Conan Exiles - Dana



Read more about the People of the Dragon Pack in our blog.




Greetings, Exiles!

Here’s what we’ve been working after the release of our gigantic 2.5 update. In 2.6 we’ve focused on polishing rough edges and systems that have been reported by you, as well as laying the bases for what’s to come.



For this update, we’ve put special attention on thralls and NPC AI, trying to curb on their general lack of environmental awareness and other quirky behavior reported recently. Along with those fixes, there’s a long-requested (and modded) new QoL feature: You can now pick up building pieces you’ve placed as long as they’re at full health. A builder’s dream come true! And of course, there’s tons of other general fixes, stability and performance optimizations, #spellchekker quality passes and console-specific improvements.



With this Update we are also releasing our newest cosmetic DLC: People of the Dragon Pack! Build towering fortresses with new building pieces; decorate them with dozens of new placeables; and dress in the style of the proud and powerful Nemedian civilization in new armor and saddles. This new cosmetic DLC pack can be acquired individually, or as part of the Complete Edition (October 2021)!
You can read more about this pack in our blog.



https://store.steampowered.com/app/1668110/Conan_Exiles__People_of_the_Dragon_Pack/

Thanks once again for your feedback and support, and stay safe!






Pick up building pieces!



Misclicked when building? Wrong piece? No worries! You can now pick up your building pieces as long as they are at 100% health. Build better, build smarter. If not possible, try again!

New Cosmetic DLC now available: People of the Dragon Pack!



The Lion banner sways and falls in the horror-haunted gloom;
A scarlet Dragon rustles by, borne on winds of doom.

Relive the glory of the kingdom of Nemedia with 48 new building pieces, 32 (!) new placeables, 15 new armor pieces, 12 new weapons and 3 new horse saddles inspired by this civilization!
You can read more about this cosmetic DLC pack in our blog.



  • AI improvements!
  • Pick up building pieces!
  • New cosmetic DLC: People of the Dragon Pack!
  • … and many bug fixes!









  • Fixed a number of issues that would cause client stability when installing mods on the Windows Store version of the game.
  • Addressed an issue with the decay system that would compromise server stability when large buildings decayed.
  • Fixed a number of client and server crashes.
  • Curbed down on more instances of Log Spam. It’s still quite spammy, though.
  • Significantly improved loading times for clients and servers when playing with large numbers of mods enabled.

  • Fixed a number of exploits in regards to the building system, crafting, undermesh and player identity.
  • Harpy’s Kiss and Black Ice Arrows can no longer be dismantled.
  • Fixed an issue in regards to server transfers.

  • New cosmetic DLC now available: People of the Dragon Pack! Including:
    • 48 building pieces.
    • 32 decorative placeables
    • 15 armor pieces
    • 3 mount saddles
    • 12 Nemedian weapons
    • You can read more about this cosmetic DLC pack in our blog.

  • Argossean Pillars no longer block the top of connected stairs.

  • Fixed an issue where it was possible to consume Weapon Schematics even if you already had the feat unlocked.

  • Fixed an issue where Harpy’s Kiss arrows were not possible to assign to bows in the normal fashion.
  • It is now possible to break the Healing Wraps animation by moving your character.
  • Fixed an issue that caused NPCs to be immune to hit stuns too frequently.
  • Increased the duration of time an NPC can be consecutively stunned by hits to allow full combos from slower weapons.
  • Added a bleed effect to katana’s second heavy attack to allow the weapon to stack bleeds more reliably with the new shortened duration.
  • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, as “Cleansing” was too confusing.

  • Mounts should no longer struggle to get out of bodies of water.
  • Fixed an issue that would prevent Thralls to unequip weapons at the end of combat.
  • Once again, we have sent Thralls to Pathfinding 101, which should result in lesser instances where they get stuck on the scenery, buildings, door frames, trees, rocks, atoms of oxygen and so on.
  • Fixed an issue where NPC counts in certain Siptah camps would be significantly lower in Listen servers (single player, co-op) than in Dedicated servers.
  • NPCs at distant LOD from players should no longer play combat animations.
  • Fixed a number of instances where following Thralls would suffer from commitment issues and refused to keep following the player.
  • Orb throwing NPCs should no longer try to engage players at melee range, defeating the purpose of angrily throwing stuff at enemies in the first place.
  • Thralls placed in the Zath altars should no longer hover.
  • After many expensive sessions of therapy, Thralls should no longer have a phobia to the Palace of the Witch Queen and Silver Mines and can access them like functional beings of the Exiled society.
  • NPCs using a shield will now have a better grasp of spatial direction and aim their attacks and shielding correctly at their targets.
  • Traveling between locations now cancels orders given to companions to avoid a time-space conundrum.
  • Fixed an issue where thralls on Guard mode that were issued an attack command with certain server settings would cause them to fight for the cause until the end of times or server restart. Whatever came first.
  • Fixed an issue that would cause chasing NPCs to stutter on Dedicated servers.
  • Distant fights between AI should now resolve as intended.
  • Thralls that have been out of combat for a while should now unequip their weapons and return to a normal state.
  • We’ve increased the bloodlust and will to conquer and dominate on NPCs, as they should no longer stop attacking you after defeating another enemy.

  • Reduced crafting costs of several Throwing Axes to make them more cost efficient.

  • You can now pickup building pieces if they are at 100% health.
  • The Building Pickup Option can be turned on/off in the Server Settings by changing the following line which is enabled by default: BuildingPickupEnabled=True/False

  • Fixed an issue that caused infinite loading screens when joining PvE-Conflict servers on PS4.
  • Twitch drops should now be fully functional on PlayStation, and generally more reliable on all platforms.
  • Fixed an issue with LOD distances on Siptah that could cause visual artifacts on certain graphical settings or consoles.
  • Addressed an issue that caused white backgrounds on consoles.
  • It is no longer possible to equip Siptah animal heads as unarmed weapons and try to hit people with them. You bunch of barbarians.
  • Removed a spider called REMOVEME from the admin panel for obvious reasons.
  • Turtle Hatchlings will now go into the “pet” slots of animal pens as intended.
  • Fixed a visual imperfection around the waistline when equipped with the Tunic of the Watchers.
  • Fixed an issue that would cause Binding Ropes to show as untextured in dedicated servers.
  • Horses now produce dung in a consistent amount compared to other animals. You could say that they finally give a redacted. Note from Scott: Community Team, please come see me in my office at your earliest convenience.
  • Fixed an issue where it was possible to build too close to the Forges of the First Men on the Isle of Siptah.
  • Lights spawned from drinking lotus potions do no longer appear on maps other than the Exiled Lands.
  • ServerTransferEnabled server setting should now be False by default, as intended.
  • Fixed an issue where characters copied into a database would create duplicates under certain circumstances.
  • Feats learned from scrolls and teachers should no longer be removed by using a Yellow Lotus Potion.
  • Addressed an issue that would allow multiple instances of the game run simultaneously in the MS Store version of the game.
  • Some NPC’s, especially the undead ones, should now have their weapons spawning in more appropriate places.
  • You should now be able to interact with the Orb of Nergal correctly when using a controller.
  • The Admin panel should now be working as intended to spawn NPCs on consoles.
  • Legendary chest contents cannot be previewed anymore. Sorry peeps.
  • Drinking the Potion of Midnight while not in the Exiled Lands will now inform players about it not working where they are.
  • Fixed a rare issue that could cause the character name to be blank on creation.

  • Fixed collision issues in a Siptah wreckage spot.
  • Fixed an issue where it was at times not possible to loot one of the Javelins in a specific spot at the Rave in the Rubble location.
  • Fixed a number of visual imperfections on the Siptah map.
  • A bonfire close to Westlight should no longer be having a rave party, its flames now burning normally like all decent bonfires do.
  • Fixed a specific area in Siptah that could cause rubberbanding when traversing it.

  • Added new bow and shield equip animations.
  • Female Human character models have now their eyelids placed in a more, you know, human way.
  • Fixed an issue where logging off in an aggressive stance would cause the weapon to display incorrectly upon logging back in.
  • Idling thralls should no longer emote with weapons in their hands.

  • After surviving a long and excruciating marketing meeting about “making it viral”, our brave #spellchekker team put some time aside to fix a new round of typos. Wrapped it up just in time to make it to the “How to be an Excel Wizard” 11AM marketing meeting. #stillhiring
  • Fixed a number of descriptions that were incorrect, inaccurate or missing.
  • Our international #spellchekker team has fixed a number of typos present in other localizations of the game with the utmost efficiency, as they are unfazed by the evil ploys of the Marketing team.
  • Wartorn Rhino should now have the correct icon.
  • Added UI icon marking hairstyles and facial hair options available for Isle of Siptah owners.
  • The Penetrator now has a UI icon. It is a sword, sorry.
  • Fixed an issue that would cause certain descriptions and text to be cropped on localized versions of the game.
  • Controller is now functional in Mods Mismatch screen.
  • Fixed an issue where some NPCs in the admin menu were not named correctly.
  • Deathmarks should now update correctly when quick-looting the corpse’s inventory.
  • The Back button on the respawn screen is now functional.
  • Fixed an issue where the FuncomID would appear cropped in some screens.
  • Removed ghost-items in the hotbar for (most) non-buildings.
  • Accessing a session invite or friend request should now open the corresponding tab. If two are present, session invites should take priority.
  • Tabs on the friends list should now count how many entries are on each list.
  • You should now be able to highlight “NoBuildingCosts” option on the Admin Panel while using a gamepad or keyboard.
  • Properties destroyed remotely via RCON or admin commands are now listed in the event log as being performed “by Admin”.
  • Deathmarks now should be correctly greyed out when the corpse is looted or cleared.

  • Fixed a sound that would loop continuously after activating a lever in one of the vaults on Siptah.
Dark Fantasy 2: Jigsaw Puzzle - Göksan
We will be presenting the gameplay of Dark Fantasy 2.
Aeon Drive - 2Awesome CM
Hello Neo Barcelona visitors!

A new patch just went live featuring bug fixes and general improvements to the UI, menus and gameplay.


Here’s a list of the main changes:

  • Collectible information (gems, hotdogs, data cubes and number of time capsules used) will now correctly display on the save slot, sector selection and level section.
  • Tutorial improvements.
  • Confirmation step when deleting a save slot.
  • Twitter video replay sharing system re-implemented.
  • More options: disabling vibration, screenshake and countdown at the start of a level.
  • Remapping is no longer in playerprefs (this will solve the crashing issues some players were experiencing).
  • In-game bug fixes: fixed camera boundaries, fixed the bug where sliding and pausing the game would cause the timer to stop.








Thank you for all the support and we hope you continue enjoying your time with Aeon Drive.

For feedback and/or bug reports, feel free to join our Discord.

Conqueror's Blade - Booming_dingyi.shu
With the coming of Halloween, we've prepared a slew of rewards for you all! All you need to do to get your hands on them is to tune in to certain Twitch streams!

1. Click the following link to tune in to our streams!

https://docs.google.com/spreadsheets/d/1w-BMsdl3WE0YTd0rnUVlCO8S9TCt0IQFVWQtZ3u5V3U/edit?usp=sharing

2. Watch streams to get the following great rewards!



Jack-o-Lantern Helmet (90 Days)



Bring it on! Action



Chivalry Undivided Banner



Plague Doctor Hero Attire (14 Days)

Check out how to earn these on Twitch!

3. Visit our website to claim rewards!

To claim Twitch Drops rewards you must link your Conqueror's Blade account to your Twitch account. You can do so by following this link: https://www.conquerorsblade.com/en/activity/twitch/
Please note: Use your current account and do NOT register for a new account. (Use the Steam login button if you're playing from Steam)



As there is generally a bit of delay between the sites, be sure to wait 3 hours after you've claimed your rewards on Twitch before heading to the Inventory page on our site.
Account inventory URL: https://www.conquerorsblade.com/account/

Feel free to contact us at cb_support@boomingtech.com if you encounter any issues. Be sure to add your Twitch account information so that we can help you as quickly as possible, thanks!
Shadowforge - Gibi
Brush Maker Optimizer erases white color. If it doesn't completely erase the background of the image, then try again until you only see the contours of the sprite itself.
Stellaris - MrFreake_PDX

written by grekulf

Hello everyone!

Today we’re back to talk a little bit about the recent news that has no doubt sent ripples throughout the community by now, namely the newly announced Aquatics Species Pack!



The Aquatic Species Pack will include:

  • 15 new Aquatic Portraits
  • 1 aquatic-themed Robotic Portrait
  • Water themed Ship Set
  • Here Be Dragons Origin
  • Ocean Paradise Origin
  • Anglers Civic
  • Hydrocentric Ascension Perk
  • Aquatic Species Trait
  • Aquatic Advisor, inspired by high seas adventure fiction
Remember to w(f)ishlist it on Steam right now!

For many years now, I have been forced to play Stellaris without dolphinoids... but no more! I can proudly say that we’ve made the perhaps greatest additions to Stellaris yet!

Dolphinoids have finally been added to the game, and the future is looking brighter than ever before. Dolphinoids have been used in narrative examples during design meetings for many years, even prior to the release of Stellaris back in 2016, so I am particularly happy to see them finally becoming a reality. I hope you will enjoy playing them as much as I will!


Tidal Wave of awesomeness.

I’m sure you’re all excited to take a look at the gameplay details, so let’s dive right in!

Anglers Civics

This new Civic will allow you to harvest the bounty of the ocean, by replacing your Farmer jobs with Anglers and Pearl Divers on your Agricultural Districts.


Under the sea, there’s plenty of shinies to see!

Hydrocentric Ascension Perk

One of our first ideas related to the aquatic theme was to be able to mine ice and bring it back to your Ocean Worlds, to make them larger. The idea originally bounced between being a Civic or an Origin, but we realized it would make much more sense as an Ascension Perk. This is the first time we’re adding an Ascension Perk with a species pack, which in itself is also fun.


If you live underwater, raising the sea level can be quite useful.

As you could see in the trailer, the Deluge Colossus Weapon can be unleashed to create a watery grave for your enemies! Ice Mining stations will increase mining station output in a system, as well as enable the Expand Planetary Sea decision, which will increase the planet size by 1.




Aquatic Species Trait

We’re adding a new (zero point cost) Aquatic species trait. It doesn’t require you to have an Aquatic portrait, but it will require your species to start on an Ocean World. We hope that this covers those of you who want more freedom of choice for your species portraits, while still keeping the aquatic theme intact. The trait also gains additional bonuses whenever the Hydrocentric Ascension Perk has been selected.


From the deep we come!

Ocean Paradise Origin

The ultimate watery start, Ocean Paradise allows you to start on a chonky size 30 planet filled with a plentiful bounty of resources. When combined with the Aquatics Species Trait, and the Hydrocentric Ascension Perk, the Ocean Paradise origin gives significant advantages to starting with an Aquatic species. You will want to keep your friends close, and your anemones closer.

You will also start in a nebula and with ice asteroids in your home system.


Where there is water, there may be life. Where there is lots of water, there may be lots of life.

Here Be Dragons Origin

Perhaps the most unique Origin yet, Here Be Dragons starts you off in a unique symbiotic relationship with an Ether Drake. Without spoiling too much, the drake will essentially protect you while you keep it happy. The drake is not controlled by you, but can rather be seen as a guardian ally, as long as you keep it happy.




Hostile neighbors? No problem, ol’ Hrozgar will scare them off! This unique ether drake features a unique aquatic-inspired appearance.


----


That is it for this week! I hope you enjoyed this deep dive into the gameplay features. Next week we’ll submerge ourselves even deeper into the Aquatics Species Pack by taking a look at the art behind the aquatic ships and the unique model for the ether drake.


Isn’t she a beauty? Come back next week to learn more about the art in the Aquatic Species Pack.
Oct 21, 2021
Hex of Steel - valentin56610
Added
  • I added an extra step to the sleep button. When pressing once, it will toggle the unit to be skipped during the current turn, and if one more time, the unit will enter sleep mode.

Changes
  • BTs and T-34s tanks have all got an extra MP.
  • Engineers or any other unit having a flamethrower will reduce the enemy’s entrenchment by 1 when attacking it.
  • Entrenchment now provides 4 defense point per level (instead of 3).
  • Units having a flamethrower (bonus against entrenched units and bunkers) now have a little icon in the store and deploy panel.
  • Operation Weserubung has been added to the British campaign before Op. Compass in 1940. Operation Compass will be after that one.

Fixes
  • Fw 200 could carry torpedoes but in reality it couldn’t.
文字三国 - 956352094
《三国华章》10月22日更新公告 维护时间:10:00,具体时间以游戏内实际为准
1、新增灵兽系统-珍稀灵兽,助阵伴你左右(团队等级60开启灵兽系统)
①独一无二的灵兽技能,大幅提升战力
②灵兽可上阵数量随团队等级提升逐渐增加
③上阵灵兽可为全体伙伴提供属性加成
④新增灵兽护符,大幅提升战力
2、新增凶兽来袭玩法-击败凶兽获取灵兽护符及兽魂(团队等级60开启凶兽来袭)
①玩家需要占位才可对凶兽造成伤害,从而获得灵兽护符及兽魂(奖励邮件发放);主动退出凶兽页面或者被其他玩家击败,将清空伤害数据(击败守卫才可进入占位挑战凶兽)
②兽魂:可用于竞技商城新增的灵兽商店购买高级灵兽蛋
③高级灵兽蛋:可在【仙府-灵兽孵化】中孵化出紫色、橙色或红色完整灵兽或魂魄
3、仙府新增功能-灵兽孵化
4、修复已知bug
Oct 21, 2021
GLASS - 月天先生


My loyal servants.
I, the Great Demon King Celestina, will be in charge of this update.
In this update, a so-called “Nin……ja?” or something, seems to have been added to the roster of Glass Maidens.

After the Official Art Book was released, many people seemed to like the "Rough Drawings",
So I personally told the slaves of the development team to gather as much artwork as possible,
when adding art of new characters in the Art Book.

As a result, the Art Book includes embarrassing rough drawings of * ehem * Myself, and Eily’s and also Michell's - So, even those who have previously bought the Official Glass Art Books should find things to enjoy in it.
Book of Yog Idle RPG - Book of Yog
Hello everyone, as more and more new players follow us, many players ask us for relevant game information. In order to make it easy for everyone to check the game information, I have specially compiled the recent updates. Welcome everyone to check it~

Today, I compiled the artwork and drawings of two old characters, the character iterations of [Oneness Disciple] and [Scorching Sun], and the artwork of the new character [White Dragon].

【Scorching Sun】


“Diocletian was an imperial general who hated war but fought in the front line for the empire.”

【Race】Human
【Height/Weight】183cm/92kg
【Birth】April 26th
【Gender】Male
【Birthplace】The old Empire, Dorne province
【Specialty】Positional warfare, Weight-bearing marching
【Interest】Talking to fellow soldiers, getting drunk
【Love】Liquor, new weapons
【Hate】war, discrimination

Galahad once asked Diocletian what his greatest wish was, and Diocletian answered without hesitation: The Empire is always strong.
But once, Galahad saw the title page of his diary -- no more war, no more plunder.

Model Comparison



Old Drawing



New Drawing




【Oneness Disciple】


“Jala belonged to the ancient Engay priory, and they followed the goddess's ancient teachings of 3,000 years ago, and believed in her good side, and remained faithful even though the goddess hardly responded to them.”

【Race】Human
【Height/Weight】162cm/43kg
【Birth】August 17th
【Gender】Female
【Birthplace】North of Sersia
【Specialty】Prayer, housework, nursing
【Interest】Singing
【Love】Clean and tidy table
【Hate】Bard

Jala had a fine voice, her voice was ethereal and melodious, and her hymns is as innocence as angelic. With her pretty face, there is no doubted that she attracted a lot of people want to pursue her, but Jala had already made a permanent vow, never married and serve the goddess

But there was a bard who haunted her for three years. Every night outside the Abbey, the bard annoyed her to death with his love songs.

Model Comparison



Old Drawing



New Drawing




【White Dragon】


“Connected by blood, together we stand.”

【Name】「White Dragon」Vina
【Race】Dragonborn
【Height/Weight】171cm/52kg
【Birth】December 24th
【Gender】Female
【Specialty】Talk with beasts
【Love】All kinds of meat
【Hate】All kinds of vegetables

These people who has dragon blood, believed they are descendants of immortal ancient dragons. They live in seclusion in the mountains, have their own dragon language, and have little interaction with human society.

Until the arrival of Black Tide, the people are plunged into an abyss of misery. The dragon descendants for those unknown, but consanguineous species, resolutely out of the mountains, into the battlefield to sprinkle their own hot dragon blood, and with the human alliance, fight against the devil outside the Great Wall.

Centuries of time flow, spring to autumn, tide rises and falls.

When the demon reappeared inland and the dark shadows of the Black Tide began to flow, a dragonborn girl with a huge weapon suddenly visited St. Nigal. Because of her hair like winter snow, people call her "the White Dragon".

Soon after, the White Dragon volunteered to join the Pioneer Blades under the human name Of "Vina" and told the commanders that her clan had asked her to bring a dragon language, Tar dov Claan.

It means: toghter we stand.

Role Drawing

...