Oath of Miko - 此方之诗Project
注意:
本次更新内容非常多,且涉及大量数值、机制、流程调整,建议更新后新开存档。
本版本依然是一个中间版本,我们着重笔墨优化了片头的剧情和东密林的玩法体验,后续将以东密林为底线标准优化后续关卡。
具体调整内容如下:

新增内容
1.新增角色整理界面,可以用于替换道具和查看角色信息等
2.新增世界观界面,主要用于查看剧情中已经提到的世界观信息;新增大量世界观设定描述
3.新增说明书界面,跳剧情的玩家可以通过该界面查看各模块玩法
4.新增快进按钮提示
5.新增武器描述文本
6.片头添加作品纯属虚构提示
7.在事件窗口新增【事件是否消耗天数】、【事件消耗资源数量】的标记
8.在第一周第三天开始新增【异界之门】事件。新角色不再通过剧情发放,而是玩家在异界之门自行选择,目前未全部开放,计划在下一次大更新中更新至可选4个角色
9.新增战前准备流程,可以在这个阶段替换角色持有道具等。药品不再自动补充
10.尝试在两个异界巫女图做了一些花里胡哨的BOSS设计,目前AI还有问题,会在下一版本继续优化
11.新增了UI动效,还没有细调效果,之后会优化
12.在设置中新增了难度选择
13.新增了移动后显示攻击范围的效果,以便没玩过战棋的玩家理解攻击范围概念

数值和机制调整
1.建造、祭祀事件不再消耗日期
2.简单难度下,防守战不再刷出乌龟
3.增加了阳炎一击的消耗
4.存档数调整为10个
5.提升埃斯泰拉的基础回复值
6.重新按照标准拉取了所有角色和敌军的数值
7.防守关时,怪物强度+1周(即,第一周的防守战怪物难度 = 第二周的野怪)

其他调整
1.关闭游戏按钮调整为alt+f4
2.加大了剧情旁白文本的字号
3.配合新增内容调整了主界面UI,后续抽出人手会替换封面
4.Staff列表迁移到说明书
5.优化了场景中部分美术资源,主要是东部密林和村庄的部分资源。后续会继续调整
6.探索关卡不再是默认出角色,而是需要玩家选择出战角色
7.调整了东部密林、祭祀在事件中选择时的预览效果
8.移除了简单难度的战争迷雾
9.第七天不再禁止执行事件,现在第七天可以进行不消耗时间的活动,例如建造、祭祀等
10.特殊处理了建造的功能按钮,现在建造完成后不再需要【撤退】,而是【退出建造】
11.原异界巫女其一地图匹配新剧情更改了新的敌人和产出
12.修整了天巫女试炼的地图边缘以规避怪物被UI遮挡问题
13.暂时移除了【试炼】、【交流】事件,后续将重新设计
14.解除了日期的限制,请尝试放开游玩吧。目前的内容下,新鲜感应该可以维持到第三周左右。

修复bug
1.修复交流地图可以白嫖经验值bug
2.修复基地血量同步不正确bug,之前的bug可能导致换地图时基地血量没有正确继承。(数据记录了,但下一张图没有读到)
3.修复异界巫女其一关卡 通关条件描述错误
4.修复【目标确认】界面 UI错位bug
5.修复【交流】中索莱耶对话的排序错误
6.修复 战巫女埃斯泰拉 作为友军第一次出场时血量不满bug
7.修复地图角色生命值显示为数值时的错位bug;移除角色标记设置
8.修复设置界面UI错位BUG
9.修复了阳炎一击未在技能面板显示的bug
Tabletopia - markh110


Shy Monsters (Mutlose Monster) is an asymmetric bluffing game for two players in which a player builds a dungeon and their opponent tries to escape from it.


The Dungeon Master leads a band of shy monsters. Make sure to respect their favourite places in the dungeon, otherwise they will not attack the Hero. The Hero must properly decipher the dungeon’s structure and use its special actions soundly to escape from it alive.


Himeko Sutori - Nameless3W
We are continuing to add new functionality and support to Himeko Sutori. Today we announce official support for Chinese, Spanish, and Portuguese. Now more players from around the world can enjoy the game in their native language. If you prefer to play in any of these languages, go ahead and change your preferences from the main menu. And if you notice any problems with the localizations, please let us know so we can improve the game.

As always, thank you very much for your support and for being part of the Himeko Sutori community.
KARDS - The WW2 Card Game - Thomas


Hello all!

After 12 days of intense competition over six weekends, the two open qualifiers for the KARDS 2021 World Championship have come to an end! We offer our congratulations to the players that qualified; making it to the knockout stage of the World Championship against thousands of competitors is a great feat.

What lies ahead, however, is an even greater challenge: A group stage into a double elimination tournament all with the final goal of being one of four players left standing, earning a free trip to Iceland to compete in the Grand Finals in front of a live audience for the $10.000 prize pool and the title of World Champion!

If I made it, what happens next?

First off, congratulations, you are a hardened soldier and live to fight another day! We will contact you via email with practical information for the next stage of your mission.

The next stage of the tournament is the knockout stage, where we slim the playing field from 128 players to the top 4. We do this by first playing a round robin with 16 groups of 8 players with the top 2 players advancing from each group into a 32 person Double Elimination bracket that will bring us down to the final 4 players.

The round robin will take place during the weekend of 23rd and 24th of October, with 3 rounds being played on day 1 and 4 rounds being played on day 2. This means that even if a player ends up 0-3 after day 1, they still have a chance to make it through if they play well during the second day.

The double elimination bracket will be played during the weekend of 30th and 31st of October. On the Sunday, October 31st we will broadcast all the decider matches for who makes it to Iceland, so make sure to tune in to some of the highest stakes KARDS games so far.

Important: If you qualified, please make sure your account has an up to date email associated with it so we are able to contact you with details on the next stage. This will require action from your side as the remainder of the World Championship will be played outside the client.

Drawing show

On Friday, October 22nd at 16:00 GMT we will do a live drawing show for all the groups. The show will be broadcast live on Twitch, Youtube, Facebook and Steam. Make sure you tune in to see what the groups look like.

This will be followed by a steam article with the groups and an update to the World Championship hub showing the groups on Tuesday the 19th of October.

How do I get my rewards from the open qualifiers?

All of you who competed fought valiantly and deserve to be rewarded for your efforts. As was stated, anyone that completed three qualifying sessions in either of the two Open Qualifiers will receive the exclusive 2021 World Championship cardback.

These will be added to eligible accounts before the 31st of October 2021, no further action on your side is needed to claim the cardbacks.

We are extremely excited for the remainder of the World Championship! To make sure you don’t miss a beat, make sure to follow us on social media.

https://www.facebook.com/KARDSccg

https://twitter.com/KARDSccg

http://KARDS Discord - https://discord.gg/kards
Spirit Island - MigrantP
Spirit Island has a new and improved help & feedback system, powered by Helpshift. Use the Help & Feedback button from the in-game or main menu to access FAQs and report problems to us directly in-game.

Online multiplayer is still in development, and is at the private beta stage. We've been previewing it regularly on Spirit Island Saturdays, 2 PM Eastern on our Twitch channel. Tune in to see how it's going!

This update also includes various bug fixes and small improvements, notably:
  • Quick Play now correctly computes the difficulty for thematic boards when playing with Branch & Claw.
  • The Powers Long Forgotten fist-sized ember Spirit benefit can now be used at the moment you are deciding what power card to forget.
  • Fixed a problem where Local Diaspora could push too many Explorers.
  • Fixed issues with using Undo after flipping a Blight card.
  • Damage dealt to the land from previous ravages in the same turn is no longer carried over to later ravages.
  • Fixed a problem with the 2D board style where sometimes strife would not be seen.
  • Immigration Slows no longer skips High Immigration builds.
  • Fixed an issue where the game could get stuck if you played no power cards in the Ritual of Terror scenario.
  • Fixed an issue where the Dahan Insurrection win condition was not always triggering promptly.
  • Fixed a problem interaction between Bringer of Dreams and Nightmares and Pent-up Calamity.
  • Gift of Constancy no longer lets you try to reclaim the power card from Aid From Lesser Spirits.
Oct 19, 2021
Across the Obelisk - Dreamsite Games
Hey everybody! This is a quick hotfix to solve the execution of some character traits (and other small things).

Fixes

- Traits that reduce the energy cost of cards in your hand, at the start of a turn, are now working as expected
- Vanished cards that have been created in the middle of a combat will now display their correct value while checking the vanish pile
- Cards generated by items (f.e. Wolfskin Cloak or Searing Dagger) will not lost their attribute modifications when a game desyncs

Balance and adjustments

Thanks to the feedback that we are getting since the launch of the Obelisk Challenge patch, we will begin to adjust some values here and there, improve some things, etc. One of the first changes have to be with the card rewards (and random card generation, f.e. cards like Ammunitions). We have increased the chance to get the upgraded version (blue, yellow or purple) of a card with each Madness level, so the higher the level the higher the chances to get a "rare" card.

As usual, thank you so much for your help, reports and suggestions!
Pharaoh™: A New Era - Oskoour
Greetings everyone,

These days, we feel like we should share with you some more redesigned assets of Pharaoh: A New Era (because there are never enough redesigned assets). Since the game postponement, your lovely comments have been very inspiring, and we thought you deserved more regular content! Again, thank YOU so much for being so kind and supportive!

In this part 5, we will discuss and admire beautiful manors. Remember, at this stage of housing, the workforce contribution ends, and the scribes make their appearance.

Common Manors

With a 3x3 dimension, can we still call them common manors? I mean, look at this beauty...

You will need one type of luxury goods to have access to it.



Spacious Manors

Forget it, the previous one was indeed quite common. To unlock this type of housing, all you need is for your inhabitants to die less and in better conditions - thanks to a physician and a mortician.



Elegant Manors

How do you make your manors look elegant in Pharaoh? Well, nothing is more simple. All you need is more entertainment, religion, education, and desirability.

In the end, it’s all about being sensible.



Stately Manors

Speaking of being sensible. These charming manors only require access to 3 gods in your city. It’s a piece of cake, right?




Catch up on our last posts about Pharaoh: A New Era’s redesigned assets Part 4:
https://store.steampowered.com/news/app/1351080/view/4968023182972836945

Catch up on our last posts about Pharaoh: A New Era’s redesigned assets Part 3:
https://store.steampowered.com/news/app/1351080/view/3064107954146170324

Catch up on our last posts about Pharaoh: A New Era’s redesigned assets Part 2:
https://store.steampowered.com/news/app/1351080/view/2951512180055768880

Catch up on our last posts about Pharaoh: A New Era’s redesigned assets Part 1:
https://store.steampowered.com/news/app/1351080/view/2950385087492865638

☀️Keep up with the latest news on Pharaoh: A New Era by following:
https://twitter.com/Triskell_Int
https://twitter.com/Dotemu
http://www.facebook.com/PharaohNewEra
http://www.pharaoh.game/

📺Come and say hi to the devs on Twitch and YouTube:
https://www.twitch.tv/triskellgames
https://www.youtube.com/channel/UCMFarZeUbflrWorte1Bo5Rg

Make sure to join us on Discord:
https://discord.gg/pharaohnewera

Oct 19, 2021
Bodies of Water VR - jobywood
Made the players Scuba Tank move with the camera also, so as to avoid some unsightly clipping issues that were occuring.
Oct 19, 2021
Monster Outbreak - keking26
Thanks for checking in it’s time for our Outbreak Log! Lots has happened since the last log:

Combat Improvements:

- Thunder enchantments added in the game.
- Status Effects added into the game
- Attributes system for combat



All the items, and potion art is complete!!





We now have a male character!



Check out the list below for a summary of everything we talked about here, and a few things we didn’t mention:

• Added Options as a button in the center column on main menu
• Fixed Enchanting Table
• Made enchanted weapon be auto equipped after enchanting
• Added Sweep Transition in world selection menu
• Fixed camera in low fps mode
• Fixed Options Close button
• Finished new Shop
• Animated locks on shop
• Change shop sfx
• Animated locks on World Selection
• Optimized monster navigation calls
• Optimized monster spawning
• Increased lifetime of dropped items

For more check out our Titkok, follow us on Twitter or join our Discord!
Aground - David Maletz
This is a minor update that only affects Steam Big Picture mode and the upcoming Steam Deck. The game now uses the on screen keyboard, and a few tweaks to the controls have been made (the largest being that keypresses now perform actions on release instead of held, with a few exceptions like placing nets/rails). The Linux build is also 64-bit now, the 32-bit build being retired (there are very few people still running a 32-bit linux OS, and it can be tough to get 32-bit builds running on 64-bit linux depending on the OS).
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