Fruits/flowers will fall from the trees upon the first strike
When digging up the soil, there will be a chance to dig up a worm, stone or ore
The water filter will be simpler, it will not require a fire and iron
We are going to add a stone smelter to melt ores (for example: iron and gold) hence, the mini forge will be used for other crafting purposes (for example: other blueprints and glass items)
Diana will give simple recipes for cooking on a campfire
A new Recipe Merchant will be available, so the player can buy other blueprints, such as: Terrarium for breeding worms, rain canopy, advanced dish recipes, etc.
Thank you for your overwhelming support for the KungFu Kickball Early Access! We’re happy to finally say that the retail version of KungFu Kickball is almost here!
KungFu Kickball will officially release on Thursday, Dec. 2, 2021 with CROSSPLAY on Nintendo Switch, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, as well as PC and Mac via Steam and the Mac App Store.
That’s right, we’re just 5 weeks away from release!
If you already own the Early Access version, then you will be upgraded for free to the retail version on Dec 2nd, and if you don’t have the game yet, now is the perfect time to get the Early Access version so you can practice your moves!
Tell your friends about it, and don’t forget to mention that crossplay is available for ALL platforms, so no matter where your friends play, you can play together or against each other!
- Flags are now affected by wind - Rider ragdoll conservers his speed when you crash - Work on the refactoring of the road drawing system continues Customization 2.0: - You can now purchase additional customization slots - You start with one slot - On each motorbike, you can select a different customization slot - You can for example make the first slot red and second black -> you can then assign all german motorbikes to the second slot (black)
So as I said in the last announcement, Phoenix Squadron VR is going to be an open world-esk game in which you can get into random encounters, take up Contracts, and progress the campaign via story missions! Now what I haven't gone over is some of what I plan on doing with this VR exclusive content.
Aircraft? Due to tech limitations and the amount of work needed to get VR features to work in non VR, VR mode will have its own unique versions of the main games aircraft (Although they are mostly the same). I plan on having a tablet in the aircraft which you can pick up using controllers or just press a key to bring up, from there you can view the map, settings, contracts, story missions, etc... I do plan on having most of Phoenix Squadrons non-vr features to work with VR, So enjoy dogfighting players in VR on MP!
Aircraft: F/A-18X S-8 F/I-16CM SuperViper II Su-33Q SuperFlanker II
Aircraft (Not planned for the beta but will be in the full release): A-10F DesertHog F/A-22D SuperRaptor F/A-14X StealthCat (Yep)
Map? Again due to tech limitations I cant really do something too detailed ( I Don't want my pc to die lol ). PHSQ VR will take place on another planet consisting mostly of the skies and high pressure clouds, fly into them and your aircraft will start to get crushed, there will be ways to go under the clouds but what's under isn't as pleasant as the vast skies above... To spice it up perhaps a giant platform and possibly a large floating city, I want to make this world feel full while also making it not lag like hell.
VR in non-vr exclusive content I should explain what I mean by this, PHSQ VR will have unique gameplay from the main games content, However that gameplay wont transfer over to the base game, So VR will provide more immersion, but all you can do is look around in the cockpit realistically and look at the live cockpit to know where the 106 missiles, three laser cannons, and 2 Aircraft are. I can already tell multiplayer is going to be hell in VR.
If you have any suggestions or questions please comment them under this post, Happy Halloween!