Week two of Devtober happens and with that another set of updates as listed. Devtober is an annual challenge by indie developers to update their title daily throughout the month of October. Veyerals enjoys participating in these and this is Veyerals fourth year of doing this.
Updates are as followed:
Day 11:
One new monster to love!
2 new dreams to fulfill.
Day 12:
Two new Power Gifts!
locked the gift "Desire" behind a dream.
Day 13:
One new Dreamscape.
A few dream rewards were moved around.
Day 14:
One new monster to love!
2 new dreams to fulfill.
Day 15:
One new Bonus Gift to find.
The Inspire Max Health effect now also heals the amount that it extends.
Healing effects from Little Sister and Big Sister are shown on the hp bar.
Day 16:
One new Dreamscape.
Your last few undiscovered monsters are more likely to appear in story mode.
Added a counter for how many gifts you can take from Blot's gallery.
You can now access the Check Heart menu in any shop type event.
Various fixes and such. There's a fancy wad called REKBONUS by brightentayle that is autoloaded when dropped in the REKKR Sunken Land folder, you can find it discussed here: https://www.doomworld.com/forum/topic/90862-rekkr-v116/?page=24 Short of it is: Adds the bonus ep from the original mod release as an episode 5. Needs to be named "REKBONUS.wad" or it won't work.
• changed behaviour of droplets - you now need to successfully land and come to a complete stop to collect them (wont affect any droplets you’ve previously collected in your save-game) • fixed a UI error when starting a new game with no previous save • updated UI images for gamepad in qualifier levels • updated all UIs in in-game menu
Ring of Pain has just had its first birthday and Simon Boxer, the Creative Director, will be live on stream taking a look at the Ring of Pain journey to this point, and our next (free!) content update.
After this, Simon will be painting some game items!
It's been awhile since our last post, but we have good news to share and of course we have new update for you too!
As we mentioned in our previous post, Joanna has made her way onto the Nintendo Switch and achieved pretty good result! Especially for hard-copy package, it sold out just in 5days. We really appreciate your supports! :)
But that doesn't mean we didn't use our effort on new updates! Please see below for the newly updated details.
New content:
New character portrait art during cinematics
New ruins dungeon (Deeplava) with unique progression system
New player skin and achievement
New items (10+) and new item type (hologram)
Improvements:
Improved map UI during map transition
Hide player UI during cinematic transitions
Improved cutscene before final boss battle
Fixed sprites layering issues
Thank you once again for your support so far. We couldn’t have done it without you.
Today we want to present to you the concept art for the nahual; this was a spirit animal that is still present in today’s legends. It's such an important part of the Mesoamerican culture that we had to include it in our project. Check out our previous posts about the nahual.
Here are different versions of these guardian spirits, some have more psychedelic style and brighter colors, some are ethereal and more ghostlike, and some are more tangible and with a better-defined animal shape.
It is important for us to know the opinion of the Mictlan community about our designs, this is why we always try to show you different options of the art as it is being developed.
Hello Everyone. DOGMAN 1.1.0 has released, and with it comes the remastered Amberg Industrial Park. Lets take a look at what changes have come with update 1.1.0 below.
First, a little information on the development of this game. I started this game as a personal project that was never intended to release to public, but ultimately I made the decision to do so. One of the hard parts about that is finding the time to put the work into the game while also balancing personal life. Since DOGMAN launched, I've had some big changes and adjustments in my life. My schedule is far different than it used to be. This is the reason for update 1.1.0's delay. And for that, you have my apologies. I want to spend more time on this project to tidy up the glaring issues with it, and leave it in a good playable state before I'm entirely done with it, but we'll see how the future goes. Anyways, onto the patch notes.
Amberg Industrial park is in my opinion the scariest level DOGMAN has to offer. But it gets pretty boring after you get over the initial fear. In this update I made some much needed changes to Amberg Industrial. First, the map size has been reduced by a whole 1/3. No need to run around a massive map looking for a needle in a haystack. Second, you're no longer searching for bodies, but rather confidential documents on the subject of the Dogman. There are a total of 3 documents in the park, and each document will be highlighted with a glowing blue light to make the search easier, and to speed up gameplay (Feedback on this change is much appreciated.) The layout of the park is a little different now as well. Spot lights and search towers have been added, along with a large radio tower next to your police cruiser. Use this tower as a landmark to find your way back. Flashlight batteries are no longer a pick up in Amberg Industrial. To replenish your battery levels, just head back to your cruiser to get more. This is an endless supply, so you'll have more freedom to explore with the lights on rather than in the dark.
Amberg Industrial, along with Hopkins State Park have received level intros, to help give players a little bit of back story to their missions.
All Changes Made In DOGMAN 1.1.0:
- Objectives in Hopkins State Park, Amberg Industrial Park, and Blue Ridge Campground will be highlighted in a glowing blue light for easier sighting.
- Hopkins State Park has received it's own level intro cinematic.
- The Amberg Industrial DOGMAN has had some changes made to it's collision. This is in hopes of alleviating the "stuck Dogman" bug.
- Amberg Industrial Park has been remastered. - Map size has been reduced by 1/3 - Batteries are no longer a pick up found on forklifts, but instead are replenished at the police cruiser. - Certain oil drums can be knocked over if the player gets too close. - Changes have been made to the Dogman's collision. - Bodies have been removed, and replaced with 3 confidential documents.
I have Highway 22 in my sights right now, so a remaster and much needed collision bug fix day could be happening. Nothing is certain though. Thank you so much for playing DOGMAN. All feedback is appreciated, along with your patience.