Oct 27, 2021
FROM FEAR - tomk
Demo
The demo is finally here and I'm really excited for all of you to try it out!

Version 1.0.3
The demo will continue to get minor updates and patches until Halloween. A more significant one, 1.0.3, have just been released.

Baiting
Lots of players have commented how the monster could be baited around the car to simplify the game. Few changes have been introduced in regards to this:
  • The fear realm now build up much slower. (30 seconds, instead of 5 seconds)
  • Staying in the realm will slow down the player over time. This effect is minor at first, but increases faster and faster! Once 30 seconds have passed, the player will no longer be able to outrun the monster.

More settings
Some highly requested settings have been added to the in-game settings menu. These are:
  • Mouse sensitivity
  • General volume
  • Menu music (volume)

Version 1.0.5
A few significant changes have been made to make the monster more difficult to bait, while reducing some of the current player disadvantages.
  • The monster's angle of perception have been increased from 50 degrees to 70 degrees
  • The monster will not switch target, if current target is visible and within 2 meters
  • New target need to be at least 50% closer than current target to "steal aggro"
  • Player slow-down effect have been reduced. The monster now gets faster instead. This speed boost carries over when switching target!


What's to come?
Some of the features that will appear in the Early Access are:
  • 1-2 more fears
  • 1 new map
  • In-game store
  • Proximity chat
  • Crouching
  • Controller support
...and much more! If you want to follow the development closely, consider joining the Official Discord or check out From Fear's Trello.



Onward and upward,

Tom
Hacker Simulator - locc_
Fixes

🔹 Fixed Comet group mission counter increasing when completing a simple contract.

Balancing

🔹 Reduced max customers amount to 6 (to avoid too much grind in one night and to keep things dynamic).
🔹 Reduced mining rigs cooldown to 200 seconds.
🔹 Changed the scansystem/scanfolder commands to the ls one.
🔹 Increased even more the ls speed (previously scansystem/scanfolder).
🔹 Increased download/upload speed.
🔹 Increased networks tracer cooldown.
Oct 27, 2021
Phantasy Star Online 2 New Genesis - pso2mod3

The 2021 Halloween Fiesta has started!

This Halloween, we are holding a Web Link Panel Event, a Screenshot Submission Campaign, and other fun campaigns for both the Japanese and the global versions of the game! Please check out the Halloween Fiesta Site for more details.

For more information, please see this link.
SCP: Containment Breach Multiplayer - Mixarar
Hello, gamers,
We are releasing another patch to fix any left bugs that we missed in previous patch. We hope you now can fully enjoy the game.

We also heard your suggestions, and added cooldown to SCP's in breach mode.

You can see full changelog below. Dedicated server tool may take some time to update.

Much love,
Fusion Creators Studio

v1.1.2
- Fixed clear server list
- Fixed invisible doors in tunnels
- Fixed rooms hiding
- Fixed pocket dimension SCPs dying
- Fixed getting MTF or Chaos role on spectators
- Fixed after save loading clipboard, wallets items disappear
- Added damage cooldown progress bar in Breach mode
- Saving versions prior to 1.1.2 are no longer supported.
- SCPs cant boost in SCP-914
- Update players tab list
- Fixed SCP-860 (forest) in spectators
- Added auto-restart in coop-mode for dedicated server
- Some optimization
KartRider: Drift - ColonelPanic
It's been a long time since our last Closed Beta, but we're just about ready to roll with the latest version of this epic kart racer! Join us from December 8th through December 15th for the third KartRider: Drift Closed Beta and get your hands on what we've been working on all year long!
Closed Beta 3 Begins December 8th!
Get a look at everything we've been working on when the latest entry in this classic Kart Racing series hits its third Closed Beta on December 8th! Sign-ups will be available through the start of the Closed Beta, and you'll be able to request keys for any or all of the following platforms:
  • Nexon Launcher (PC)
  • Steam (PC)
  • Xbox One
  • PlayStation 4
Please note that players that were invited to a previous Closed Beta will not automatically be granted keys, but will retain access to any platforms that they had previously used keys on. Previous beta testers are more than welcome to sign-up once again, but the addition of a new platform has pushed us to get a fresh slate of sign-ups. You can sign up with the button at the top of this page.

Closed Beta 3 Schedule
  • PST (UTC -8): 4:00 PM Wednesday, December 8 - 5:00 AM Wednesday, December 15
  • CET (UTC +1): 1:00 AM Thursday, December 9 - 2:00 PM Wednesday, December 15
  • AEDT (UTC +11): 11:00 AM Thursday, December 9 - 12:00 AM Thursday, December 16
We'll be accepting new sign-ups through the Closed Beta's beginning on December 8. Invites will be sent out starting December 6th, once the Closed Beta's pre-download is available, with additional invites being sent out until sign-ups end.

So, What's Changed?
It's been over a year since our previous Closed Beta, and we've been working hard. There's new maps, new features, new skins, new characters, new karts, just a whole lot of new things coming with Closed Beta 3. You can get a peek at the changes in the Dev Blogs below, and more news will be coming as we get closer to December 8th!
Closed Beta FAQ Updated


We've also updated the Closed Beta FAQ. Check out all the details, including some special info on all the changes we've been working on since the last Closed Beta and answers to many of the questions you've had all year long.

Check out the Closed Beta FAQ!
KartRider: Drift Service Regions


Finally, we've updated the service regions for KartRider: Drift. Please make certain that we are able to support your region before signing up for the Closed Beta.
Oct 27, 2021
KartRider: Drift - ColonelPanic
[Update Dec 13] Speed and Item Mode matchmaking has been adjusted, widening the pool of potential matches to allow for smoother and faster matching. Please note that this may also result in a wider skill gap between racers in a match.

December 9 Update

Known Issues:
  • We have received some reports of compatibility issues by players on next-generation consoles (PlayStation 5 and Xbox Series X). While it can be launched on those consoles, KartRider: Drift's Closed Beta 3 is not supported on next-generation consoles at this time. We will look into support for those consoles as we approach the official launch.
December 8 Update

Known Issues:
  • Account Linking on PlayStation 4 cannot be completed by logging into your Nexon Account via a third-party login system (such as Google, Facebook, or Apple). PS4 players who wish to link their accounts must login to their Nexon account using their Email Address and Password. Our Google, Facebook, and Apple Login FAQ has more information on this process.
  • On Xbox One and PS4, it is currently possible to begin playing prior to all content being fully downloaded and installed, leading a variety of issues. We strongly recommend that you ensure that KartRider: Drift is fully installed prior to beginning to play. This issue does not affect Nexon Launcher or Steam players.
  • The Tutorial always uses the default key bindings, even if they have been changed in the options menu.
  • Login Event will only be rewarded after a match, instead of immediately on login. Playing a single match of any type will be enough to unlock the item reward.
  • KartRider: Drift appears in the PC Task Bar as "UE4".
  • If there are a large number of items within the inbox, the inbox may take longer than normal in order to load.
  • The duration of the "Smiles for Miles" event will briefly appear as incorrect, before correcting itself after a minute or so.
November 22 FAQ Update

Q: Is Account Linking required?

A: For Closed Beta 3, we will be requiring that all players are linked to a valid Nexon Account. As we are expanding to a new console platform, and with our aim to have your gameplay records maintained no matter which platform you are playing on, we want to get as much coverage on this expanded system as possible.

Q: How do I link my account on PlayStation or Xbox?

A: First-time racers will be prompted to sync up by logging into your Nexon account via a browser window on your console. After either logging into your existing Nexon account or creating a new one, you will be given a randomly generated NexonTag, and PlayStation or Xbox account will automatically be linked with your Nexon account.

Q: How do I change my NexonTag?

A: You can change your NexonTag in the Personal Info tab of your Nexon Account's Account Settings page. You can change your name up to two times after switching away from the randomly generated NexonTag. NexonTags must be 4 to 16 alpha-numberic characters in length (characters in all languages are supported) and cannot contain any inappropriate or offensive material. After selecting your name, a random 4-digit number will be added to the end of your NexonTag, in order to keep your tag unique.

Q: Can I add friends with my Racer Tag?

A: Yes! When you launch KartRider: Drift during Closed Beta 3, you will be able to use the Social menu in order to add your friends by searching for their their Racer Tag. This Friends List will be linked to your Nexon Account, and thus will be maintained whether or not you're playing on Xbox, PlayStation, Steam, or Nexon Launcher, and Racers on any supported platform can be added as well!
Console Account Linking
KartRider: Drift supports multi-platform gameplay, on Xbox One, PlayStation 4, Steam and Nexon Launcher, through the use of your Nexon account. Once you have linked your Xbox and/or PlayStation account with your Nexon account, your gameplay records, items, and stats will be preserved on all other platforms. In addition, players that have linked their Xbox, PlayStation and Nexon accounts will be able to friend each other, use voice chat, invite/join parties with other players, and race together regardless of their preferred platform!
Note: If you have an Xbox or PlayStation account that has been linked to your Nexon account, you will be able to access all of your gameplay data when you play KartRider: Drift through Nexon Launcher or Steam (available when the game is officially launched).
Please note that ALL game data and account progress will be wiped once the Closed Beta ends.

Q: Why are we doing another Closed Beta?

A: We've held two Closed Betas so far and we've been working hard for the past year and a half to get KartRider: Drift the best that it can be. We've made a lot of changes and we want to see what you do with all of them.

We're also breaking KartRider: Drift out to the PlayStation 4! The additional challenges of a new platform, getting everything up to shape and working well in these different environments have pushed us to take another spin on the Closed Beta circuit and make sure everything's nice and on-track before we're ready for showtime.

Q: When is KartRider: Drift going to be released?

A: The last thing that we want to do with KartRider: Drift is to release it too soon. We've been working for a long time on making an intensely competitive and exceptionally fun game, and we don't want to waste your time with a poor game that's full of bugs. While we are currently aiming to release in 2022, we're not going to release KartRider: Drift until we're sure that it's everything that you've been promised.

Q: Who can join and play the Closed Beta?

A: Anyone that has, or can create, a Nexon account and is in one of the countries noted in the Service Regions article can apply to join the Closed Beta. Those that have joined us in previous Closed Betas will not be automatically signed up, while you will still retain access granted from beta keys granted previously, you will still need to sign up for this beta if you want access to a new platform.

Please keep in mind that the list of supported service regions may change before the release of KartRider: Drift, and that, for technical reasons, some nations are playable on PC but not on Xbox One or PlayStation 4.

Q: How will invitations work?

A: Players that are selected to join the Closed Beta will be sent an email announcing that they have been invited, along with codes that will unlock the title and with links to where to redeem those codes.

Q: Will I be locked to a platform?

A: When you sign up for Closed Beta 3, you'll be able to select which of the available platforms you wish to play KartRider: Drift on. When we do distribute Closed Beta codes in early December, you will be able to redeem any and all codes that you are given and play freely on those platforms.

Q: What are the system requirements?

A: We recommend that PC players have at least the below specs. Computers that do not meet the recommended specs may cause latency issues for the match as a whole, and we will be working to improve upon this situation as KartRider: Drift approaches its official release. Note: Recommended system requirements have been updated since the June 2020 Closed Beta.
  • OS: Windows 10 or above (64-bit)
  • Processor: Intel i7, AMD Ryzen 5, or above
  • Memory: 8 GB or above
  • Graphics: Geforce GTX 780TI, AMD Radeon RX 5500 XT or above
  • Hard Drive: 30 GB of free space
Q: What new tracks, karts, and characters will the Closed Beta contain?
A: There's a lot! You can take a look at some of the changes with some of our recent Dev Blogs for a more extended rundown of some of the newer additions, such as Drift Zone and Drift Correction info, Dynamic Collision animations, new tracks featuring the new Mine and Moonhill City themes, and much more:
Q: Can I capture video and/or stream gameplay from the Closed Beta?

A: Absolutely! Record it, stream it, get screen grabs and show off your times to your friends, whatever you want! Feel free to hop on the official KartRider: Drift Discord's #fanart-and-screenshots and #livestreams-and-videos channels to show them off with your fellow Racers!

Q: Where can I provide feedback on the Closed Beta?

A: You’ll be able to provide feedback in the official KartRider: Drift Discord, as well as on the official KartRider: Drift forums once the Closed Beta begins. We’ll also send out an email survey afterwards for additional thoughts.

Q: When I connect to KartRider: Drift on Xbox/PlayStation, a page asks whether I want to link it to a Nexon account. What does "link to Nexon account" mean?

A: KartRider: Drift supports a feature where you can connect to various platforms with just one Nexon account. If you link your Xbox or PlayStation account and Nexon account, your gameplay record is shared with other platforms linked to your Nexon account. As an additional feature, you can make friends and play with people on other platforms.

Q: I entered the Racer name in the search window to add a friend, but the result is that the name doesn't exist. Is this a bug?

A: In order to add a friend through the search window, both the player sending the friend request and the player receiving the friend request need to link to a Nexon account. Also, you need to search by the Racer name (the nickname when connecting from a PC) of the player to whom you're sending a friend request. Xbox Live's GamerTag and PlayStation's Friends search are not supported. If you want to add friends between Xbox or PlayStation players, please use your console's friend system.
Oct 27, 2021
Hell Loop - LogLog Games
We've added new Halloween themed visuals and music to Hell Loop in participation of the Steam Halloween Sale.

A few easter eggs and Halloween-themed decorations were also added in various levels for you to discover. If it's been a while since you tried Hell Loop, now is a good time to check it out again, as we've also updated lighting and game balance in our previous patch.

Good luck defending hell!
Endless Zombie Tower - NoserverStudios

This update adds Halloween-In-Game event which will occur on every Halloween time.
Also some nice hat included.



Current development


The game supports 90 playable floors today. We will implement 100 playable floors.
We show you planned features in the section below and some changes in this update.



Planned features (Maybe will change in future):
  • More floors (Up to 100 floors)
  • End-boss
  • Maybe more
Changes v0.34:
  • Halloween event added
  • Pumpkin hat added
  • Achievement added
  • Bug fixes
  • New engine version
Thanks for playing and your support ! ːsteamhappyː
We wish a nice day and have fun
NoserverStudios

HAPPY HALLOWEEN!

Scrap Seas - Cookie Guy
Hi Folks!

Scrap Seas is celebrating Halloween.

Set sail at twilight and into the inky darkness!

There are new creatures and new hazards in the water. What mysterious creature is waiting for you at level 5? Only one way to find out!

This event will only last for 9 days. Don't miss your chance to dance with the demons!
BattleCubes: Arena - K.Dot
Let us begin.

First thing first, game now features upgraded graphics.
These graphics upgrades are in form of textures, lighting, and some special effects.

Secondly, game now features simple physics.
Cubes can bounce of each other, bullets provide knocback, and can even make You spin and lose control!
Collisions deal damage to Your cube, and enemies' as well, so keep that in mind.

Dash has been reworked, and now works as follows:
Using the dash by holding space gives increased speed, so You can ram enemies (get away) with ease.
Using the dash by holding right mouse button increases Your mass, so when your cube is spining out of control, You can easily stop.
Not just that, but as your cube gains mass, it makes it harder to turn, move, and be knocked back by enemy fire/ramming.

Third, and final point, menus have been reworked.
In order to navigate use Q/E or arrows on top.

There are four menus in total.

PLAY - WORKSHOP - LAB - PROFILE

PLAY
When starting an arena, first select the difficulty.
After that choose what enemies You would like to see in the arena, and some special modifiers.
Different enemies provide different amounts of experience, and challenge.
Special modifiers further increase the difficulty, as well as bonus on total experience gained.

WORKSHOP
Workshop is pretty much the same, except coins are no longer gained.
It has been replaced with experience system.
As You play, You will gain XP which will increase workshop level.
On every level up, You gain points for WEAPON/ARMOR/ENGINE respectively.
They each track their own upgrade points, which You can invest in any available upgrade.
To unlock different weapons, armors, and engines, You just need to reach required workshop level, where previously You had to complete challenges.
Weapons/Armors/Engines are no longer upgradeable, but provide different play style and stats, just as before.

Armor now has third upgrade option in form of health regeneration.

LAB
Lab unlocks at WORKSHOP level 35, and provides special upgrades.
Lab points are gained by playing arenas, in much the same way as experience.

PROFILE
Here, You can manage how You see the game, and change quality settings.

That's it for this update (upgrade).
Have fun, and enjoy the game!
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