Saint Kotar - Marten
Hey everyone,

Ending the weekend with another update for Saint Kotar! Find the patch notes right here:

  • Save game files from the demo are now not available to load anymore (referring to this issue). Please do keep in mind that if you played by loading a save game file from the demo and you then saved the game, you will experience the same issues. Please start a new game from scratch if you've played using a save game from the demo!
  • Fixed an issue with loading autosaves
  • Fixed an issue where audio volume sliders were visually not indicating right levels
If you're encountering any issues or have anything you'd like to talk to us about, please open up a new topic on the Steam Community Hub discussions!

-Marten
Oct 31, 2021
Survival: Lost Way - SimplePlanGames
Hi friends, a new hotfix update v0.1.0 is available for download!

Fixed in update:
- Zombies or predators will not spawn after loading a save if they were turned off when starting a new game
- Fixed elevator in bunker
- Vehicle positions are now saved
- Fixed a bug where antirad tablets did not reduce radiation
- A section vitamins has been added to the guide, where you can see the products from which you can get vitamins

- Increased the chance of getting rare resources from crates

I have created a new section for bugs and ideas, I will be grateful for your suggestions and bugs found!

In future updates it is planned:
- Fixing bugs
- Mini games
- More type transports
- New map
- New enemies
- New weapons
- And much more
No More Room in Hell - |NMRiH Dev| Maxx
HAPPY HALLOWEEN!! We hope that you're all having a blast this sp00ktacular day! In celebration of all things horrifying on this special TEN YEAR ANNIVERSARY of No More Room in Hell, we present to you a video celebrating this milestone and our NEW 1.12 update featuring THREE new maps: Rockpit, Anxiety, and Drugstore plus a super major overhaul to Boardwalk.

We also end the video with a tab bit of other fun news!

Dead Estate - jack


Thank you all for your patience with this!

I haven't had time to respond to bug reports, but rest assured that I've been paying attention to them, reading them, and trying to tackle them one at a time.
This update is mainly a small content update, but I tried to get in as many fixes and balance changes as possible too. Please enjoy!

! NEW FEATURES, CHANGES, AND FIXES BELOW MAY CONTAIN SPOILERS FOR GAME CONTENT !

NEW CONTENT AND FEATURES
  • 15 new weapons!
    • Jack-o'-Lantern
    • Green Candle
    • Radiation Machine Gun
    • Radiation Handgun
    • Radiation Shotgun
    • Huge Hammer
    • Poison Potions
    • Broomstick
    • Bone
    • Trumpet
    • Mini Bazooka
    • Laser Cannon
    • Poison Apple
    • Nuclear Crossbow
    • Syringe Gun
  • 20 new items!
    • UFO
    • Superglue
    • Holster
    • Buzzy
    • Broken Microwave
    • Rocket Shells
    • Rusty Gun
    • Rusty Key
    • Dead Eye
    • Drone
    • Satellite
    • Super Finger!
    • Second Chance
    • X-Ray
    • Glow Sticks
    • Flashbangs
    • Pocket Launcher
    • Mutagen
    • Rotten Melon
    • Error
  • Beefy enemies!
    • Enemies now have a tiny chance to spawn larger with additional health
    • Higher difficulties and looping increases this chance
CHANGES AND ADJUSTMENTS
- Fuji's air dash now works by holding the weapon recycle/swap button while punching in the air
- Fuji now briefly recieves invincibility frames while air dashing
- Lydia does not lose money during boss intros, cutscenes, etc. anymore
- Lydia's Pepper Spray does slightly more damage
- The cash requirement for receiving free items as Lydia now increases as you loop
- Fire in general now does slightly more damage
- Fire projectiles also no longer bounce off surfaces by default
- Adjusted many floor 1 and 2 room layouts that made unlocking Lydia's alternate costume achievement nearly impossible
- Updated Lydia's alternate costume to have a ponytail
- Tentacle enemies now stop travelling after a few seconds and move back underwater if they don't hit a wall
- Chunks's ground slam attack now only does 1 HP of damage
- Made the area of effect for Chunks's ground slam smaller
- Increased the damage of the Sword
- Bomb projectiles now have a larger explosion
- Lowered volume for the Chainsaw
- The Resident teleports further away from the player
- Various music tracks have had slight adjustments made to them
- Dust particles now have a slight fade-out effect on them
- Made the money counter tick upwards and downwards faster
- Fire particle effects are now semi-transparent and fewer are spawned when using flame weapons
- Made the fire damage buff from "Demon Lung" more substantial
- Increased the damage buff from "Mr. Moneybags"
- The "Surprise Confetti" item is now chance-based
- "Blood Bullets" is also now chance-based
- "Gunpowder" now only stacks up to two times so your explosions can't cover the entire screen

FIXES
- Fixed an exploit where you could generate infinite money using the "Double Slurp Cup" and "Bloodthirst" items
- Fixed an exploit involving an interaction between "Blood Bullets" and "Lead Gut" making the player immortal
- Fixed an exploit where items such as "Bandolier" and "Roids" would grant buffs upon switching weapons
- Fixed a bug where the "Coupon" item would still result in items in the shop costing the same amount as before
- Coins do not disappear from challenge rooms anymore
- Fixed a bug where Chunks would appear immediately after using a teleporter crystal
- Chunks cannot be knocked out on alternate floor 3 anymore
- Resolved several texture-related memory leaks
- Fixed a crash sometimes caused while leaving a room as Chunks is chasing you
- Set a limit for how many bullet casings can appear on the floor
- Fixed a bug with the boss victory theme volume not being tied to music volume
- Fixed an error where Jeff would appear as Jules during an ending sequence
- Medal popups now display line breaks properly
- Fixed an issue where you could not bind controls to the B button on a gamepad because it would take you out of the rebinding menu
- The start button now takes you out of the control rebinding menu

There have been reports that people's games are still sometimes freezing during level transitions. This is an issue that I thought I had fixed in the previous update, but apparently not. I'm still working out a fix for that one since it's especially egregious. I can't say for certain when a fix for that will be available, but I'll update the game as soon as I figure it out!

Again, thank you all for your support. This is a smaller content update, I know. I'm gonna keep putting out fixes and balance changes, but please look forward to the next content update as well! The tentative plan for the next content update is to release it in January 2022, hopefully around New Years. It'll be much more substantial than this update and I can't wait to share it with all of you! Again, I'll try to regularly put out fixes and balance patches until then.

Thank you all!
-Jack
Witches Vs. Demons - praville9
Hey folks!

It's Halloween Day and fixes are going in!
Active, active, active!

I'd like to address the menu review we had from one of the Oculus Curators regarding the menu, currently, the menu will stay that way over the duration of the Early Access which I plan to last for roughly one month, refine a few things and then finalize the official launch.

Reasoning:
This title's aim is not just the Oculus device, but rather the ability to both use VR and PC to co-exist in a Dungeon/ Raid Environment.

I will be making massive changes on specialization routes for both PC and HMD's, but that will come with extended development time over the next month.

Update Changes in the past 24 hours:

Fixed the Exe issue highlighted by the Curator
In turn, this should have fixed the dependencies as well
Fixed the issue where the Host Button was broken from the changes made to the Main Menu
(Main Menu update yesterday adding in the Early Access Dungeon 7 and 8 previews for players to check out as if in single player)
Fixed a few of the UI Issues with the Inventory Widget, will be looking deeper into this over the next 24 hours.




I will be posting more updates as the days come, so be on the lookout!

And again, Happy Halloween folks!
XSOverlay - Xiexe
BUGFIXES
  • Many more attempts at fixing various crashes with Windows Graphics Capture API.
Oct 31, 2021
Super High Ball: Pinball Platformer - Poupito (Dev)
Hey!

Here is a tiny update adding a feature requested by a player.
It adds a per checkpoint personal best time!



I could do a long blog post to explain how it works, but it's quite straightforward. The only thing I want to highlight, is the best time per checkpoint was not recorded before this update, meaning that even if you have played a level, you won't have any data to display. So you will have to play the level again to populate your save file.

Hope you like this little addition!

See you soon :)


Michael.
Oct 31, 2021
Night and Day - Ertal Games
Sorry, guys, but the release has been postponed.

The art for the game is 100% finished, the script is 90% done, but the coding is taking more time (and energies) than planned. I can't state a date yet, but please be assured I'm working on Night and Day as hard as I can.
COVEN - gator shins
Just a small patch for the demo to fix some bugs and to make some minor changes to the level.

- Fixed player getting stuck in holding state if the object they're holding breaks
- Made doors easier to use
- Added a new tutorial
- A bunch of minor e1m1 changes
Terra Randoma - Deniz_K
Hi Everyone,
Last week we worked on some new content for the next update. We added a new object to interact with: Skeleton Remains. This is a chest like object that the hero can loot or it can spawn a skeleton warrior.



Skeleton Remains can be found at the dungeons. There is also a new overworld incident where you will find plenty of them: The Ancient Battlefield. Here is the in-game text about it: "You found a piece of wasteland in the middle of the wilderness like a scar on the face of earth. It seems there has been a brutal battle here. There are skeleton remains of ancient soldiers everywhere."



We improved the skeleton’s item drops also. They now may drop a ring or a valuable gem in additon to usual rusty equipment or bone dust.



We also added a new town situation. Haunted Town. Towns can be haunted by ghosts. Hero can't enter the town until he deals with the ghosts at the town battlemap. That’s all for now. Thanks for reading. May the tides bring you triumph!



...