We're happy to announce that the Dracula's Castle now has a teaser. :)=
And just in time for Halloween too! It hints at some of the mechanics in the game. If you have a close look you should be able to spot some of the milestones from the previous updates, plus a few extra goodies:
- Improved graphics on the rooms, with post-processing effects enabled. - The map travel system, with Dracula's arrival to one of the local towns. - The feeding mechanic with its fully physical dice and NPC biometrics. - The combat system! An early peek at the combat arena and turn-based combat.
Finally a glimpse at Dracula's throne room! This is where you'll decide on Dracula's particulars and strategy.
We really hope you like it and please feel free to provide feedback and ask any questions!
Blurry images at higher resolutions made crisp Death Speaker no longer triggers Bitter Revenge Flintlock Repeater now targets the closest unit Resolution selection improved More translations improved
The ocean is a vast place, full of the unknown, and now in creative mode you can get into the spooky spirit by turning your creative map into a creepy drowned graveyard, just in time for Halloween!
We're looking forward to seeing all the horror themed maps you create - don't forget to share your screenshots either here on Steam or over on the Slug Disco discord: https://discord.com/invite/dyHnugt
After the intro, Kian now stands near the stone circle so that he can be found more easily. When entering the player name and the names of the pets, ö,ü,ä can now also be used. In addition, the maximum length of the player name has been increased and the input can now also be cancelled with Escape.
The squirrel at Wood could escape through a wall niche in rare cases, making the quest partially impossible to finish. This can now no longer happen in a newly started game.
AddOn:
The game has received a new save system that is more flexible and can accommodate the new data for the AddOn. When the game is started, all saves found in the "SAVE" folder are now converted once into the new format. To be on the safe side, I renamed the old saves to ".bak" files. I have tested the programme intensively and actually everything should work :-) !
In addition, the update already contains a lot of graphics and music data for the upcoming add-on.