As you may or may not have noticed, funnily enough we did introduce some new issues™️ on the previous build, there was an EOS related crash when starting a new game or loading a save which has now been fixed.
So you can now enjoy the previous fix to the fullest :D
BUG FIXES
Fixed EOS related crash when loading or starting a new game
To avoid people missing what the previous patch contained, I’m including it alongside this post in it’s original formatting.
Sorry for the inconvenience and confusion there but it’s all been sorted out.
Until next time!
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Hi Pioneers!
Another day another batch of fixes :)
As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well
There are more fixes to more stuff in the works but for now hopefully these make for a better experience,
We hope you’re all enjoying this new update, take it easy <3
BUG FIXES
Fixed an issue where the HUB would spam sounds during the tutorial phase
Fixed “Press _ to dock” message getting stuck when exiting the Locomotive
Fixed a crash related to conveyor items
Potential fix for a sign related crash
Fixed being unable to close the Locomotive Menu with V
Fixed grass being missing from Rocky Desert (and possibly other locations)
Fixed some shader bugs in the AWESOME Sink UI
Fixed Building Status Indicator Lights not working
Rolled back latest EOS plugin to the previous version, this should solve all sorts of messages people are seeing when starting up the game, shouldn’t create any new issues™️
Fix for Trains with carts containing fluids not being able to go up hills
Fixed Clients not being able to save or remove colour presets in the customizer
Hello friends! It's time for a new version 0.9.0.0 and a major update. Time for a turn based combat system - an all-new combat mode. This is a really big event for all of us.
Now the game has 2 completely different battle modes - the good old battle in real time (arcade mode) and the new one - turn-based. You choose how you want to fight the battle. Both modes bring the same rewards and results.
The new fight will get even better. I am waiting for your feedback and suggestions. I want to thank all of you for your anticipation and support.
And one more good news - the game is participating in the upcoming Halloween sale. I wish you all a great mood and an exciting game.
P.S. And finally, I'll tell you about the rules of turn-based combat. You can find the same instructions in the game.
The goal is to destroy all opponents
The battlefield is divided into two parts. The left one is yours, the right one is the enemy. Leaders enter the battlefield automatically.
A character is randomly selected. He decides who is the first to deploy the troops and attack. Another character builds his army depending on the location of the enemy.
Reinforcements can be summoned on your turn to your part of the battlefield
To the first line next to the enemy
On the line where your troops are located
In front of your fighters and behind them
There can be no empty lines between fighters
If there is an empty space between the lines of fighters - fighters move to the center of the field
After being summoned, a fighter can only act on the next turn. A fighter can use 1 skill for each weapon 1 time per turn. Each Skill requires Energy. (If Skill is required more than maximum and Energy is greater than 0 - Skill can be used)
Skills have different ranges
Melee - 1 line,
Spears - 1 and 2 lines,
Bows and pistols - 2 and 3
Shotguns - 2, 3 and 4
You can attack any character on the line.
Ranged weapons cannot shoot at close range (Melee only possible)
The "Meditation" skill restores maximum Energy (the character must have at least one unused weapon) After that, the character cannot use skills until the end of the turn.
Armor reduces damage by its own amount The Raise Shield skill grants damage absorption until the next turn. Damage cannot be less than 1
In melee combat, the enemy responds to the blow (Uses Skill) If there are no available Skills - Riposte strike is not used
A flank strike is applied if the opponent is to the left or right in the line. (There should not be an ally next to the enemy) Flanking deals 50% more damage. Riposte strike cannot be Flank strike
Bloodshore is set to wash up on all platforms starting November 3. To celebrate, check out Bloodshore's trailer below!
Players must battle out in a dystopian battle royale set on a mysterious island location; where influencers, death row inmates and failing celebrities compete for a life-changing cash prize and all the attention they could ever want. Bloodshore will arrive on November 3 for PC, PS4, PS5 (bc), Xbox One, Xbox Series S/X (bc), Nintendo Switch, Mac, and iOS.
What do you think?! We want to hear your thoughts in the comments below!
Want to find out more about each character? We'll be posting a new character bio every day on our Twitter page (or you can wait for our next Steam blog post)
Wishlist the game to stay up-to-date with the news!
Bloodshore is set to wash up on all platforms starting November 3. To celebrate, check out Bloodshore's trailer below!
Players must battle out in a dystopian battle royale set on a mysterious island location; where influencers, death row inmates and failing celebrities compete for a life-changing cash prize and all the attention they could ever want. Bloodshore will arrive on November 3 for PC, PS4, PS5 (bc), Xbox One, Xbox Series S/X (bc), Nintendo Switch, Mac, and iOS.
What do you think?! We want to hear your thoughts in the comments below!
Want to find out more about each character? We'll be posting a new character bio every day on our Twitter page (or you can wait for our next Steam blog post)
Wishlist the game to stay up-to-date with the news!
IMPORTANT! Shaders and color rendering logic have been globally changed, now the game supports HDR! I recommend that you definitely try HDR mode (enabled by default).
FIXED: - more infantry are not unloaded from the transport when moving into them through the memorization of the unit - camouflages over the network now do not disappear - passengers of the inflatable boat no longer drop out - inflatable boats are now unloaded correctly from submarines - smoke when landing gear for aircraft now draws correctly according to the position of the wheels - model f2000 at Kassadi now correctly displays metal parts - satellite camera is now correctly "reset" through the middle mouse button - vehicles no longer pass through water without taking damage (if they are not amphibious) - collision of trees is now more accurate and no longer causes invisible obstacles - now ICBMs self-destruct in orbit if they have no target - the ocean at night is now displayed lighter - transition: day / night / day now does not cause complete darkness - lighting at night softened - air defense radars no longer take allied missiles as a target - AA defense received an additional check of the range and visibility of the target, earlier some targets were incorrectly determined - AshTh hair no longer shines during the day - fixed tracking of units with a satellite camera, also reset tracking when destroying a target is now correct - text / number inscriptions on vehicles no longer disappear - materials and turret models have been fixed for the cruiser Agrath - anti-tank missiles now move more smoothly - infantry positions in the water are now correct and the transition water / under water now has no gaps - more HUD for units does not disappear when using the move-in function through memorizing units - global correction of the logic of submarines, they now correctly sink to the depth and float up considering the interference - model of the helicopter "Lash" removed the defective parts of the model - unit ECHO reduced detection range
ADDED: - on the island of Eden, roads were updated, lamp posts and objects on the beach were added, and Kassadi's house was supplemented with objects - new logic of the grass cover of the ground, new models of grass and non-collisional objects of nature - by double-clicking the left mouse button, you can immediately move into the unit - a new function of buying an army, now you can buy an army for yourself and customize it for yourself - a new conquest mode (network game) where you can use a customized army - in the "Army Settings" mode, you can move into the selected unit for practice - in the "Army Settings" mode, added complete information on units - in the "Army Settings" mode, the "main character" can set the weapon if the character supports this function - new game file system allows faster data migration to RAM - the cruiser "Agrath" have the camouflage of the "Empire" style - in the graphics settings, you can now apply the selected settings immediately - new logic for unmanned aerial vehicles - new anti-tank UAV unit "Hornet" - new anti-radar UAV unit "Eclipse" - Kassadi has a new outfit and 5 new weapons and an updated swimming animation with acceleration - updated splash screen and music in the main menu - at night you can see how meteorites burn in the atmosphere - "Buran" now correctly unload infantry - when using HDR, the color of the pointer changes - when you press ESC, the player moves into the satellite camera