Oct 29, 2021
MELTY BLOOD: TYPE LUMINA - MBTL_OFFICIAL
MELTY BLOOD: TYPE LUMINA will have a planned update on Nov 12, 2021.
This update will include bug fixes for each playable character and minor balance adjustments.

Please check the attached image or the popup on the official website's main page for more details.

Anomaly Zone - skaarjg


Nine days, from October 30 (from 00:00 MSK) to November 07 (till 23:59 MSK), defeat regular (not rare or "killer" class) blyaks, fiends, sorcerers and basilisks.

To get points you need to hunt mutants, whose killing brings you more than 5 EXP.

Three winners from each of main servers (RU, PvP, PvE) will receive prizes:

Mutagen
VSS "Sverlo" Shell - 5 pcs.
Old Stalker's Journal (14 days)

OR

Win as many times as you can on Arenas.

Three winners from each server (RU, PvP, PvE), who have get the most wins, will get:

Mutagen
SWAT Armor Vest (pers., 30 days)
Syringe with Adrenaline (personal) - 10 pcs.

All stalkers from any top-15 will get 99 "A-Zone" pins.

The following bonus prizes will be awarded to random players who take part in the event (no more than one prize per hand):

Medical Mask (DG-Camo, 30 days) -- 10 items will be drawn
Box of Humanitarian Aid -- 10 items will be drawn
Atomic Mine - 10 pcs. in a set -- 5 sets will be drawn

Even if you don't make it to the top, you will have a chance to get one of these items...

Good luck!
Oct 29, 2021
TasteMaker - Jelle Booij
This patch fixes some issues in the zombie scenario
Oct 29, 2021
VTuber Maker - Mickey


New avatar
Pumpkin: The 2-year-old Pumpkin is a sleeping pumpkin that grew up in the dark forest. When Halloween comes, it wakes up. After waking up, it only does one thing, which is to squat in the dark grass and jump out to pass by. A pleasant surprise for the people
Character: Calm, likes to be motionless
Hobbies: Squatting in the dark grass to scare the people passing by

v1.5.3 update content
1.New avatar*1
2.Optimize whiteboard interface display
3.Fix some known bugs

Contact information:
Discordhttps://discord.gg/CaxThpY
Reddithttps://www.reddit.com/r/Live3D/
Twitter: https://twitter.com/VTuber_Maker
Email: service@live3d.io

Lay a Beauty to Rest: The Darkness Peach Blossom Spring - Zerocreation
在10月29日的更新中,我们解决了下列已知问题:
1、修改了部分支线中文本与剧情不匹配的情况;
2、修复了高好感度情况下无法解锁bad end的情况。玩家也可在游戏中根据需要使用“重置好感度”按钮自由改变分支路径。
此外,我们接到不少玩家反馈在昼4——昼5之间的分支剧情中出现剧情卡住、不断重复的问题,经测试发现,这是由于“思绪整理”功能的底层逻辑导致的,玩家从“思绪整理”中进入“XX剧情2”时会重置其余两位人物的剧情进度,因此导致主线剧情回溯。目前问题尚未解决,玩家尽量不要通过“思绪整理”进入“XX剧情2”(通过存档进入不会有影响)。如遇剧情回溯、重复的问题,只需快进剧情即可进入后续主线。
感谢您的支持和反馈!如发现更多BUG可添加QQ群1065118919进行反馈,我们会在后续补丁中进行修复。
Armored Warfare - Silentstalker
Commanders!

In addition to the Berberys skin, we’ve prepared a special camouflage for this year’s Independence Day of Poland celebrations – one we call Ryś after the vehicle it was photographed on.



The camouflage itself is fairly basic as it consists of vertical green, black, brown and light beige stripes. The vehicle, however, is an interesting one. Since the 1960s until the late 1980s, the Polish army had been using the OT-64 SKOT as its principal APC. The vehicle had been really good for its era but two decades later, it was simply obsolete, which is why it why it was almost completely phased out by 1995.



This left Poland not only without a proper APC (this was remedied by the adoption of KTO Rosomak in 2002), but also with a large number of mothballed OT-64s. In 2002, a prototype of a modernized OT-64 appeared at the MSPO expo in Kielce under the name Ryś (Lynx). The vehicle got a different engine by IVECO and a host of other upgrades with multiple versions envisaged by Wojskowe Zakłady Motoryzacyjne S.A., the producer.



The camouflage belonged to a variant called E8, intended for the Polish Airborne forces. It was armed with 30mm cannon installed in an E8 turret by Rheinmetall (hence the designation) and unveiled during the MSPO expo in 2003.



In the end, the project was a minor success. It stayed around for a couple of years and a few more variants were shown to the public, but the only contract closed was the one for five armored ambulance vehicles (KTO Ryś MED), which were then also deployed in Afghanistan. The platform continued being offered until roughly 2010 when it quietly disappeared from the catalogues.



In Armored Warfare, the camouflage fits everyone’s favorite AFV, the OT-64 COBRA, or the Rosomak series of vehicles. In addition to it, two more assets will become available – a red base paint based on the shade of red used on the Polish flag as well as a special player title, “Pancerniak” (a Polish slang term for armor crews).



We hope you’ll enjoy all of these and, as always:

See you on the battlefield!
NEO 2045: Adventure MMO Game - Planeteers
Halloween party feature!
Railroads Online - keume
changelog:
-optimized regulator controls: the server command to set a new regulator value is sent after the regulator position has not changed for 0.5s or when the mouse button is released
-optimized reverser controls: the server command to set a new reverser value is sent after the reverser position has not changed for 0.5s or when the mouse button is released
-optimized networking code for all first person interactions
-set water tower capacity to 360
-water now adds 100kg per drop
-sand tower now adds 10kg per drop
-added ladder to sand house tower
-whistle increment reduced from 10% to 5%
-increased wheel slip from 0% to 3% of the current tractive force
-increased chute/spout input detection
-synchronized UI and current locomotive values
-increased iron and coal ore mesh loading speed
-adjusted smelter iron ore hitbox
-adjusted smelter building hitbox
-adjusted refinery crude oil hitbox
-increased firewood throw velocity by 50%
-added locomotive brake to class 70 locomotive
-fixed bug: firewood depot now requires logs, lumber, beams or cordwood in order to create firewood: unload logs, lumber, beams or cordwood on the platform which says "wood"
-fixed bug: cable of sand house spout
-fixed bug: no visible wheelspin
-fixed bug where handcar could not be re-railed
-fixed bug where rerail tool would lock in an incorrect angle
-fixed bug where chute would crash game upon spawning a freight item
-fixed bug where iron ore would not be detected by the smelter
-fixed bug where reverser would be in an inverted position while driving
-fixed bug where linking a track on a grade would cause superelevation of the new track
-added subroutine to splines: splines check for invisible meshes and delete them
Oct 29, 2021
Swarmlake - Dominique Grieshofer


Hey all, the free Swarmlake 2.4 Update is out now which improves balance:

  • Added score-based bomb spawn frequency scaling
  • Increased bomb spawn frequency by 33%
  • Decreased bomb spawn limit from 5 to 3
  • Decreased swarmer (white) enemy max speed by 10% (reverted in 2.5)
  • Removed score-based fire-rate increases (reverted in 2.5)
  • Reset leaderboard

Congratulations to the top ten players and everyone else who competed the past year:



Thank you
- Dominique
Mutilate-a-Doll 2 - rava


Patchnotes:

Pumpumpkinpumpkin:
Add Night of the Living Staplers minigame where you mow down hordes of living staplers using a chainsaw before they eat all your pumpkins
(it will be permanently available in the Minigames section of environments.)

Rename Pumpkin Defence as War of the Pumpkins
Modify War of the Pumpkins to use non-elevator music

Gameplay:
Modify Locked property to be saveable (the property is still available via Detail tool only)
- Note: This means that levels may now contain items that can't be dragged/deleted like usual. To unlock or delete such an item, use the Detail tool. Reseting still deletes them.

Add [Ctrl+C] hotkey to quick-clone selected items (click to position and spawn them)
Modify cloning not to reset spawn properties (settings are still reset for boring technical reasons.)

Add [Settings > Mouse > [b]% Wheel Rotation[/b]] to controls the rotation speed of dragged items when rotated with the mouse wheel

Modify all items to use physics rotation when rotated with the mouse wheel by default ([Shift+Mouse Wheel] rotates their angle directly if you miss the old functionality.)

Modify wheel physics rotation force to be higher by default for better swinging action
Modify currently selected item (1) to rotate with the mouse wheel while paused (overriding zooming while the item is selected)
Modify default wheel rotation angle step to be 15 degrees (this is also affected by wheel rotation setting)

Modify mass rotation to be the default when multiple items are rotated with arrow keys
Modify mass rotation with [Shift+Arrow Keys] to rotate all items around their centre when multiple items are selected

Items:
Modify chainsaws to go brrbrrbrrbrr wromwromwrmorwrmmmm

Modify Stinger Drones to allow targeting other drones when affected by Sinister Software
Fix Sinister Software being able to attach to two drones at once

Buff Braveheart heal to match new fire damage, and make it customizable via Trigger Force
Modify Braveheart to apply Resist Concuss to avoid fire damage overwhelm concussion

Modify Turrets to be treated as firearms (so attachments work)
Modify Turret bullets to have more bullet per bullet

Modify recoil attachments to be stackable (so a tripod and a stock can both be attached)
- Note: Removing any of them will return the firearm to its original recoil

Damage:
Modify Drain property damage+heal to be more in line with new doll healths
Fix Drain property visual effect not respecting blood colour

Modify healing to reset damage overwhelm concussions

Buff blight damage to match new default healths better

Buff some firearms to shoot faster by default

Fix walls bleeding on blunt collisions

Saves:
Modify MaD Lab model saving to check for unique models to avoid duplicates bloating the save size and causing loading performance to tank
Rename Load Content as Browse Content

Misc:
Modify integer snapping to apply to newly spawned items as well as moving items
Add console command "snap [0/1]" (variant of "integerscaling [0/1]"). When enabled causes item positions to snap to the nearest full number when spawned/moved so things can be perfectly aligned without worrying about floating point precision. Default: 0.

Add console command "ps [0/1]" (variant of "prioritizeselection [0/1]"). When enabled, toggles prioritizing selected items with tools (default: 1)

Fix prev/next item keys in spawn menu not working properly

Fix non-bullet items sometimes being treated as bullets

Fix decomposing items (e.g. Shard Sword) not respecting skin

Fix library reseting when spawning a custom item
...