MELTY BLOOD: TYPE LUMINA will have a planned update on Nov 12, 2021. This update will include bug fixes for each playable character and minor balance adjustments.
Please check the attached image or the popup on the official website's main page for more details.
Nine days, from October 30 (from 00:00 MSK) to November 07 (till 23:59 MSK), defeat regular (not rare or "killer" class) blyaks, fiends, sorcerers and basilisks.
To get points you need to hunt mutants, whose killing brings you more than 5 EXP.
Three winners from each of main servers (RU, PvP, PvE) will receive prizes:
Three winners from each server (RU, PvP, PvE), who have get the most wins, will get:
Mutagen SWAT Armor Vest (pers., 30 days) Syringe with Adrenaline (personal) - 10 pcs.
All stalkers from any top-15 will get 99 "A-Zone" pins.
The following bonus prizes will be awarded to random players who take part in the event (no more than one prize per hand):
Medical Mask (DG-Camo, 30 days) -- 10 items will be drawn Box of Humanitarian Aid -- 10 items will be drawn Atomic Mine - 10 pcs. in a set -- 5 sets will be drawn
Even if you don't make it to the top, you will have a chance to get one of these items...
New avatar Pumpkin: The 2-year-old Pumpkin is a sleeping pumpkin that grew up in the dark forest. When Halloween comes, it wakes up. After waking up, it only does one thing, which is to squat in the dark grass and jump out to pass by. A pleasant surprise for the people Character: Calm, likes to be motionless Hobbies: Squatting in the dark grass to scare the people passing by
v1.5.3 update content 1.New avatar*1 2.Optimize whiteboard interface display 3.Fix some known bugs
In addition to the Berberys skin, we’ve prepared a special camouflage for this year’s Independence Day of Poland celebrations – one we call Ryś after the vehicle it was photographed on.
The camouflage itself is fairly basic as it consists of vertical green, black, brown and light beige stripes. The vehicle, however, is an interesting one. Since the 1960s until the late 1980s, the Polish army had been using the OT-64 SKOT as its principal APC. The vehicle had been really good for its era but two decades later, it was simply obsolete, which is why it why it was almost completely phased out by 1995.
This left Poland not only without a proper APC (this was remedied by the adoption of KTO Rosomak in 2002), but also with a large number of mothballed OT-64s. In 2002, a prototype of a modernized OT-64 appeared at the MSPO expo in Kielce under the name Ryś (Lynx). The vehicle got a different engine by IVECO and a host of other upgrades with multiple versions envisaged by Wojskowe Zakłady Motoryzacyjne S.A., the producer.
The camouflage belonged to a variant called E8, intended for the Polish Airborne forces. It was armed with 30mm cannon installed in an E8 turret by Rheinmetall (hence the designation) and unveiled during the MSPO expo in 2003.
In the end, the project was a minor success. It stayed around for a couple of years and a few more variants were shown to the public, but the only contract closed was the one for five armored ambulance vehicles (KTO Ryś MED), which were then also deployed in Afghanistan. The platform continued being offered until roughly 2010 when it quietly disappeared from the catalogues.
In Armored Warfare, the camouflage fits everyone’s favorite AFV, the OT-64 COBRA, or the Rosomak series of vehicles. In addition to it, two more assets will become available – a red base paint based on the shade of red used on the Polish flag as well as a special player title, “Pancerniak” (a Polish slang term for armor crews).
changelog: -optimized regulator controls: the server command to set a new regulator value is sent after the regulator position has not changed for 0.5s or when the mouse button is released -optimized reverser controls: the server command to set a new reverser value is sent after the reverser position has not changed for 0.5s or when the mouse button is released -optimized networking code for all first person interactions -set water tower capacity to 360 -water now adds 100kg per drop -sand tower now adds 10kg per drop -added ladder to sand house tower -whistle increment reduced from 10% to 5% -increased wheel slip from 0% to 3% of the current tractive force -increased chute/spout input detection -synchronized UI and current locomotive values -increased iron and coal ore mesh loading speed -adjusted smelter iron ore hitbox -adjusted smelter building hitbox -adjusted refinery crude oil hitbox -increased firewood throw velocity by 50% -added locomotive brake to class 70 locomotive -fixed bug: firewood depot now requires logs, lumber, beams or cordwood in order to create firewood: unload logs, lumber, beams or cordwood on the platform which says "wood" -fixed bug: cable of sand house spout -fixed bug: no visible wheelspin -fixed bug where handcar could not be re-railed -fixed bug where rerail tool would lock in an incorrect angle -fixed bug where chute would crash game upon spawning a freight item -fixed bug where iron ore would not be detected by the smelter -fixed bug where reverser would be in an inverted position while driving -fixed bug where linking a track on a grade would cause superelevation of the new track -added subroutine to splines: splines check for invisible meshes and delete them
Add Night of the Living Staplers minigame where you mow down hordes of living staplers using a chainsaw before they eat all your pumpkins (it will be permanently available in the Minigames section of environments.)
Rename Pumpkin Defence as War of the Pumpkins Modify War of the Pumpkins to use non-elevator music
Gameplay:
Modify Locked property to be saveable (the property is still available via Detail tool only) - Note: This means that levels may now contain items that can't be dragged/deleted like usual. To unlock or delete such an item, use the Detail tool. Reseting still deletes them.
Add [Ctrl+C] hotkey to quick-clone selected items (click to position and spawn them) Modify cloning not to reset spawn properties (settings are still reset for boring technical reasons.)
Add [Settings > Mouse > [b]% Wheel Rotation[/b]] to controls the rotation speed of dragged items when rotated with the mouse wheel
Modify all items to use physics rotation when rotated with the mouse wheel by default ([Shift+Mouse Wheel] rotates their angle directly if you miss the old functionality.)
Modify wheel physics rotation force to be higher by default for better swinging action Modify currently selected item (1) to rotate with the mouse wheel while paused (overriding zooming while the item is selected) Modify default wheel rotation angle step to be 15 degrees (this is also affected by wheel rotation setting)
Modify mass rotation to be the default when multiple items are rotated with arrow keys Modify mass rotation with [Shift+Arrow Keys] to rotate all items around their centre when multiple items are selected
Items:
Modify chainsaws to go brrbrrbrrbrr wromwromwrmorwrmmmm
Modify Stinger Drones to allow targeting other drones when affected by Sinister Software Fix Sinister Software being able to attach to two drones at once
Buff Braveheart heal to match new fire damage, and make it customizable via Trigger Force Modify Braveheart to apply Resist Concuss to avoid fire damage overwhelm concussion
Modify Turrets to be treated as firearms (so attachments work) Modify Turret bullets to have more bullet per bullet
Modify recoil attachments to be stackable (so a tripod and a stock can both be attached) - Note: Removing any of them will return the firearm to its original recoil
Damage:
Modify Drain property damage+heal to be more in line with new doll healths Fix Drain property visual effect not respecting blood colour
Modify healing to reset damage overwhelm concussions
Buff blight damage to match new default healths better
Buff some firearms to shoot faster by default
Fix walls bleeding on blunt collisions
Saves:
Modify MaD Lab model saving to check for unique models to avoid duplicates bloating the save size and causing loading performance to tank Rename Load Content as Browse Content
Misc:
Modify integer snapping to apply to newly spawned items as well as moving items Add console command "snap [0/1]" (variant of "integerscaling [0/1]"). When enabled causes item positions to snap to the nearest full number when spawned/moved so things can be perfectly aligned without worrying about floating point precision. Default: 0.
Add console command "ps [0/1]" (variant of "prioritizeselection [0/1]"). When enabled, toggles prioritizing selected items with tools (default: 1)
Fix prev/next item keys in spawn menu not working properly
Fix non-bullet items sometimes being treated as bullets
Fix decomposing items (e.g. Shard Sword) not respecting skin