How are your Halloween costumes? If you are one of those people who wait for Spooktober every year and love to party in a spooky month, we have something special for you in Cooking Simulator VR!
As some of you may have noticed - in Cooking Simulator VR you can customize the look of your kitchen. However, few know that the Halloween kitchen has additional attractions! The cauldron in the kitchen allows you to exchange items. Perhaps you will get something expensive by sacrificing something cheap!
But that's not all that Halloween kitchen has to offer! If you look closely at the posters on the walls, you will discover that they are clues! Follow the instructions and you may be able to get a unique item!
In this weeks update, we add settings for add-on mods! When starting a new game, you can now customize the settings of your add-ons as you wish. If you make add-on mods yourself, this system is entirely lua driven and available for you to use in your own add-ons too!
When starting a game, you can click "add-on settings" to activate and deactivate your add-ons. You can sort your add-ons by active, alphabetical, or date. Clicking any add-on will show the settings in the panel on the right.
With the Weapons DLC AI add-on, we have added plenty of new customization options including 7 sliders that allow to to tweak various game difficulty aspects. This is in response to lots of player feedback on their desires to customize their experience when battling the AI.
If you haven't seen the Questions and Answers video, you can view it below! Thank you again to all the players who submitted questions. After the video we discussed formats and have plans to answer more questions next time. Thanks to MrNJersey for hosting!
As always, we look forward to your thoughts and feedback on this new update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.3.9-10
Feature - Addon Script Main Menu Properties Macro-like script functions that can be parsed to provide checkboxes / sliders in the New-Game Addon Selector The default AI / Weapons scripts have been updated to include a few settings
Balance - Slightly lowered default AI spawn amounts
Fix - Only charge for ammo for player vehicles Fix - Extinguishers can no longer hit unlit fires Fix - Halloween red eyes now only show on sharks Fix - Swapped mis-labelled MC timer node descriptions Fix - Tech tree component icons now render without opening the vehicle editor Fix - Parse the vehicle state when using setVehiclePos
For this patch we've added four new events and revised two existing comics with updated visuals and narrative; they will appear in generic and villain campaigns. There's some great interaction between heroes in these, and the Heart of Stone revision will be fresh for seasoned players.
There's also some stellar new art, including a new male face option and an elemental unlock tracking screen.
Then we have a whole horde of bug fixes- our QA team has been busy! These fixes should generally smooth gameplay.
Preorder Wildermyth's Critter Plushie!
We've partnered with Makeship for very first, limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this cutie can get home to you! The Critter will be available to order from October 29th-November 18th.
New Event: Bad Mustard New Event: Bones and Crows and Nightly Things New Event: Token of Affection New Event: Flickerings Revised Events: * Hidden Passages * Heart of Stone New Tidings New Wrapups New Achievements dialog art New male face option Research Site and Secure Site events have been updated Thorn lash is now considered a ranged attack Added interface option to skip comic panel animations Splintersalvo now shows on bar if one piece of wood is interfused Import Legacy now lets you select all or none of the heroes Added better logging for failure to login with Multiplayer New particle effect for Usric Raze ability Fix bug where comic text could be different for different players Fix bug where escape zones wouldn't appear for custom maps Fix bug where enemy mystics targeted themselves with splinterblast Fix bug where hoof and horn event would end incorrectly Fix bug where prepared shot wouldn't work with Sharpshooter Fix bug where pinned reduced accuracy by 30% instead of 15% Fix bug where family business history lines would break Fix bug with catching spirits where scenery used to be Fix bug where a hero could use prepared shot while stunned Fix that "waiting for other players" could show up in singleplayer Fix bug where AI pathfinding could get stuck on certain maps Fix bug where dead heroes show up in escape mission events Fix bug where a maiming would cause a hero to lose both weapons Fix some ability text using used first person to reference a hero Fix bug where haunt in specterstep could still be hit by flanking Fix bug where legacy relationship lock button would go off screen Fix bug where hook quest events would restart after finishing Fix bug with the hitbox for the hook quest button on portraits Fix bug where early Cvawn events wouldn't show any text Fix bug where wiki links would lead to generic pages Fix bug where Ecthis ch. 4 capstone had an unreachable area Fix bug where Fenspear heir history would display too much text Fix bug where Vigilance+ would only grant 2 reaction strikes Fix bug with Wolf Price hero images Fix bug where Terrorbird death would reduce accuracy by 1 Fix bug where Indignance would be removed when escaping a mission Fix bug where Redcloak could use Fireball through walls Fix bug where a town recruit story would use a maimed hero Fix bug where Indignance didn't work on tiles with scenery on them Fix bug where Paladin+ would allow for reaction strikes = potency Fix bug with some Cvawn images Fix bug where saving while getting gear would create an empty map Fix bug where Ambush and Rogue would lose greyplane on a kill Fix bug with multiple creatures engaging the same hero Fix bug with the Zealous Leap cooldown Fix bug with the Shieldshear cooldown Fix bug with missing buffed Chosen image on Linux Fix bug with multiplayer where events would loop back to the start Fix some typos Fix a crash bug Tools: save/load/quit enabled for Carved games when cheating Tools: Added greaterThan, lessThan, and EXISTS expressions Tools: Can now see AI ability use score via AI Behavior Inspection Tools: Added SetThreatFlavor Outcome Tools: Added CAN_FORM_ROMANCE expression variable Tools: Added "logs" button to content editor, to view log lines Tools: Plot editor more specific about where errors happen Tools: Added shipWith, rivalOf, friendOf, and loverOf tags
This is a little bigger than a hotfix, but not quite a full update; basically, we've tried to fix the most serious issues reported in the first couple of days after release, as well as a few other things that were very simple and safe to fix. We'll likely be doing one more update similar to this one (but larger), then taking a month or so to put together the first content update (which will have new features in addition to fixes and adjustments.)
Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.
Changes: -fixed problem with pre-set injuries and suspensions that was causing many of them to be ignored -enabled import of FHM7 historical games (note that we've seen some issues with player last names, particularly those that enter the game in later seasons, being wrong; we're working on a fix for that) -fixed potential crash in historical games during waiver draft -fixed missing NHL drafts in some historical games -trading screen no longer resticts KHL transfer offers to a maximum of $4 -the Development Rate attributes for players in a historical game is no longer getting regenerated to something other than what's in the database -ticket prices in custom junior and minor leagues no longer start at $0 -made some preliminary database changes to fix reported issues and complete a few missed things (corrected names for historical farm teams in 2020-21, added some more recent early-round players to historical mode, added missing traded NHL draft picks to the opening night start, etc.) -slightly reduced the NHL baseline salaries (in standard games) at the higher end of the scale - this may help with reported issues of top players not getting signed/re-signed several years into the game, but there are also additional changes coming that should do more in that regard -updated the 20-21 league awards -fixed potential crash late in the 21-22 regular (NHL) season -historical games now have NHL rights to unsigned players assigned correctly in the game's start year (it had been making a lot of the rookies who had been drafted but didn't play in the NHL that year into free agents) -fixed stuck scroll bars (at lower game resolutions) in the middle and right columns on the monthly and annual finances screens -disabling the Iron Curtain rule in the historical setup screen no longer gets reset to enabled when the game is created, forcing you to re-deactivate the seleciton for the rule to be off -the postgame analysis screen is no longer blank and/or shown with NHL team logos after historical international games -adjusted international popularity to limit the maximum amount for players who are in low-level leagues (mainly needed for custom/historical leagues with very few active players) -the crowd background noise should now stay on consistently in 2D, rather than cutting in and out -added tooltip text for "Great Deke" special ability -fixed reversed bonus amounts on first two Player Development options on the Annual Finances screen
Welcome, GunWorld VR is here to serve the VR community by creating the most awesome experience for users. Our roadmap showcases our development path ahead, do stay tuned for more updates!
We're really excited to announce that Shelter - the post-apocalyptic expansion for Cooking Simulator will be released on November 18th! Thanks to your support and numerous people participating in the wishlist challenge, Shelter will launch with a nice -15% discount for the first week.
Master the art of post-apocalyptic cooking in an underground shelter. Gather scarce resources, trade with other settlements, and become the best food provider in the wasteland!
Key features:
A career mode with an immersive story. Make use of your resourcefulness and uncommon cooking skills to contact your long-lost family.
Sandbox mode.
An underground shelter in the middle of a barren wasteland.
Post-apocalyptic recipes based on previously-unknown ingredients.
Hunt for mutant meat and grow glowing mushrooms and vegetables.
☢️ Add Cooking Simulator - Shelter to your wishlist! Get notified about the release!✅
Add Cooking Simulator - Shelter to your wishlist! Get notified about the release!☢️✅
Last couple of weeks were quite action-packed. So we will bring up all the top news here, in case you have missed any. Yet, if you want a more in-depth look at what's going on in the company (i.e. what is the progress on Strategic Mind: Spirit of Liberty) - you can subscribe to our email newsletter and get extra inside information that we share only through emails.
This week we got new awesome community-made screenshots from the Strategic Mind series! Check them out and consider sharing your own playthrough with the community:
The Dark Pictures Anthology: Man of Medan - [BNEE]plbt
A group of documentary filmmakers receive a mysterious invite to a replica of the ‘Murder Castle’ of H.H. Holmes, America’s first serial killer. They soon discover that they’re being watched, and there is much more at stake than their viewing figures… 💀
Step into the anthology’s most bloodcurdling story yet, where each of your choices once again determines who lives and who dies. Watch in horror as your unfortunate crew falls prey to a twisted host who is observing their every move.
We hope you enjoy your stay...
Peep through the keyhole of the ‘Murder Castle’ and watch the trailer here:
While you’re waiting for The Devil in Me, get into the Halloween spirit with The Dark Pictures Anthology’s previous stories: Man of Medan, Little Hope, and the recently released House of Ashes!
Last couple of weeks were quite action-packed. So we will bring up all the top news here, in case you have missed any. Yet, if you want a more in-depth look at what's going on in the company (i.e. what is the progress on Strategic Mind: Spirit of Liberty) - you can subscribe to our email newsletter and get extra inside information that we share only through emails.
This week we got new awesome community-made screenshots from the Strategic Mind series! Check them out and consider sharing your own playthrough with the community: