We have been hard at work on getting the FINAL BETA but we need a small group of you - the chosen few reading this - to PRE-TEST to make sure there are no showstoppers.
We need you strong, able-bodied, young cadets to find any GAMEBREAKERS before the BIG GROUP gets into their easy-to-open FINAL BETA update.
SO please - help us see if there are any GAMEBREAKERS over the next few days to help prepare us for FINAL BETA launch.
If you are here to avoid such frustrations - we should be releasing the FINAL BETA shortly.
THANKS AGAIN - as always.
WARBALLOON
Leave comments & feedback & bugs & hatemail here or in forum.
TO PLAY GO TO:
Please go to your Library >> Star Command Galaxies >>> Right Click - 'Properties' >> BETAS >> betatesting - [down arrow] 'Beta Testing branch' AND THATS IT ... (no password needed)
Various Optimizations First Levels of Difficulty: solved issue where the bots were harder/more accurate then they were supposed to be. Matchmaking scheduled to go live on November 8th!
Known Issues: Low Player Visibility on Yggdrasil map when Lights setting turned on Superzoom occasionally gets stuck, returns to normal FOV when switched back to LPA a few other minor bugs that won't be revealed to avoid abuse in gameplay
Thank you for your support and patience! We recently went through a change of our main programmer and several delays were caused due to this. Everything is on track now, and we are looking forward to having network play live soon! Join our discord (invite tab on main menu) in preparation for online beta testing within the next couple weeks.
The maintenance details for the 10/27 maintenance are as follows.
■Bug Amendments
・Fixed a bug where certain components of the UI were not displayed properly when equipped with Wodon Save.
・Fixed the where the [Knightgear RF BD] and [Dimension FBS @ 2] could reach altitudes higher than permissible when using a sub weapon under specific conditions.
・Fixed a bug where the effect of Crimson Veil did not function properly for RampernelLG@ after using the sub weapon.
・Fixed a bug where when Astrolyzer AM, AM2 take damage they could potentially be destroyed.
・Corrected some notation in the Clan Fight Information.
Thank you for your support for CosmicBreak Universal!
This is a fun one :) Lots of new art in the 3D backgrounds for area 11. There's some fun props - take a look!
Other changes:
To avoid accidental exits, make the hotkey for leaving a level "hold escape" instead of "press escape".
Tweak lighting on extremely large levels to make them more legible.
Fix the newish color swap functionality corrupting undo history.
Make medals for F-M easier to get.
Make the area medal for Deputy a bit tighter.
Fix text issues on V.H.'s outro text.
Fix a bug with the letter 'B' in the test UI while on Windows in a Finnish or German keyboard layout. Yes, this was fun to track down. (Big thanks to 1vader for the help!)
Fix text overflowing from the 'delete' hotkey while in a Finnish keyboard layout in Windows.
Initial work on a new achievement (not yet achievable, sorry!)
I fixed the exploit where you can position your teammates, wedge yourself between them and the cliff, jump on their heads, and then jump over walls to skip 80% of the game. No more teammate head jumping. Also fixed a few others things, check Brigand Updates.txt for all the details.
Still waiting to get the Demo page approved for Warlordocracy (the main page is up). I still have to playtest the game more anyway.
Finally, the new Brigand prequel DLC is coming. I played the first two hours and it's fucking great.
- Added 6 preset color themes in Appearance from the community: Workbench, Enigmatic, Cyan Black, Black Gold, Black Green, Cynical.
- Fixed regression bug when applying a wrong color in the Dropdown selection.
- Fixed bug in Appearance when applying the remote connection color and root user in the wrong window of the preview.
- Fixed bug in Appearance when modifying a color of a color theme that had not yet been applied, showing the colors that are in use instead of the theme that is being previewed.
- Fixed bug in scp/put of an active Terminal in a ssh/ftp connection when canceling the download/upload with Control+C, stopping processing the commands entered later.
- Fixed regression bug that caused the focus of the window to shift from the Terminal to the Browser when pressing Tab if the browser showed the bank/mail login/registration.
- Fixed potential issue of scene transitions not working properly - Fixed issue where perks can carry over from story to pvp rounds - Fixed issue where mines weren't always letting you remote detonate them - Fixed by buy table on one map