More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks
The new resized Treasure Island will be coming in early next week Monday-Tuesday as an additional map anyone can "playtest" and give feedback it will be targeted to completely replace the vanilla open world map within a month.
UI Changes W.I.P's (Being worked on for the 2 week polish period amongst path finding and other Misc bugs) [/url]
Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA
Old save files will work with this new build
Change list
New Operator Weapon Customization UI in (Will be finalized on Monday with icons)
Hooked up logic to stop the BG music when opening a video browser in the main menu
Added hover tip to Framerate on Video Options to illustrate which options can increase GPU utilization because of how expensive it is
Updated VSync to default FPS limit to 60fps when turned on for new installs
Updated the weapon customization widget to lock out attachments that are higher level than the gun
Added 4K loading screens + intro screen more work needed to fix clipping in some cases
Updated Advanced options to categorize the most expensive options at the bottom
Fixed the VSync option on the Main Menu not applying live
Disabled Framerate limit when Vsync is on
Fixed the FPS Limiter option in the new Video Options widget to properly update rather than requiring restart
'Magazine Switch' reload animation no longer will re-call the 'look at gun' animation if you exit weapon customization before the reload finishes
'Stop Looking at Gun' animation will no longer interrupt reload animation if you stop customizing while reloading after magazine switch
Input mode properly switched when entering Customization mode, so you no longer need to click the mouse an extra time
Added logic to prevent entering Customization mode while reloading
Sizebox for operator name on greeting of main menu to stop large names from breaking the menu
Locked 'filming mode' keybinds in the Open World Master (and Z variant) behind the Filming Mode bool (Num pad keys shouldn't jump the camera around anymore)
Added a slider to the Scaling Widget for scaling the top left (updates when releasing mouse, instead of immediately on drag)
Intro video will be moved to a new section for when you start a new game starting Monday for our "Seasons" of content to highlight new things we are working on similar to call of duty seasons.
Increased Weapon Range when in Operator mode to stop bullets from despawning when firing long distances
Fixed the spawn pod Elias reported (in G2 Construction)
Made move endpoints double-size if in Operator mode
Main Menu Options Bugfix for options not being applied properly (Only posted on Discord Announcements)
Main Menu text and borders adjusted to make them more visible in lower graphics configurations (Only posted on Discord Announcements)
Things not live yet for Operator
Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
Select Abilities builder (During the 2 week period)
Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
Swimming ( No ETA Yet)
More Weapon Support (At least 4-6 weapons are planned with more coming over development.)
Please note the following going forward (Restart your game/steam to get the update if needed
Cepheus Protocol Anthology
We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː
Happy Halloween to all those in the Underworld and Upperworld! Join us this week for a very special Halloween Party with ghosts and pumpkins. (Yes the war between them is over, so it's time to celebrate.) So come hang out or play three new mini games for guild coupon rewards. You can access it every day after 8.00pm from Ichijo's noodle shop. The level cap is also reaised to 45. Hope you all have a wonderful creepy-scary-holliday!
ps. Death Carnival itself is a special holliday stage which will be recurring with new theme and new additional games on other hollidays.
Patch Notes v7.44
- Added a special event : Death Carnevil x Halloween Party (Accessible via Open Hunt with Steve, requires 1 Hunter Pass)
- Added new mini game: Paint Cannon.
- Added new mini game: Carnevil Maze.
- Added new mini game: Haunted House.
- Increase Level Cap to level 45.
- Updated Voodoo Doll and Ouija Triangle's icons and added 5 Vit to them.
- Added Killjoy's Hallow weapon.
- Changed Alliance anima to "Temporary adds (10-30)% DEF when healed by a member of your guild."
- Changed Vindicator anima to "Temporary adds (10-50)% ATK stats when a guild member is dead."
- Fixed Bifron’s passive skill, PhaseShift, that did not work properly.
- Fixed Wiktor’s BloodFang incorrect % drain.
- Adjusted all Halloween Weapons to have 9% HP and MP Drain.
+ 10 horn (Free components DLC) + 8 piercing (Free components DLC) + Fix of head wear props start position + Has been fixed an error which appeared when you switched On the eye animator on the model loaded by you.
Added a third completely transparent opacity setting to the minimap, nearby objects and message log opacity toggles.
Added a window position lock toggle which removes the position and size borders of the message log, minimap and nearby objects windows.
Fixed a bug that prevented you from toggling certain toggleable abilities off before their cooldowns expired (including gas generation, Phasing, and Force Bubble).
Fixed a bug that caused ironshank to stop progressing if you reached over 200 move speed.
Fixed [redacted] ignoring the combat animations option.
Fixed a bug causing minimap and message log size persistance to not work correctly when the UI was not at 1.0x scale
Overloaded arc winder no longer appears as a blueprint on data disks.
[modding] Added preprocessing symbols for compiled mods to define optional behavior if another mod was loaded. For example, #if MOD_BLUE_CTESIPHUS will only compile what's within if the Blue Ctesiphus mod was loaded earlier.
[modding] Added [HasOptionFlagUpdate] and [OptionFlagUpdate] attributes that are invoked whenever an option is updated.
[modding] Added an option to write compiled mod assemblies to disk.
[modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype.
We are planning to switch from Early Access to the official release in December, and the discount will not be available for 30 days before and after the switch to the official release.
This year's discount will only be available during the Halloween sale, so we hope you will take advantage of this opportunity to play the game.