Happy Game is an absurd horror adventure game designed by Jaromír Plachý, who previously brought you the family-friendly games Botanicula and CHUCHEL. This time, however, Jaromír decided to make something a little less cheerful, and the result of his team’s work is a psychedelic journey through a little boy’s three horrible nightmares, each with its own style, creatures and puzzles.
Get in the proper mood with the very happy launch trailer:
Once again, we’re very happy to have worked with our favorite Czech music duo DVA, who created all of the spooky sounds and music for Happy Game. The original soundtrack is also available to purchase on Steam and is coming later to streaming services as well.
This week we’re spilling the beans on an incoming PTE next week as well as a first look at a new class of vehicles coming to the game.
No time to waste, let's give it a go!
PTE Tuesday Next Week!
After months of steady progress we’re excited to finally announce the beginning of PTE testing for Update 11, with the first session kicking off on Tuesday the 2nd of November.
As always we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply to play with some of the shiny new toys on display. We’ll also be jumping into battle amongst the ranks on the day so if you have the time or are just curious, we would love to hear from you!
If this is your first time wanting to participate in a PTE you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A changelog for the PTE will also be available on the day for those interested.
A quick reminder of what’s included:
Half-tracks
Panzer IV
FG-42
Winchester 1897 Trench Gun
New Weather Conditions
SFX Improvements
QOL Additions
And more...
Half-tracks
During WW2 half-tracks were often used as armoured personnel carriers with their hybrid design utilizing the benefits of both a wheeled and tracked vehicle.
In Hell Let Loose not only will they function as a troop carrier capable of transporting up to 8 players, they’re also designed to expand upon the player spawning system by acting as a ‘mobile garrison’, allowing your team to spawn on it while in a stationary ‘deployed’ state.
Initially half-tracks will be unarmed, but as development continues we’ll be looking to implement mounted MGs in a future update, allowing players to provide some form of cover fire as they spearhead into enemy territory.
We’ll be utilizing the upcoming PTEs to trial and tweak various aspects of half-tracks so feel free to jump in and share with us your experience and suggestions.
The German Sd.Kfz. 251 Half-track
German Sd.Kfz. 251 interior shot
The US M3 Half-track
US M3 Half-track interior shot
The Soviet Lend-lease M3 Half-track
Community Content
The HLL official discord has seen some great content posted up this week in “#hll-guides”, “#hll-videos” and “#hll-content”. These channels and our favourite “#war-correspondent” channel are found under the ‘Media’ section of the HLL official discord. We strongly recommend you have a look at the variety of information and content.
Today we would like to show a great pair of quick reference cards. These are handy tips for a more successful HLL experience.
HFKT Infantry Tips - Posted by Vonluck
HFKT Officer Tips - Posted by Vonluck
War Correspondent, Content Creator and Community HLL Videos Time for some more community highlights from the below creators
We highly recommend giving them a watch. If you see a Video you like make sure to post in the Discord #hll-videos channel.
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.
Happy Game is an absurd horror adventure game designed by Jaromír Plachý, who previously brought you the family-friendly games Botanicula and CHUCHEL. This time, however, Jaromír decided to make something a little less cheerful, and the result of his team’s work is a psychedelic journey through a little boy’s three horrible nightmares, each with its own style, creatures and puzzles.
Get in the proper mood with the very happy launch trailer:
Once again, we’re very happy to have worked with our favorite Czech music duo DVA, who created all of the spooky sounds and music for Happy Game. The original soundtrack is also available to purchase on Steam and is coming later to streaming services as well.
- The first stage has been facilitated. - Fixed time format. Hours are now displayed correctly. - Added tips such as how to move right-left without jumping.
For the Halloween Sale, the 3D model DLC "Human & Zombies Pack" has been distributed to all SMILE GAME BUILDER users. After launching the engine, go to Add Assets > DLC tab. Enjoy!
V9 update has been released, please check out the store page on Steam, AppLab, Sidequest, and Itch.
# ChangeLog
Avatar * new avatar[changed] * better leg animation[changed] * finger control[added] Combat * new dismemberment system[added] * new decal system(blood effect)[changed] * new grab logic[changed] * new vfx[changed] * procedural whoosh sound[changed] * corpse will be kept[added] * your weapon will drop if your hand got hit[added] * your hand will not though target's body when stabbing[changed] Enemy * small goblins(bomb,knife,mace)[added] * new skeleton model[changed] * elf is removed[removed] * enemies have their own weapons[changed] * eye blinking and facial expression[added] * throat slicing[added, not polished yet] * enemy can be pushed away by hand[added] Weapon * telekinesis spell[added] * fireball spell[added] Scene * remade the arena[changed] * remade all dungeon rooms[changed] * deflect is removed from tutorial[changed] Mod * in-game mod menu, no login required[added] * refactor the combat code to data driven[changed] * spell weapons added to ModToolkit[added, not released yet] * a better document[changed, not released yet] * inspector gun[added, not released yet] * added scroll bar to the in-game log console[added] * attachline has changed[changed]
#Next: * Better AI, Sandbox, Modding * P2P based multiplayer(experimental, if the experience is bad it won't be released)
The spooky season has come to HordeCore (yes, even spookier than before)! This patch includes not only our favorite seasonal event — Halloween — but also a massive content update that reflects how far we've come with the development of HordeCore in the past months. The list is HUGE, so let’s dig into it!
CONTENT A strange green fog has appeared throughout the wastelands, and there are rumors of Survivors being taken away by red-hooded figures wearing unusual masks. We don’t know who they are but are advising everyone to fire on sight — just to be sure it’s not Hordelings playing tricks on us. After all, who wants to become their treat?
Dozens of new weapons, armor, and masks can now be crafted and looted throughout the wastelands.
Crafting improvements! Tons of new crafting recipes are now available to try, and there's a lot more to unlock through your Skill Tree.
New Salvaging system! You can now deconstruct any weapon or armor into useful crafting materials, anywhere, anytime.
New Healing system! Higher risks, higher rewards - you will now need to hold your healing key while your character heals, but it will also partially heal your entire party!
Carve your own path through the wastelands! Our new Map system allows you to make meaningful decisions while progressing through the story.
The new map means brand new side-quests and missions! Now you have lots of new ways to challenge yourself while you hunt for the loot you need.
Skill Modifiers — a new way to customize your Survivors' fighting skills! You can now combine powerful modifiers that will drastically change any Survivor's special ability, with LOTS of possible combinations available. Do you like your Hordelings nice and crispy or blown to bits?
More control over your team! With our reworked Party Management and Party Control systems, you can now access any of your survivor's skills at the stroke of a button.
Improved Skill Tree! A lot of unlockable passives have been re-worked to impact your play-through in more meaningful ways.
Legendary Items! That's right, from the deadliest headgear to the fluffiest slippers, legendary items can now be looted... and crafted!
CO-OP IMPROVEMENTS
Be more than a ghost! Local co-op players can now pick up items and interact with the world around them.
Your own inventory! Local co-op players can now open their own inventory with items and other fancy things!
Saved progression! New local co-op players are included in your local saveslots, so you and your friends can continue to play together anytime.
VISUAL IMPROVEMENTS
New blood effects! The art of extermination has never been this beautiful;
Several new ambient Particle effects;
New bullets and damage effects on different weapons. It would be boring if a pistol and a rocket launcher had the same impact, right?
Updated skill effects — new skill modifiers will drastically change their appearance;
New healing effects;
Improved scene transitions.
UI IMPROVEMENTS We’ll be honest — the old UI did the job, but it wasn’t the prettiest to look at. The good news is that we got rid of it and created a new one from scratch!
We’ve completely reworked all menus;
Completely redesigned in-game HUD;
Reworked Crafting & Cooking tables;
Created new Inventory UI & UX;
Added new Party Management UI;
HordeTactics got a new Deck Management system & UI;
New Map Navigation & detailed level information.
PERFORMANCE
Heavily improved performance across the board;
Improved visual fidelity on lower graphical settings.
Please let us know how do you like the new and improved HordeCore! If you don't want to miss big news, such as this update, - wishlist and follow us!