"We took a Demo version of Spellbound: The Magic Within to EGX London this year!
We had great feedback from players and we loved hearing how much you enjoyed the Demo.
We had really great press feedback too, you can find out who's talking about Spellbound: TMW and what they think by visiting our press page at https://www.wyrdren.com/press
A big thank you to everyone who came past the stand to play the demo and support the game.
The release date is still set for March 2022 and we are so excited to finish up the development and get the game to you all!
Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.
Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.
Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.
Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.
Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.