With today’s small update we bring two changes: First, Totalia was spawning in a rather unintended way - she will now spawn 3 times 10 minutes after Realm creation.
Better news second, we have made some balance changes to the Schematic system. They will now be guaranteed to drop for one player from The Forgotten King and two from Oryx 3 and their drop rates have been increased from The Bridge Sentinel, The Twilight Archmage, Marble Colossus, Malus, the Void Entity, the Killer Bee Queen, the Beekeeper, Crystal Worm Mother and the Crystal Entity].
The Schematic system was not intended by us to be a dedicated grind, but rather a thing that one accumulates on the side while doing Exaltation dungeons. The blueprints one can acquire from this system are meant to rotate back around at a moderate pace (not too quick so one is gripped by the fear of missing out, yet not too slow so if you miss a Blueprint, you’d not need to wait for a long time for it to return).
As you can see, we are still tweaking the system, so keep the feedback coming - feel free to drop a comment at the blog!
Fixed inconsistent behaviour in the Sequential Switch and Reversed Sequential Switch.
Fixed some typos.
Fixed some inconsistent behaviour in the VCA.
Improvements:
New-Game+ Scores are now saved to a separate leaderboard. All existing scores have been grandfathered in as New-Game+ Scores. A solution's score will only be submitted to the New-Game+ leaderboard if it uses any additional modules unlocked in New-Game+. Scores for solutions that don't use New-Game+ unlocked modules will be submitted to both New-Game+ leaderboards and Non New-Game+ leaderboards. New-Game+ leaderboards will be unlocked after completing the game at least once. To submit your Non New-Game+ scores again, load your save-game and re-complete the level.
The joints on right-angled cables can now be moved freely by clicking and dragging. To reset the joint position to automatic positioning, double click on it.
Added the ability to restore the last deleted module. Press Ctrl + Z to activate this.
Scores and stats can now be seen prior to launching a puzzle.
Save-files can now be renamed. Double-click on a save-file thumbnail to rename it.
Multiple modules can now be moved simultaneously. Hold Shift while dragging a module and all neighbouring modules in a contiguous group (excluding locked modules) will move together.
Added a Fast Forward playback speed. Press Shift + Space to activate it.
Added a Step Forward behaviour setting. Step Forward can now either stop at the start or at the end of a timestep.
Added a photosensitivity mode setting. Signal propagation animations are disabled when turned on.
The playback head in the I/O section now accurately shows when playback is mid-timestep.
Dialogue choices can now be chosen with the number keys.
Tooltips for cables now show their individual cable lengths.
The Return to Main Menu button in the Pause Menu will now return players to the Level Select screen first.
Dialogues for completed puzzles can now be replayed by clicking on the dialogue tab.
Some small UI improvements and bug fixes.
Known Issues:
Some inconsistent behaviour in circuits with feedback loops in some situations.
It was said that you could potentially not unlock achievements for collecting all the street candy, and picking up 30 items. These should be fixed, and if they don't fire. It should be able to fire if you exit to the main menu and select "Continue Game." From here, it should be able to use your save data to determine if the achievement should be unlocked.
The new features are available now, which include new types of creatures that appear underground.
Whats new: A new Research for rotating underground gun. Rotating underground gun. Crawler Queen which build a nest for other crawler to move through it. Crawler Melee which attack target within its range. Light can be used to dissolve crawler nest.
We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.
We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.
To date, we have permanently restricted more than 2,855,000 accounts.
[Accounts Banned or Restricted] - Applicable Date: Thursday, October 28th, 2021 - Number of Accounts: 150,546 (Total 2,855,067) - Reason: Use of unauthorized programs & Violation of Operational Policy *If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website. (https://cs.mir4global.com/customer)
Inquiry Route : Contact Us > Account > Objection of restriction
※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.
We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
HARBGRS (Hivemind Automation for Recycling, Building-maintenance, Governance, Repairs and Sanitation) nick-named Harbinger-systems , was once an experimental AI that services entire metropolitan. The core purpose was a massive system that brings to life wide array of machinery and resources to function on a single purpose of maintaining city-wide infrastructures.
When these futuristic cities fell to the anarchists, the AI lost control of their primary directive. In a bid to gain balance in the chaos, it's sub-system evolved violent means to sanitize the city of all major lifeforms. It is unknown what new directives it has given itself.
The rogue AI has now taken over Axeron assets and has integrated biological warfare components to its arsenal of weapons. With the use of powerful hallucinogens, it has created an army that blurs the line between what's real and what's not. These abominations now march across the lands. They must be stopped at all cost.
How to Play
Participate in these 3 special Halloween PVE modes to earn exclusive rewards. During the entire duration of this event, Co-op missions will be replaced. You can earn special candy currency while on these missions to purchase the new event-exclusive cosmetics.
URBAN APOCALYPSE
The harbingers are finally here with their forces to disrupt our mission to gather data. We need to stop them. Eliminate the harbingers, deliver their heads to our base for further analysis.
HOMELAND HORROR
Our defensive lines are being targeted by waves of possessed raiders. The SAM sites prevent the arrival of more harbingers. Do not lose them or there will be a heavy price to pay.
CARGO OF DEATH
Our security forces escorting Olympus Convoy has been targeted as well. Keep your eyes open, expect assault from the harbingers as we approach extraction points.
Event Rewards
The sinister pumpkins have returned. Collect these orange ornates and gather the sweet treats within to earn event exclusive goodies. Remember, higher difficulty spawns higher value pumpkins.
Here are how you can obtain these lovely candies: - Mission victory : 200 Candies - Mission defeat : 100 Candies - Each sinister Pumpkin : 5 candies - Special sinister Pumpkin : 50 candies
These candy currency allow you to purchase items on the Event Store.
These missions will be available from 28th October to 11th November(2 Weeks).
Welcome to the mysterious world of Biolum. Over the next few weeks building up to the release, we wanted to share with you some of the background of Biolum, for all of you early fans who are as excited about deep sea thrillers as we are! So let's dive in with informative articles, discussions, interviews, and more!
To start, what is Biolum? With the voices of Dune’s Charlotte Rampling and The Expanse’s Dominique Tipper, Biolum is the brainchild of writer/director Abel Kohen, and co-author Jon Rowe. The team at Biolum has brought together some of the best industry talent and created an underwater experience unlike any other.
Produced by Igal Kohen (IKO), Katharina Weser (Reynard Films) and Paul Kirsten (prefrontal cortex), you’ll act as Rachael, a skilled diver. Voiced by Dominique Tipper, Rachael has been recruited by Professor Eva Tessier, a lead scientist and bioluminescence expert, to investigate the depths of the Southern Ocean. Voiced by Charlotte Rampling, Professor Tessier convinces Rachael to join the pioneering Archimedes expedition, but is it as safe as it seems? As you take on the role of Rachael, you’ll experience a frisson of excitement and intrigue. Everywhere you turn, you’ll see signs of underwater life, from curious creatures to hidden caves. But could delving further down as instructed by Professor Tessier lead to discovery or disaster?
Whilst you’re investigating the depths of the ocean, a creature will be within your midst. A luminescent parasite, known as the Needlehead Worm, is infecting areas of the deep sea, but despite its mesmerising beauty, it could be more dangerous than you realise.
Winner of the SXSW Audience Award, Biolum explores the great potential of virtual reality. We have crafted a virtual adventure that is both creative and credible, and fused reality with the imagination. The underwater abyss that you’ll investigate is brought to life with compelling 3D animation, giving you the opportunity to witness the magnificence of the ocean, and the mesmeric creatures that will be revealed along the way. Scientific consultant, Benjamin Mills, offered an authentic input regarding marine biology and previous expeditions that have actually taken place. Inspired by this reality, the production team have been able to combine it with imagination, and create an otherworldly experience.
Over the next few weeks, before the VR experience's release on November 25th, we’ll be investigating how Biolum was created – from concept to creation. Speaking with the VR developers, we’ll dissect each aspect of its formation, from the influence of sci-fi and intrigue over the deep sea, to how the immersive experience was shaped from a technological point of view, exploring 3D design and VR technology. We’ll question human ignorance in relation to life in the deep sea; a place where the mysterious beauty that bioluminescence is, is commonplace. Additionally, we’ll investigate the VR experience's environmental link, and how it is potentially promoting change within our oceans. Highly sensitive to change within their environment, the survival of bioluminescent creatures is greatly impacted by the state of our oceans. Biolum allows us to peek into this world that is quite unlike our own, and perhaps force us to face the state of our own world. An opportunity to face fear and question the great unknown, the lifelike PC-VR experience that is Biolum is an appreciation of the beauty and bizarreness of the underworld. Will you delve deeper with us?
It's been a three-year wait but the much anticipated Bright Memory: Infinite is finally coming to Steam on November 11 PDT! Don't forget to check out the epic new trailer below. There will also be a gameplay video dropping soon, so please stay tuned!
For Bright Memory: Infinite, I wanted to focus on adding content to give players a more satisfying experience. As a result, development took three times as long as Bright Memory. This process allowed me to learn how to create a strong game while dealing with time and financial constraints. I spent a lot of time thinking of ways to maximize whatever technology and resources available to me in order to deliver an unforgettable experience through the game. As such, Bright Memory: Infinite represents the culmination of FYQD Studio's growth. Finally, I would like to express my gratitude to all my global partners and those who have provided technical support to me.
Game Features
Bright Memory: Infinite features support for 21:9 ultra-wide monitor display, fifth generation TAA, as well as optimization for Xbox controllers. With NVIDIA providing technical support throughout development in the form of ray tracing, DLSS, NVIDIA Relfex support, and the minimization of lag time, Bright Memory: Infinite promises to deliver the ultimate gaming experience to all gamers out there.
DLC Skins
Character and weapon skins will also be available for purchase. Some of these skins can be unlocked in-game upon fulfilling certain requirements. Please note all character and weapon skins are purely cosmetic items and do not alter the character's abilities in any way.
With the release of Bright Memory: Infinite almost upon us. We would like to remind you that Steam users who purchase Bright Memory before Bright Memory: Inifnite's November 11 release will receive Bright Memory: Infinite for free, with the game being added to your library automatically on release.
It's been a three-year wait but the much anticipated Bright Memory: Infinite is finally coming to Steam on November 11 PDT! Don't forget to check out the epic new trailer below. There will also be a gameplay video dropping soon, so please stay tuned!
For Bright Memory: Infinite, I wanted to focus on adding content to give players a more satisfying experience. As a result, development took three times as long as Bright Memory. This process allowed me to learn how to create a strong game while dealing with time and financial constraints. I spent a lot of time thinking of ways to maximize whatever technology and resources available to me in order to deliver an unforgettable experience through the game. As such, Bright Memory: Infinite represents the culmination of FYQD Studio's growth. Finally, I would like to express my gratitude to all my global partners and those who have provided technical support to me.
Game Features
Bright Memory: Infinite features support for 21:9 ultra-wide monitor display, fifth generation TAA, as well as optimization for Xbox controllers. With NVIDIA providing technical support throughout development in the form of ray tracing, DLSS, NVIDIA Relfex support, and the minimization of lag time, Bright Memory: Infinite promises to deliver the ultimate gaming experience to all gamers out there.
DLC Skins
Character and weapon skins will also be available for purchase. Some of these skins can be unlocked in-game upon fulfilling certain requirements. Please note all character and weapon skins are purely cosmetic items and do not alter the character's abilities in any way.
With the release of Bright Memory: Infinite almost upon us. We would like to remind you that Steam users who purchase Bright Memory before Bright Memory: Inifnite's November 11 release will receive Bright Memory: Infinite for free, with the game being added to your library automatically on release.
A big thanks to everyone who joined us on this long journey throughout Closed Beta!
Patch Notes October 28, 2021
New Game Modes: Classic Mode (PVE), Head Hunter Mode (PVP)
New Maps are available for PVE & PVP:
PVE Bullet Rain: Tourist Trap Classic Mode: Gangrene Mile, The Pit Mass Bullet Rain: Jungle Ruins, Russian Front Mass Biochemical Crisis: Desperate Pursuit, Ancient City
The following maps are now available for the following Game Modes:
Assault Ops: Moonbase Alpha
Bullet Rain: Jungle Ruins Tourist Trap
Mass Bullet Rain: Russian Front
Threshold Defense: Damnation Station
PVP Bass Castle Terminal Condition Permafrost The Last Resort
The following maps are now available for the following Game Modes:
Demolition: The Last Resort, Terminal 23, Bass Castle Team Death Match: Permafrost Elimination: The Last Resort, Terminal 23, Permafrost, Bass Castle Free For All: The Last Resort, Terminal 23, Bass Castle
You can now make solo password-locked lobbies. A clock displaying current server time has been added. You can now obtain rewards for successfully completing PVE games. More Daily Missions have been added More BP Missions have been added Updated $gold Shop Updated Localization