Patch 8.04 is expected to release on Wednesday, October 20.
Pollywog Cup
Sign up as a team here by October 21 at 8pm CEST (11am PDT) and join the tournament Discord. This is an open tournament. Anyone can sign up.
Schedule: October 22-24 from 8-10pm CEST (11am-1pm PDT). Be there 15 minutes early! Prize: $300 USD to the winning team Format: Bo3 single elimination, Bo5 for finals. Maximum 64 teams. Rules: Mastermind 2v2
The Pollywog Cup is organized by an external organizer known as CFA.
Now it’s easier to see which fighters are your main carries. Click the icon to switch the chart from "Damage" to "Damage Taken" and see which tanks are doing their job.
Mouseover a fighter’s name to hover the fighter unit. Click the fighter’s name to select the fighter itself. The bar will be green if the unit is alive, and gray if the unit is dead.
4v4 Skill-based Matchmaking
Previously, Classic 4v4 queue would form a match as soon as 8 players were ready. Now it will try to match you with players closer to your skill level, using your hidden 4v4 rating.
Due to the more casual environment and the importance of fast queues, 4v4 matchmaking is very "loose," meaning you'll match with a variety of skill levels. Keep in mind that the team auto-balancer will always shuffle teams to be as fair as possible.
We'll be monitoring queue times and matchmaking fairness in 4v4 carefully and tuning things as needed.
Restart Campaign Button
In the Campaign only, you can now quickly restart a match via the ESC menu. Note that the restart button is only available for the first 20 minutes of the match right now, due to some technical limitations.
If you're past 20 minutes and want to restart, use Surrender. It's faster than Quitting and also awards essence and XP.
Improvements & Fixes
Major Improvements - Added a button to start a Classic 4v4 match if you have 8 players in your custom game room. If you're in a squad of 5-8 players, it's highly recommended to play Classic instead of custom games because it auto-balances teams, has card drops enabled, and gives bonus essence.
- Pinging units now shows additional information
Major Fixes - Matchmaking: Fixed occasional cases of long queue times when there shouldn’t have been, especially for lower rated players - Gameplay: Fixed some very rare cases where a unit would start at max mana, when it shouldn’t have - HUD: Wave Info and Attack Effectiveness windows now save their positions between sessions - Tab Scoreboard: Fixed a bug where enemy units weren’t hoverable after they died - Client: Fixed some cases where the game would freeze when trying to quit - Reconnecting: Fixed a bug where you couldn’t send Giant Snails after reconnecting - Interface: Fixed HUD layouts not saving between sessions - Translation fixes and improvements. If you'd like to contribute to translations, please visit https://legiontd2.com/translate. Any changes you make will automatically show up next patch. Thank you for your help!
Matchmaking - Duo Penalty: Improved to be more fair. Slightly higher penalty in low Elo and moderately lower penalty in high Elo for skill gaps - Loading Screen: While duoing in ranked, now displays your party rating badge instead of your individual rating (to help players better understand duo party rating) - Loading Screen: Unranked players now display their actual rating badge to players outside their party (to show a more accurate rating)
Minor Improvements - Bots: Now smarter about generally avoiding ranged mercenaries on ranged waves - HUD: Unit range circles are now shown during the battle phase. Range circles are a little less bright around the edges. - HUD: When autosend (“AUTO”) is off, it now shows an empty checkbox to make it more clear that it is off - HUD: Attack & Defense Types table now shows relative percents like +20% instead of absolute percents like 120% - HUD: Fighter tooltips now show percent bonus damage/reduction: https://i.imgur.com/WF4cGTD.png - HUD: Wave tooltip now shows attack range for ranged waves - HUD: Pinging a player's power score now shows their leak ratio - HUD: Pinging a king now shows its king upgrades - Graphics: Enemy lane indicator VFX improvements - Graphics: Upgrade Available white circle is now a bit more visible - Graphics: Newly Deployed blue glow is now a bit more visible - Menu: Prevented selecting Mastermind Variants or Lock-In Fighter too quickly (to reduce the chance of misclicks) - Options > Interface: Health Bar size now goes up to a max of 300 (from 200) - Options > Video: Cursor confined mode now has the “Default” option, which will be the default for new players moving forward. When “Default” is selected, the cursor will be confined for full-screen, but free for borderless/windowed. - Debug: Added -stacks X command for setting hydra stacks
Minor Fixes - In-Game News: Fixed a bug where in-game news sometimes didn’t show, especially for short events - Graphics: Fixed some cases where a unit would appear to continue running across the screen, when it was actually standing still and attacking - Audio: Fixed Mute Insufficient Resource Sounds option not working with king upgrades - Audio: Fixed Judgment missing sound effect - Battle Text: Various fixes & improvements - Codex: Added -save/-load commands which were previously missing - Graphics: Fixed a bug where trees sometimes weren't rendered for players on non-Very Low graphics
New Player Experience - Game Coach: Now warns you about training workers during Wave 15 battle (since you can get 2x workers starting on Wave 16): https://i.imgur.com/sG62Z01.png - Game Coach: Now reminds you to hit “1” and “3” keys to pan to your lane/enemy lane - Game Coach: No longer reminds you to hit Tab + Space - New Player Experience: Fixed a bug where ties/match canceled counted towards your games played, which affected your initial rating boost
Stability - Fixed a few more cases where a player would get stuck on Connecting to Login for a minute or two, instead of connecting quickly - Fixed some rare cases where a player would receive the “Loading account information” popup during a loading screen of a game
Game Balance
Legion Spells
Creditor - Gain 50% of your spare gold (up to 170 spare gold each wave) >> Gain 40% of your spare gold (no cap)
Making Creditor more fun and less confusing.
Villain - Damage amplification: 30% (15% for ranged) >> 28% (14% for ranged)
Fighters
Bone Warrior - Health: 110 >> 100
Oathbreaker - Health 1100 >> 1080
Pack Rat - Health: 600 >> 620 - Damage: 58 >> 59
Buzz / Consort - Attack speed 1.03 >> 1.01
False Maiden - Damage: 25 >> 26
Hell Raiser - Damage: 50 >> 51
Kingpin - Damage: 192 >> 195
Reverting the last nerf to Kingpin. Despite being perceived by some as strong, Angler/Bounty Hunter/Kingpin are underperforming.
King Claw / Ocean Templar - Delicacy removed (now only Grarl can be sold for 90%)
We're removing some versatility from these units to nerf Grarl (without directly nerfing Grarl further) and to encourage players to commit to keeping King Claw and Ocean Templar once they are built.
Here we are again with another Community Letter! \(≧▽≦)/
We know you've been looking forward to it! Let's get right to it!
Find out the highlights of the past week and what's to come!
*All mentioned Events will be announced on our official Discord & social media channels.
Main Points for the last week
Nightmare Dungeon Ancient Cliff Temple (Solo):
We have received a lot of feedback on how difficult it is to complete this new nightmare dungeon, and some are wondering if it works properly. We have sent your feedback to X-Legend and are waiting for a response. As soon as we know something your CMs will let you know ;)
Summoning Contract Pets:
Many have liked the addition of the Summoning Contract Pets to the Item mall in-game, and we know you would like to see more of them. Your feedback has been sent to the appropriate department! We would like to remind you that one of the Summoning Contract pets (the cute Shiba) can be obtained by participating in our Halloween events. Do you want to know which one? Read the global news HERE.
Fanart
A Cerberus drawing made by Vampirkatze from DE Server
Lunch time! Drawing made by Seki02 from ES Server
An Endora drawing made by MgShadowg from ES Server
A Halloween Zashi drawing made by Pionnier from ES Server
Screenshots
A colorful screenshot taken by Chrysanth from US Server
Pink and blue, screenshot made by Norikoo from ES Server
The sunset in front of the Sky Tower, screenshot taken by Ayanaë from DE Server
Trick or treat? Screenshot taken by Vasco from FR Server
Videos of the week
A guide on How to get PEN by <GS>Goddess from US Server
Gameplay of Divine Trial II (in Spanish) by Wolflyr from ES Server
Want to be featured by Aura Kingdom?
Every player will have a chance to appear in the Highlights section of this letter by sharing on social media. Create a post on Twitter, Instagram & YouTube with the hashtag #AuraKingdomWeek and #anime to show us your fan art, screenshots, housing, guild, streams, videos, stories and more!
That’s not all, because each selection will get a special reward.
For this week’s reward, we have the cute Halloween Zephyrine!
The next reward for all of the selected entries will be a Maple Love - Cozy Fox Cushion mount!
Don’t forget to publish your amazing creations using #AuraKingdomWeek and #anime to be a valid entry! ♡
We are finally happy to say that we fixed the problem with long loading of the game on Steam. Also we made a lot of additional optimization for the past days and removed several bottlenecks.
Now the game works much better.
Have fun playing in the Dungeon and thank you for your patience!
First, thanks for the warm welcome of the game and great reviews. Secondly, even in great reviews, there are often complaints about the tasks of War and Famine. Less than a year later, here it is, a small patch that changes the situation.
1. During the War's Quest, there is a 100% chance that the stage will have enough weapons to complete the quest. There is no guarantee that the weapon will appear in place of the cart. Otherwise, what is the point?
2. During the Famine's Quest, there is a 100% chance that each required food will appear at least once during the level. Previously it was not, but now it is.
Other changes, no less important.
3. The Knight in the Union has changed his position.
4. In the Union, there may be FPS drop due to something hidden.
5. There were some imperfections on the Mistake! page: the Jinn and the Croupier did not show their signs around them, the Parasite, when sent, did not show a connection with its victim. Now everyone is showing everything.
6. I hope this will not happen, but any critical errors are always possible.
Thank you for your growing support of the game! We've seen a lot of your videos and we're proud of your ability to solve the case even though the maid is constantly trying to give you a hug while whispering in your ear. She just wants her key back! ːsteamhappyː
Speaking of maids, mailboxes have been installed in the office and Indiegogo backers with the Supernatural Tier or higher will receive a letter from a maid of their choosing! You can choose a maid from the Room Assignment file posted on the bulletin board in the game. Please go to http://www.astravelari.com for more information.
Find out more about the maids in the dormitory by receiving a letter from one of them!
Thank you and congratulations なまあじ 鯵人 for getting the Supernatural Tier and receiving a letter from Dahlia Harlow! Remember to check your mail before answering the phone!
In celebration of Castle Flipper Major Update v1.1.0 going live today, a special 50% discount has been applied to Castle Flipper! Now is a great time to grab a copy if you have been waiting for the right time to get the game – half the price, twice as much content! 😊
Promotion: RARE TRIO - 3 Featured Rares available in the StarShop
During a Rare Trio, three Rare Monsters are available to buy in the StarShop Monday through Friday, and will be 50% OFF for the first 48 hours. This week - Rare forms of Cybop, Bowgart and Boskus are available across their respective Islands! NOTE: the Monsters cannot be bred.
Limited COSTUMES: A quartet of different Costumes available to buy every week
Every week on the main Islands, different Costumes become available! Featured Costumes from the current week's Limited Quests and the previous week's Versus Challenge can be bought for their Monsters for the duration of the week. Don't forget that you can unlock Costume discounts by completing Battle Events on the Colossingum!
BATTLE Events: Different Limited Quests and Versus Challenges every week
Every week on the Colossingum, different Limited Quests and Versus Challenges become available! Participate for your chance to win awesome prizes like Costumes and Currency - check back every week to see what's new! NOTE: Limited Battle Events are unlocked by completing Quest 6 - Three's a Crowd.