Hi all- Just pushed a minor update to the current Hypnagogia: Boundless Dreams demo, which should have fixed a small number of minor issues with the previous version.
Framerate capped to 60
General performance improvements
Fixes to a few dialogue typos
Misc fixes to inconsistencies in font assets
That's all for now, if you run into any game breaking issues please let me know. The full game is slated for release on Friday, October 29th - right at the start of everyone's favorite spooky Halloween weekend.
It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steam’s Early Access on October 27th!
We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that.
The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content.
Here is what you can expect from Elewder in the Early Access launch:
All 15 levels and the level progression are in the game. If can overcome the labyrinth, you can make it to the end of the game and face off against the Succubus herself.
All 5 unique biome and tilesets are read to explore. Each boss you encounter will have a unique staging area that will eventually change the enemies you face off against.
All 5 bosses are ready to be conquered. Face off against the mighty Succubus Queen and her four Generals.
A basic dialogue and narrative system. The narrative elements in Elewder will come with time, the basic system and dialogue overlays are in the game only as a placeholder for now.
A handful of items and spells to equip. While a far cry from the total items we plan to add, the items in the beta release will help inform you all on how combat will eventually end up.
Unique rooms to uncover. The total unique rooms to be found in Elewders maze is only numbering in the few, with more to come from our own plans and community feedback.
Basic implementation of our dynamic OST. The soundtrack for Elewder is being handcrafted right now, and our system for dynamically scaling the music is at its infancy.
Here is what we will be adding during the Early Access development time:
Major balance and economy modifications. Our goal is to make each run of Elewder enjoyable, unique, and accessible while maintaining a skillful gameplay design.
Massive variety of enemies and encounters. The minions of the Succubus army should and will feel unique, each room you enter, every floor you conquer will lead to more varied and interesting combat scenarios.
Highly erotic and detailed animation sets. We want every single animation in Elewder to be dripping with lust and erotic energies.
Narrative and Plot. The story of Elewder and the tutorials/interactions found within her walls will be a delight to many. A real focus will be placed on finding the right voice actors for each role and bringing them to life with amazing performances.
Gameplay modifications and earning your win. Right now only a handful of gameplay items and spells can be found in Elewder. We aim to increase the total number of items to around 100 and spells to roughly the same. No two runs will ever be the same.
Meta Gameplay and progression. Failure is not the end in Elewder, each run will reward the player a chance to grow their power outside the run, making the game that much more rewarding to play.
Rooms to explore. Each run will have a host of unique and powerful rooms and NPC’s to find and understand, some powerful, some not so much.
A uniquely composed soundtrack. Our team is hard at work composing a unique orchestra-metal-infused soundtrack for the game, the tracklisting right now is around 13 3-4 minute tracks that will blow your minds once you hear it.
We hope you join us for this amazing development journey, Elewder is shaping up to be a fantastic experience, we cannot wait for you all to get your hands on it!
It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steam’s Early Access on October 27th!
We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that.
The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content.
Here is what you can expect from Elewder in the Early Access launch:
All 15 levels and the level progression are in the game. If can overcome the labyrinth, you can make it to the end of the game and face off against the Succubus herself.
All 5 unique biome and tilesets are read to explore. Each boss you encounter will have a unique staging area that will eventually change the enemies you face off against.
All 5 bosses are ready to be conquered. Face off against the mighty Succubus Queen and her four Generals.
A basic dialogue and narrative system. The narrative elements in Elewder will come with time, the basic system and dialogue overlays are in the game only as a placeholder for now.
A handful of items and spells to equip. While a far cry from the total items we plan to add, the items in the beta release will help inform you all on how combat will eventually end up.
Unique rooms to uncover. The total unique rooms to be found in Elewders maze is only numbering in the few, with more to come from our own plans and community feedback.
Basic implementation of our dynamic OST. The soundtrack for Elewder is being handcrafted right now, and our system for dynamically scaling the music is at its infancy.
Here is what we will be adding during the Early Access development time:
Major balance and economy modifications. Our goal is to make each run of Elewder enjoyable, unique, and accessible while maintaining a skillful gameplay design.
Massive variety of enemies and encounters. The minions of the Succubus army should and will feel unique, each room you enter, every floor you conquer will lead to more varied and interesting combat scenarios.
Highly erotic and detailed animation sets. We want every single animation in Elewder to be dripping with lust and erotic energies.
Narrative and Plot. The story of Elewder and the tutorials/interactions found within her walls will be a delight to many. A real focus will be placed on finding the right voice actors for each role and bringing them to life with amazing performances.
Gameplay modifications and earning your win. Right now only a handful of gameplay items and spells can be found in Elewder. We aim to increase the total number of items to around 100 and spells to roughly the same. No two runs will ever be the same.
Meta Gameplay and progression. Failure is not the end in Elewder, each run will reward the player a chance to grow their power outside the run, making the game that much more rewarding to play.
Rooms to explore. Each run will have a host of unique and powerful rooms and NPC’s to find and understand, some powerful, some not so much.
A uniquely composed soundtrack. Our team is hard at work composing a unique orchestra-metal-infused soundtrack for the game, the tracklisting right now is around 13 3-4 minute tracks that will blow your minds once you hear it.
We hope you join us for this amazing development journey, Elewder is shaping up to be a fantastic experience, we cannot wait for you all to get your hands on it!
It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steam’s Early Access on October 27th!
We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that.
The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content.
Here is what you can expect from Elewder in the Early Access launch:
All 15 levels and the level progression are in the game. If can overcome the labyrinth, you can make it to the end of the game and face off against the Succubus herself.
All 5 unique biome and tilesets are read to explore. Each boss you encounter will have a unique staging area that will eventually change the enemies you face off against.
All 5 bosses are ready to be conquered. Face off against the mighty Succubus Queen and her four Generals.
A basic dialogue and narrative system. The narrative elements in Elewder will come with time, the basic system and dialogue overlays are in the game only as a placeholder for now.
A handful of items and spells to equip. While a far cry from the total items we plan to add, the items in the beta release will help inform you all on how combat will eventually end up.
Unique rooms to uncover. The total unique rooms to be found in Elewders maze is only numbering in the few, with more to come from our own plans and community feedback.
Basic implementation of our dynamic OST. The soundtrack for Elewder is being handcrafted right now, and our system for dynamically scaling the music is at its infancy.
Here is what we will be adding during the Early Access development time:
Major balance and economy modifications. Our goal is to make each run of Elewder enjoyable, unique, and accessible while maintaining a skillful gameplay design.
Massive variety of enemies and encounters. The minions of the Succubus army should and will feel unique, each room you enter, every floor you conquer will lead to more varied and interesting combat scenarios.
Highly erotic and detailed animation sets. We want every single animation in Elewder to be dripping with lust and erotic energies.
Narrative and Plot. The story of Elewder and the tutorials/interactions found within her walls will be a delight to many. A real focus will be placed on finding the right voice actors for each role and bringing them to life with amazing performances.
Gameplay modifications and earning your win. Right now only a handful of gameplay items and spells can be found in Elewder. We aim to increase the total number of items to around 100 and spells to roughly the same. No two runs will ever be the same.
Meta Gameplay and progression. Failure is not the end in Elewder, each run will reward the player a chance to grow their power outside the run, making the game that much more rewarding to play.
Rooms to explore. Each run will have a host of unique and powerful rooms and NPC’s to find and understand, some powerful, some not so much.
A uniquely composed soundtrack. Our team is hard at work composing a unique orchestra-metal-infused soundtrack for the game, the tracklisting right now is around 13 3-4 minute tracks that will blow your minds once you hear it.
We hope you join us for this amazing development journey, Elewder is shaping up to be a fantastic experience, we cannot wait for you all to get your hands on it!
It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steam’s Early Access on October 27th!
We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that.
The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content.
Here is what you can expect from Elewder in the Early Access launch:
All 15 levels and the level progression are in the game. If can overcome the labyrinth, you can make it to the end of the game and face off against the Succubus herself.
All 5 unique biome and tilesets are read to explore. Each boss you encounter will have a unique staging area that will eventually change the enemies you face off against.
All 5 bosses are ready to be conquered. Face off against the mighty Succubus Queen and her four Generals.
A basic dialogue and narrative system. The narrative elements in Elewder will come with time, the basic system and dialogue overlays are in the game only as a placeholder for now.
A handful of items and spells to equip. While a far cry from the total items we plan to add, the items in the beta release will help inform you all on how combat will eventually end up.
Unique rooms to uncover. The total unique rooms to be found in Elewders maze is only numbering in the few, with more to come from our own plans and community feedback.
Basic implementation of our dynamic OST. The soundtrack for Elewder is being handcrafted right now, and our system for dynamically scaling the music is at its infancy.
Here is what we will be adding during the Early Access development time:
Major balance and economy modifications. Our goal is to make each run of Elewder enjoyable, unique, and accessible while maintaining a skillful gameplay design.
Massive variety of enemies and encounters. The minions of the Succubus army should and will feel unique, each room you enter, every floor you conquer will lead to more varied and interesting combat scenarios.
Highly erotic and detailed animation sets. We want every single animation in Elewder to be dripping with lust and erotic energies.
Narrative and Plot. The story of Elewder and the tutorials/interactions found within her walls will be a delight to many. A real focus will be placed on finding the right voice actors for each role and bringing them to life with amazing performances.
Gameplay modifications and earning your win. Right now only a handful of gameplay items and spells can be found in Elewder. We aim to increase the total number of items to around 100 and spells to roughly the same. No two runs will ever be the same.
Meta Gameplay and progression. Failure is not the end in Elewder, each run will reward the player a chance to grow their power outside the run, making the game that much more rewarding to play.
Rooms to explore. Each run will have a host of unique and powerful rooms and NPC’s to find and understand, some powerful, some not so much.
A uniquely composed soundtrack. Our team is hard at work composing a unique orchestra-metal-infused soundtrack for the game, the tracklisting right now is around 13 3-4 minute tracks that will blow your minds once you hear it.
We hope you join us for this amazing development journey, Elewder is shaping up to be a fantastic experience, we cannot wait for you all to get your hands on it!
Keylocker has been fully funded thanks to the extensive help you and other colleagues from our fandom have been providing! Although it is an arduous battle, we have been getting there, thanks to your help!
Right now we chase the switch port fund stretch goal, so we can have keylocker simultaneously launching for Steam and the Switch platform, and reach even more people in the process. We are only $6280 away from that goal. If you could spare some of your savings on our campaign, that goal would be not only closer, but achievable with our 7 days of crowdfunding left to go!
And for our Linux comrades, we hear you, and we have done a native build of Linux on a Linux. Ben, our programmer, has spent many working hours on it, fighting the system to have this build ready for you guys. Feel free to play the Keylocker build now made specially for you on the Linux.
Ah, and this build wasn't extensively tested by our team as only Ben has this system, so feel free to report any bugs to us on the Steam forums!
Thank you for reading until the end!
(Ah, the Keylocker demo was updated with extra dialogues that can be unlocked for the dateable characters of Senpai-sama and Patricia!)
Keylocker | Turn Based Cyberpunk Action - Elektrobear
Hello, fellow Doppelgangers!
Keylocker has been fully funded thanks to the extensive help you and other colleagues from our fandom have been providing! Although it is an arduous battle, we have been getting there, thanks to your help!
Right now we chase the switch port fund stretch goal, so we can have keylocker simultaneously launching for Steam and the Switch platform, and reach even more people in the process. We are only $6280 away from that goal. If you could spare some of your savings on our campaign, that goal would be not only closer, but achievable with our 7 days of crowdfunding left to go!
And for our Linux comrades, we hear you, and we have done a native build of Linux on a Linux. Ben, our programmer, has spent many working hours on it, fighting the system to have this build ready for you guys. Feel free to play the Keylocker build now made specially for you on the Linux.
Ah, and this build wasn't extensively tested by our team as only Ben has this system, so feel free to report any bugs to us on the Steam forums!
Thank you for reading until the end!
(Ah, the Keylocker demo was updated with extra dialogues that can be unlocked for the dateable characters of Senpai-sama and Patricia!)
Keylocker has been fully funded thanks to the extensive help you and other colleagues from our fandom have been providing! Although it is an arduous battle, we have been getting there, thanks to your help!
Right now we chase the switch port fund stretch goal, so we can have keylocker simultaneously launching for Steam and the Switch platform, and reach even more people in the process. We are only $6280 away from that goal. If you could spare some of your savings on our campaign, that goal would be not only closer, but achievable with our 7 days of crowdfunding left to go!
And for our Linux comrades, we hear you, and we have done a native build of Linux on a Linux. Ben, our programmer, has spent many working hours on it, fighting the system to have this build ready for you guys. Feel free to play the Keylocker build now made specially for you on the Linux.
Ah, and this build wasn't extensively tested by our team as only Ben has this system, so feel free to report any bugs to us on the Steam forums!
Thank you for reading until the end!
(Ah, the Keylocker demo was updated with extra dialogues that can be unlocked for the dateable characters of Senpai-sama and Patricia!)