- Increase drop rate of items from monsters all across the board. - Increase maximum number of ores drop from 5 to 7. - Add mouse sensitivity slider in input setting. - Increase map WASD movement and zoom speed. - Reduce respawn time of all monsters from 600 to 180 seconds.
Join us on the US Sun Temple server tonight at 10:30pm EST for our weekly community meet. If you can't make it, we do another one on Sundays at 12:30pm EST which is more geared towards EU players but all are welcome to join.
This is your chance to meet the rest of the growing Helios community in-game, show off new work or help test new features. It's also a chance to talk directly with the dev team.
The game got a number of important fixes and tweaks. Please, have a look:
The most important thing is that getting the blessing from the Priest now allows to replay current dungeon no matter how many times the character dies.
Secondly all prices were reconsidered. It's not final, but it close to it.
A good ending is added and set as default.) Everyone's happy, at least who is alive.
A lot of fixes: a dungeon map, fix for broken saves for playtest participants, a lot of graphical fixes.
Eternal Liiivie - EP1 Liiivie Isolated From the World - Weissgarden純白花園
Good day to Liiivie people:
The EP1 discount has already started, buy it as soon as possible~
We are currently working on the new progress (dungeon)
Because we are not many people, the progress is a bit slower than expected, sorry
The next major update will focus on the protagonist group’s contact with Jessica’s illusion twenty years ago.
Friends who bought the game during EA, future content updates will be free
Next, we will regularly post the work progress here. For more detailed content, please visit Patreon to watch, and also give more support to the development team by the way.
Stay tuned, and thank you:) In the future, some important information and announcements will gradually be transferred to the EP2 page.
Though many Pushers found their fates frozen upon the frigid path of the Icy Ridge, one Pusher endured the icy winds. She’s been spotted on the repaired Bridge, staring into the Stream of the Silent.
Could this stranger know what mysteries await at the end? Do they perhaps dream of Ascension?
Ascension
In Stone Story RPG’s newest Legend, "Ascension", players will aid this wayward Pusher in their quest to reach Acropolis, the fabled city among the clouds.
What crazy scheme could they possibly have? And what does it have to do with all these chests?! Guess there’s only one way to find out...
New Scripts Added
In this content drop, we’re adding some scripts from our community event, StoneJam 4, as official scripts in-game!
Check them out below and try them in your own games~
New cosmetic: Pet Snail by Agerak
To use in-game, add the following line to your Mind Stone: import Cosmetics/PetSnail
New mini-game: Digits Puzzle by Okamiroy
To use in-game, add the following line to your Mind Stone: import Games/DigitsPuzzle
New UI: Doom HUD: Dr Abandonment
To use in-game, add the following lines to your Mind Stone: import UI/FaceHUD
The Quest Update Continues
Three Legends in-game, several more yet to come. Look forward to more adventures in the Dark World!
Howdy players, we hope you've been enjoying your time with Nick at Aspen Lodge.
Last night, we uploaded a new build that fixes achievements not unlocking properly, as well as a few very minor graphical effects that did not affect gameplay. All of your achievements will unlock at the end of any ending, so if you have already played through the entire game, run through one more time to get those synced up. Existing saves may reload to a few lines prior to your original save point and we apologize for any inconvenience this may cause.
Call to Arms - Gates of Hell: Ostfront - Herr Flick
Hello everyone, we are running a promotion on the game and release the long-awaited content update II. Today we will outline the content of it and tell you where we stand. As we mentioned in our previous devblogs, this is the second planned large update which brings a lot of new things to the table. There are some long awaited additions in the list! Let’s go over them.
1) Long awaited new human models with their uniform completely changing per season Visually improved models now have the right attire for all seasons and will change automatically depending on the season set for the map. The new feature also enables new modding opportunities, a whole range of unit customisation options becoming available.
2) Two new SP missions In devblogs 103 & 104 we outlined the missions “Courland” and “Krasny Bor”. Both will be included, as well as new conquest maps which will make the dynamic campaign experience more diverse.
4) Rebalancing of existing MP maps Taking in the feedback from our testers and the community, we have tweaked the balance on some of the maps. We will continue to make reworks in the future.
5) Arrival of the lend lease doctrine This one completes the doctrine set. You may have already seen a screenie or two, here’s some more:
6) Other additions With the addition of the lend-lease doctrine, the soviet late war doctrines were re-shuffled. Several other vehicles were added, such as the one below:
Content update II also brings improvements to the gameplay such as netcode improvements, new dynamics for soldiers taking cover to avoid squads clustering together, and improved chinese localization.
Last but not least, the community requested that the tank destruction systems be changed to become less predictable. As a result of the rework, it looks more sophisticated now; different events cause a wider range of destruction events.
That’s it for now. The update is ready, and will be made public as soon as we can.
Did you know?
Most of the discussion around game balance happens on our Discord server
CtA - Gates of Hell contains over 200 vehicles, tanks and weapons
Our methods and design choices are revealed on the studio website
Work on the next faction has already started
We have updated our FAQ on the Steam forum and on Discord