge the quests of each content at any time. *Internet connection is required in order to challenge these quests. ✔️ Changed the max level for below quests; • Raid Quest Reaper Reborn: Changed the max level from 200 to 400 • Raid Quests Knight Reborn, King Reborn, Demon Reborn: Changed the max level from 199 to 400 ✔️ Increased overall Sacred Art Power ✔️ Activating an attack by Sacred Arts after a sword skill while the target is available for chain will now trigger a “Sacred Art Chain Burst” ✔️ Adjusted the Spear sword skill as below: • Decreased the Attack level of Double Helix from 6 to 5 • Decreased the active debuff time of Dimension Stampede for from 15 seconds to 10 seconds
System
✔️ Characters “Strea” and “Philia” can now use the Visualize Attire ✔️ Adjusted the ACC against enemies of a higher level than the player during battle ✔️ Adjusted the learning rate of unlearned personal arts codes so that they no longer decrease when they are replaced ✔️ Added new item drop specifications ✔️ Defeating enemies added from Ver2.01 will have a chance to drop accessories
Other
Fixed other minor bugs and issues.
Thank you again for your continued support, patience, and feedback!
There is also a discount in the game and it is very useful there too. :) "DaCapo Delivers" does away with game clichés and brings a new mechanism to the drab everyday life. Put your skills to the test! Now you can demonstrate who has the final say. Cosider buying my other games too, or even the Bundle.