We're merging the existing Beta fixes into the public build! As always, merging builds may yield unexpected glitches. We appreciate all bug reports to help us resolve those problems. Thanks everyone!
Here's what's changing:
From Beta [2.01.o]
ADDED ⦁ Option to enable/disable indicator circles beneath the feet of you and your squadmates. Note that player indicators will always be active during multiplayer. ⦁ Indicator to let you know when a Story Campaign wave of enemies is infinite (meaning, the goal of the room is not to kill everyone who enteres). ⦁ Phonebooths have been converted into a world map for Story Campaign. You can now access any available stage by using these booths, located in multiple places across all sectors. ⦁ The MERC Light and Heavy rifles both given a total makeover (the previous incarnations still exist as "Retro" versions).
FIXED ⦁ Some players reported having no success with button mashing challenges (sword locks, grapples, etc.) due to framerate. A change was made that should even out the challenge for those players. ⦁ Spectral characters could glitch out of the stage if they teleported while a character had a hook weapon in them. Yanking the hook back was preventing them from returning. ⦁ Disquieted origin should no longer be allowed to pass through barriers when teleporting into a melee attack. ⦁ Garage doors in a specific room of Deep Storage weren't visibly opening. ⦁ Slaughter Time kill fans should no longer drift out of place over long periods of time. ⦁ Your crowd of adoring fans would disappear after going into the Slaughter Time infinite checkpoints. ⦁ Hive Slugs were spawning way outside of Hive's body, thanks to an issue with how ragdoll is calculated. We removed their ragdoll on spawn to resolve the issue. ⦁ Some light sources would negate the appearance of color swatches being applied to your characters and outfits. ⦁ The pilot won't keep having the same conversation with you after returning from the Nowhere. ⦁ The Massive was too shy to dance in Club Advent. ⦁ A couple of tweaks to calculating Acheievments that should cause some of them to show up under all the right conditions again (specifically the Arena achievements). TWEAKED ⦁ To make things easier for hand-to-hand fighters, Cultists and other siege attackers may no longer swing at anything other than their siege target. This protection also comes with an additional change: no attacker can strike an opponent through a solid surface with melee or unarmed. This will require a lot of scrutiny for error, so make sure to log all bugs (especially being unable to hit your target when you should) in the service-depot! ⦁ Christoff (and everyone else, really) now holds the [Q] key to pick up keycards, C4, etc. just like picking up weapons, rather than holding the [E] key. ⦁ After beating Arena Contract 3 and unlocking the Fence, you will now be able to bring up to FIVE squadmates with you on missions instead of the current max of three. ⦁ A few staircases in the Facility stage needed aim blockers to prevent your cursor from slipping between the stairs and aiming where you did not intend. ⦁ The N911, NS19, NK33, and Bizon given a mild damage reduction of one point. ⦁ Advanced Block/Guard Mobility skill costs halved. ⦁ Hirelings won't gain the trait that makes them want to throw weapons unless Acrobatics is their primary skill group. Hirelings who currently have this trait will not lose it, however. ⦁ MERC Cap given an option to tilt it in the Colorizer.
Beta [2.01.p] [You can access this build from the releasebeta Branch on Steam]
FIXED ⦁ Swamp Zeds lost their slime spit attack, but that's been restored.
TWEAKED ⦁ Price adjustment for magazines at the workbench. The game now takes into account the damage value of the magazine, which will boost the price of anti tank rounds and other impossibly powerful munitions. ⦁ Range adjusted on enemy grapple attacks to be more forgiving.
Beta [2.01.q]
[You can access this build from the releasebeta Branch on Steam] ADDED ⦁ Brand new MERC Battle Rifle, now available at the Quartermaster!
This beta is now available for Windows computers in the WQ:AE Public Beta branch (see instructions at bottom of this post.)
NOTE: If you tried the beta and then switched back to the last patch, 107k, the game is broken. Beta 6 fixes that, so if you get this beta, and then switch back to 107k, it will work properly. Sorry about that!
Patch 1.0.7l - Beta 4 - Released 18 October 2021
NPC PATHFINDING, OBSTACLE AVOIDANCE, AND MOVEMENT IMPROVEMENTS:
* These systems have been overhauled to be more robust. This should eliminate a lot of issues with NPCs becoming stuck at boulders, and they should be much more adept at avoiding boulders, especially when running (i.e. elk fleeing predators). We are still polishing this so if you notice any quirks, please press F11 to report them.
VEGETATION AND ENVIRONMENT IMPROVEMENTS:
* New vegetation added: snowberry and huckleberry bushes in the woods, autumn maple saplings along creeks in Amethyst, fireweed and red paintbrush in Slough Creek meadows. * Added a new option on Game Settings > Graphics Quality> Grass and Bush Diversity. What was "High" is now "Medium" and has some of the new vegetation, and the new "High" option has more of it at greater densities. * A few junipers added on rocky outcrops around Slough Creek. * Increased the forest ground clutter with more and bigger logs, more tree stumps, etc. * Switched to a better tree shader for visual improvements. * Rendezvous Site quests now extend into August, when terrain greenery is starting to fade and snowberry and huckleberry bushes have berries. * Removed lodgepole pines from shady north-facing slopes and made them grow in clusters on sunnier slopes elsewhere. * Rain and snow are more affected now by strong winds, falling at an angle. * Refinements to fog fade in/out timing and speed when weather changes. * Added strong wind and distant thunder sound effects when a storm is approaching. * Improved cliff rocks at head of Boulder Canyon (just below First Meadow) and a few other places. * Added a few more boulders to Boulder Canyon.
OTHER IMPROVEMENTS:
* Family Tree: Pup preview now indicates if pup is male or female. * On Setup New Game panel, removed option to show dead wolves, and to keep Ironwolf difficulty level for each ironwolf. * When viewing customization panel for grown pup, you can now scroll down to see which coat it has (but you still can't change the coat). * When filtering games and wolves in main menu, cursor is now automatically placed in the search field so you don't have to click there before typing. * Quest music for Find a Den will now play more often when in that quest. * Added Login panel to game scenes (so you can log anywhere, not just in the main menu). * More cleaned audio by SkyRIder: Pup whines, whimpers, and howls, and distant ambient sounds. * Minor reductions to memory load. * Graphics quality pulldown is finally long enough to show all options without scrolling. * After deleting a wolf in main menu, wolf carousel stays on nearby wolf instead of resetting. * Clear wolf filtering when browsing Family Tree, to avoid confusion when returning to the wolf carousel. * Increased decay time for carcasses (generally about 50% longer now). * In Game Controls, added a toggle to invert orbit camera X axis * On Load Saved Game, added readout for game map.
MULTIPLAYER IMPROVEMENTS:
* Pack Stats indicates which players are sleeping. * Players in Limbo cannot be attacked by competitors or take damage from any NPC. * Map markers for other players are now blue (to make them easier to differentiate from den icons in Slough Creek).
CONTROLLER IMPROVEMENTS:
* Revised thumbstick movements in game panels, e.g. left/right now stays in header-button row and you must move down to jump down to main area of each panel. * Added Emote Favorite to Controls Remapping. * Added tip in Game Help about how to Fast Heal (in multiplayer) when using controller. * When controller is enabled, default to Controller subpanel on Remap panel.
BUGS FIXED:
* Pups almost never die of sickness. * If camera is low to ground, grass is visible through World Map is opened. * When inside the den, fur is enabled even if disabled in Graphics settings. * Unexpected error alert appears without cause. * Dead pup is not positioned correctly in parent's mouth when being carried. (Also, the pup's eyes are open, creepy!) * Wolves kick up snow when running on snowless riverbank pebbles. * Rusty Bowl not quite positioned correctly in wolf's mouth. * File Sync issues, especially with disabling the syncing. * Occasionally hare switches to wrong coat after dying. * Hare has winter coat in Lost River if you play long enough in multiplayer. * Can get stuck on Pack Info panel if trying to add friends while it is open. * If another notification happens to be triggered while on the Age Perks panel at the end of Find a Den quest, you are stuck and cannot proceed. * Sometimes when deleting multiple saved games, the wrong games are deleted. * Remapping ESC key to some other function causes problems. * Music cue for sick pup doesn't play. * Sometimes rain falls only in a small area away from the player-wolf. * In the Family Tree, if you choose a grown pup in the carousel, and then go up, up, up through the generations to the original parent wolf, and then choose another of that wolf's mates in the upper left pulldown, the panel layout breaks. * Sometimes the scroll bar disappears on the wolf bio in wolf customization. * Some carcasses don't glow sometimes. * Footsteps and other sound effects keep playing when game is paused. * Occasionally wolves sink into the ground. * In Family Tree, pup animations in preview panel don't blend smoothly from one to the next. * On some computers, part of the 3D wolf preview in the Family Tree is translucent. * Sound of rainfall can occur without rain falling. * Some interface elements are misplaced on certain screen resolutions. * 3D wolf on peaceful death screen is placeholder, not player wolf. * Issues with account registration and login. * Oil Lamp collectible item does not show correct text when found. * Age Perks are inaccessible to controller. * Wolf attributes are not listed consistently on various interface panels. * Occasionally the targeting arrow is not aligned above targeted animal. * Snow appears on animals when it hasn't been snowing. * Can't remove player from a pack. * Terrain and water issues.
Patch 1.0.7l - Beta 4a - Released 18 October 2021
BUG FIXED:
* Pack Territories do not appear on the Slough Creek world map.
Patch 1.0.7l - Beta 5 - Released 19 October 2021
NOTE: The previous betas said that this patch is compatible with the last released patch, 1.0.7k. That was incorrect, this beta is NOT backward-compatible, so you can only play with others who have this beta. Very sorry for the misinformation.
BUGS FIXED:
* Some trees and logs are pink. * Multiplayer: Can't erase scent post made by rival pack. * Trees move in wrong direction when bending in the wind. * Main menu is glitched for new players or those who have not played the game for a long time. * Elk do trample damage to other elk when fleeing, resulting in low-health and death among the herd. * Boulder interferes with player-wolf trying to approach a collectible object. * One boulder near Amethyst spawn point has many overlapping meshes, making it look very whilte. * Tiny speckles on World Map. * Huckleberry bushes in the Lamar on Low Grass Variety setting. * Cottonwoods in Lamar Valley lack trunks when viewed at a distance.
Patch 1.0.7l - Beta 6 - Released 19 October 2021
NOTE: If you tried the beta and then switched back to the last patch, 107k, the game is broken. Beta 6 fixes that, so if you get this beta, and then switch back to 107k, it will work properly. Sorry about that!
IMPROVEMENT:
* Elk now lose energy somewhat faster when fleeing and will slow down sooner This is to rebalance the elk hunt now that the elk run at their maximum speed more reliably due to better obstacle avoidance. We'd appreciate feedback about the timing and degree of slowing-down.
BUGS FIXED:
* Cottonwood trees missing from Lamar Valley on Basic Veg mode. * On Controls panel, game controller image is shown below the keyboard image. * "Too soon" popup when mate urinates on your marking/ * Sometimes the current quest music plays twice or more in a row, without switching to other roaming tracks in between.
Patch 1.0.7l - Beta 7 - Released 20 October 2021
IMPROVEMENT:
* Refined the music logic for triggering Ride of the Wapiti (elk hunt) tracks. * Adjusted volume of pup howl audio, reduced hiss.
BUGS FIXED:
* Multiplayer: Hearts appear over player when others howl. * Autumn aspens and cottonwoods in Amethyst are bluish when seen at a distance and covered with snow. * Terrain and water issues.
Patch 1.0.7l - Beta 8 - Released 21 October 2021
IMPROVEMENT:
* Refinements to snow accumulation/melting timing and speed on trees and terrain. * On World Map, territory hex readouts are easier to read. * Scent readout for individual elk indicates type of elk as well as herd.
BUGS FIXED:
* World Map with territories displayed sometimes is grayscale. * Stranger wolf packs are very bad at maintaining their territory. * NPC animals can get stuck and won't move (or will move very slowly); mate won't respond to secondary howl. * Wolf nose texture reverted to plain texture. * At northeast rock den, pups are underground as they exit the den. * Pup howling is too loud.
Patch 1.0.7l - Beta 9 - Released 22 October 2021
IMPROVEMENT:
* Adjusted elk fleeing speed and rate of slowing down from energy loss. * Adjusted camera swing-back movement after releasing right-click orbit, to return steering control to player more quickly. * Adjusted grass levels around rendezvous sites for a more natural transition. * Improved NPC pathfinding in Lost River downtown.
BUGS FIXED:
* There are no patches of tall grass, which makes newborn ungulates very hard to find. * Burned trees at rendezvous sites flicker on and off when camera moves. * Some fallen trees on clifftops in Amethyst. * Newborn pups have messed-up textures on No Fur setting. * Dead mate is shown in Setup New Slough Creek game if they were still alive in any Family Tree. * Hare carcasses do not decay and despawn properly. * Stranger wolves are still not as good as they should be about maintaining their territory. * Debug code can cause an error when savnig game. * Indian paintbrush grows on wagon trail (on Medium Grass Variety setting).
Patch 1.0.7l - Beta 10 - Released 23 October 2021
BUGS FIXED:
* A few missing patches of tall grass. * Wolf sprint speed is one meter/second slower than it should be. * Mate can get stuck circling tree or rock at rendezvous site.
Patch 1.0.7l - Beta 11 - Released 24 October 2021
BUGS FIXED:
* Various issues with NPC pathfinding (getting stuck at waterways, going in circles, etc.)
Patch 1.0.7l - Beta 12 - Released 25 October 2021
IMPROVEMENT:
* Rangers cleared some fallen logs on the Slough Creek wagon trail.
BUGS FIXED:
* Sometimes severe performance slowdown when game is calculating long-distance NPC navigation. * Beavers get stuck at water's edge. * NPC animals can be spawned beyond edge of game map, causing games to fail to load. * Cottonwood trees look bad at distance from some lighting angles.
Patch 1.0.7l - Beta 13 - Released 25 October 2021
IMPROVEMENT:
* More optimization of new pathfinding and navigation systtem.
BUGS FIXED:
* Wolf can go through some tree stumps, and NPCs go on top of them. * NPC animals can be spawned beyond edge of game map, causing games to fail to load. * On World Map Pack Territory display, changed back to previous mouseover hex readout display. * Summer pups have fur even if Fur quality setting is set to None.
Beta 14- Released 26 October
BUGS FIXED:
* Wolves pant a lot. * NPC animals get stuck running in circles near water. * Multiplayer: Non-host players can't move. * Multiplayer: Sometimes other players don't have nametags (possible fix, please report if you see this still happening). * Birds have trouble with pathfinding. * World Map Pack Territory readouts are big and ugly, and if all hex percentages are shown, they stay onscreen when territory hexes are hidden. * Wolf and pup animations in Family Tree preview panel sometimes stop playing. * Age 2 panel on Age Perks sometimes has Stamina for all perks. * Sometimes wolf coat changes when emerging from den. * Buggy behavior with graphics-VRAM warning alert.
Beta 15- Released 27 October
IMPROVEMENT:
* If Grass Density slider is set at or near maximum, there's no an additional reduction in grass when in Scent View, so you can see scent prints better. * On Load Game panel, you can now close the Filter pulldown by clicking anywhere outside of it. * Removed debug code that occasionally affects game performance.
BUGS FIXED:
* NPC animals do not reliably avoid running through tree stumps. * Sometimes mate stays close (too close) to player when in water. * In Lost River, issues with Quest and Roaming music tracks. * Pathfinding: Mate wobbles some when following player. * Pathfinding: Elk jitter when colliding with trees or each other. * Pathfinding: Mate can't decide whether to cross river. * On World Map Pack Territory overlay, percentage overlay resets when toggling territories off and on again. * Mouse cursor is too far from percentage readout on Pack Territory overlay. * Bison walk in place when getting out of water. * When a competitor grabs a pup, it drops it if the player comes close to it. * Terrain and vegetation issues.
Beta 16- Released 28 October
BUGS FIXED:
* Game fails to load in Slough Creek. * In Lost River multiplayer, wolves are frozen after sleeping. * Grass Density reduction in Scent View sometimes creates brief pauses, so we removed this feature.
Beta 17- Released 28 October
BUGS FIXED:
* Game crashes when you bite a beaver (and possibly other times). * Trees are rendered twice in Slough Creek, hurting performance.
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TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
In Path of Exile: Scourge, we've halved the number of regions in the Atlas and made each Atlas Passive Tree slightly larger to streamline the Atlas of Worlds endgame. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.
For a full written list of all Atlas Passives, please click here.
Forza fans, we’ve reached an important milestone on the road to Forza Horizon 5 – we’ve gone gold! That means the game is now off for pressing of retail discs and final setup for digital release. This is a moment that represents the incredible accomplishments of everyone who worked on the game and we’re celebrating by sharing the music you will enjoy while you drive through Forza Horizon 5’s Mexico.
Music has always set the stage of the Horizon Festival and this time, it’s no different. Pulse, Bass Arena, Block Party, XS, Hospital Records and Eterna – the latest evolution of Timeless FM, all come together for your listening pleasure at the festival that never ends, featuring authentic Mexican pop music combined with the latest feel-good tracks from across the world.
To bring our fans the most realistic adaptation of Mexico, we’ve partnered closely with local Spanish language artists from across Latin America and are thrilled to introduce their music to a global audience. Check out tracks from Centavrvs, Clubz and Diamante Eléctrico on Pulse; Bomba Estéreo and the Mexican Institute of Sound on Block Party; Angelica Garcia, El Shirota and Technicolor Fabrics on XS; and Miguel Pacheco, Rodolfo Ritter and the Mexico Festival Orchestra on Eterna.
We’ve also collaborated with artists such as Sotomayor, Urbandawn, Plague Vendor and Metrik to compose original songs for the game’s initial drive and Expeditions. As you will see, the result is the most diverse soundtrack in the history of the Horizon Festival.
We’re getting the party started by announcing the tracks for handful of radio stations – check back in the days ahead for the complete line-up which we will be debuting on our Forza Horizon socials. If you want to listen now, we’ve created Spotify playlists to get you started!
Here’s the Forza Horizon 5 track selection:
Horizon Pulse
Amy Simpson is back in the booth with her signature mix of electronic sounds and pop music infused with some local talent.
“El Punto Final” by Centavrvs
“Weekends” by Classixx, Local Natives
“Afrika” by Clubz
"Cool Up” by De Lux
“Suéltame, Bogotá” by Diamante Eléctrico
“Levitating” by Dua Lipa
“Heat Waves – Shakur Ahmad Remix” by Glass Animals, Shakur Ahmad
“All I Want” by Kid Moxie, LUXXURY
“The Valley Of The Pagans (ft. Beck)” by Gorillaz
“Straight To The Morning (ft. Jarvis Cocker)” by Hot Chip
“All Of The Time” by Jungle
“Feels So Good” by LUXXURY
“Full Heart Fancy” by Lucky Chops
“Everything at Your Feet (ft. The Chamanas)” by ODESZA
All drum and bass, all the time. Chris Goss and Degs are spinning the latest Hospital Records tracks debuting at Horizon Mexico.
“Zaichik” by Bop x Subwave
“Nocturna” by Camo & Krooked
“Unwritten” by Degs
“Naperone” by Etherwood
“Bandicoot” by Flava D
“Skyscraping” by Fred V
“Alone (ft. Ruth Royall)” by Grafix
“Black Magic” by Grafix, Dynamite MC
“Deckard's Chords” by Hugh Hardie
“Communications” by Keeno
“Burn Out” by Kings Of The Rollers
“Boundless” by Logistics
“Another Star” by Makoto
“Trial Mountain (ft. Karina Ramage)” by Makoto, Mitekiss
“Route 174” by Metrik
“Utopia” by Metrik
“Second Time Around” by Nu:Tone
“Illusion Of Time” by S.P.Y.
“Magnetosphere” by Unglued
“Cielo” by Urbandawn
“Fly Away” by Urbandawn
“Turn Up” by Whiney
“Midwest Shuffle” by Winslow
Radio Eterna
Take a tour of the classical greats with Delores Martin. Sit back, relax and allow these orchestral sounds to absorb you into the scenic beauty of Mexico.
“Carmen” by Miguel Pacheco, Victor Flores, Alberto Cruzprieto, Cuarteto Latinoamericano
“Danse Macabre, Op. 40” by Royal Stockholm Philharmonic Orchestra, James DePreist
“Dios nunca muere” by Miguel Pacheco, Victor Flores, Alberto Cruzprieto, Cuarteto Latinoamericano
“La damnation de Faust, Op. 24, Part I Scene 3- Marche Hongroise (Hungarian March) Catalog #7041” by International Festival Orchestra, Milan Weber
“Nocturne No. 2 in E-Flat Major, Op. 9, No. 2” by Sandor Falvai
“Piano Concerto, Op. 22- III. Polonaise - Allegro Moderato” by Rodolfo Ritter, San Luis Potosí Symphony Orchestra, José Miramontes Zapata
“Sobre las Olas” by Mexico Festival Orchestra, Enrique Batiz
“Swan Lake, Op. 20a- Act II- By a Lake- Scene- The Swans Swim on The Lake” by Slovak Radio Symphony Orchestra, Ondrej Lenard
“The Planets, Op.32- 1. Mars, the Bringer of War” by Berliner Philharmoniker, Sir Colin Davis
“Water Music Suite No. 2 in D Major, HWV 349- II. Alla Hornpipee” by Capella Istropolitana, Bohdan Warchal
As part of our halloween event, these new cosmetics can only be found until the 1st of November. Once unlocked, you can wear them any time of the year!
Any time a normal cosmetic would spawn, there's a 50% chance of it spawning a random halloween cosmetic instead. There are 5 pumpkin helmets, 3 witch hats and a pair of dazzling devil horns to be found!
New Map
The cornfields, a new permanent addition to the game is now live! This map is available in the case files gamemode for anyone above level 5.
New Monster
Within the cornfields lurks a new terror... We won't spoil the surprise but he may make you think twice about running around aimlessly....
This monster is only available on the cornfields, though he isn't guaranteed to be in every map. This is a permanent addition.
Infinite Lives are Back
As promised, we're re-enabling our infinite lives option. This can be found at the bottom of the noticeboard when selecting a chapter/case.
Please be aware, this will cause you to take a -90% XP penalty if used for case modes!
Changes and Fixes
- Witch speed reduced considerably making her much easier to handle. - Vastly improved the performance of "Potato" and low quality settings. - Improved shadow quality for higher settings. - Improved performance of Forest map - Improved navigation for AI - Added new generation pieces to the kept hedges, making them more dynamic. - Monster kills have been improved so that it's clear what's killing you. - Several smaller bugfixes
We recently decided to lower the base price of Field Hospital to make it more affordable.
In the meantime, we continue to develop the project and we're working on its improvements. We are launching a Chinese localization now. And very soon there will be an update that will help to better unfold the game - this will be the best reason to return to it and play again to see how its plots are connected. After all, Field Hospital is not only a non-linear story of Dr. Taylor, but also the intertwined fates of 30 of his patients with their twists and discoveries.