We're pleased to announce that HitPoint Studios has been acquired by Penn National. Unfortunately, for both business and legal reasons, that means we will be removing our products from Steam and other platforms. Those that have purchased Adera previously should still have access to the game.
Join the hunt for your GM and take home exclusive prizes!
The GM is hiding somewhere in the World. Your mission, if you choose to accept it, is to hunt one of them to win these exclusive rewards.
• Shining Red Imprint Scroll (50x) • Jewel of Bless (150x) • Star Core (60x) • 1.5 M Magic Gem Chest (10x) • Mythic Star Stone Chips (20pcs)
The rules are simple: 1. Game Master will choose a Region to hide. 2. GM will announce once the hunt is already started and which region the GM is hiding. 3. Look for the GM and Initiate trade to secure the reward! Remember, rewards will be inserted /emailed on your account and not through trade transactions. 4. After a successful hunt, New round will start (Up to 5 rounds)
Each server has a different schedule: Ohrdor – November 5 [6:00 -7:00 AM -8 UTC] Zephiros - November 5 [9:00 – 10:00 AM -8 UTC] Sezak – November 5 [3:00 – 4:00 AM -8 UTC]
In Addition, all players will be receiving the following rewards. • Potion of Growth: 500% (50pcs) • Rapid Soul Potion: 1000% (25pcs) • 10 M Magic Gem Chest (3pcs)
We thank you for your never-ending support for MU Legend, see you all inside the game If you can see us.
“Karolsandria has been badly affected by the dark energy that has swept through the area, and undead monsters now plague and destroy the land.”
“The Tephakin Army in the front line has fallen and the dark forces march their way to swarm the continent's biggest trading post and bring chaos in the Continent of Ohrdor.”
Have a great Halloween Legends! -------------------------------------------------------------------------------------------------------------- You can join the official Discord channel and discuss with the moderators about the game. (https://discord.gg/6JJU7RA)
The importance of the update content is irrelevant: 1. Optimize the softness of the camera following the protagonist. 2. Optimize the jumping feel. 3. Optimize the turning feel. 4. Fix the bug that the faceless boss stepped on the player's head. 5. Add Cthulhu weapons to the main line map, which needs to be explored to obtain. Li Shunpc finally told the player to seal the Cthulhu weapons in various places on the main line map. 6. Optimize defense effects. 7. Optimize the feeling of frustration when the enemy is hit and the player is hit. 8. Optimize the special effects and bloodstains of the hit. 9. When killing monsters, add new blood stains on the camera. 10. Optimize the camera shake amplitude. 11. When fighting monsters, the enemy's body will be increased with hit scars. 12. Optimize the sound effect of the hit. 13. Optimize the acceleration running animation (both men and women). 14. Modify the finishing skills, sneak attack moves and mechanisms (elite monsters and bosses can also be triggered). 15. After all weapons are successfully anti-counterfeit, the finishing skills will be triggered (the elite monsters and bosses will take measures against them). 16. Optimize the defense start. 17. Optimize the problem of running sound and movement out of sync when the number of frames is low. 18. Optimize the speed of Evil Soul hook. 19. Optimize the short sword to dodge the start attack. 20. Add the handle ty function (press the left and right joysticks at the same time). 21. Optimize the continuous dodge of small carp. 22. The anti-reverse of the anti-anti-small carp can cancel the dodge, and the dodge can cancel the anti-reverse. 23. Add the resurrection mechanism of the small carp staff. 24. Adding a small carp staff will use all bloodthirsty mark skill mechanisms. 25. Add the newbie teaching level to use the small carp staff. 26. Adding the big melee pass can use the small carp staff. 27. The battle dubbing of the Little Carp Staff has been updated. 28. Fix the bug that the bloodthirsty blow of Cthulhu suit cannot be taught by novices. 29. Optimize the rhythm of picking things up with the small carp staff. 30. Fix the bug that the protagonist's body crooked when being overwhelmed by the mobs' throwing skills. 31. Optimize the font size on the left side of the test field, big melee, and transformation. 32. Add an air wall to the broken bridge slide in the dungeon. 33. Optimized the bug that the body pendant flickered in the animation of the senior spirit virtual boss, and the disciple's foot was worn through the mold. 34. The Overlord's Bloodthirsty Seal skill cannot work with the Bloodthirsty Fury Jewelry at the same time. 35. In lock mode, the locked enemy will automatically lock to the nearest enemy (if there is an enemy nearby) after death. 36. Medium and high image quality, the camera adds post effects. 37. Fix the bug that the student uniform of the small carp staff will not disappear when the big pig is changed. 38. Fix the bug that the characters do not disappear when the characters become big pigs with character mods. 39. Fix the bug of UI duplication under the creative workshop. 40. When hitting a golden stone, there will be a rebound, and a dialog box will prompt you. 41. The resurrection is changed to a limited number of times, and the bloodthirsty value is not consumed. The number of times varies according to the difficulty. Easy difficulty is 3 times, normal is 2 times, and difficult is 1 time (the number is displayed above the health bar). 42. Optimize and upgrade the equipment mini game, it will not continue at the full level. 43. Optimize the full screen and window settings of the setting interface. (Support full screen without border).
‘Sup witches! We’ve dipped back in to working on So May It Be to bring you a few well needed changes for this spooky season:
- Fixed some typos - Fixed a bug that affected Morgan’s memory of having already played ‘would you rather’ - Removed references to sage so as not to encourage the burning of white sage. Rosemary is a nice replacement!
These changes shouldn’t affect save data or achievement completion. We’re hoping you have a great Samhain and that you can find joy in the update.
Good day folks it has been an lil while. So long as matter of fact that I had time to drop two patches since then, 0.2.1 and 0.2.2 with all the good stuff that might include.
The main effort lately was to get the classic mode up to snuff and brutal enough. Also, the demo has been uploaded for review and steam should get back to me really soon.
I also moved a few dials left and right in order to fine tune difficulty of the game so it is still the brutal experience everyone except it to be but also give the smart commanders a fighting chance. This is very challenging since the game is just hungry for slapping everyone around from the starting line. Anyhow our testers are running this version and I like what I see so far.
This said we have a lot of features to cover up in this announcement so let's get to it:
Change list for 0.2.1 and 0.2.2
0.2.1
- No counter attacks triggered in classic mode - Fixed visual glitch with vehicles and fires - Buffed Tommy SMG damage to 110 - Added losing condition with Germans passing your lines - Haystacks now have a cover value of 35% (if a bullet connects it has 35% to be hit the cover instead) - New defensive peaceables: barricade with a 45% cover value - Replaced the tank traps specific tool tips - Added supply drops to the classic mode - Added special waves to the classic mode (+5tp and it spawns special troops) - Added German vehicles to the spawn tables - Germans will sporadically use smoke barrages on your positions - In classic mode, Intel operatives can pick up intel and do a roll vs their xp. If succeeded they will generate a bonus tactical point. - Added 4 Deployment options in classic mode. - Added 4 Command abilities in Classic mode. - Added 7 Radio procedure in classic mode. - Added 5 buildings options in classic mode. - Added TP star to the classic mode. - Varied the length of depth where the enemy spawns in classic mode creating a less sustained assault initially. - Maxed TP to 20 in classic mode. - Changed the spawn behavior and location of the M5s artillery - Ranger training won't replace the weapon of gunners and sniper - Slowed down the movement of German troops by 30% in Classic mode - Mouse prompt will reset if the player doesn't have enough Tactical points - Prevent game crash when calling reinforcement after classic mode is game over - Fixed some occasion where idle soldier would look predominantly left - Added a fix that prevents selected soldiers to move where you click when you hit a button. - Added new sound for when an enemy perform an Iron Cross Save in order to avoid confusion. - New sound for when an enemy cross the end line. - Coded an extra sanity check to avoid excessive xp in classic mode - Observing scout will now face the enemy they observe - Fixed a glitch where the no TP message would show up excessively - Tentative fix for the special troops spawn (SS and FJs)
0.2.2
- Changed the vehicle cleaning function so it doesn't catch "spawning" vehicles as being out of map - Fixed an issue with the particle system getting rid of particles too fast on rigs with no VSync - Significantly increased the numbers of bombs in a b17 run from 13 to 21. - Increased cost of air burst to 4 TP - Increased the amount of trees by 50 in classic maps - Removed mouse position in the debug view - Added pause function (space Bar) - Engineers will now disarm UXOS - Fixed fortifying a church misalignment - Fixed fault/crash when ruins were fortified - Fixed medic awards being given to the wrong soldiers on revives - Kyoto Ribbon will work now - Strafe ribbon effects coded - Clarified that disabled soldiers don't get awards. This often happens when a map is successful but disabled soldiers left behind don't get the baptism of fire award. - Contextual tips will now show up even if they are above a soldier - Clicking a contextual tip bubble will not move your troops - Reconfigured the AI priorities vs vehicles to use specialized equipment - Double clicking on a soldier icon will warp the screen to him - Added a contextual cue that will explain exactly that - Option panel is now operational - Reset properly the wave timer when starting a classic Game - Fixed a crash when a soldier gets replaced and hit by a bullet at the same time ! :) - Fixed the amount of airburst on the command ability to reflect the description (6 + 2 per rarity tier) - Fixed ribbon discrepancies - Increased mine detection voice calls timer to reduce spam - Increased the chances to gain an extra day to 100% on the first win on map in campaign mode - Fixed a fault where recoil of semi auto weapons were not considered in the rate of fire - Same for bolt actions - Dropped the skill of German troops by 2% - Added all the back end variables for stats management in Classic mode - Early design of Classic mode debrief screen - Demo back end solidified (to make the demo behave like the full game and not be too limited) - Added about 200s voice lines we are just below 1000s which is mind blowing. Thank you so much to the voice actors that volunteered their time for this project: Masked Terror, Yusti, Whsfly, Sayyed Tyrud and Lance.
Working on 0.2.3 and will upload the Demo as soon as Steam gives me the greenlight. Until then friends, I hope you are having a good fall season and that you are staying safe and happy. I will catch you guys in the next dev update.
v0.3.14 Major Steam Content Update, Halloween Bonus Items, and Bug Fixes
Hey Everyone!
We're here at last with a Major Content Update for Steam ahead of the Christmas Update which will mark the last major update on Steam for 2021 (we have a tonne of content planned for 2022). Those of you that follow our Discord news will already be aware that one of our team was injured in a violent attack that put us behind for a month or so, they've now recovered and the spade with which they were attacked has been immortalised in-game.
The bulk of this update is fleshing out the art, world, and systems to enable the next phase of the main story. This does mean that there isn't any new major quest content in this update, though some such as Milk & Honey have a few alternative options along the way.
Halloween Content
Accursed Tales Sit beside the campfire to discover a further secret of the kingdom's past. Use your newfound knowledge to search for the other Halloween content or perhaps avoid the dangers altogether...
New 'Cursed Felian' Playable Race Stride across the sands of Sabu in a body that has almost totally succumbed to the Curse of Kethra.
Member of Pure Essence Equip yourself with a manhood forged from the souls of those poor unfortunates that fell to the God Queen's Curse.
Character Customisation
We have undertaken a visual overhaul of our player models, with both Felians and Draconids sporting all-new models. Our beautiful cat-girls now look far less like teddybears than they previously did.
You can now pick your starting sex and ethnicity from the very start of the game, with new forms, skins, and details unlocking as you discover them in the world. You can shape your body, from breast size to bodyfat and other options besides. This does mean that unfortunately most clothing is not compatible with the new system and will not be usable yet in-game, this will be updated and the clothing will added back with a BONUS update to Steam, in addition to the usual release schedule.
The available species are currently limited to Humans (Male, Female, Futa), Draconids (Female, Futa), Felians (Female, Futa), and Cursed Felians (Female, Futa). Due to incompatibility with the new customisation system the Demi-Humans (human/anthro hybrids) have been temporarily removed but will be added back in a subsequent patch.
The next major update at Christmas will bring Canines to the world of Carnal Instinct, with Jackals making their first appearance (without a mask at least).
[Work in Progress - Female Jackal Sculpt]
Combat Upgrades
You can now face your foes with daggers, longswords, spears, and a spade. Combat has receieved countless upgrades including soft-lock, assassinations and much much more. Be warned, a bug with enemy awareness has been fixed so they can now attack you from behind!
More Goo-d Stuff
Carnal Instinct isn't just about the gameplay, you also need to be able to unwind. To this end there's a new scene that seems particularly appropriate to the Halloween timing of the update; the Primal Goo Girl encounter. If you've previously discovered the goo tentacles but not found a use for them (other than the obvious) then you're now in luck. By taking the captured goo to a particularly disreputable slave trader you're able to have it combine with her... before "combining" with you.
Camp & Crafting System
The Player Camp has finally arrived, enabling you to now begin customising your new home. For now this is limited to a small range of building and decorative options but the available upgrades will expand over time.
The Camp also opens up the possibilites of crafting, both weapons and consumables. Many ingredients can now be discovered in the world, either from merchants or the bodies of fallen foes. These items combine at the Weaponsmith and Alchemist to enable the creation of very valuable items including powerful weapons.
Prison Break
You arrive at your camp, animal skulls and metal ingots in hand, but where is the Weaponsmith to craft your mighty spear? Well he's locked up in a cage somewhere. One of the new features we've added is Caged Prisoner Encounters. For now these are just used to recruit the two tradespeople for the camp, but as we move forward they'll play into quests both big and small.
Enriched & Expanded World
A large amount of our world was essentially placeholder - we're a 5-person team and there's just too much for us to handle in one go. That said we've radically overhauled and improved the map, both in terms of visual quality and also believability. There's now a better flow to many areas of the map, as well as additional places to find loot and encounter enemies.
Improved Animation
We're now making use of Performance Capture in our sex scenes and other content, with numerous examples already implemented in this build of the game we're using this technology to greatly increase the fidelity we're able to achieve in cutscenes.
Game Difficulty & Content Preferences
You can now select your preferred game difficulty and sex content preferences in the menu. Thi allows you to disable Male/Male, Female/Female, or any other content combination (the NPCs will still be in the world but you won't be able to engage with them sexually).
Using a Controller to Play Carnal Instinct
We don't yet support controllers (support for this is in development) however if you are going to use a controller we highly recommend using a steam input profile to do so. You can access this setting here:
Plans & Future Development
Our previous roadmap has now been revised based upon several votes put to the community. The updated roadmap is available here. Please be aware that the months represent when said content will go to playtest, not be condition that is ready to ship. As usual major updates will drop at least once every three months, with regular additional bugfix updates and other content drops throughout the year.
Thank You
From all of us at Team Carnal Instinct, thank you for your support, there's more to come.
Added New Beast of Sobek (Crocodile Enemy AI) animations and visuals
Added Enemy Levels - Color coded based on your level
Added new player capture to the Inventory Screen
Added Human Male Locomotion Animations
Added Human Male SFX
Added various objects to the map including new water materials
Added new foot IK for enemies
Added new SFX for new weapons
Added VO for NPC - "Tuvan"
Added VO for NPC - "Esi"
Added VO for NPC - "Anubite Guard" (Hscene)
Added improvements to the save game system
Added the ability to slightly pan the player camera (Use Alt + Scroll Wheel)
Added new cloth materials
Added various drops to NPCs
Added the ability to set your camp as your home so you will respawn there after death
Added new respawn cinematics for upcoming systems
Added Alchemist voice acting
Added Content Warnings settings which will allow players to enable/disable scenes with their preferences, this will be expanded in the near future
Added mouse sensitivity option and invert Y Axis
Added visuals when obtaining items
Added combat softlock for players who prefer not to hard target
Added combat hard lock (Default: 'Tab' to lock a target)
Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on)
Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel')
Added Person(s) In Distress location - "Weaponsmith"
Added Person(s) In Distress location - "Alchemist"
Added Ahmes into the Player Camp - Ready for future content, replay scenes available
Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing
Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player)
Added post-defeat option for Inquisitor of Bast [Primal Kill]
Added post-defeat option for Inquisitor of Bast [Kill]
Added post-defeat option for Inquisitor of Bast [Enslave]
Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out"
Added new quiver visuals
Added sound dampening to the player when crouched
Added new sound perception to enemies - you can now sneak up on them from behind
Added death animations to the player, you no longer ragdoll
Added low health warning - visuals and SFX
Added a tiny health regen for players when out of combat for a decent chunk of time
Added new ambient music tracks
Added new overhauled Felian body with works with the new Character Customization system
Added new Cursed One SFX
Added new foliage
Added new areas to the map
Added new game difficulty options to the main menu for those players who wish to have an easier time with the combat, or want to make it more difficult, this will scale the damage taken in combat
Added new voice acting for the Weaponsmith and the weaponsmith is now male
Added multiple new areas to the map
FIXED
Fixed a bug with the cosmetic system not applying when saving/loading without opening the inventory
Fixed various problems with roaming NPC's which caused them to occasionally spike
Fixed a problem with consumable jars not disappearing
Fixed collision issues throughout the world
Fixed multiple game thread problems improving performance
Fixed a bug with cock tints
Fixed underwater foliage not spawning
Fixed a bug allowing players to sell items intended to be un-sellable
Fixed multiple spelling errors within the game
Fixed issue with the world map flickering popups occasionally
Fixed a bug where rolling into water could cause you to not register as swimming
Fixed a bug where the Void Spirit's hscene would appear before she has been spawned
Fixed an issue with swapping to human male form
Fixed issue with the vendor allowing the player to run around during conversation
Fixed "With Bells On" choice being available from Nepthys without finishing the quest
Fixed an issue with various materials
Fixed a bug where the Tomb of Q'Tesh was flooded
Fixed an issue where you could just have balls with no cock
Fixed an issue with destroyed interactables not being handled properly on save/load
Fixed Cosmetic Duplicated Issue
Fixed issue with Missionary Scene dialog that explains cock requirements
Fixed issue with Void Spirit and Khaba dialog that could result in crashes for some users and some save games
Fixed interactables and saves that could affect some users
Fixed isues with the bed which caused it to be non-interactable
Fixed a bug with Archers accelerating too quickly
Fixed issue with the feline NPC's not walking correctly
Fixed a bug with the Deset Cat AI from fleeing too much
Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels
Fixed a bug with female unarmed combat using incorrect SFX
Fixed a bug with the Cursed One's which caused them to not be a quick on their feet as intended
Fixed a bug with the player locomotion lunging the player forward, turning and runing is now smoother
Fixed a collision issue with certain tree's
Fixed a collision issue with cages
Fixed issue with the inventory character not having physics
Fixed a bug with softlock triggering when not in combat
Fixed an issue causing the combat music to persist after leaving combat
Fixed enemy sight radius to be slightly larger, but on a lower peripheral
Fixed a bug where you could backstab Anubite Guards
Fixed a bug where the credits wouldn't scroll after a certain amount of time
Fixed a bug where enemies wern't always updating their maximum speed after leaving combat
Fixed hitbox issues with certain attacks from Cursed Ones
Fixed a bug where the void spirit wouldn't spawn due to the new map changes
Fixed a bug causing Damascus Ingots to have no value
Fixed multiple collision issues with rocks and cliffs
Fixed a mjaor issue with combat which prevented movement in some circumstances
Fixed a major issue with the save/loading of the new Customization system
Fixed a major issue with the customization vessels respawning after being destroyed if the game was saved after a certain amount of time
Fixed an issue where a number of voice lines could be heard even if the voice section of the menu was turned all the way down
Fixed issues with the Customization system related to cocks
Fixed issues with the new Customization vessels not working in the map
Fixed a bug where you could sell quest items to vendors by dragging the items
Fixed Sabuthi Male in the Character Customization system so it had the correct icon
Fixed a bug with enemies respawning too quickly, they should now be dead much longer
Fixed an issue where cursed ones what hid underground respawned above ground
Fixed an issue with the Customization system where some choices did not load the defaults and therefore males did not have cocks in some cicumstances
Fixed an issue where the WIP bestary menu can be opened on the controller
Fixed an issue where some outfits could be found but not equipped to prevent issues
Fixed issues with the Save Game system for Jars that were destroyed but were not handled properly on load
Fixed multiple sound files not being included in volume sliders
Fixed multiple issues with the game world
CHANGED
Changed the Merchant UI
Changed textures on multiple objects for better performance
Changed underwater post-processing
Changed enviromental visuals including changes to our SSGI and new foliage
Changed the combat movement speed
Changed item stats to include stamina cost per attack
Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
Changed saving system to prevent auto-save from saving during Dialog
Changed Crafting list recipes for Bronze Khopesh
Changed the body system in the back end that should resolve some bugs that affect some users and provides a framework for the new body system
Changed Crafting lst Recipes for Iron Longsword
Changed damage calculations to prevent you from being healed by blocking attacks in some situations
Changed Footsteps of the Dragon wall button to avoid issues which some players were experiencing and changed interaction text to Push
Optimization pass of Map assets to increase performance
Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield)
Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword)
Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears)
Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers)
Changed the Enemy Crocodile name to "Beast of Sobek"
Changed the cinematics during "Milk & Honey"
Changed the locomotion animations for spears
Changed the attack animations for swords
Changed default player camera zoom level
Changed the lighting levels inside dungeons to be slightly brighter
Changed the invisible walls to include a red warning zone
Changed the items stocked by Kali
Changed the SFX levels of the Skeleton Enemies
Changed the player's default walk speed slightly
Changed the player's camera position when crouched
Changed all footstep SFX
Changed all archery SFX
Changed multiple SFX for foley sounds around the world
Changed SFX for NPC actions
Changed Anubite Guards to watch the player when close by
Changed Shield Enemies to have more armor
Changed SFX for UI including dialogue
Changed SFX levels across the board for better balancing
Changed dropped bags, they will now destroy automaticlaly after 5 minutes of being on the floor
Changed the name of the Equine cock in the new customization menu to horse cock
Changed the Q'Tesh Jar and other quest items as quest items to prevent accidental selling
Changed the desert cat SFX reducing the volume
Changed new game to include the character customization screen
Improved dialog with Older Scenes to make it clear that Horse cocks do not work with them
Removed Brasskey and added Old Key to fix save/load issues with Milk and Honey