Fixed an issue where water chance to spawn was instead added to damage Fixed an issue where the mold druid could cause a soft lock if a mushroom effect was replaced by a troll area effect.
Our biggest apologies for the issues since yesterday afternoon's patch.
It seems that a bug slipped through our testing that caused a crash when loading the game for some players. We have reverted to the previous version of the October update (0.581) and the game should no longer generate a Fatal Error on load. There is no difference in content between these versions.
For those that use Streamlabs OBS
When launching this version of the game, please select the second option 'Ranch Simulator, DirectX 11 for OBS' as if you launch the game with DirectX 12 it is likely to crash when you switch scenes whilst streaming.
Was it working fine for you before?
We have branched off the most recent version, that went live yesterday (0.582) onto the unstable branch. So if you weren't experiencing any crashes, feel free to swap over to the unstable branch:
You can access the Unstable Branch by doing the following:
- Load up steam and head to your library - Right click on Ranch Simulator and then select "Properties" - Head to the Beta tab and in the drop down select "unstable_branch" (no password needed)
What's the difference between the 2 builds?
When testing version 0.581, we received reports that a streaming with OBS was causing a crash, this is related to using DirectX 12, we have since discovered that running DirectX 11 doesn't cause this issue. We patched this issue, and an issue where the game would crash on exit sometimes (which doesn't have any negative effect on your save or anything). Unfortunately this seems to have caused a separate issue where the game now crashes on load for some players, therefore we have decided to revert the main build back to the previous one.
-Workshop (phase I): From today on, Workshop activated. We have made some simple examples to show the most basic Modding feature, hoping to help the authors understand the function of workshop. If you are tending to make a Mod involving pictures, 3D models, sound effects, etc., our devs in Discord channel will help you with them. Since the release of the first stage, we have started the development of the Stage II. I believe it won’t be long before we can upgrade more friendly and powerful tools for authors.
- Halloween theme: 1. New wonder building: Giant Jack-o-lantern. 2. New decorative building: Jack-o-lantern. 3. Pumpkin Head can be made at the tailor shop. (Halloween only) 4. The house and Scarecrow are decorated with pumpkins. (Halloween only) 5. “Trick or Treat”! (Halloween only) 6. The pumpkin in the field becomes larger and the yield increases by 50%. (Halloween only) 7. Complimentary pumpkin seeds when start a new game. (Halloween only) 8. Candy now also increasing movement speed. (Halloween only) 9. Ghost in graveyard. (Halloween only) 10. Candy now can be made by pumpkins in the candy workshop. (Halloween only)
- Japanese supported.
- Characteristic adjustment: Control and display of new production limit of buildings. Added the Goof-off hero effect prompt in the lower left corner. Added a description prompt that requires other materials from technology. Optimized the durability of the handcart. Optimized color in URP mode. Optimized the sowing end date of farmland. Optimized game performance. Adjusted the default priority of items. Adjusted the name of the activatable technology to always display. Adjusted the item icons for fish and salted fish. Adjusted it to open the tutorial interface by default when you enter the game for the first time.
- Bug fix: Fixed the problem that drug and alcohol priority setting didn't work. Fixed the problem that items will be destroyed after setting classification in the transfer station. Fixed the problem of residual land after the demolition of the transfer station. Fixed the problem of incorrect display of some models. Fixed the problem of incorrect statistics of transfer station, fodder and fertilizer. Fixed the problem that there is no livestock supplement after the death of animal in buildings which can use animal power. Fixed the problem that leather boots can’t prevent from ankle sprain and fracture. Fixed the problem that the URP archive does not display buildings. Fixed a problem with two identical items in the stock overview. Fixed the position of storage center deviated slightly. Fixed the problem of incomplete text display in some windows for some languages. Fixed the problem that the building was in the wrong state and still bound with citizens after canceling the demolition.
Our Halloween treat for you! Arena 54 is now on discount. You can save 20% if you buy it during the Halloween Sale.
We hope you'll take this chance and get your invitation to become a galactic warrior and fight in the Arena 54 at a lower price. Maybe you are the chosen one who will defeat Doom Hammer and win the crystal.
Happy Game is an absurd horror adventure game designed by Jaromír Plachý, who previously brought you the family-friendly games Botanicula and CHUCHEL. This time, however, Jaromír decided to make something a little less cheerful, and the result of his team’s work is a psychedelic journey through a little boy’s three horrible nightmares, each with its own style, creatures and puzzles.
Get in the proper mood with the very happy launch trailer:
Once again, we’re very happy to have worked with our favorite Czech music duo DVA, who created all of the spooky sounds and music for Happy Game. The original soundtrack is also available to purchase on Steam and is coming later to streaming services as well.
This week we’re spilling the beans on an incoming PTE next week as well as a first look at a new class of vehicles coming to the game.
No time to waste, let's give it a go!
PTE Tuesday Next Week!
After months of steady progress we’re excited to finally announce the beginning of PTE testing for Update 11, with the first session kicking off on Tuesday the 2nd of November.
As always we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply to play with some of the shiny new toys on display. We’ll also be jumping into battle amongst the ranks on the day so if you have the time or are just curious, we would love to hear from you!
If this is your first time wanting to participate in a PTE you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A changelog for the PTE will also be available on the day for those interested.
A quick reminder of what’s included:
Half-tracks
Panzer IV
FG-42
Winchester 1897 Trench Gun
New Weather Conditions
SFX Improvements
QOL Additions
And more...
Half-tracks
During WW2 half-tracks were often used as armoured personnel carriers with their hybrid design utilizing the benefits of both a wheeled and tracked vehicle.
In Hell Let Loose not only will they function as a troop carrier capable of transporting up to 8 players, they’re also designed to expand upon the player spawning system by acting as a ‘mobile garrison’, allowing your team to spawn on it while in a stationary ‘deployed’ state.
Initially half-tracks will be unarmed, but as development continues we’ll be looking to implement mounted MGs in a future update, allowing players to provide some form of cover fire as they spearhead into enemy territory.
We’ll be utilizing the upcoming PTEs to trial and tweak various aspects of half-tracks so feel free to jump in and share with us your experience and suggestions.
The German Sd.Kfz. 251 Half-track
German Sd.Kfz. 251 interior shot
The US M3 Half-track
US M3 Half-track interior shot
The Soviet Lend-lease M3 Half-track
Community Content
The HLL official discord has seen some great content posted up this week in “#hll-guides”, “#hll-videos” and “#hll-content”. These channels and our favourite “#war-correspondent” channel are found under the ‘Media’ section of the HLL official discord. We strongly recommend you have a look at the variety of information and content.
Today we would like to show a great pair of quick reference cards. These are handy tips for a more successful HLL experience.
HFKT Infantry Tips - Posted by Vonluck
HFKT Officer Tips - Posted by Vonluck
War Correspondent, Content Creator and Community HLL Videos Time for some more community highlights from the below creators
We highly recommend giving them a watch. If you see a Video you like make sure to post in the Discord #hll-videos channel.
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.
Happy Game is an absurd horror adventure game designed by Jaromír Plachý, who previously brought you the family-friendly games Botanicula and CHUCHEL. This time, however, Jaromír decided to make something a little less cheerful, and the result of his team’s work is a psychedelic journey through a little boy’s three horrible nightmares, each with its own style, creatures and puzzles.
Get in the proper mood with the very happy launch trailer:
Once again, we’re very happy to have worked with our favorite Czech music duo DVA, who created all of the spooky sounds and music for Happy Game. The original soundtrack is also available to purchase on Steam and is coming later to streaming services as well.
- The first stage has been facilitated. - Fixed time format. Hours are now displayed correctly. - Added tips such as how to move right-left without jumping.