Oct 27, 2021
KartRider: Drift - ColonelPanic
[Update Dec 13] Speed and Item Mode matchmaking has been adjusted, widening the pool of potential matches to allow for smoother and faster matching. Please note that this may also result in a wider skill gap between racers in a match.

December 9 Update

Known Issues:
  • We have received some reports of compatibility issues by players on next-generation consoles (PlayStation 5 and Xbox Series X). While it can be launched on those consoles, KartRider: Drift's Closed Beta 3 is not supported on next-generation consoles at this time. We will look into support for those consoles as we approach the official launch.
December 8 Update

Known Issues:
  • Account Linking on PlayStation 4 cannot be completed by logging into your Nexon Account via a third-party login system (such as Google, Facebook, or Apple). PS4 players who wish to link their accounts must login to their Nexon account using their Email Address and Password. Our Google, Facebook, and Apple Login FAQ has more information on this process.
  • On Xbox One and PS4, it is currently possible to begin playing prior to all content being fully downloaded and installed, leading a variety of issues. We strongly recommend that you ensure that KartRider: Drift is fully installed prior to beginning to play. This issue does not affect Nexon Launcher or Steam players.
  • The Tutorial always uses the default key bindings, even if they have been changed in the options menu.
  • Login Event will only be rewarded after a match, instead of immediately on login. Playing a single match of any type will be enough to unlock the item reward.
  • KartRider: Drift appears in the PC Task Bar as "UE4".
  • If there are a large number of items within the inbox, the inbox may take longer than normal in order to load.
  • The duration of the "Smiles for Miles" event will briefly appear as incorrect, before correcting itself after a minute or so.
November 22 FAQ Update

Q: Is Account Linking required?

A: For Closed Beta 3, we will be requiring that all players are linked to a valid Nexon Account. As we are expanding to a new console platform, and with our aim to have your gameplay records maintained no matter which platform you are playing on, we want to get as much coverage on this expanded system as possible.

Q: How do I link my account on PlayStation or Xbox?

A: First-time racers will be prompted to sync up by logging into your Nexon account via a browser window on your console. After either logging into your existing Nexon account or creating a new one, you will be given a randomly generated NexonTag, and PlayStation or Xbox account will automatically be linked with your Nexon account.

Q: How do I change my NexonTag?

A: You can change your NexonTag in the Personal Info tab of your Nexon Account's Account Settings page. You can change your name up to two times after switching away from the randomly generated NexonTag. NexonTags must be 4 to 16 alpha-numberic characters in length (characters in all languages are supported) and cannot contain any inappropriate or offensive material. After selecting your name, a random 4-digit number will be added to the end of your NexonTag, in order to keep your tag unique.

Q: Can I add friends with my Racer Tag?

A: Yes! When you launch KartRider: Drift during Closed Beta 3, you will be able to use the Social menu in order to add your friends by searching for their their Racer Tag. This Friends List will be linked to your Nexon Account, and thus will be maintained whether or not you're playing on Xbox, PlayStation, Steam, or Nexon Launcher, and Racers on any supported platform can be added as well!
Console Account Linking
KartRider: Drift supports multi-platform gameplay, on Xbox One, PlayStation 4, Steam and Nexon Launcher, through the use of your Nexon account. Once you have linked your Xbox and/or PlayStation account with your Nexon account, your gameplay records, items, and stats will be preserved on all other platforms. In addition, players that have linked their Xbox, PlayStation and Nexon accounts will be able to friend each other, use voice chat, invite/join parties with other players, and race together regardless of their preferred platform!
Note: If you have an Xbox or PlayStation account that has been linked to your Nexon account, you will be able to access all of your gameplay data when you play KartRider: Drift through Nexon Launcher or Steam (available when the game is officially launched).
Please note that ALL game data and account progress will be wiped once the Closed Beta ends.

Q: Why are we doing another Closed Beta?

A: We've held two Closed Betas so far and we've been working hard for the past year and a half to get KartRider: Drift the best that it can be. We've made a lot of changes and we want to see what you do with all of them.

We're also breaking KartRider: Drift out to the PlayStation 4! The additional challenges of a new platform, getting everything up to shape and working well in these different environments have pushed us to take another spin on the Closed Beta circuit and make sure everything's nice and on-track before we're ready for showtime.

Q: When is KartRider: Drift going to be released?

A: The last thing that we want to do with KartRider: Drift is to release it too soon. We've been working for a long time on making an intensely competitive and exceptionally fun game, and we don't want to waste your time with a poor game that's full of bugs. While we are currently aiming to release in 2022, we're not going to release KartRider: Drift until we're sure that it's everything that you've been promised.

Q: Who can join and play the Closed Beta?

A: Anyone that has, or can create, a Nexon account and is in one of the countries noted in the Service Regions article can apply to join the Closed Beta. Those that have joined us in previous Closed Betas will not be automatically signed up, while you will still retain access granted from beta keys granted previously, you will still need to sign up for this beta if you want access to a new platform.

Please keep in mind that the list of supported service regions may change before the release of KartRider: Drift, and that, for technical reasons, some nations are playable on PC but not on Xbox One or PlayStation 4.

Q: How will invitations work?

A: Players that are selected to join the Closed Beta will be sent an email announcing that they have been invited, along with codes that will unlock the title and with links to where to redeem those codes.

Q: Will I be locked to a platform?

A: When you sign up for Closed Beta 3, you'll be able to select which of the available platforms you wish to play KartRider: Drift on. When we do distribute Closed Beta codes in early December, you will be able to redeem any and all codes that you are given and play freely on those platforms.

Q: What are the system requirements?

A: We recommend that PC players have at least the below specs. Computers that do not meet the recommended specs may cause latency issues for the match as a whole, and we will be working to improve upon this situation as KartRider: Drift approaches its official release. Note: Recommended system requirements have been updated since the June 2020 Closed Beta.
  • OS: Windows 10 or above (64-bit)
  • Processor: Intel i7, AMD Ryzen 5, or above
  • Memory: 8 GB or above
  • Graphics: Geforce GTX 780TI, AMD Radeon RX 5500 XT or above
  • Hard Drive: 30 GB of free space
Q: What new tracks, karts, and characters will the Closed Beta contain?
A: There's a lot! You can take a look at some of the changes with some of our recent Dev Blogs for a more extended rundown of some of the newer additions, such as Drift Zone and Drift Correction info, Dynamic Collision animations, new tracks featuring the new Mine and Moonhill City themes, and much more:
Q: Can I capture video and/or stream gameplay from the Closed Beta?

A: Absolutely! Record it, stream it, get screen grabs and show off your times to your friends, whatever you want! Feel free to hop on the official KartRider: Drift Discord's #fanart-and-screenshots and #livestreams-and-videos channels to show them off with your fellow Racers!

Q: Where can I provide feedback on the Closed Beta?

A: You’ll be able to provide feedback in the official KartRider: Drift Discord, as well as on the official KartRider: Drift forums once the Closed Beta begins. We’ll also send out an email survey afterwards for additional thoughts.

Q: When I connect to KartRider: Drift on Xbox/PlayStation, a page asks whether I want to link it to a Nexon account. What does "link to Nexon account" mean?

A: KartRider: Drift supports a feature where you can connect to various platforms with just one Nexon account. If you link your Xbox or PlayStation account and Nexon account, your gameplay record is shared with other platforms linked to your Nexon account. As an additional feature, you can make friends and play with people on other platforms.

Q: I entered the Racer name in the search window to add a friend, but the result is that the name doesn't exist. Is this a bug?

A: In order to add a friend through the search window, both the player sending the friend request and the player receiving the friend request need to link to a Nexon account. Also, you need to search by the Racer name (the nickname when connecting from a PC) of the player to whom you're sending a friend request. Xbox Live's GamerTag and PlayStation's Friends search are not supported. If you want to add friends between Xbox or PlayStation players, please use your console's friend system.
Oct 27, 2021
Hell Loop - LogLog Games
We've added new Halloween themed visuals and music to Hell Loop in participation of the Steam Halloween Sale.

A few easter eggs and Halloween-themed decorations were also added in various levels for you to discover. If it's been a while since you tried Hell Loop, now is a good time to check it out again, as we've also updated lighting and game balance in our previous patch.

Good luck defending hell!
Endless Zombie Tower - NoserverStudios

This update adds Halloween-In-Game event which will occur on every Halloween time.
Also some nice hat included.



Current development


The game supports 90 playable floors today. We will implement 100 playable floors.
We show you planned features in the section below and some changes in this update.



Planned features (Maybe will change in future):
  • More floors (Up to 100 floors)
  • End-boss
  • Maybe more
Changes v0.34:
  • Halloween event added
  • Pumpkin hat added
  • Achievement added
  • Bug fixes
  • New engine version
Thanks for playing and your support ! ːsteamhappyː
We wish a nice day and have fun
NoserverStudios

HAPPY HALLOWEEN!

Scrap Seas - Cookie Guy
Hi Folks!

Scrap Seas is celebrating Halloween.

Set sail at twilight and into the inky darkness!

There are new creatures and new hazards in the water. What mysterious creature is waiting for you at level 5? Only one way to find out!

This event will only last for 9 days. Don't miss your chance to dance with the demons!
BattleCubes: Arena - K.Dot
Let us begin.

First thing first, game now features upgraded graphics.
These graphics upgrades are in form of textures, lighting, and some special effects.

Secondly, game now features simple physics.
Cubes can bounce of each other, bullets provide knocback, and can even make You spin and lose control!
Collisions deal damage to Your cube, and enemies' as well, so keep that in mind.

Dash has been reworked, and now works as follows:
Using the dash by holding space gives increased speed, so You can ram enemies (get away) with ease.
Using the dash by holding right mouse button increases Your mass, so when your cube is spining out of control, You can easily stop.
Not just that, but as your cube gains mass, it makes it harder to turn, move, and be knocked back by enemy fire/ramming.

Third, and final point, menus have been reworked.
In order to navigate use Q/E or arrows on top.

There are four menus in total.

PLAY - WORKSHOP - LAB - PROFILE

PLAY
When starting an arena, first select the difficulty.
After that choose what enemies You would like to see in the arena, and some special modifiers.
Different enemies provide different amounts of experience, and challenge.
Special modifiers further increase the difficulty, as well as bonus on total experience gained.

WORKSHOP
Workshop is pretty much the same, except coins are no longer gained.
It has been replaced with experience system.
As You play, You will gain XP which will increase workshop level.
On every level up, You gain points for WEAPON/ARMOR/ENGINE respectively.
They each track their own upgrade points, which You can invest in any available upgrade.
To unlock different weapons, armors, and engines, You just need to reach required workshop level, where previously You had to complete challenges.
Weapons/Armors/Engines are no longer upgradeable, but provide different play style and stats, just as before.

Armor now has third upgrade option in form of health regeneration.

LAB
Lab unlocks at WORKSHOP level 35, and provides special upgrades.
Lab points are gained by playing arenas, in much the same way as experience.

PROFILE
Here, You can manage how You see the game, and change quality settings.

That's it for this update (upgrade).
Have fun, and enjoy the game!
Oct 27, 2021
Monster Crown - devotedtoneurosis
Hey Tamers, happy Wednesday.

after the last update a number of people expressed displeasure at the new stat and orb-use caps. I saw all sorts of messages about this, and about how they felt, even though it won't matter and no one is listening.

I don't want to hear that! If you have an opinion, send it to me, post it here, whatever you want, of COURSE I want to hear your thoughts and positions and wherever possible I will add more options for players to enjoy Monster Crown how THEY choose to.

Not every piece of feedback can be actioned, I'm one dude, and sometimes suggestions involve a lot more work than they might seem to at first thought - but none of that changes the fact that this community is for you, and I am always interested in hearing how you feel or what suggestions you have.

On another topic, Syleendra will no longer stalk you to the ends of the earth, it was only meant to do this if you held a lit lamp! I saw it stalking a few new players - sorry about that!

Monsters Thallox and Mathen (right) are now available in the wild. A glitch had prevented both from appearing but they're now fully available. I explain where you can find Thallox below, but I'll leave Mathen a mystery for now, feel free to read its lore for a hint!



One last thing, after I saw someone suggest it I changed the day-night cycle to a more gradual one. I'll make it even smoother in the future once I'm certain there's no performance impact - there's a colorset for morning, day, evening and night, and this new solution blends them as you move through the day, it's a little more resource intensive but shouldn't be a big deal, just want to give it a little time.

This version will be heading to Nintendo Switch next!

1.0.3
======
+Skill uncap option added (Check your settings)
+No longer enter a weird state when Raptor-flying while surfing
+Syleendra bug fixed
+Can no longer use Monster Moniker early, added UI indicator for it and it's now easy to remove using the wardrobe
+Thallox added to Greed's castle
+Mathen now available, the way she was always meant to be!
+More gradual day/night cycle, might become even more gradual and slow if no one has any performance issues with it
+Party scrolling now loops around (good suggestion I received on Reddit!)

Have a great night tamers!
Wasteland 3 - whippleshuffle
Cult of the Holy Detonation
  • Fixed an issue where the radio call to begin the expansion did not trigger if you had previously dismissed the Morning Star radio call. Morning Star will not be ignored.
  • Fixed an issue where the computer in the Holy Detonation chamber could turn hostile to the player, making it so you couldn't use it. Although I bet it wasn’t as hostile as my mother-in-law! Heyooo. You’re a great crowd, thank you so much.
  • Fixed an issue in which having a Ranger removed from your squad via a science experiment allowed you to get your squad into an invalid state (5 CNPCs and 1 Ranger), blocking progression. Invalid state? You know who I’d like to put into an invalid state? My mother-in-law! Heyooo! Thank you so much folks.
  • Fixed an issue where auto-saving, while the crane was lowering onto the pressure plate in the Loading Docks, caused a progression blocker. Progression blocker? You know who has been blocking my progression? My mother-in-law! You’re terrific, you’re terrific.
  • The VR Headset’s audio effects were persisting when selecting other characters, so we fixed that. It has also been moved to the Special section of the Crafting UI so it’s easier to find. VR? You know who lives in a Virtual Reality? My mother-in*cough**choke* … *thump**dragging sounds**woodchipper whirring**grinding noises* Sorry about that. Back to the notes.
  • The follower obtainable from the Security Level now runs faster during exploration, so they shouldn’t fall far behind you.
  • Fixed an issue that could cause the Bubble Shield status effect and VFX to persist after combat was over, even though the bubble itself was gone.
  • Fixed an issue that made it look like Purging Grenades could hit interactive objects (such as explosive barrels and doors) when aiming them.
  • [Controller] Made it easier to interact with tumor doors.

The Battle of Steeltown
  • Players should now get pulled into a conversation after saving Steeltown from the gang raid, giving them a reward.
  • Fixed several issues in the Steeltown Exterior where certain NPCs were being drawn into combat, causing combat to softlock.
  • A few other small fixes that took a lot of effort but that no one will probably notice.

Balance
Cult of the Holy Detonation
  • The Infused Diminuator weapon has had its stats improved: it now has higher Hit Chance, Mag Size, and AoE radius. It also applies stronger versions of its Shrinking and Embiggened effects, making it more effective for buffing and debuffing. We also fixed a number of minor bugs that could allow for these status effects from different sources (such as the Shrink Ray) to stack up on top of one another unintentionally. RIP in peace Sean Prime.
  • The Detached Security Turret and its Infused variant have been improved in response to player feedback. Damage and Hit Chance have been increased slightly, while AP cost has been reduced. This makes it more efficient than most other HMGs in terms of AP cost vs. damage dealt, and much more effective as a turn-ending weapon.
  • The Ragnashock’s “Thunderstruck” ability now has a 1 turn cooldown.
  • It was too easy to get “clipped” by the Evangelist's Bless effect while running past it in combat, so we reduced the size of its area slightly.
  • The Optical Camo Shroud now boosts Sneaky Shit instead of Explosives as originally intended, in addition to its existing bonus to Detection Time. Important note: being invisible does not make you immune to frag mines.
  • Gorilla Pheromones now provide +1 Kiss Ass. Unleash your inner primate, you damned, dirty ape!
  • The Bomb Hopper Launcher no longer consumes all your AP when you use it.

Balance
Base Game
  • The Foam Finger's “Inspire” ability has been changed. This is partly because it was too similar to Rally in behavior, as well as due to an exploit that let players bypass its cooldown. Instead of an area-of-effect around the user, it now lets you target individual characters to buff, but at a reduced AP cost and with no cooldown. The Hit Chance increase has also gone up from +5% to +10%.
  • The Cardio Regulator, Vital Enhancer, and CRISPR Box have been adjusted. Due to the order in which character CON is calculated, the percentage-based CON bonuses weren’t providing as much benefit as the tooltips suggested. They now give flat max CON bonuses that are roughly equivalent to the amount of CON we intended them to provide. We also reduced the penalties on them to make them more appealing to use in general vs. other armor mods.

Gameplay
  • Kills by your own deployable turrets and robots now grant XP!
  • Made several improvements to mouse tooltips in combat. The game will now correctly display information about AP cost, whether the target is blocked or out of range, and other related feedback, when targeting abilities, or when using the Attack action directly from the quickbar.
  • The Toasty perk should no longer set animals on fire when attempting to use Tame Predator on them during combat. It kind of made sense, but also did it?
  • You can now double-click on the minimap to quickly move the camera to that spot.
  • We fixed a bug with the Opportunist perk that wasn’t causing it to provide the correct amount of bonus Strike Meter when making handgun attacks. Due to a calculation error it was providing much less than intended.
  • Enemies who are Engulfed will now properly combo with Bleeding Strike.
  • In response to fan feedback, characters who are using Ambush and gain AP will no longer have their Ambush canceled. This is now consistent with the other final actions (Defend and Prep).
  • Fixed an issue that caused the Chain Ambush perk to cause combat to lock up under certain circumstances.
  • Fixed an issue where the EMP Grenade would sometimes not detonate. In fixing this we revealed a previously unnoticed issue where it would only Glitch robots if your Nerd Stuff skill was high enough to hack them normally. This has been fixed to function as described in the item’s tooltip, with a 50/50 chance of Glitching robots caught in the blast.
  • Fixed brawling animations so that they look better while wearing large brawling gloves, such as the Power Gauntlet.
  • Fixed an issue where players using mouse & keyboard could not aim their Torrent Strike if it was activated via the Stormer perk.
  • Deployables and squad followers are no longer hit by Friendly Fire when disabled in the options menu. Bear in mind that allied or otherwise non-hostile NPCs can still be hit. Please use caution when skinning that smoke wagon.
  • The Discobot's Light Show status effect now works on robots, mutants, and synths correctly. Everybody happy!
  • Fixed an issue that would cause the Prisoner to re-appear in the prison in Ranger HQ endgame even if he was released.
  • Fixed a few random encounter maps where enemies were not starting combat when shot, like fish in a barrel.
  • Fixed an issue in Old Survivalist Bunker where squads with low Perception could not pass through a specific alarmed door.
  • Fixed an issue where the player couldn’t hit the Manifest Destiny tank with circular area of effect attacks.
  • Fixed a money-making exploit. Which one? We’re not telling.
  • Fixed an issue where a few players got their Big Trouble in Little Vegas quest into an un-progressable state, having arrested Brygo but not choosing which prison he should be sent to. Any games in this state should now be progressable.
  • We fixed a crash that was caused by some aggressive driving on the part of the Scar Collectors crushing their allies through the map, their bodies hurtling endlessly and painfully through the infinite void which shall one day consume us all, the echoes of their screams swallowed by the inky blackness of the nothing. This has been resolved.
  • Fixed an issue in which areas in Little Hell, near the pool room, were non-navigable.
  • Sending Dierdre to La Perla now provides the intended reward. Which should be the immediate death of your squad and the game auto-uninstalling, but it’s probably ammo or something. You’re sick. You’re sick and you need help.
  • Numerous fixes to minor and/or rare-occurrence issues.

User Interface
  • In a recent patch, we changed how our font was bolded, which inadvertently made text more difficult to read at some resolutions. It’s been changed to more closely match the original text.
  • When hovering on a target to use either Hack Robot or Tame Predator, it’ll now show as “Impossible” if the requirement is over level 10.
  • Targeting a Strike ability with the mouse will now show a different mouse cursor, making it easier to tell you’re aiming the ability.
  • Ability tooltips for deployables will now list “Empty Space” as the target rather than “Allies and Enemies”.
  • Fixed an issue where character models and item requirements were not updating properly when cycling through your Rangers in the inventory.
  • Cleaned up various UI and gameplay issues around repairing the Kodiak when it was wrecked.
  • [Mac] Fixed some textures that could cause a crash while set to High or Ultra graphics settings.

Co-op
  • Fixed an issue where the game would sometimes softlock when two players looted the same item at the exact same time.
  • Improved the reliability of the host’s Multi-Kill Leadership bonus triggering in combat.
  • Fixed an issue in which some guest players could not move through an important door in the Old Survivalist Bunker map. Why did things in this map suddenly break? Because making video games is very very fun.
  • Fixed some host/guest sync issues for the final combat in Cheyenne Mountain.
  • Numerous co-op fixes to minor and/or rare-occurrence issues. You know what I wish was a rare occurrence? My mother-in-law! Heyooooooo!
Oct 27, 2021
Sunshine Heavy Industries - daisyowl
Happy Halloween! Dracula is already a character in the game, so we can't get much spookier than that, but we tried anyway with a silly pumpkin mission.

  • Achievements!
  • Halloween mission!
  • Tons of new background art! Planets! Space!
  • Performance improvements
  • Reduced texture memory usage
  • Fixed Hyper Pump hover visual bug
Bugsnax - Nick_Verge
We're extremely excited to announce that we're working on more content for Bugsnax! The Isle of BIGsnax update will be available for FREE next year when the game launches on Steam.

Journey to a mysterious new island where the Bugsnax are truly enormous! You’ll need to master new mechanics like the Shrink Spice, which can cut the giant Bugsnax down to a catchable size. Joining you are Chandlo, Floofty, Triffany, and Shelda, who will explore both the island’s long-forgotten history, and more of their own personal stories.

Back in Snaxburg, you’ll finally have your very own hut! You can take on challenges from your mailbox to earn furniture and accessories to customize your living space. These challenges put a few twists in the gameplay, and will shake up how you explore and catch!

And last but not least; capture rare Bughats in order to dress up your favorite Bugsnax!


As you can see, we’ve stuffed this update with a smorgasbord of content for new and returning players alike!

  • A new biome to explore.
  • A dozen fresh Bugsnax to capture and feed to your friends.
  • Over 100 challenges and 30 quests. Nearly 200 decorations to collect and display.
  • More delightful dialogue from our returning voice cast.
We’ve been so happy with the response to Bugsnax, and we’re excited to bring Bugsnax and this new content to Steam. There’ll be plenty more little updates and improvements to discover all across the game, so keep your eyes peeled!

AND if you're still reading this, consider adding the game to your wishlist!
https://store.steampowered.com/app/674140/Bugsnax/
Star Of The Show - Abusive Father


Oh man, it's been quiet since we had our shows, we've been preparing for a new contestant is all! How about a taste of some updates coming up.

Seriously, thanks for the support on the project! I've been pretty active on the project and being a solo developer on this project, time goes pretty far when you're on it all at once. Anyways..

Some sad news for a start, originally the game was supposed to release on exactly October 29th. Sadly, I don't have the game completely finished just yet. But to add some good news, the game will be released sometime in November!

Next month exactly! That's a promise coming from me.



I'm hoping to have it out before November 15th, I'm this close to finishing it completely. Originally, it was supposed to release but I wasn't completely happy with it. So, adding a lot of new content to the game and an extra enemy to look out for was added. And I'm doing some final touches. Even an extra ending to the game.

There is a nice story in the game! It's mostly hidden and I'm happy with how it has been going. Thankfully, I'm super proud of the project and I hope it satisfies some people. Because I'm really proud of how it came out.

The game was supposed to have these items specifically.

- 10 websites, now that's up to at least 20-25.

- One Ending, now there are two.

- One enemy, there has been another enemy added! So that's cool.

- Only one way to find the enemy, now you have a security camera as well as a little sound notification.

- Not so interactive home, now I added some enemy stuff to where sometimes they'll pop out of nowhere. Not including a death scene. Just lurking around.

- You couldn't leave the house before, but hey. Now you can and even leave the area. To a police station and even the forest!

- So much more, I hope you're curious to see how it goes!

Anyways, there has been a lot to share, and I'll be happy to update it more. I won't instantly be quitting after release. Maybe some nice updates and certainly a quality of life update. Bugs and all, the usual.

But yes, the show will be starting soon. And you're apart of it, my friend.

...