It's that spooky time of year and even the Smashpunks on the world of Coil are feeling it...
This update brings with it a whole bunch of bug fixes and refinements across the board, from the bots, the HUD through to the gamemode. We've also started to stream the game so be sure to drop by the Prospect Twitch channel when we're live!
In the meantime be sure to jump into the game and try to survive the spooky changes this update brings...
Pulse's (personal) healing time has been increased to three seconds. This is slightly slower than before as a skilled Pulse player could recover all of their health very quickly mid fight.
Wartoise's puncher collision should feel a lot better. In the past Wartoise wasn't fighting as well as it could due to hit detection and collision issues. Now Wartoise feels a lot more consistent and is ready to get up close and start punching!
Smashpunks has been updated to Unreal Engine 4.27. This one's a behind the scenes update but we hope you should experience some improvements to the game performance that this Unreal Engine Update brings.
Flag carriers no longer get a battery reward when scoring. This was a remnant of the old design where the flag carriers would have their battery drain when holding the flag. This was a little harsh so we moved to the system we have now, and this feature remained. As the player no longer loses battery when carrying the flag, this feature has been removed.
The Ultimate meter now shows how much time you have left before it runs out. This should allow for more precise and tactical Ultimate usage, and also help everyone see how long their Ultimate has left before draining.
In addition to the above there's been some strange goings on at Double Top and Carrier, but who knows what it could be... something spooky probably!
Bug Fixes
Fixed a problem with the camera continuing to shake even after destruction.
Damage boost overlay should now always clear after destruction.
Friendly bubble shield doesn’t block allies anymore after they respawn.
Shellguard only damages enemies.
UI being too high on the screen has been fixed.
Fixed the alignment of Pulse’s battery meter and other HUD alignment issues.
Want to report a bug? Non-crash bugs go here and crash bugs go here. Thanks!
So with all that said, be sure to jump into the game over the next week or so and enjoy the Halloween update! Remember, if you have any feedback or suggestions, let us know on Prospect's Discord!
That's all for this update, thanks to our Patrons and Players for supporting us!
To celebrate the launch of our big Update 3.5, the Carbo is proudly presenting the 2021 Halloween racing tournament that begins with all new Car and Costume sets!
The event runs from 27th October to 11th of November with 3x Pumpkin Spark Halloween special runs for 24 hours.
Bad Kid Return Event allows you to get what you may have missed last year!
Good luck everyone and happy drifting. Stay tuned for an even bigger update right after this event!
Bug Fixes Serious Issues User report : Quest 2, some of the models in the tracks are completely blacked out, then the game crashes.
Gameplay 3310 Effect will be canceled upon using Boost pad. All projectile weapons can't shoot out in online matchmaking. Emote : Leaving the pointer on a map at the map voting screen will cause Emote to be disabled. Immersive mode: Can't raise a hand to get stacked item boxes. Achievement: The Siblings' achievement progress is stuck. In License, 1&2 players hands will always freeze whenever the controller guide shows up. Quest Touch Controller won't stop vibrating when driving off-road. Sparks collection count is reporting the wrong number. Players and AI can get stuck in War of Fame.
UX/UI Customization screen is stuck when scrolling. Customizes isn't updated from the garage room. Hidden Rewards progression bar is always blocking the pointer in the Rewards Scene. Social menu customization items do not match customization on the Profile page. Immersive mode: Wheel Position + Steering bar is stuck in the Rewards Scene. Customization cards can keep scrolling after changing the Owned filter to No state. Global Leaderboard calculation is incorrect. 1st place Player info data display does not match to actual. Menu displays the wrong amount of Carbox.
Graphics Track 4 Ideon Grotto Medusa broken animation is fixed. Drift Effect on the road can transfer to another track. License 2, left hand is facing in the wrong direction right at the beginning. Item "The fortune" gloves is displaying the wrong texture. The front wheels keep rotating forward when the player drives backward. Academy Stage 7 Player name tag color is incorrect. License 2: Crashcrodile and Denturous explosion animation had been missing. Audio Learning center - the prologue audio continues after closing the video. License2 Sam's voiceover was playing before the fade-in animation had been completed.
We’d like to update you on where we are with post-release updates. As you’ve seen so far, we’ve been actively patching the game in order to improve stability, address gameplay issues you’ve raised, as well as to get rid of all the bugs you’ve reported.
Going forward, we’ll be patching War Mongrels twice a week. One patch will be focusing on stability and optimization, while the second patch will (typically) include mostly gameplay improvements. We’re going to stick to this plan until we’re fully happy with the state of the game.
Please make sure to keep your game up-to-date! Also, ensure that you have the latest version of War Mongrels before reporting a bug. It’s going to help us immensely when sifting through your reports.
As a thank you for your reports, patience, and support at launch, we’ve also released a free War Mongrels OST DLC. It’s going to be available to claim for a limited time, so pick it up now! The music was created by Adam Skorupa, our dear friend and acclaimed composer known for The Witcher, Painkiller, Bulletstorm, and many more.
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
* Now we will launch (in the game) an event of 2-3 days, each time before the date specified in the description. [/]
Hi everyone we're releasing an Inventory Update to better support multiplayer alongside some new hats being released for the Spooky month!
The updated inventory system allows for better equipment management for both single and multiplayer. Players will be able to share equipment with each other and be able to drop and reequip armour and weapons correctly.
Change Log for 0.4.9 • Inventory system rebuild • Added unequipping of items • Chest Items now support multiplayer • Equip Gear now shows on equipment menu • Added Pumpkin Hats
Bug Fixes • Fixed hat attachment points • Fixed level select gear for new inventory • Character text fixes • Multiple conversation windows fix • Networked Cutscene fix • Life Crystal collision and rotation fixes • Fixed animation for client on Bottle use • Fixed bug where default armour caused gender change • Fixed a chest giving incorrect items • Item no longer falls from the chest open animation • Items in a players hand no longer can be picked up • Shield chest now shares correctly • Chest Item for other players now displays correctly when chest open animation is played
To make sure you have fun during Halloween, which is a very special time for horror fans, we have just released a free Halloween Special Update.
Watch the trailer showing its contents:
Here is the full list of the features that are introduced in the update:
3 new types of eyes for customization
11 new types of horns for customization
new "Pumpkin" Bodypaint
new "Freddy" Bodypaint
new "Harley" Bodypaint
new Pumpkin Hammer
new executions for Pumpkin Hammer
new Halloween set for Main Hub
new lighting option and "Halloween" additions for all levels
new flying witches added in the levels
new music for the Main Hub
Pumpkins witch hats added for most of the enemies
THERE ARE FIXES TOO:
- New information doesn't show on things that are not new anymore; - ASB spikes can now kill again; - TBC cutscene animations are adjusted; - Moving the gamepad on reset progress now doesn't lock it in place; - Main Hub in uncensored cutscenes camera angles are adjusted; - Gamepad is now not leaving the summary screen; - MoM ranked arena translation fixes; - Mouse cursor now hides when you use the gamepad; - Spider texture fixes; - Bow magic circles and decals fixes; - Translations in selfie mode; - And many, many more!
ALSO:
- We are working on finding the cause of PhysX crashes. For now just stay on -dx12 fix if needed; - More stability and performance changes are coming in the next update!
We also have a special promotion for you:
From October 28th to November 1st 2021, a special bundle with the game will be available on Steam.
It includes:
- Halloween Update - The full version of the game Succubus - Digital Soundtrack
The bundle will be available at a promotional price of $ 19.99
We're super excited to share another groundbreaking record for us in terms of charity - since its launch in 2020, we've raised over $200 000 for Humane Society International with our charity DLC Paws and Claws for Children of Morta.
None of this would have been possible without you - so thank you for the hundredth time, and more!
If you'd like to extend a helping hand to animals and have not purchased the DLC yet, it's available here on Steam and all platforms Children of Morta has been released to, including Nintendo Switch, Playstation 4, and Xbox One.
If you haven't played the Paws and Claws DLC yet, here's what it adds to our base game:
Animal shelter system - adds a whole new section of the house!
A herd of varied animals will visit the family’s house - deer, fox, birds, and more.
New mechanic - use treats to feed animals and look after them.
New special animal-related boosts (XP Gain, Movement Speed, and more) available for the Bergsons.
New home interactive events.
More than 100 new animations, big and small, showing you the life of your new animal friends!
If you think you'd enjoy that content and more importantly, you'd like to help some animals, then consider grabbing the DLC here:
Here is a summary of some of the extraordinary things HSI has been able to accomplish with the donations raised since we launched the DLC - and we couldn't possibly be prouder of them all!
And another cool thing happening right now - we've made it possible to play demo versions of both Children of Morta and Moonlighter on Nintendo Switch if you are a console player - well worth visiting!
Hope you are all warm, gathered up in blanket forts, and with a cup of hot cocoa in hand as autumn requires us all to do. Stay warm out there!
With the warmest of hugs, Dead Mage & 11 bit studios
We have added a bunch of new Halloween objects that you can buy in the game. They will be available for a limited time only, but if you purchase them now, you can keep them forever. During this event, the nights in Travellers Rest will be darker and spookier than ever! There will be a dense blanket of fog and will-o'-wisps will roam near your tavern!
The event will end on the 5th of November, remember to buy the new items in the in-game store to keep them after the event!
Have fun and happy Halloween!
Change Log v0.4.4.3
We have added 15 new Halloween items. They will only be available for purchase until November 5th.
We have added will-o'-wisps that roam the outside during the night, this will only be active during the Halloween event.
A fog effect has been added at night, this will only be active during the Halloween event.
We have fixed a bug that caused some gamepads to not be recognized in single-player mode when more than one controller was connected to the computer.
The experience given for the order quests has been reduced.
The technology points gain has been reduced by 20%.
Now, customers who have not been served do not give reputation.
The final sale price has been added in the modifiers panel.
The price increase for adding additional ingredients to recipes has been adjusted.
We have fixed a bug that caused the loss of modifiers in some liquors.
Several translation errors have been corrected in several languages.
It's finally time for some new information about Space of one Drama! First, to clear up any doubts - Space of one Drama is still in development and we have not abandoned it and we do not intend to abandon it. Any delays are unfortunately mainly due to a non-existent budget.
But!
Space of one Drama steam store page has finally been updated with new screenshots and description. We are still working on a new trailer, so the old one from the early alpha version of the game will have to stay for now.
There also will be much more information coming soon about Aqua Queen - a free standalone short game (sort of a introduction/demo) for a upcoming Space of one Drama.
And in other news. Tomorrow we will be releasing a big update 1.3 (that we've been slowly working on since last year) to our previous game The Last Cargo. This update will fix/change and add a lot, so feel free to give it a try when it comes out :)
Thank you all for your support and patience. - Ehnenu
The mission of the project which is KOTOVOD Learning Faactory is to make the world a better place. As long as 'the world' is Mars and it becomes the better place for cats!
And by all means, this is already happening: the ongoing terraforming process of Mars (powered by the I.L.L.U.M.I.N.A.T.I.) filled the beds of Martian rivers with waters for the first time in millions of years! That means, of course, more challenges and hard work for KOTOVOD engineers.
But that's for tomorrow. As of tonight, Dr. Katz called in for a discoteque To celebrate this historic day. 'Everybodi danz now!', - KOTOVOD's Chief Scientific Officer commanded. And dance we shall.
Rivers and lakes added to campaign map (new game only) and Freeplay Mode
Hence the new map presets in Freeplay Mode: Amazonia, Continent, Archipelago, Wasteland and Sparse archipelago
Freeplay mode: added sliders for regulating lakes and rivers generation on the map
New Terraforming tool: Raft allows placing Transporters and Optic Cables over the water
New Upgrade for Smart Cat Stores: expand your shelves with 3 additional slots for items, for easier and smarter logistics
Certain cats will now rate their experience after attempting to shop at one of your Stores (zoom in the camera to be able to see them)
Bug fixes
In other news:
Live Stream with Devs this Thursday!
You're advised to clear your schedule for this Thursday, as we'll be live streaming Learning Factory, speaking of the latest in-game stuff, future plans and, by all means, Halloween!
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here