Oct 20, 2021
高射炮 flak - alexander_david
move player position
Soulworker - GM Chii


Hello, this is an announcement from SoulWorker.
Information about 2021 October 21st Updates can be found taking place below.

---------------------------------------------◆ Updates◆---------------------------------------------

1. New Maze Release: Scary Daydream



- Scary Daydream, a Superior version of Second Daydream will be newly added.
- Above Level 72
- Daily limitation Count: 2 per characters
- The access count will be shared among Innocent and Second Daydream.

E.g.) Access to Second Daydream Once + Access to Scary Daydream Once = Further Access no longer available a day
- A new quest [Unending Nightmare] will be newly added in order to access the Scary Daydream.
- The Maze Completion time will be counted when showing the first paragraph of Setsuka. (Scary Daydream Only)

▶ How to Access
- The maze can be accessible upon the completion of quest [Unending Nightmare], and the quest can be received from NPC [Benjamin] in Grace City.
- Requirement: [Last Radiance] – (The Main Quest regarding Hell City EP 4)
[The Second Dream of a Pure Girl] – (The Access Quest regarding Second Daydream)

▶ Further Guidelines: Scary Daydream
- Total 5 Rounds
- Completed when eliminating all monsters
- The Progress rate of [Special Maze] category will now be completed as 100%.
> Rewards:
- Energy Converter x5
- Anti-Destruction Device x10
- Refine Point Charge Cell+100 x3
- High-Grade Attack Tag Transmitter II x2
- High-Grade Defense Tag Transmitter II x2

2. New Function Release: Costume Gesture & Equalizer Extraction
- NPC name modification: Dye Costume -> Style Maker
- New Function of extracting owned costumes of gestures and equalizer will be newly added.
- Can be conducted from NPC Style Maker in each district
※ Based on October 21st Update, both Romance and Nightmare-themed Costumes are only available for extraction.
※ Gestures and Equalizers being extracted will be modified to Consumables (Possession) of your character.



- To extract, you are required to register part of costume regarding the use of Gesture and Equalizer.
- When completed, the object will be deleted.
- Extraction Cost: 10,000,000 Zenny





- When extracting Costumes purchased from Cash Chop, [Fabric For Repairs] will be obtained.
- When extracting the Costumes mentioned above not having those options, No Zenny will be required.
- When extracting dyed one, additional resources will be provided.
- Some Costumes can be crafted by using the item [Fabric For Repairs].



※ Based on October 21st Update, Romance and Blossom and Nightmare-themed Costume will only be craftable.
※ Craftable Listing will be updated by following updates.
※ When crafting Costumes with [Fabric For Repairs], Gesture/Equalizer function will not be provided.
※ When crafting Costumes with [Fabric For Repairs], Brooch equipping function will not be provided.
※ When crafting Costumes with [Fabric For Repairs], it can be dyed.
※ When crafting Costumes with [Fabric For Repairs], it will not be tradable.

- When registering the Gesture item from Extraction, it will be registered to [Gestures] tab of your Character Skill.



- When registering the Equalizer item from Extraction, it will be registered to [Equalizers] on your Profile


- The registered Gesture will be functioned on the Hotkey Slot as same as previous.
- The registered Equalizer will be able to apply from the Equalizer tab as same as previous.
* If owned Costumes equipping its own gestures or Equalizers, it will be functioned as same as previous without extraction.





- Costumes including own gesture are limited to extract mentioned below:
- Romance and Blossom
- Succubus in Nightmare / Incubus in Nightmare
- The other costumes including those two options will not be extractable.
- Underwear, Effect Costume, Tail, Back, and Outfit Costumes that combining Top+Bottom+Hand+Shoes will not be extractable.

3. Raid Closing Notice: The Primal (Normal)
- The access portal in Golden Citadel will be removed.
- Two quests regarding The Primal will no longer be received.
- Dawn of Disaster
- The Night-end of Disaster
- All playable characters’ blueprint of Dark Arbiter suit and Head Gear will be purchasable from NPC [Gruton Coin Shop]
> [Costume] > [Blueprint] below category
- The requirement of completing the quest [How to deal with a Crisis] will be modified.
> Level Required (Lv 55 -> Lv 68)
- The quest will be separated among characters and received from NPC [Brooke] in Dipluce Horizon after completing the following Main quest mentioned below:
- Haru, Erwin, Lily, Jin, Stella, Iris, Chii, Ephnel: ‘Marching of the Blue Light IV’
- Lee Nabi: The Ways of the West
- When completing Lunar Fall for 5 times, 150,000 Ether will be rewarded (Limited to 10 times)
- Regarding the progress of quest [How to deal with a Crisis], the requirement for Monster killing count will be reset.
- If being conducted the quest [How to deal with a Crisis] regarding the Maze [The Primal] 10 times previously, the quest will be unable to be processed after the Update.
- The previous achievement and progress rate regarding The Primal will be modified to be counted upon the completion of The Primal (Hero).
- Previous rate values and Achievement counting will be maintained the same.

4. Extra Drops: Lunar Fall
- When completing Lunar Fall, a treasure box will be newly added.
- When destroying, items including Gear/Weapon Extension and Ultimate Core will be obtained.
- 700 BP box will be replaced as drops instead of 1000 BP box that has been dropped with random probability.
- [Access Pass] The Deepest Place of Void will be removed upon the completion reward of Golden Citadel (Normal/Soul)
- All Pass item will be worth for 20,000 Zenny when selling.
- All registrations regarding the Pass item before the regular maintenance will be canceled.
- [Access Pass] The Primal (e.g. Event Reward) will be worth for 1 Zenny when selling.

5. Other Modification
- Hidden Hideout Daily Access Count: 5 -> 10
- New options will be added to the Twilight Standard Gear Set.
- 2 Set = Critical Damage +4000
- 3 set = Critical Damage +5000
- When equipping at least 3 set, a total of 9000 Critical damage will be added.
- ‘Stay Connected reward PKG [90 Min]’ will be modified to ‘Ultimate Manual Collection [1H]’
- An error regarding the reset value of Expanded View has been fixed.
- A graphics error regarding Haru’s skill equipping costume [Youth and Passion] has been fixed.
- Translation regarding Anti-limiter has been updated.
- Chatting filters have been updated.

---------------------------------------------◆ Events ◆---------------------------------------------



1. [Moonlight Party Event] will be carried out. (October 21st Update ~ November 11th Update)
- Warp item [Moonlight Party] will be purchasable from NPC [Gruton Coin Shop] (Daily Limitation: 2)
- ‘[EV] 2021 Halloween Costume Coin’ and ‘[EV] 2021 Candy Basket’ will be obtained upon the killing of Boss Monsters in [Moonlight Party].
- When defeating event monsters, 3000/5000/10000 BP box will randomly be dropped with low probability.
- Total of 18 Halloween-themed costumes can be crafted by [EV] 2021 Halloween Costume Coin.
- Many items will be exchanged using ‘[EV] 2021 Candy Basket’ from NPC [Gruton Coin Shop].
- Representatives are as follows:
- Energy Converter
- Parable’s A.R Transmitter

2. [Rock, Scissors, and Paper! Event] will be coming to end.
- Event Mission will be closed.
- No more drops for [EV] Bright Yellow Gingko Leaf.
- Crafting list will be removed.
- Event items regarding the event can be sold.
- [Limited] titled items will no longer available for use.

-----------------------------------------◆ Shop Modification ◆-----------------------------------------

1. New Items, Sales End Notice
1) Sacred Judgement Costume PKG
For: All
(October 21st Update ~ November 11th Update)

2) Nightmare-themed Costume PKG
For: All
(October 21st Update ~ November 11th Update)

3) Royalty & Hunters of the Pale Night Costume PKG
For: All
(October 21st Update ~ November 11th Update)

4) Trick or Treat Costume PKG
For: Haru, Erwin, Lily, Jin, Stella, Iris
(October 21st Update ~ November 11th Update)

5) Seductive Stockings Costume
For: Haru, Lily, Stella, Iris, Chii, Ephnel, Lee Nabi
(October 21st Update ~ November 11th Update)

6) [Eye Color: Lee Nabi] Vampiric Ruby Eye (Indefinitely)
[Skin Tone: Lee Nabi] White Pearl (Indefinitely)
[Hair Color: Lee Nabi] Pair Pink (Indefinitely)
Braided Middle Volume Tinted Hair: Nabi (Indefinitely)

7) ‘Sacred Judgement’ Photo (Indefinitely)
For: Lee Nabi
(October 21st Update ~ November 11th Update)

8) ‘Nightmare-themed’ Photo (Indefinitely)
For: Lee Nabi
(October 21st Update ~ November 11th Update)

9) ‘Royalty in the Pale Night’ Photo (Indefinitely)
For: Lee Nabi
(October 21st Update ~ November 11th Update)

10) [Furniture PKG] Halloween [A], , [C]
(50% discount)
(October 21st Update ~ November 11th Update)

11) [Furniture PKG] Gothic [A], , [C]
(50% discount)
(October 21st Update ~ November 11th Update)

12) [Interior PKG] Halloween [A], , [C]
(50% discount)
(October 21st Update ~ November 11th Update)

13) [Interior PKG] Gothic [A], , [C]
(50% discount)
(October 21st Update ~ November 11th Update)

14) Halloween Special A.R Transmitter & PKG
(October 21st Update ~ November 11th Update)
- When winning ★5, ‘Rosca’, ‘Junk Queen’, ‘Miriam’ will be obtained including that of Hidden.
- The winning probability of ★5 (Normal/Hidden) will be the same as all previous A.R Transmitters.
- All 3 of ★5 [Rosca], [Junk Queen], and [Miriam] will have the same following probability.

15) Halloween Special What’ll We Pick Cube
(October 21st Update ~ November 11th Update)
- Obtainable items on the following percentages are mentioned below:



16) ‘Upgrade Support PKG’ will not be purchasable.
17) ‘Anti-Limiter PKG I’ will not be purchasable.
18) ‘Anti-Limiter PKG II’ will not be purchasable.
19) ‘Anti-Limiter PKG III’ will not be purchasable.

20) [Enemy Festa] Costume will not be purchasable.
For: Haru, Erwin, Lily, Jin, Stella, Iris, Chii

21) [Nihil Kingdom Knights] Costume will not be purchasable.
For: Haru, Erwin, Lily, Jin, Stella, Iris, Chii, Ephnel

22) Discount on [Big Cat] Costume will no longer be applied.
For: All

ShemHaMephorash - sign_tyche
It's time to regular update. (v1.1.6)
The contents of today's update are as follows.

==========
* Reduced the capacity cost of 【Strategic Point】 by non-Player faction. (-5 to -3)
* Added and Updated unique unit's face graphic.
 - Sher Ali Khan
 - Hider Khan
 - Georgia Blackwell
 - Alek Stolymonov
==========

* If the launcher does not run normally in your environment, please let us know on the bulletin board.
https://steamcommunity.com/app/1481720/discussions/0/3073117690252581127/

(Repost)
You can access the stable version of the game by following the steps below, so please use it if you want to avoid the influence of regular updates on the save data, or if you want to play with the past game balance.

==========
1. Right-click on "ShemHaMephorash" from the Steam library
2. Select "Properties..." and "BETAS"
3. Select "stable-v1.0.9"
==========

*We are always accepting requests, so please feel free to contact us on the Steam bulletin board
Lil Big Invasion - Daddeldich
How does it work?
The map unveils itself while flying through a dungeon, it will mark your position, the entrance and exit point as soon as you found it.

What does it add?
It feels like a completely different and way more convenient experience solving those tricky dungeons by using the new mini map. I hope you will give this new feature a try!

Note from the developer
I was asked many times to include a dungeon mini map feature... well here it is. There is more to come.... stay tuned.
Florensia - lauder
Dear Florensians,

We are happy to announce that the Tower update is now live! This patch brings a complete overhaul to all 100 floors of the tower, with new challenges, updated quests and of course many, many new rewards!

With this update, we aim to make the tower a challenging yet rewarding experience that will require both skill and knowledge of many aspects of Florensia. The combined efforts of a dedicated group that is ready to use everything they have will be the essential key to completing this challenge.

Key changes
  • Added many new reward items, including Essences, materials and more!
  • All enemies in tower now drop Gelt and Essences. On top of that, boss monsters now have a chance of dropping rare items.
  • Bronze, Silver and Gold Military Crosses have been replaced by Platin Military Crosses.
  • All existing reward items as well as the new ones that can be exchanged for Military Crosses now only require Platin Military Crosses.

Fixes & changes
  • Corrected misspelled title from Roxbury Tower Manager.
  • Corrected misspelled title from Glostern Tower Manager.
  • Removed non-functional “View ranking” button from all Tower Managers.
  • Tower quests can now be obtained and accepted by players with a land level greater than 99.

Important notes
  • Tower quests can be obtained on any island at the Tower Master. However, said quests can only be completed at the Castle Hall Tower Manager. This is due to a technical limitation.

We hope you will enjoy this update as much as we do! As always, if you have any feedback or suggestions, be sure to let us know in our official Discord server!
Oct 20, 2021
Tannenberg - Wilson
On the Western Front, Belgian forces are putting up a stiff fight against the German Fourth Army in the Battle of the Yser. Here on the Eastern Front, the first Siege of Przemyśl has been broken by an advancing Austro-Hungarian army… but it won’t last. By November 10, 1914, a second siege will begin following the withdrawal of both German and Austro-Hungarian armies. By March 1915 the fortress will have surrendered.


The ruins of Przemyśl after the siege.

Water and Blood 1914 Campaign
Water and Blood 1914 is our latest campaign event, and it will run until October 31, when intentional flooding by Belgian forces left the Germans with no choice but to withdraw. Which side will be able to win this battle of attrition?

All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total losses, and the winning side will be whoever suffers the least killed and wounded. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns.

Read the Campaign FAQ here!

Isonzo Dev Blog #6
There has been a new Isonzo Intel blog talking about rifle grenades and a few other weapons that will be in our upcoming new game. The rifle grenades used in WW1 were early ones, and each nation often came up with very different, interesting designs.

You can read the sixth Isonzo Intel here!


#1: Italian Benaglia Rifle Grenade, #2 Austro-Hungarian Zeitzünder Gewehrgranate, 1st Variant.

Good luck with the campaign soldiers!
Oct 20, 2021
Gunspell 2 – Match 3 Puzzle RPG - Ino-Co Plus official
• New Book of Seasons available! Hurry up to collect HALLOWEEN spells!
• New spells are available from 20th of October till 3rd of November




Oct 20, 2021
Verdun - Wilson
In October 1914, the Belgian army put up a tenacious defense against the German Fourth Army as they attempted to cross the Yser river and Yperlee Canal in order to break through to critical channel ports. They were ultimately successful in halting the German advance, and would continue to hold their ground until the very end of the war. Although 95% of Belgium was German occupied, the country never completely fell.


A postcard showing Belgian troops defending a crossing of the Yser river.

Water and Blood 1914 Campaign
Our latest campaign event will run until October 31, when intentional flooding forced a German withdrawal. Which side will be able to win this battle of attrition?

All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total losses, and the winning side will be whoever suffers the least killed and wounded. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns.

Read the Campaign FAQ here!

Isonzo Dev Blog #6
In case you haven’t been following Isonzo on Steam, there has been a new blog talking about the new rifle grenades and a few other weapons. The rifle grenades used in WW1 were early ones, and each nation often came up with very different designs.

You can read the sixth Isonzo Intel here!


#1: Italian Benaglia Rifle Grenade, #2 Austro-Hungarian Zeitzünder Gewehrgranate, 1st Variant.

Good luck with the campaign soldiers!
Conqueror's Blade - Booming_dingyi.shu
Hello there, Warlords!

We will update the game during our maintenance on October 21st, which will last for 2.5 hours and run between 12:30-15:00 (UTC+8). After the maintenance we will give all players 7,500 Bronze Coins, 300 Honour, and 12 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The update will contain the following:

I. Event Notice

  • The [Golden Wind] Ancient Knife Coin exchange event will be ending. Be sure to redeem the rewards you want while you can.
  • The [Golden Wind] login event is ending.

II. Bug Fixes & Improvements

  • Resolved an issue where Veterancy Points increasing the duration of Deadly Resolve for the Axe Raiders didn't take effect.
  • Resolved an issue where our anti-cheat system incorrectly affected the rate of fire of inner growth and doctrines for ranged units.
  • Resolved an issue where using charge with Squires at too close distances lead to them not being able to attack properly.
  • Resolved an issue where the second shot couldn't be triggered for the Javelin Sergeants even with the Double Shot doctrine equipped.
  • Resolved an issue with the frequency of the Namkhan Archers' Focused Fire.
  • Resolved an issue where the Prefecture Pikemen couldn't deal damage with the first attack after a charge.
  • Added videos for Ostaria and Maoyang during region selection.
  • Resolved an issue where the male [Archon Plate (Sealed)]'s skirt-part would disappear.
  • Resolved an issue where the male [Undefeated Hero Blade Mail]'s cape would overlap.
  • Adjusted the firing angle for short bow heroes when using [Steel-tipped Arrow] and [Poison Arrow]. The arrow trajectories of these skills are now closer to that of basic attacks and other skills.
  • Adjusted the [Deploy Artillery]'s tooltip icon model as well as its size on the minimap in [Territory War]:

    Original icon:




    New icon:




  • Improved the weather on the [Dasuo Fort] PvE stage, and both [fog] and [rain] may now appear.
  • Resolved an issue where the Poleaxe rune [Earthen Nourishment]'s health bonus disappeared after switching weapons.
  • Resolved an issue where some unit/hero attires didn't display properly in the Customization menu or when worn. For example the Brazen Attire [Asia Servers] hero attires, the Huskarl's unit attire, the Fleur-de-Lys unit mount attire, and the Wolf Spirit unit banner.
  • The maul-hero quest to earn 70 Prestige/Donation has been changed to earn 5,000 Honour.
  • Resolved an issue with unit kill count for the Axe Raiders challenge quests when using the Axe Throw skill.
  • Resolved an issue where the number of defensive forces for regional lords didn't display correctly.
  • Resolved an issue with missing text from the description when war rallies are resting.
  • Resolved an issue where when Noble Houses lost against a war rally, they didn't become wounded after the battle.
  • Added a timer for quick station in War Rally's station battles.



  • Resolved an issue where searches for Ruins on the world map would sometimes end up empty.
  • Resolved an issue where bandits sometimes couldn't be attacked on the world map.
  • Resolved an issue where a fief's owner could still withdraw their army after having occupied a fief.
  • Resolved an issue where a timer to re-select the battle commander of a fief would begin even when none had declared war against it.
  • Improved upon the description when declaring war against fiefs.



  • Added explanations for Campaign (F5) sub-stages for the various regions.



  • Improved how to interact with War Rally and Territory War Reports. Now, simply clicking a related notice or its hotkey will take you to it.
  • Resolved an issue where Prestige wouldn't sometimes be displayed in House Reports.
  • Resolved an issue where Most Artillery Destroyed would sometimes be displayed as 0 in House Reports.
  • Resolved an issue where house member's season level wouldn't display correctly when conferring titles.
  • Resolved an issue where the same bot could be chosen multiple times for war rallies.
  • Resolved an issue where house members without the authority to withdraw the house's army could still see the 'Withdraw' button.
  • Improved the visuals of texts in some menus.
  • Adjusted the BGM volume for war rallies.

III. Territory War Changes

  •  Territory War Preparation time has been changed to 19:45-20:00.
  •  The first war rally begins at 19:45 and the second at 20:40.
  •  Resolved an issue where the Imperial Restorationists as fief defenders displayed the wrong number of participants. Imperial Restorationists in fief battles will now be displayed as Regional Forces.




  • Now, the Prestige of houses that have declared war will be displayed as 'Unknown' within War Info and houses will no longer be listed based on Prestige. Prestige will instead be displayed once Territory War preparation begins, whereupon houses will be displayed based on Prestige. (Does not affect the War Info menus of regional capitals or Conqueror's City)
  • Each region’s Imperial Restorationists have had their maximum cohort size increased to 10.
  • Adjusted the ruling house's Prestige cost for withdrawing from battle. Withdrawal will cost 400 Prestige upfront and then an extra 15% of the house's current Prestige.

Old School RuneScape - Jagex Sarnie


This week we’re launching the Tombs of Amascut and Nex Rewards Beta, where you’ll get to try out some of the newest items coming to the game. In other exciting news, this year’s Halloween event is in full swing over in Varrock Square, and we’ve got some new client features to talk about!



Tombs of Amascut & Nex Rewards Beta



2022 will see you battling through the Tombs of Amascut and facing off against Nex in the God Wars Dungeon, but before then, we’d like to give you the chance to try the items you’ll be chasing when these two pieces of content drop!

Enter one of the following Beta worlds to get to grips with the upcoming gear:
  • World 401 - US East
  • World 405 - EU
  • World 408 - UK
  • World 409 - US West
  • World 412 - Australia
There are loads of unique items available, so don’t miss this opportunity to give them a try!

One more thing – since the item designs are still being worked on, we’ve given them a rather fetching magenta paintjob. They probably won’t look like that on release. Probably.

Now, let’s take a look at these shiny new items and see where they could be used!


Nex Rewards
[expand type=details]

Ancient Godsword



An iconic Melee weapon requiring 75 Attack to wield. As with the other Godswords, the actual drop is the hilt, and you’ll need to attach it in the usual way.

The Ancient Godsword has a special attack, Blood Sacrifice, that costs 50% energy. It targets a single individual with double the usual accuracy! If it hits, it deals a normal hit with 10% extra damage. In addition, an eight-cycle timer starts. If the target does not move more than five tiles away before the timer ends, they'll be hit for 20 damage and the attacker will be healed for the same amount.

With what’s effectively a 20 minimum hit and heal, this weapon is super-reliable, with some nice PvP combo potential, too.


Zaryte Bow



Requiring 80 Ranged, this tradeable, non-degrading bow can fire all arrows up to Dragon.

It also has a special effect that uses charges. In multiway areas, an additional target stood within two tiles of the main target will also take damage. This doesn't use an additional arrow, and only uses a single charge.

To recharge the Bow you’ll need to collect Nihil Shards from foes in the prison (including Nex herself!). Please note that only full Shards can be used – crushed shards (Nihil Dust) won’t work.

This bow effectively replaces Black Chinchompas when attacking 2-3 targets. Chinchompas can only hit targets in a 3x3 area, but this bow can reach targets an additional tile away in each direction – and it has better DPS, too.

The Zaryte Bow will make certain activities, such as gathering Ecumenical Keys, completing Slayer tasks, and defeating certain Raid Rooms, significantly faster.


Zaryte Vambraces



A piece of Ranged Armour requiring 80 Ranged and 50 Defence. The Zaryte Vambraces are tradeable and do not degrade.

As you know, the Vambraces will bolster the impact of your Zaryte Bow, and they have some powerful stats of their own, surpassing barrows gloves as the best in slot for ranged.


Virtus Armour







Virtus Armour is a Magic armour set consisting of a Mask, Top and Legs – all requiring 75 Defence and 80 Magic. All three pieces are tradeable and do not degrade.

Each item gives a 3% damage increase to all Ancient spells, for a maximum of 9% if all three are worn. Plus, if you’re wearing the whole set, smoke spells reduce healing by 30% while the target is poisoned, and shadow spells also drain Strength, Ranged, Magic and Defence as well as Attack.

Wear all three and Blood spells can heal up to 20% over the player's max HP, while Ice spells have 10% additional accuracy against frozen targets. It’s the armour set of choice if you’re an Ancient Spellbook fan!

We expect this armour set to usurp Ancestral Robes when a player is mainly focused on Ancient spells. The set bonus’ effect on shadow spells is particularly powerful, with the potential to significantly nerf the defence and offence stats of a monster with a single cast.

[/expand]

Tombs of Amascut Rewards
[expand type=details]

Masori Equipment









The Masori equipment consists of a Helm, Chest, Legs, and Amulet, all of which require 80 Ranged, 30 Defence and 70 Hitpoints to equip.

This armour set will be the very first pieces of equipment in the game to utilise Low Life, a new condition which applies when players are below 40% of their maximum health. When the player enters a state of Low Life and has the Masori Helm, Chest and Legs equipped, the equipment set will gain additional accuracy and ranged strength for as long as you remain in Low Life.

In addition to the stat bonus offered when in a state of Low Life, the set bonus also provides players with bonus dodge chance. Dodge is a stat that lets the player have a chance to completely avoid all damage from most sources. Some attacks, such as TzKal-Zuk’s ball attack or dragonfire cannot be dodged, but normal Magic, Ranged and Melee attacks can be.

The Masori Amulet has an additional passive effect. When you have it equipped, and you’re not affected by Low Life, you'll take damage equivalent to 15% of your current health at a rate of every three game cycles.

For any content where being 39 HP isn’t putting you at risk of dying in one hit, this is the new best in slot Ranged armour, yielding significant additional range attack and strength over Armadyl Armour, with lower defence.

We’ve addressed your feedback that the trade-off didn’t seem worth it by increasing the base defence of the armour set and adding the new dodge stat while on Low Life. This is a thematic way of reducing the overall damage players take, without lowering the KO potential of the content the set is best suited to.

Most endgame bosses don’t deal high amounts of unavoidable damage – these situations are where the Masori Armour really shines. For example, Vespula’s room in Chambers of Xeric is a great example of a safe place to reap the benefits of this set!


Heka of Tumeken and the Ward of Elidinis



The Heka of Tumeken is a wand-like magical weapon. Equipping the Heka will require 85 Magic. It has a built-in spell with charges which will need to be replenished, using one Soul Rune and three Chaos Runes per charge.

The Heka has an attack rate of two ticks. Every fourth hit the Heka will fire a stronger attack which deals significantly more damage, albeit with a longer delay after the attack. We know that weapons with fast attack speeds scale harder with additional bonuses, like the Toxic Blowpipe. To offset this and to help make the Heka scale more similarly to other magic weapons, the standard faster attacks will only benefit from 50% of your Magic strength.

The slower fourth hit will be much stronger, benefitting from 150% of your Magic strength bonus. Its attack range will be shorter than other staves too, with it being six rather than seven. Casting with the ‘long range’ setting will boost it to eight.

The Heka's raw dps greatly surpasses that of the Sanguinesti Staff, with the additional utility a fast attacking weapon has over slower counterparts, with the only downside is that it has no self-healing capabilities.

For the min-max savvy players out there who like calculations, the following formulas should help with any theory crafting you'd like to put together:
  • Standard fast attacks scale based on '(Magic Level / 6) + 2' for the base max hit.
  • The slower fourth attack scales based on '(Magic Level - 25) / 2' for the base max hit.
  • After this is calculated, any Magic strength from other sources is then applied.




The Ward of Elidinis will be the new best-in-slot magical shield. Players will get the Broken Ward as a rare drop from the Tombs of Amascut. With 90 Prayer and 90 Smithing you'll be able to combine the Broken Ward with an Arcane Sigil and 10,000 Soul Runes to repair it. Players without those stats will be able to pay Abbot Langley of the Edgeville Monastery 20,000,000 GP to create it for them.

Equipping the Ward will require 80 Magic, 80 Defence, and 80 Prayer. The broken Ward will be tradeable, but once fixed it will become untradeable. Players can dismantle the Ward to recover the Sigil and the Ward, but the runes will be lost. Dying in PvP will result in the Sigil and the Broken Ward being dropped.

Both the broken and fully repaired Wards can be equipped.


Lightbearer

The Lightbearer is a ring with no Attack, Defence, or other bonuses. It does, however, have a very unique effect. When equipped, your special attack energy will regenerate 100% faster - approximately 15 seconds per 10%, or 150 seconds per 100%. Unequipping the ring will cause the timer to reset.

This unique ring may not compete with the Berserker Ring when it comes to keeping up a barrage of attacks, but in content with downtime, or heavy use of other combat styles, we expect Lightbearer to get a lot of use.


Osmumten's Fang



Osmumten's Fang is primarily a stab melee weapon that boasts accuracy comparable to the Elder Maul, and an Attack Speed of 5. Equipping the Fang will require 82 Attack. We expect its damage-per-second output to be comparable with Rapier-tier weapons on opponents with low Defence, with much greater damage-per-second output on opponents with higher Defence.

We'd like to introduce a new unique mechanic for the Fang. Other weapons will roll '0 - max hit'. the Fang will roll '(max hit * 0.15) - (max hit - (max hit * 0.15))'. For example, if the max hit is 60, the Fang would roll between 9-51. This makes it a very consistent weapon which excels against high Defence targets.

The Fang also has a special attack which increases its max hit to its true max hit for one attack, as well as boosting its accuracy by an additional 50%. This means that if its max hit was 60, it would roll 9-60. This special attack will cost 50% special attack energy to use.


Keris Partisan



In addition to its Stab attack styles, the Partisan will have a Crush attack style, which should prove useful during the Tombs of Amascut and against beetle-like enemies such as the Kalphite Queen.

Although the Keris Partisan is a spear-like weapon, it acts differently from normal spears. The main difference is its Aggressive attack style that allows players to focus their combat experience on Strength. Equipping the Partisan will require 70 Attack.

You are also able to insert special jewels into the Partisan. These jewels are obtained as rare rewards from the Tombs of Amascut inserting them will bestow different effects upon the weapon. Only one jewel can be equipped at a time, and they will not be tradeable.

Here’s a look at a few jewel buffs we're considering. Note that the effects apply only during the Tombs of Amascut raid:
  • The Eye of the Corrupter adds a damage-over-time effect to attacked enemies. You won't be able to stack this effect multiple times onto a single NPC but you will be able to apply it to multiple NPCs at any one time.
  • The Jewel of the Sun applies a debuff to attacked NPCs which causes them to take higher damage for a sustained period of time.
  • The Breach of the Scarab adds a 33% accuracy buff against Kalphites, Scarabs and Beetles.
[/expand]

You can find more information on both pieces of content in the Nex Rewards blog and the Tombs of Amascut: Raid Rewards post!

Your feedback is key to this content, so jump in game, give it a go, and let us know what you think about the current versions of the rewards.



New Client Features: Milestone Three

We're back with our third round of new features for the Steam Client! This week’s batch focuses on skilling helpers and introduces the Side Panel.

As a reminder, these features can currently only be used on the C++ client through Steam – and the team is still hard at work on bringing these features to Mobile, which you can see a preview of in the most recent Gielinor Gazette. Keep your eyes on our socials for updates as the project develops.


XP Tracker



The Side Panel is here! This will be the foundation of multiple upcoming additions to the Steam Client, including a range of different helpers and extra features that will greatly improve your Old School experience.

For now, we’re introducing just one: the XP Tracker.



This feature automatically tracks your XP gains. When you gain XP, the relevant skill will be displayed in the Side Panel with the following information:
  • Skill XP Gained
  • Skill XP Per Hour
  • Total XP Gained
  • Total XP Per Hour
  • Total Remaining XP to Next Level
  • Actions Remaining to Next Level
  • Progress Bar
Each individual skill can be paused and reset if you want to track specific actions. You can also reset the whole thing if you want a clean slate.

If the XP Tracker is turned on the Side Panel menu will appear at the edge of the game window, regardless of whether the Side Panel is fully open. Pressing one of the icons will expand the panel and provide extra details.

To remove the Side Panel altogether, you’ll need to turn the XP Tracker off. When we introduce more Side Panel features, you’ll need to turn all of those off, too.


Woodcutting Helper



Respawn timers will now appear on chopped trees in the game world. The timer can be set to always on, always off, or on when carrying a usable axe. The last option is the default.

Respawn timers will only appear if you were in interaction range of the tree when it was fully depleted.

In other news, you’ll now get desktop notifications when Bird Nests are dropped.


Ore Respawn Timer



Respawn timers will also show up on depleted ore veins. Again, the timer can be set to always on, always off, or on while carrying a usable pickaxe – which is the default option. These respawn timers will only show up if you were within the interaction range of the vein when it was depleted.


Slayer Helper



This new infobox contains everything you need to know about your current Slayer Task! It’ll display the name of your current task, the amount of creatures you have to slay, the designated area (if applicable) and your current Slayer streak.


Logout Notifier



Tired of being kicked out while you’re trying to catch some Monkfish at work? Worry no more! You’ll now receive a desktop notification whenever you’re about to be logged out for inactivity. This feature is toggleable and is turned on by default.


Other Changes


  • Entities will now be highlighted so you know what you’re about to click on. This feature is toggleable and is turned off by default.
  • Tooltips have been added to the timers on the Modified Stats overlay, giving extra insight into what they represent.
  • When you are inflicted by poison or venom, the Buff Bar will now display the current damage value.
  • The Ammo Bar will now tell you how many shots you have remaining in your Blowpipe, rather than how many Scales and Darts you have.
  • Timestamps will now match the rest of the text after changing the colour of Private Chat.
Let us know what you think of the new features, and the Steam Client in general, via the in-game prompt or on our social channels!



Halloween Event 2021

What is that? A disturbance near Edgeville? A protest in Varrock? The monks are out in force, Oziach is flexing his cash, an old lady in a rocking chair wants an adventure, Death thinks he is the spookiest (is he?), trees need climbing, Brother Jered needs to drink less wine – what does it all mean?!



To make sense of this Halloween mystery, you’ll need to head to Varrock Square and talk to the protesters. Be sure to bring your scariest faces and spookiest noises – and it wouldn’t hurt to be good at climbing trees.

This year’s Halloween event is the first project brought to you by Mod Havik based on a concept by Mod Peppers. Here's some words from Mod Havik:

Hi guys!

I joined the team a few months ago, and this is my first project going out into the wild - scary! But it is Halloween, so I suppose that's par for the course. It's been great fun making it. I've learned a lot and met a lot of great people on the team. Working on RuneScape (now Old School!) is a little dream I've always had in the back of my mind, but it was always just that... a little ‘wouldn't that be cool’ thought. Yet here I am! It still hasn't quite sunk in, but I think it will do once the event goes live.

I hope you guys enjoy it, there are some fun rewards! But I won't give anything away about them, you'll have to go and find out for yourself.

I'm incredibly honoured to be creating content for a game (and community!) that has played such a big part in my life, and I'm looking forward to making lots more cool stuff for you all in the future. Happy Halloween!

Mod Havik


Other Changes
  • The Asp and Snake Bar in Pollnivneach will now offer different stock options for different account types.
  • The pop-up to confirm closing the Group Storage interface for Group Iron Players will now display at the correct size when an item is withdrawn at the same time.
  • Group Storage will no longer reject banknotes when all its slots are full, provided the banknotes in question are for items already in storage.
  • Clues, Mutagens, and first Infernal Capes are now broadcast to Clan Chat.
  • Players will now be able to kill NPCs in their first spawn cycle.
  • The Jungle Demon in the final battle of Monkey Madness now drops the correct ashes.
  • Iron players can now pick up the bird snare and fishing net spawns on the Isle of Souls.
  • ‘The Forests of Shayzien’ will now play instead of ‘Rugged Terrain’ while wandering around Shayzien.
  • All Player and NPC healing has been centralised, as an added bonus of this, various NPCs with healing mechanics will now have healing hitsplats to indicate it.



PvP World Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive
  • 390 - (AUS) - LMS Competitive - world becomes active with this rota.


RuneScape: The First 20 Years

A new sneak peek!



The anniversary book, RuneScape: The First 20 Years, is waiting to be shipped all over the world - but if you can't wait, ScreenRant have released these preview pages for you to get a good look at.

Drumroll please...



For more information about where to get your hands on a copy, check out this newspost.



That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Con, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Ellie, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Hornet, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, KT, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Sova, Squid, Steve W, Sween, Tide, Veda, Vegard, West, Wolfy & Zuko

The Old School Team
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