Oct 29, 2021
Hartacon Tactics - charlie.fleed
Fixed a bug in Campaign end.
Hard and medium difficulty campaign complete achievements unlock achievements for lower difficulties (retroactive).
Mist Legacy - Virtys
October 29 - Version: 0.1.2.0
Features and changes
  • Abilities that require certain conditions on a target will appear as non-clickable when no targets meet the condition.
  • Better support for very narrow screen resolution like 4:3 and less.
Fixes
  • Improve general stability of the game
  • Fixed many user inputs weakness that could result in unwanted behavior.
  • Playful Strike can no longer be used right away when equipping a short sword.
  • Journal now correctly display item female version when playing a female character.
Content Changes
  • Reduced damage % variation values to make certain abilities more predictable.
  • Serassert and some other 24 hours cooldown have been reduced to 20 hours.
  • Gulazorb summon cooldown reduced by 5 hours.
Across the Obelisk - Rhin
Hello everyone, here is a brief update on how the game is progressing after the major update v.0.7

We are very happy with the latest patch and we are reading all the feedback and suggestions you are giving us, so here are a few things we are working on and will do to improve the overall game and prepare it for Act 4.

Hero ranks, class ranks and perks
In an effort to improve the meta-progression of the game and make it easier to change heroes when you unlock them (or swap heroes in madness levels in a more natural way) without the player feeling penalized for it, we have decided that we will make several changes to the system.

We still think that hero ranks and perks are not a necessary requirement to pass the game in normal mode, and that what matters most is the knowledge of the game (how the cards work, what the enemies do, mechanics and combos of the game). However with the arrival of Act 4 (with 2 new heroes) and thinking about the release version when there will be 16 heroes available, we believe that we can improve how the perks and each hero rank interact, so we will divide the Hero Rank in two, Hero ranks and Class Ranks.

Class Ranks, will be shared between all heroes of the same class and the perks will be given based on this rank. This way you will be able to switch between heroes without feeling that they lose "efficiency" and, when you unlock a new hero, you can try it directly in the next run (because that character will have the same perk points as the other characters of the same class).

Hero Ranks, will be the level of each hero individually and will serve among other things to see how much you have played a hero, for bragging rights and for different cosmetic unlocks such as skins and cardbacks.

New Card Design & Cardbacks
As we did in the last patch with the improvement of Senenthia's combat backgrounds and character skins, our intention is to improve the art of the game little by little, and that also includes a revamp to the current card design.

We have redesigned the card to be more in line with the style of our game (front and back). While the front is always the same for a card, you will be able to choose the cardback for each character (it will be shown on different screens of the game) and for this, you will be able to unlock some new cardbacks as you upgrade your heroes. Furthermore we are planning to introduce more cool cardbacks that will be awarded through the completion of various objectives (such as the weekly challenges).



Improvements
After reading your feeback we have decided to extend the Obelisk Challenge a little, so with the arrival of Act 4, the Obelisk Challenge will have three floors (instead of the current two floors) and in this last one you will fight with the new enemies and the final boss.

In addition, in each floor up (2) you will be given one of the following options: Upgrade up to 2 cards per hero, Remove 2 cards, or Craft 1 card (up to Rare or Epic depending on the floor).

We still think that the Obelisk mode is the fastest (1-2 hours) and most random mode of the game, but after the feedback received we think we can make it a bit longer and give some more options to customize the decks.

We want to improve the weekly challenge, not only in making it a bit more different with some more unusual modifiers, but we also want to give you weekly objectives to complete, with possible unlocks of cardbacks if you complete several of them.

Next patch/hotfix
- We will add a score bonus for completing a run in all the bonuses, so that it will always be more profitable to finish it than to let you die in the final boss.
- We will lower the difficulty curve of madness in adventure mode, especially in madness 1, the enemies will have a little less life and will not hit as hard (note that the change from madness 0 to 1 will still be complex because the enemies are more random and earn better cards).
- We will remove the +1 energy bonus from the Obelisk challenge madness 8, so the level 9 and 10 madness will be a bit harder (we will be watching to see if it is necessary to reverse the change).
- Several fixes.

- Last but not least, we will improve the damage stats screen! Including all the dots individually for each hero.



Act 4
We know you are looking forward to act 4 and we wanted to let you know that we are already working on it, the enemies are already designed and have new attacks/cards assigned. In Act 4 concept are some ruins where the enemies are constructs with their variants Holy and Shadow, here are some of them.



That's all for now, as always we will continue working on the game improving it in every possible way and we thank you for all the feeback and support you give us. If you like the game and you haven't done it yet, remember to give us a little review on steam.

In the following weeks when we have them ready we will show you the design of the next 2 heroes, the Prophet and the Loremaster.

As usual, thank you for your support, feedback and understanding!
Loco Launcher - nitrorabbitlabs
We're definitely not ahead of schedule when it comes to level design, but we're getting there with this big tweak update that changes the gameplay a bit. We made the rubble more light, to make way for how one of the upcoming power ups uses rubble, and to make it less likely for vehicles to get stuck on rubble. Also providing some unique rubble instead of the default blocks, we'll slowly add in more unique rubble during the early access period. Changed up how the camera behaves with the environment, which still needs a lot more tweaking, and fixed a bunch of glitches along the way.

The reason why it's taking so long for polishing up levels and making more levels, is because we're changing the level design pipeline. Today before 6PM an update will fire off. The next update will happen ASAP with the polishing of the Two Stores level and The Farm level. November will be focusing on bringing more levels in, power ups, and maybe game modes too!
英雄黄昏-文字三国志&曹贼模拟器 - 隐隐狗
【体验调整】
1.太守或主公可以手动更改城池事务的目标:
①建设:可选择要建设的设施;
②人才:可选择要登庸、招降、策反的武将;
③攻城:可选择要进攻的周边敌对城池;
④外交:所有外交事务都可以另选目标阵营;
2.优化其他细节。


百度贴吧:英雄黄昏
QQ交流群:1139344255
Monster Prom 2: Monster Camp - Beautiful Glitch
Hello, everyone!

Let's check all the hot stuff Monster Camp received during this month!
This month has been juicier than usual in order to celebrate the game's 1 year anniversary.


  • New Alternative Playable Character: ZOE (paid DLC)
  • New Alternative Playable Character: MODEUS, from HELLTAKER (free update)
  • New Outfit Pack: MAZEMAN OUTFITS (free update)
  • New Outfit Pack: FACE THE MUSIC (free pack with the purchase of the OST)



NEW PLAYABLE CHARACTERS
There's not ONE but TWO new playable characters.
Zoe is back as a paid DLC. We knew many of you were missing everyone's favorite eldritch cutie, so we've brought her as a new alternative playable character.
You can get her DLC for 2 dollars in here: https://store.steampowered.com/app/1760120/Monster_Camp_Character_Pack__Zoe/

But that's not all. There's also another new alternative playable char, and this one is a free update for everyone. It's no other than Modeus, the Lustful Demon, from kickass free indie game Helltaker.

It has been a wonderful challenge to translate Vanripper's great art style and character design into our universe's style.
Isn't she like a super great fit for the shenanigans our monsters tend to pull?

Don't forget checking Helltaker if you haven't played already. You can do so here: https://store.steampowered.com/app/1289310/Helltaker/

NOTE: Remember free content is unlocked through the "meta-shop", in-game.



OUTFIT PACKS

And that's not all!
We also released not ONE but TWO new outfit packs.

First we have the MAZEMAN outfit pack. This one is a free update. It's a celebration of a little side-project we released this month: MAZEMAN.
It's an arcade game with frantic pace and challenging difficulty that will have you running through mazes all day.
You can check it here: https://store.steampowered.com/app/1140180/MAZEMAN/


Then, you have the FACE THE MUSIC pack, where our beloved campers get fashionable by rocking outfits based on different music genres and styles.
This one is a gift you get for free when purchasing the game's OST.
Remember you can get the OST in here: https://store.steampowered.com/app/1487510/Monster_Prom_2_Monster_Camp_Soundtrack/

The OST has lots of cool songs that don't stop at the classic surf rock, but also stuff like lo fi tracks and even... AN ANIME SONG?



TOMONI IKOU: THE ANIME OPENING

This one is silly; but also as a sort of celebration, we released an anime opening for Monster Camp, as a way for you to enjoy Claudi Martínez' amazing track.
Have you checked it already: https://www.youtube.com/watch?v=fMkSuliNuF0&ab_channel=BeautifulGlitch





MONSTER ROADTRIP: A SMOL TEASER

If you follow us on social media (Twitter and Instagram), you've seen we've teased little things from Roadtrip.
We're working a lot on it. It's looking AMAZING. Like, really. A very different game (not a dating sim but a survival narrative adventure with some dating mechanics); but packed with lots of treats for fans.

Can't express how excited we are as we make progress on this. We look forward the day we can show you more.

Follow us on there. We've done lots of fun things during the months. From code giveaways to interactive activities where we drew people suggestions. Adding some of those as the last image of this update.




And that's all!
We wanted to celebrate the one year anniversary big time. We hope you've enjoyed it.
Also, ofc, we can't miss a small reminder that leaving a good review on Steam (if you liked the game) means a lot to us.

Best regards,

the Beautiful Glitch team
Oct 29, 2021
Plan B from Outer Space: A Bavarian Odyssey - robotpumpkingames
- fixed 2 flowchart issues in which the story didn't progress further
- minor typo fixes
Grid Force - Mask Of The Goddess - Nick_Playtra
The latest update brings some performance improvements and balancing:

BALANCING:
- Mainframe clone ability now has a cooldown
- Big Teddy Bear HP has been decreased
- Other minor tweaks

BUG FIXING
- Fixed a bug that made the player being stuck on the enemy side when using Donna's blade attack
- Fixed an audio bug that prevented changing the volume in the option menu
- Other minor fixes
Corpse Mansion - Dungeonmind
We are happy to now finally be in Early Access, and we would like to thank all of our supporters who helped us get here! We appreciate each and every one of you. We hope you all have fun surviving and killing zombies! If you experience any bugs, please report them so that we can try to fix them as soon as possible. Thank you.

Updates
  • Prepared first Steam Early Access Build for public release.
  • Added lockpick kits to the game which can help you open basic locks without the use of a key. (Not all locks allow this.)
  • Added Ammunition Blueprints to the game. Now you can't make ammunition without learning the proper blueprint first.
  • Completed first encounter with a survivor you must try to save. (bullets affect NPC's just like enemies.)
  • Completed Compass integration.
  • Added Gun workbench to Morgan's Shed along with blueprints and gun parts to use.
  • Added temporary doors to buildings not yet accessible.
  • Added First Gun Shop to Hell City.
  • Adjusted sell cost for gun parts being sold to vendors.

Bug Fixes
  • Fixed a bug where the compass would stop working when inside the Morgans shed.
  • Fixed a bug where Cole would get stuck in his pushing action graphic after moving some boxes.
  • Fixed a bug where bullets would miss enemies right up against a wall.
Insiders - Leex


Prepare to take off Pilots!

After a year and a half of hard work, I now present you this unique world that I created. For me, its a moment full of hope and I would like to include you in this memorable event.

I hope that this is only the beginning of a long and fruitful journey, and that the development of the game continues. One of the biggest fear of developers is for their projects to fall into oblivion on Steam and be forgotten. Regardless, I only hope that whomever played my game enjoyed their experience!

If nothing else, I want all of you to know that if you have a vision or a dream, if you want to create a game or a product, if you are alone and all the odds are against you, believe in yourself that you can do it! It starts with you and your determination.

This game is proof of one of my dreams and my determination. It may seem small for others, but this game is truly special for me.

Without further ado, let me invite you to partake in this important day! Many pilots and explorers will find a cure for cancer in this world that I created. It is unfortunate that this is only fiction, maybe someday a real cure will be found.

To those brave souls that dedicated their lives in the name of science to study this cursed illness, those that poured their heart and souls into their, determined in helping those in need will be forever remembered.


Feel free to join our discord channel here for updates and contests! You can also like or follow our Twitter, Facebook and our Official Website
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