[Improvements / Content Update] - Hel Contest - Spoon (Weapon) - Hel map (Hel's Gate) now playable in Arena mode - Gnipahellir can now be played in Arena without defeating Jötunn - A 'permadeath' notice is always visible to remind you it is enabled (if it is) - Reaper dagger now has the same power indicator as other boss weapons - Improved hit detection
[Bug Fixes] - Bug fix: Hel phasing out while stabbed can glitch your weapon away - Bug fix: Hel's Giant sometimes does not damage player - Bug fix: Stabbing wood does not work - Bug fix: Giant can be soft-locked if not executed within 10s of prompt - Bug fix: Hel sometimes doesn't trigger phase 2 - Bug fix: Caribbean map loads Hel map instead - Bug fix: Reaper doesn't appear as equipped (even though it is) on player board - Bug fix: Normal Chronokinesis does not trigger - Bug fix: Reaper special leaves behind looping drone sound - Bug fix: Royal armor can disappear when arms up and in other cases - Bug fix: Pirates sometimes wrongly spawn pirate hats when dismembered - Bug fix: Hel can sometimes teleport too close to (or inside) player - Bug fix: Hel's dome / floating daggers can desync with audio - Bug fix: Jötunn can slide around towards and away from player weirdly
Changed the contracts generation system. Random customers (maximum of 6 + groups when unlocked) will send contracts at the start of each night, and the Ziscord history will be cleared when going to sleep.
Increased UI scale for resolutions above 1920x1080.
Fixes
Fixed an error in the tutorial popup about the Reskator group.
Fixed an issue where the aireplay tool was not upgraded if stored in server.
Hello everyone – Open Hexagon 2.0.7 is now officially released!
Version 2.0.7, among other things, features a re-balanced Hypercube with ranked levels.
This is the final Early Access update of Open Hexagon. The next update, 2.1.0, will be a very minor polishing one that will finally take the game out of Early Access!
- The "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!)
- The "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards!
- A new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!)
Custom Timelines
- Level creators can now create an arbitrary number of independent timelines which support the same operations as the classic level timeline and event timeline.
- The following Lua functions have been added: `ct_create`, `ct_eval`, `ct_kill`, `ct_stopTime`, `ct_stopTimeS`, `ct_wait`, `ct_waitS`, `ct_waitUntilS`.
- Please refer to the Lua Reference for more information.
Minor Changes
- Added achievements for "Bipolarity".
- Added an option to remember the last saved login username for faster login.
- Added an option to immediately show the login dialog box when the game is started.
- Added the JSON `"wall_color"` style color override for walls, which does not affect the player's color. (Thanks, Synth!)
- Previously-loaded workshop levels are now cached, so that will keep being loaded even if not connected to Steam. (Thanks, Synth!)
- Files can now be opened in Lua scripts in binary mode ("rb"). (Thanks, MultHub!)
- Open Hexagon now uses a new font created by Synth Morxemplum. (Thanks!)
Lua Debug Console Improvements
- Using the `!ff` command in the Lua debug console now also skips the music forward.
- Added the `!advt <ticks>` Lua debug console command which advances the simulation by a specified amount of ticks, even when the simulation is paused.
Bug Fixes
- Fixed initial speedup/desync when viewing replay files via drag-n-drop.
- Fixed bug requiring the "enter" key to be pressed twice in a row after selecting a menu item with the mouse.
- Fixed bug failing to update Steam statistics and achievements on certain platforms (Thanks, MultHub!)
Lua Deprecations
- The `u_isKeyPressed` and `u_isMouseButtonPressed` Lua functions are now deprecated and will be removed in a future version of the game, please update your levels to use `onInput` instead.
As announced in the last release, this release will have more interesting changes: 1) Add NPCs to 3 stages. 2) Create a team with NPC. 3) Add Quests for NPCs. 4) Add new songs. 5) Environment interaction: sit on bench or chair. 6) Fix issues.
Feel free to comment on your idea or report any issues you have, this will help me a lot to improve game experience.
New update which includes the Part Two Russian Localization! Sorry for the long delay with this one, there were various setbacks that causing it to keep getting pushed!
Patch Notes: - Part Two Russian Localization - Improved Russian translation in Part One - Fixed various localization issues
Enter that code into the machine in the cave to receive the limited time 'Pumpkin Vine' weapon!
That's it!
Short and sweet!
HAPPY FREAKING HALLOWEEN GUYS! WE MADE IT ANOTHER YEAR WOO!
-Fixed some bugs regarding the Burglar that wouldn't allow the player to equip any items after upgrading.
-Boss in Episode Alpha has been given a special mechanic that activates if the player negotiates with all 3 Cultists that makes the fight considerably easier.