Well, it depends on how you look at it. For the next week, Timbergold Trails will be overrun with Werewolves (don't tell Doc he only has to deal with them for a week, it'll ruin the fun). Enjoy the twilight creepiness in TGT and pit your skills against the most savage animal in the EHR. Remember to hunt them with the "Wolfsbane" weapon variations (.308 handgun and Crossbow Pistol) and make sure you use silver ammo. Normal ammo and weapons will only annoy them. While you're out there, keep an eye out for the new and rather rare fur variation, the Golden Werewolf.
For those of you worried about doing Daily Missions with Werewolves terrorizing TGT, don't worry. Except for the Mule Deer, which can be found on other reserves, TGT animals will NOT have Daily Missions during the event. Along with our Golden Werewolf, there's a newVan Helsing Hat for hardcore Werewolf hunters in the store. You may notice an increase in Werewolf attraction while wearing this hat... You have been warned.
We've also added some stunning moonlight during the trophy shots in TGT, so the final pictures are much lighter and more visible now. If you're inclined to some fancy moonlit shots, you can also pick up some predefined Werewolf Trophy Poses to keep your photo shoots short and sweet.
So bring down those Werewolves, bag some TGT animals and complete the Werewolf Mission Pack in TGT. Take a break in between with the three competitions taking place in other reserves.
Participate for the prizes, the trophies, and the glory! The hunter with the most Treat$ at the end of November the 2nd will win a generous first prize!
In order to take part in the event, you will have to click on the big banner you will find in the Launcher (or Website) home page:
Please read on to familiarize yourself with the rules of the event.
CALENDAR
Event Duration: 7 days
Start: 27th Oct 2021 (Wednesday) - morning
End: 2nd Nov 2021 (Tuesday) - 23.59 UTC
CAMPAIGN
There are Skull collectibles this time around, but we're also awarding points for harvesting Werewolves and other animals in Timbergold Trails.
This is how the prize pool looks:
MISSION
This year's mission is called Dances with Werewolves
Every year! Where are these marauding beasts coming from? There must be source. We need to find it. There's probably an Alpha somewhere creating them, right?
We'll have to keep their numbers down until we can find the Head Mankiller, though. Be careful, Hunter, they're all over the place and they're mean. Make sure you harvest, you have to separate the head and heart to make sure it won't get back up.
The mission will last through the event's duration from the 27th Oct to the 2nd Nov.
Completing it will earn the hunter the following rewards:
COMPETITIONS
Those Werewolves chill me to the bone. Let's hold our Competitions somewhere safer, shall we? The event comes with three competitions each lasting 3 days!
Prizes for the competitions look like this:
Completing each competition in any place (just qualify!) will also award the hunter 100 Treat$ points.
Each competition comes with 7 tiers based on your Hunter Score:
RULES
What would a game be without rules?
We have one simple rule for our events: No exploitation of existing game mechanics to gain an advantage. All winners' hunts will be checked by EW staff prior to prizes being rewarded, and the decision will be final.
In case of exploits usage, EW has a right to disqualify the player from this event.
SALES
We've got some cool sales for this event in the Store, including a juicy 50% discount on some Callers as well as 30% off a variety of weapons.
Player is now invincible during enterable intro transition.
Healthupper - Does not push the player away on use anymore.
Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.
Antivoid - Area is a bit bigger.
POWERUP CHANGES
Coffee - Not able to hurt entities in the Antivoid anymore.
Rat Slippers - New particle effects. Rats are now launched in the air before they land.
WEAPON CHANGES
Cheese Hammer - Rats are now launched in the air before they land.
55 Vocaliber - New look!
BALANCING
Enemies cannot hurt bosses with melee attacks anymore.
Destroying bullets with melee now hurts durability less and is more balanced between weapons.
Blocking bullets now only retains half of their damage.
Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.
Weapons now start with full ammo.
POWERUP BALANCING
Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.
Elemental Buttons - Triggers more often.
Frog Bullet Lotion - Needs a bit more damage to trigger.
WEAPON BALANCING
Bomb Rod - Slightly lowered damage.
Kick Stick - More damage, faster wind up and launches you a bit further.
Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.
Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.
Siegemaster - No charge up.
Bostaff - A bit more durability.
Cloudy Slapper - More durability.
Giant Insect Debris - More durability.
Bad Sax - Less spread.
Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.
Quadzooka - Does more damage, a bit less ammo.
Rat King - Now 'Common' instead of 'Uncommon'.
Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.
FIXES
Made it not possible to get behind camp lockers.
Fixed Currency Eater not getting hit effects when stomped.
Powerup Bundle item can not get corrupted if empty anymore.
Fixed an issue with some interactables placing too close and obscuring each other.
Fixed a rare crash with settings.
Fixed a rare crash with melee hitboxes.
Fixed a visual bug causing the ui clip becoming too stretched out for one frame.
POWERUP FIXES
Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.
Back Buckler - Fixed it being visible when player was not.
Clozo's Arm - Made it work better in 'Classic' gamepad mode.
Darkness falls, a chill wind howls, From inky shadows come grizzly growls. A freaky terror creeps and crawls, There’s something spooky within these halls!
Venture into The Eyes of Ara for a special Halloween experience - the old castle has been decked out with all manner of creepy skeletons, spooky spiders, and terrifying tombstones.
What’s more, the Pumpkin Lord has hidden a collection of eerie blue Jack-o’-lanterns throughout the castle. Only the most steadfast adventurer will extinguish them all and locate the entrance to the Pumpkin Lord’s tomb!
The Eyes of Ara: Haunted Halloween is active in game from October 27 to November 2.
"Thank you very much for participating in our global alpha test! The test will be ending as scheduled on Friday 29th October at 15:00 (JST)."
"Our team has prepared a survey for all participating players and we would greatly appreciate if you could take a few minutes to complete it. Your opinion and feedback will greatly help our teams improve Teravit and deliver the best experience for the official release!"
Hi peeps! Have you already seen our new seasonal event: Shiver Night?
In this spooky event you have to help the villagers prepare for Shiver Night. The great seasonal Halloween event in Big Farm Story.
Get yourself dressed up at the wardrobe in your Farmhouse and complete our spine-thrilling quests during the Halloween season to win rewards that can only be gained during this seasonal event. There are awesome surprises for you ːsteamhappyː So better check it out but please be aware that you need to have reached chapter five to get access to some of the seasonal event quests.
We hope you enjoy this spooky time of the year and take care!
There is just over one week left before the game goes live!!!
There is a spooky new beta update, which includes a few amendments and minor fixes that have been requested from testing. And the version number is especially terrifying - in honour of the upcoming spoopmas.
Added: Reset camera button*, (default: home) which resets the camera rotation & zoom
Added: Holding middle mouse button allows you to drag the camera around
Added: All staff and robbers now have randomly generated names visible in their menus
Added: Sound effect for people throwing tomatoes at a prisoner in the stocks
Changed: All levels now start with the camera rotated to 45 degrees like other orthographic style games, rather than straight on
Changed: Close buttons on all menus are brighter to make them more obvious
Changed: Camera will not move if the objective menu is showing
Changed: Reduced opacity on the “choose building” panel at the bottom of the screen
Fix: Minor edge case when a second event type building was built when an event was underway at just one building, the building names listed would be wrong in the events menu
Fix: Some logging improvements
A ghost!!!**
‘Til next time, tournament fans!
*Beta testers: If have opened the game before & you want to use the camera reset button you’ll need to go into the options menu -> control bindings and change it once (to anything) in there
Hello everyone, this is Troubleshooter development team.
We beg to inform you that the game contents update and system maintenance.
During the maintenance, gamers who use Online mode can't play the game. Please exit the game in a safe place within the game if possible before the maintenance begins.
During the maintenance, gamers who use Offline mode can play the game.
Maintenance Schedule
Daylight saving time is not applied.
Date: October 27th, 2021
Wednesday 10:00 ~ 12:00 CET
Wednesday 17:00 ~ 19:00 JST
Wednesday 01:00 ~ 03:00 PST
Wednesday 08:00 ~ 10:00 UTC
Update Details:
Added a Violent Case "Past and Future - Iron Forest Secret Base" - You can try this mission once you complete the scenario mission "Telepathic Communication - Metrodium Residence Area".
Added an Additional Setting "High Risk High Return" has added on the difficulty setup. - The rank effect of enemies - "Elite", "Epic", "Legendary" - strengthen and the rewards also increase.
Added set items.
Berserker
Master Machine Craftsman
Added a crafting method "Portable Flare".
Added an option "Battle Cam Sound Effect".
You can find it on the "INTERFACE" of the options.
It turns off the camera rotation sound, and camera zoom sound.
Started experimental support for French. It supports partial translation of game interface and texts. - The dev team would like to express our gratitude to Gacktdirge17. - You can participate in French translation through Proofreading Tool - Proofreading Tool: https://steamcommunity.com/games/470310/announcements/detail/2734200255916490573
Changed the max level cap up to 54.
Changed the effect of "Weaponbreak", "Stone Hammer", "Storm Hammer" and "Armor-Piercing Bullet" to be applied to every single attack of the consecutive attacks.
Changed the map design of the "Disaster - Golden Sand Island" partially.
Changed the "Epic" and "Legendary" class enemies' masteries require 2 Training Points.
Changed the Draki in the eggshell state that hatched out through the "Roar of Hatch" belongs to its original team. - Due to this change, players can tame the Draki in the eggshell state that hatched out by Draki Queen.
Changed the effect of the Flash Grenade.
Fixed a bug that the ally reinforcement doesn't arrive when Giselle or Ray has been revivied in the mission "Where your heart leads to... - Gold Hand Avenue".
Fixed a bug that "Bloodlust Sword" has not been activated when the "Blood Absorbing Sword" activates.
Fixed a bug that the UI doesn't work when you terminate a drone.
Fixed a bug that the "New" mark has not been updated on the Workbench UI.
Fixed a bug that the "New" mark has not been disappeared on the items that you unequipped.
Fixed a bug that you can not edit the team on the second screen of team formation.