Oct 24, 2021
SCP: Secret Laboratory - Ava
Ghouls and goblins wander the streets, jack o’lanterns sprout like flowers, and everything seems a bit spookier than usual. What else can it be besides Halloween?

On the heels of version 11.0.0, we've put together a seasonal update to celebrate this All Hallows Eve. You’ll see some familiar faces and features this year, but Parabellum has given us the perfect opportunity to develop a few new things as well. Just read on...



The Return of SCP-330
During Halloween 2020, we introduced SCP-330, Take Only Two — a bowl of candy where each treat has a different boon or drawback to the person that consumed them. It was instantly memorable and the subject of at least two hotfixes after the release of the update. We've been dying to bring it back; Halloween provides the perfect reason to do exactly that.

Take no more than two, please.

The candy bowl differs from last year’s version in several key ways:
  • With the advent of the new inventory system, we've been able to create scripts to support nested inventories. In this case, it takes the form of a bag of candy. Rather than each individual candy taking up a slot, players will automatically gain a bag of candy when taking items from SCP-330. This can hold up to six candies, with the bag only taking a single slot in the inventory.
  • When a player dies, they will drop their bag of candy as an item. Attempting to pick up this bag will merge its contents into any bag you are carrying yourself; or add it to your inventory if you don't already have one.
  • All the candies’ effects have been remade. Expect mixed results, with 100% less explosions.
  • Instead of simply sitting at the bottom of SCP-012's unused chamber, SCP-330 has a brand new redesigned chamber. This chamber has replaced SCP-012's room. It features a control room separate from the test chamber, and a door that can only be controlled from the inside. Be careful not to linger.

Why go through all the trouble of making a new containment chamber for a temporary feature? Probably the most important change for SCP-330 is that it's here to stay. After Halloween, we'll be including an altered version of SCP-330 as a permanent addition to the game. We're aiming for version 11.1 or 11.2 to have this, but nothing is set in stone.

Something to bear in mind: SCP-330’s candies have dramatic effects for Halloween. Once it releases in its permanent form, they’ll be less impactful but still significant. In the meantime, we hope you like the changes we've made!



SCP-2176
You may have seen our teaser for this one. The idea for creating this SCP came from our Patreon community. Unique, interesting, and often anomalous, items are something we feel are a unique part of SCP: Secret Laboratory. For some time we've been wanting to add more and, just like SCP-330, now was a great time to do it.

Meet SCP-2176 - Ghostlight™. Outwardly, it's a fluorescent light bulb with an eerie green hue. Like other SCP items, it can be found in pedestals throughout the facility.

SCP-2176's key ability is creating electrical interference when thrown. Being a light bulb, it's very fragile, and shatters on impact. This releases the contained ectomorphs to wreak havoc on nearby systems. It can also be dropped, which will cause it to crack, and shatter after a short delay. Once the bulb has been picked up, it's too fragile to drop again without it cracking — use caution!

The light bulb's effects differ depending on the context in which it's used. If SCP-079 has locked down the room, shattering it inside that room will lift the lockdown. Tesla gates will be overloaded and will shut down briefly, allowing players to pass through them unharmed. Experiment to find out how to best use it.

We're also very happy to reveal that, along with being part of the Halloween event, SCP-2176 will be another permanent feature. We'll be aiming to introduce SCP-330 and SCP-2176 in the same patch. It all depends on the features’ stability and the feedback that we get.



Visual Updates
A large collection of reskins and decorations have made their way to the facility. Many of these are back from 2020 -— many classes have retained their seasonal look, but some, like SCP-049 and 096, appear a bit different. The October decorations are in full swing, and Jackie has made his triumphant return.

Of course, we've taken the time to introduce additional decorations. In celebration of the harvest season, the fog has taken on an earthy shade and handheld flashlights have been replaced with rustic oil lamps. The facility is darker, meaning that portable light sources and the candlelight provided by decorations are not only atmospheric, but an important navigational tool...

Patch Notes
  • Reintroduced SCP-330, Take Only Two, with new mechanics
  • Added SCP-2176, Ghostlight™
  • Replaced SCP-012’s containment chamber with a new room: Test Chamber 01. It features the same loot, as well as SCP-330 behind a unique door.
  • SCP-049, SCP-049-2, SCP-096, and both SCP-939 variants have received visual updates
  • Darkened the lighting in most rooms
  • Fog, volumetric lights, and the skybox have received colour updates
  • The flashlight has been reskinned to a lantern that sheds light in a radius
  • Fixed misaligned October clutter in SCP-173's chamber
  • Added a mouse

Conclusion
There once was a bowl of treats
filled to the brim with sweets.
It took only one man
to take more than you can
for his hands to end up at his feet.

We found ourselves a shiny new light
To block out the dark of night
But a ghost it contained
that lacked some constraint
Made it end up locked in the Site.

Things have been crazy, that much is true
And it’s all right after the update, too!
But we’ve learned that games can bring us together,
and give us memories that people remember.
So tonight, we hope you enjoy this debut.

Have a happy and haunting Halloween!
Oct 24, 2021
Trials of Wilderness - Wortex
Added: Dungeon 3, the last fuel container can be found inside.
Added: New models for dropped items.
Added: Tap can be placed on small water bucket, and connected with the pump.
Added: Small help texts next to the hotbar, this can be turned off in the options.
Changed fence and gate placing.
Fixed: Some help texts are restarted every time on a new game (maybe 1 more time will be restarted after the update).
Other changes.
UFO2: Extraterrestrials - fidak
  • Get rid of blocked last aliens
  • Prevent "ghost" aliens during missions
  • Production economy improvements
  • Stability fixes

Thanks for all bug repports and improvement suggestions.
Chaos Concept
Oct 24, 2021
猜拳为尊 - Viving5
再次修改了几个bug,主要是海妖王之墓的 墓门 需要 “海妖王之眼” 开启的机制问题,再次感谢玩家朋友的及时指出,感谢没有给差评大骂我,谢谢~
Golf Solitaire Simple - joustingknightgames
  • Added 100 new levels to challenge mode!
Zedfest - Diagrammet AB
Well hello there, fellow Zed Hunters! Halloween is just around the corner, and that means a Halloween update for Zedfest! Fixes, changes and added stuff for 0.7.

Fixes:
  • Fixed a small issue where the Hacking console would continue to be hacked if you died during that stage("The slomo friend, objective).
  • Fixed an issue where you couldn't damage The Boss Glitchface's Health Destroyer Beacon or the Shield Blocks by using melee-weapons.
  • Fixed an issue where the Traps n' goodies could be spawned above a Zed or player.
  • Fixed a weird issue where Zeds would spawn during Intermission. Not really a bug, I had accidentally left a keybinding which spawned 25 Zeds randomly around the map hehe. This is now fixed.

Changes:
  • Lowered the amount of Zed-kills needed to be able to upgrade and prestige a weapon by a large chunk.
  • Several User-Interface changes have been made.
  • Grenades thrown by Zeds/Bosses now deal 15% more damage per difficulty increase, instead of doing the same damage across all difficulties.
  • Refined the Blood squirts a little bit. Fixed the occasional blood squirt-flickering, and more and better blood squirts from Zeds when their limbs get detached from their body.

Added:
  • A new difficulty "Impossible" is added. For the truly death seeking Zed Hunters!
  • A new Boss is added! His name is Rivan Dragoknight and he's a MF super professional Robot Boxer made by some guys from the old Sovjet Union! Hmm his name kinda reminds me of something, can't seem to put my finger on it.
  • A new playable Map, Zed Island! A large open environment set on a freshly found Island somewhere. Just the perfect place to host Zedfest at!

Tip of the day: Prestige:ing a class has several benefits, like Bonus XP and Level bonus stats for example.

Jerma & Otto: The Curse of the Late Streamer - 14hourlunchbreak
It has been an amazing 2 weeks since launch, with tons of great reviews and kind words. This community is truly special and we appreciate each and every person who has taken the time to play the game and give feedback!

A huge mega ultra thank you to Jerma for playing the game on stream! It was so much fun seeing him and chat react to all the jokes and references. Even better, he inadvertently voice acted like 75% of the games dialogue!

You can watch a recap of the stream where he talks about smushing his balls plays this game, as well as Jerma's Big Adventure, another amazing fan game by the wonderful worblir. Check it out if you somehow haven't already.

https://www.youtube.com/watch?v=V5gwS6qssIM

Ever since the stream I've been hard at work adding his voice lines to the game, and it's finally ready! It's not complete, so there will be some random dialogue without voiceover, but it's very cool nonetheless.

So without further ado:

v1.2.0
  • Added 180 recorded voice lines.
  • Added a speech volume slider to the settings.
  • Added a fullscreen toggle to the settings for that one guy.
  • Added a honk SFX when you interact with the clowns.
The Dwarves of Glistenveld - Nysko Games


Halloween Mode
Glistenveld is getting spooky once again as Halloween Mode is now enabled!
In Halloween Mode, you will experience the following changes to the game:
  1. Atmosphere - The colour and atmosphere of levels have become a little spooky!
  2. Pumpkins - You will find random pumpkins in each level. You can harvest these to get a tasty pumpkin stew, which dwarves will treat like meals!
  3. Webs - You will find random webs that stick to your dwarves and slow them down!
  4. Bats - When you start a new skirmish mode game, you'll find a few more bats roaming the tunnels!
  5. Bubbling waters and mist - Water has turned greenish and bubbles, and you will find mist emerging here and there.
  6. Green blood - Units and creatures flash green when injured, instead of red.
As usual, seasonal modes can always be disabled in the options menu under Gameplay > Seasonal.

Fishbeard's Mining Operation

To help celebrate this spooky event, we have released a new map: Fishbeard's Mining Operation. Fishbeard is one of the other clans you encounter in your journeys under Glistenveld, and in this scenario you step in the shoes of one of their expedition groups, but not all is what it seems about this particular venture... Find it in the list of scenario maps under New Game > Scenarios!



Patch Notes
  1. Various AI Fixes - Includes some warrior AI improvements. We're still not entirely happy with when units decide to rest or fight. This might be worthy of a blog post, we'll see.
  2. Spider AI - Spiders were not properly utilising burrows and would occasionally get stuck. The spider mother should mostly keep to its original nest.
  3. Unit Buried/Drowning - When dwarves end up buried in a wall they will now take damage and jump to a nearby ground tile if able. When dwarves end up in water, they will start losing stamina and then health until a friendly unit stands next to them, at which point they are rescued and jump out. (This update will become more relevant in future content)
  4. Campaign World Map - Polished up the interface for the world map. New/unexplored maps are given an outline. Refined code behind the scenes in preparation for an upcoming feature.
  5. Bats - Should no longer fly through doors.
  6. Ballistas - Which pressure-plates automatically link to ballistas has been improved. Rather than first-come first-serve, they now switch according to which ballista is closest. This is the case unless they've been set by the player or were already existing before the game was last loaded.
Not too much in terms of updates this month, and I know we haven't released a blog post in a while. We've been focusing on chapter 2 content, mostly grind-work and spoilers at the moment, so we don't have a lot to share, but rest assured we're still working hard and making progress!

Until our next update, Happy Halloween!
Terrordrome - Reign of the Legends - BradTRDM
Small Update to how peers connect to each other.

  1. Back to using Steam's own P2P solution this allows for connections on various network set ups even CG-Nat.

  2. Fixed the amount of stun Frankenstein's Jump Kick does this now allows for follow up attacks once again.


Check out our stream each Saturday on Twitch / Youtube

TerrordromeTV on Twitch

TerrordromeTV on Youtube

Oct 24, 2021
Hacker Simulator - locc_
Fixes

    • Fixed contracts not being generated when starting the malwares mission.
    • Fixed the possibility to buy the cardwriter tool before it was supposed to be buyable, preventing to complete the mission that ask to buy it.
    • Fixed an issue that was preventing the skimmer to work after it was stolen.
...