Cepheus Protocol - Dark the Great
Happy Halloween


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

The new resized Treasure Island will be coming in early next week Monday-Tuesday as an additional map anyone can "playtest" and give feedback it will be targeted to completely replace the vanilla open world map within a month.













UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs) [/url]

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

Old save files will work with this new build

Change list
  • New Operator Weapon Customization UI in (Will be finalized on Monday with icons)
  • Hooked up logic to stop the BG music when opening a video browser in the main menu
  • Added hover tip to Framerate on Video Options to illustrate which options can increase GPU utilization because of how expensive it is
  • Updated VSync to default FPS limit to 60fps when turned on for new installs
  • Updated the weapon customization widget to lock out attachments that are higher level than the gun
  • Added 4K loading screens + intro screen more work needed to fix clipping in some cases
  • Updated Advanced options to categorize the most expensive options at the bottom
  • Fixed the VSync option on the Main Menu not applying live
  • Disabled Framerate limit when Vsync is on
  • Fixed the FPS Limiter option in the new Video Options widget to properly update rather than requiring restart
  • 'Magazine Switch' reload animation no longer will re-call the 'look at gun' animation if you exit weapon customization before the reload finishes
  • 'Stop Looking at Gun' animation will no longer interrupt reload animation if you stop customizing while reloading after magazine switch
  • Input mode properly switched when entering Customization mode, so you no longer need to click the mouse an extra time
  • Added logic to prevent entering Customization mode while reloading
  • Sizebox for operator name on greeting of main menu to stop large names from breaking the menu
  • Locked 'filming mode' keybinds in the Open World Master (and Z variant) behind the Filming Mode bool (Num pad keys shouldn't jump the camera around anymore)
  • Added a slider to the Scaling Widget for scaling the top left (updates when releasing mouse, instead of immediately on drag)
  • Intro video will be moved to a new section for when you start a new game starting Monday for our "Seasons" of content to highlight new things we are working on similar to call of duty seasons.
  • Increased Weapon Range when in Operator mode to stop bullets from despawning when firing long distances
  • Fixed the spawn pod Elias reported (in G2 Construction)
  • Made move endpoints double-size if in Operator mode
  • Main Menu Options Bugfix for options not being applied properly (Only posted on Discord Announcements)
  • Main Menu text and borders adjusted to make them more visible in lower graphics configurations (Only posted on Discord Announcements)



Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)


Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.


Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

Cepheus Protocol Podcast #2 URL is now live

https://youtu.be/i-00D66OxN8

Swag Store

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː

https://halcyon-winds-store.creator-spring.com/

Oct 29, 2021
Coin Treasures - BarryOSeven
  • Only display Scores larger than zero in Leaderboard
DemonsAreCrazy - BigbugStudio


Happy Halloween to all those in the Underworld and Upperworld! Join us this week for a very special Halloween Party with ghosts and pumpkins. (Yes the war between them is over, so it's time to celebrate.) So come hang out or play three new mini games for guild coupon rewards. You can access it every day after 8.00pm from Ichijo's noodle shop. The level cap is also reaised to 45. Hope you all have a wonderful creepy-scary-holliday!

ps. Death Carnival itself is a special holliday stage which will be recurring with new theme and new additional games on other hollidays.

Patch Notes v7.44

- Added a special event : Death Carnevil x Halloween Party (Accessible via Open Hunt with Steve, requires 1 Hunter Pass)



- Added new mini game: Paint Cannon.

- Added new mini game: Carnevil Maze.

- Added new mini game: Haunted House.

- Increase Level Cap to level 45.

- Updated Voodoo Doll and Ouija Triangle's icons and added 5 Vit to them.


- Added Killjoy's Hallow weapon.


- Changed Alliance anima to "Temporary adds (10-30)% DEF when healed by a member of your guild."


- Changed Vindicator anima to "Temporary adds (10-50)% ATK stats when a guild member is dead."


- Fixed Bifron’s passive skill, PhaseShift, that did not work properly.

- Fixed Wiktor’s BloodFang incorrect % drain.

- Adjusted all Halloween Weapons to have 9% HP and MP Drain.
Clip maker - Games For Pleasure
I have made by your requests:

+ 10 horn (Free components DLC)
+ 8 piercing (Free components DLC)
+ Fix of head wear props start position
+ Has been fixed an error which appeared when you switched On the eye animator on the model loaded by you.
Caves of Qud - AlphaBeard
202.93
  • Added a third completely transparent opacity setting to the minimap, nearby objects and message log opacity toggles.
  • Added a window position lock toggle which removes the position and size borders of the message log, minimap and nearby objects windows.
  • Fixed a bug that prevented you from toggling certain toggleable abilities off before their cooldowns expired (including gas generation, Phasing, and Force Bubble).
  • Fixed a bug that caused ironshank to stop progressing if you reached over 200 move speed.
  • Fixed [redacted] ignoring the combat animations option.
  • Fixed a bug causing minimap and message log size persistance to not work correctly when the UI was not at 1.0x scale
  • Overloaded arc winder no longer appears as a blueprint on data disks.
  • [modding] Added preprocessing symbols for compiled mods to define optional behavior if another mod was loaded.
    For example, #if MOD_BLUE_CTESIPHUS will only compile what's within if the Blue Ctesiphus mod was loaded earlier.
  • [modding] Added [HasOptionFlagUpdate] and [OptionFlagUpdate] attributes that are invoked whenever an option is updated.
  • [modding] Added an option to write compiled mod assemblies to disk.
  • [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype.
Azy - waqudoo
The Early Access version is almost ready, add to your wishlist and have a good day.
Oct 29, 2021
Word of mouth stories - waqudoo
Working on the second part of the horror, infected city. Add to Wishlist
风信楼 - Pingfang Games
师爷们好,本次更新详情如下:
-又添了2万+字
-修改选秀入宫和祭祀剧情,不再与岳治产生争议交集
-【宫花寂寞红】宫装皮肤改为通过成就积分兑换
-更改特殊成就【宫花寂寞】的奖励与获取方式(只需触发3人主动站出来的剧情即可,无需同意进宫
-结局【乱世人】不再算在黎双双的生生世世要求中,不完成该结局也能照常获得生生世世成就
-为黎一一和秦嫫儿增加二次突破,三项属性上限300→500
-增加【及时伞·宋娘子】系列任务(共14个新的特殊事件):栗子糕、黎一一、秦嫫儿可以通过完成该系列务额外再提升150~200点武功上限,至此所有手下的武功都可以达到700平均标准
-总共增加12个栗子糕、黎一一、秦嫫儿的非攻略个人结局
-第一次看完所有新手教程后,引导将自动关闭(可在左上角帮助界面中随时开启)
-中文输入法状态下按s快存键不会再触发截图
-名单任务补全部分手下的分支对话
-小厮卖吴氏的剧情选择出价1000金钱后仍有继续加价的选项
-去掉攻略吴氏需要选择“自然是你更好看一些”的条件
-修改部分非攻略个人结局
-优化部分文本
-修复所有已知bug与错别字

后续更新计划】
-适当为攻略女主增加乞巧节后的互动功能
-为可收集手下增加其它获取方法,让不看攻略的玩家拥有更良好的体验
-增加多分支总结向的全员番外,好让玩家了解结局后手下们与师爷的互动
-一些护肝功能
-多周目+已有财源滚滚成就+符合财神条件必得【天选之子】特殊成就
-使部分与数值无关的成就在无敌模式中也可以获得
-诸多操作、关键词提示、引导、UI方面的优化
-研究如何让玩家切换对话文本字体,缓解眼睛疲劳
Oct 29, 2021
入替人-ReplaceR- - ラルカス
Discounts are being applied on Halloween!

We are planning to switch from Early Access to the official release in December, and the discount will not be available for 30 days before and after the switch to the official release.

This year's discount will only be available during the Halloween sale, so we hope you will take advantage of this opportunity to play the game.
Oct 29, 2021
All is Fair in Dust and Air - brokenhammergames
Fixed a bug on Day 4.
...