Oct 27, 2021
Cave Digger 2 Dig Harder - Kiiwi
New features:

  • Shovel and Gold pan
  • Multiplayer Matchmaking
  • Set piece rooms at end of every run
  • Halloween special
  • Daily Quests
  • The first Adventures of Clayton -comic
  • Fire mechanics
  • Jumping, crouching and body physicality
  • Rope cannon and sliding in topworlds
  • New relics and wearables


Bug fixes and gameplay changes:

  • Fixed in multiplayer damage getting multiplied per client
  • Disabled tools from interacting with nodes/digging areas when they are slotted. Moved hip toolslots forwards a bit
  • Extinguishing dynamite when it's putted to slot
  • Improvements on multiplayer slots
  • New elevator pit models
  • Refactored UI
  • Updated HurricaneVR
  • Added UI sounds to menu
  • Changeable far clip for atmosphere, better despawning for grave, changed some sound effects, halloween ambience
  • Imported new sfx
  • Fixed dynamite slot problems
  • Re-enable audiounit if it gets disabled for some reason
  • Fixed tutorial elevator shaft. Fixed wall tier problem on B2 L2
  • Increased head collider size to disallow peeping through walls
  • Fix streamer camera resetting on scene change
  • Fixed enemies aggroing dead players
  • Fixed being able to grab and use glove light while dead
  • Fixed death and resurrection sfx, heart shader
  • Fixed scrollbar problem
  • fixed some sounds not playing
  • Implemented new voicelines
  • Implemented blowing safes with dynamite
  • added small rotation to water wheel
  • Sledge weight reduced, sledge shockwave tuning
  • Sledge to make double dmg to props. Sledge physics force on impact.
  • Improvements on tutorial
  • Added ghost tool tutorial section
  • Fixed max level card items not showing the price
  • Fixed armor upgrade values
  • Fixed health icon problems
  • Fixed grabbing alive adult plasma shrimps
  • Fixed elevator indicator on tutorial
  • Fixed menu buttons in valley
  • Fixed player respawn issue
  • Disabled LayoutGroup that was generating 10KB garbage per frame
  • Fixed coral loot grinder texture
  • Fixed option reset position button functionality
  • Various fixes on toolshed
  • Visual fixes on map stand
  • Fixed igniting invisible dynamites
  • Revolver reload low fps fix, also revolver hand swapping enabled
  • Fixed topworld colliders
  • Fixed toolshed billboard on Coral
  • Fixed issues with revolver and shovel visibility on toolshed
  • Fixed shrimp pooling issues when disconnecting and connecting as client
  • Various room fixes
  • Fixed client start position bug
  • Better dynamite fuse effects and fuse moving path with dotween
  • Improved dynamite throwing and bigger blast deform radius
  • Changed shrimp projectiles to knock some tools from hand
  • Improved tool socket orientations, moved hip sockets so they don't overlap with clothes
  • Added nullchecks to safe release, since it may somehow get stuck on region change
  • Changing tool socketed orientations and making sure ghost tool has same orientation as real socketed tool
  • Fixed topworld rendering issues
  • Disable tool particles in socket
  • Hiding room codes working
  • Added popups when connecting to room fails
  • Muting connected players working
  • Adult shrimps are shootable
  • Fixed dynamite toolshed issues
  • All B2 room torches have been adjusted
  • Darken B2 atmo
  • All new B2-transitionDonuts are in their place
  • Fixed players spawning on top of eachother and an rpc error
  • New Topworld Biome 2 Skyboxes
  • Treestumps have better colliders now
  • Changed barrel and bucket colliders from convex to box. You can now place items inside of them
Oct 27, 2021
theHunter Classic - awhelan


Trick or Treat!

Well, it depends on how you look at it. For the next week, Timbergold Trails will be overrun with Werewolves (don't tell Doc he only has to deal with them for a week, it'll ruin the fun). Enjoy the twilight creepiness in TGT and pit your skills against the most savage animal in the EHR. Remember to hunt them with the "Wolfsbane" weapon variations (.308 handgun and Crossbow Pistol) and make sure you use silver ammo. Normal ammo and weapons will only annoy them. While you're out there, keep an eye out for the new and rather rare fur variation, the Golden Werewolf.

For those of you worried about doing Daily Missions with Werewolves terrorizing TGT, don't worry. Except for the Mule Deer, which can be found on other reserves, TGT animals will NOT have Daily Missions during the event.
Along with our Golden Werewolf, there's a new Van Helsing Hat for hardcore Werewolf hunters in the store. You may notice an increase in Werewolf attraction while wearing this hat... You have been warned.

We've also added some stunning moonlight during the trophy shots in TGT, so the final pictures are much lighter and more visible now. If you're inclined to some fancy moonlit shots, you can also pick up some predefined Werewolf Trophy Poses to keep your photo shoots short and sweet.

So bring down those Werewolves, bag some TGT animals and complete the Werewolf Mission Pack in TGT. Take a break in between with the three competitions taking place in other reserves.

Participate for the prizes, the trophies, and the glory! The hunter with the most Treat$ at the end of November the 2nd will win a generous first prize!

In order to take part in the event, you will have to click on the big banner you will find in the Launcher (or Website) home page:



Please read on to familiarize yourself with the rules of the event.

CALENDAR

Event Duration: 7 days

Start: 27th Oct 2021 (Wednesday) - morning

End: 2nd Nov 2021 (Tuesday) - 23.59 UTC



CAMPAIGN

There are Skull collectibles this time around, but we're also awarding points for harvesting Werewolves and other animals in Timbergold Trails.





This is how the prize pool looks:



MISSION

This year's mission is called Dances with Werewolves

Every year! Where are these marauding beasts coming from? There must be source. We need to find it. There's probably an Alpha somewhere creating them, right?

We'll have to keep their numbers down until we can find the Head Mankiller, though. Be careful, Hunter, they're all over the place and they're mean. Make sure you harvest, you have to separate the head and heart to make sure it won't get back up.


The mission will last through the event's duration from the 27th Oct to the 2nd Nov.



Completing it will earn the hunter the following rewards:



COMPETITIONS

Those Werewolves chill me to the bone. Let's hold our Competitions somewhere safer, shall we? The event comes with three competitions each lasting 3 days!

Prizes for the competitions look like this:



Completing each competition in any place (just qualify!) will also award the hunter 100 Treat$ points.

Each competition comes with 7 tiers based on your Hunter Score:



RULES

What would a game be without rules?

We have one simple rule for our events: No exploitation of existing game mechanics to gain an advantage. All winners' hunts will be checked by EW staff prior to prizes being rewarded, and the decision will be final.

In case of exploits usage, EW has a right to disqualify the player from this event.

SALES

We've got some cool sales for this event in the Store, including a juicy 50% discount on some Callers as well as 30% off a variety of weapons.

Make sure to check out the Sale section to see the full list!



That's all folks, any questions, feel free to post them below.

Enjoy all!
Voidigo - semiwork




NEW
    NEW POWERUPS
    • Crazy Bat Lady
    • Pump King
    • Bat Bullet Lotion
    • Bat Button
    • Bone Button
    • Grave Button
    • Bat Slippers
    • Soul Slippers
    • Bone Slippers
    NEW WEAPONS
    • Skeleton Musician
    • Chomping Skeleton
    • Rare Dog Breed
    • Stuffed Urn
    • Batatat
    • TV Girl
    • Renegade Witch Cat
    • Skeletoot
    • Batapult

    CHANGES
    • Active reload now interrupts sprint toggle.
    • Player is now invincible during enterable intro transition.
    • Healthupper - Does not push the player away on use anymore.
    • Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.
    • Antivoid - Area is a bit bigger.
    POWERUP CHANGES
    • Coffee - Not able to hurt entities in the Antivoid anymore.
    • Rat Slippers - New particle effects. Rats are now launched in the air before they land.
    WEAPON CHANGES
    • Cheese Hammer - Rats are now launched in the air before they land.
    • 55 Vocaliber - New look!

    BALANCING
    • Enemies cannot hurt bosses with melee attacks anymore.
    • Destroying bullets with melee now hurts durability less and is more balanced between weapons.
    • Blocking bullets now only retains half of their damage.
    • Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.
    • Weapons now start with full ammo.
    POWERUP BALANCING
    • Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.
    • Elemental Buttons - Triggers more often.
    • Frog Bullet Lotion - Needs a bit more damage to trigger.
    WEAPON BALANCING
    • Bomb Rod - Slightly lowered damage.
    • Kick Stick - More damage, faster wind up and launches you a bit further.
    • Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.
    • Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.
    • Siegemaster - No charge up.
    • Bostaff - A bit more durability.
    • Cloudy Slapper - More durability.
    • Giant Insect Debris - More durability.
    • Bad Sax - Less spread.
    • Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.
    • Quadzooka - Does more damage, a bit less ammo.
    • Rat King - Now 'Common' instead of 'Uncommon'.
    • Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.

    FIXES
    • Made it not possible to get behind camp lockers.
    • Fixed Currency Eater not getting hit effects when stomped.
    • Powerup Bundle item can not get corrupted if empty anymore.
    • Fixed an issue with some interactables placing too close and obscuring each other.
    • Fixed a rare crash with settings.
    • Fixed a rare crash with melee hitboxes.
    • Fixed a visual bug causing the ui clip becoming too stretched out for one frame.
    POWERUP FIXES
    • Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.
    • Back Buckler - Fixed it being visible when player was not.
    • Clozo's Arm - Made it work better in 'Classic' gamepad mode.

    Oct 27, 2021
    MilMo - jonathan.timmerlid
    This latest update includes the following changes:
    • Fix: Moth closed when laughing
    • Fix: Cursor invisible during fast clicks in MMORPG mode
    • Fix: Impossible to drag/move window without moving it down the bottom of the screen
    • Fix: Ears turning yellow when wearing beta-shirt
    • Fix: Black stripe in neck when wearing Devourer Gloves
    • Fix: Other texture bleed problems: Tech Boots, various pants
    • Fix: Alien backpack should not be mixed with other backpacks
    Oct 27, 2021
    Arcane Waters - burlin_gauna
    #4666 - I was able to choose the move speed perk during character creation

    - deleted outdated perk 1 icon that failed perks initialization on character creation screen

    Added new defender perk to character creation panel.

    Disabled current effector interactions with bot ships and sea monsters.

    added spawn position randomized offset

    Oct 27, 2021
    The Eyes of Ara - 100 Stones Interactive
    Darkness falls, a chill wind howls,
    From inky shadows come grizzly growls.
    A freaky terror creeps and crawls,
    There’s something spooky within these halls!


    Venture into The Eyes of Ara for a special Halloween experience - the old castle has been decked out with all manner of creepy skeletons, spooky spiders, and terrifying tombstones.

    What’s more, the Pumpkin Lord has hidden a collection of eerie blue Jack-o’-lanterns throughout the castle. Only the most steadfast adventurer will extinguish them all and locate the entrance to the Pumpkin Lord’s tomb!

    The Eyes of Ara: Haunted Halloween is active in game from October 27 to November 2.
    • Halloween themed art decorates the castle.
    • Bonus Halloween themed puzzles to solve.
    • Two achievements to unlock.
    Teravit - CyberStep
    Hello adventurers,

    "Thank you very much for participating in our global alpha test!
    The test will be ending as scheduled on Friday 29th October at 15:00 (JST)."

    "Our team has prepared a survey for all participating players and we would greatly appreciate if you could take a few minutes to complete it.
    Your opinion and feedback will greatly help our teams improve Teravit and deliver the best experience for the official release!"

    Teravit Global Alpha Test Survey
    Big Farm Story - BFS_CM_JANA
    Hi peeps! Have you already seen our new seasonal event: Shiver Night?

    In this spooky event you have to help the villagers prepare for Shiver Night. The great seasonal Halloween event in Big Farm Story.

    Get yourself dressed up at the wardrobe in your Farmhouse and complete our spine-thrilling quests during the Halloween season to win rewards that can only be gained during this seasonal event. There are awesome surprises for you ːsteamhappyː
    So better check it out but please be aware that you need to have reached chapter five to get access to some of the seasonal event quests.

    We hope you enjoy this spooky time of the year and take care!









    Tourney - Tusky
    Well hello there!

    There is just over one week left before the game goes live!!!

    There is a spooky new beta update, which includes a few amendments and minor fixes that have been requested from testing. And the version number is especially terrifying - in honour of the upcoming spoopmas.

    • Added: Reset camera button*, (default: home) which resets the camera rotation & zoom
    • Added: Holding middle mouse button allows you to drag the camera around
    • Added: All staff and robbers now have randomly generated names visible in their menus
    • Added: Sound effect for people throwing tomatoes at a prisoner in the stocks
    • Changed: All levels now start with the camera rotated to 45 degrees like other orthographic style games, rather than straight on
    • Changed: Close buttons on all menus are brighter to make them more obvious
    • Changed: Camera will not move if the objective menu is showing
    • Changed: Reduced opacity on the “choose building” panel at the bottom of the screen
    • Fix: Minor edge case when a second event type building was built when an event was underway at just one building, the building names listed would be wrong in the events menu
    • Fix: Some logging improvements
    • A ghost!!!**

    ‘Til next time, tournament fans!

    *Beta testers: If have opened the game before & you want to use the camera reset button you’ll need to go into the options menu -> control bindings and change it once (to anything) in there

    ** (not really)
    TROUBLESHOOTER: Abandoned Children - Dandylion


    Hello everyone, this is Troubleshooter development team.

    We beg to inform you that the game contents update and system maintenance.

    • During the maintenance, gamers who use Online mode can't play the game. Please exit the game in a safe place within the game if possible before the maintenance begins.
    • During the maintenance, gamers who use Offline mode can play the game.

    Maintenance Schedule
    • Daylight saving time is not applied.
    • Date: October 27th, 2021
    • Wednesday 10:00 ~ 12:00 CET
    • Wednesday 17:00 ~ 19:00 JST
    • Wednesday 01:00 ~ 03:00 PST
    • Wednesday 08:00 ~ 10:00 UTC

    Update Details:
    • Added a Violent Case "Past and Future - Iron Forest Secret Base"
      - You can try this mission once you complete the scenario mission "Telepathic Communication - Metrodium Residence Area".
    • Added an Additional Setting "High Risk High Return" has added on the difficulty setup.
      - The rank effect of enemies - "Elite", "Epic", "Legendary" - strengthen and the rewards also increase.
    • Added set items.
      • Berserker
      • Master Machine Craftsman
    • Added a crafting method "Portable Flare".
    • Added an option "Battle Cam Sound Effect".
      • You can find it on the "INTERFACE" of the options.
      • It turns off the camera rotation sound, and camera zoom sound.
    • Started experimental support for French. It supports partial translation of game interface and texts.
      - The dev team would like to express our gratitude to Gacktdirge17.
      - You can participate in French translation through Proofreading Tool
      - Proofreading Tool: https://steamcommunity.com/games/470310/announcements/detail/2734200255916490573
    • Changed the max level cap up to 54.
    • Changed the effect of "Weaponbreak", "Stone Hammer", "Storm Hammer" and "Armor-Piercing Bullet" to be applied to every single attack of the consecutive attacks.
    • Changed the map design of the "Disaster - Golden Sand Island" partially.
    • Changed the "Epic" and "Legendary" class enemies' masteries require 2 Training Points.
    • Changed the Draki in the eggshell state that hatched out through the "Roar of Hatch" belongs to its original team.
      - Due to this change, players can tame the Draki in the eggshell state that hatched out by Draki Queen.
    • Changed the effect of the Flash Grenade.


    • Fixed a bug that the ally reinforcement doesn't arrive when Giselle or Ray has been revivied in the mission "Where your heart leads to... - Gold Hand Avenue".
    • Fixed a bug that "Bloodlust Sword" has not been activated when the "Blood Absorbing Sword" activates.
    • Fixed a bug that the UI doesn't work when you terminate a drone.
    • Fixed a bug that the "New" mark has not been updated on the Workbench UI.
    • Fixed a bug that the "New" mark has not been disappeared on the items that you unequipped.
    • Fixed a bug that you can not edit the team on the second screen of team formation.
    Thank you.
    ...