Hello everyone, we are YellowDuck Works. Our first work Ark Mobius is officially released today.
It's on sale for 10% off in the first week, don't miss it! ! !
We would love to see you sharing your gaming experiences in the community. And if you encounter any problems during the game, you can tell us in the community, e-mail us, or comment/reply us on Twitter @YellowduckWork, we will reply as soon as possible. We'll do our best to make the game better and give you a wonderful time.
It’s time to get the team together. Blast Brigade vs. The Evil Legion of Dr. Cread, a brand-new 2D metroidvania game from Allods Team Arcade and MY.GAMES, is now available to play on Steam Early Access with a 10% launch discount!
If you’re new round these parts, buckle up for a crash course! Blast Brigade vs. The Evil Legion of Dr. Cread is a 2D action-adventure inspired by classic metroidvania games and the popcorn-chomping thrills of '80s action flicks. Assemble a crack team of heroes and use your platforming skills and puzzle-solving wits to traverse unique biomes. Arm yourself with upgradeable weapons, bulk yourself up with perks, and embark on a daring mission to save the world from a mad scientist!
Kickstart your mission by recruiting playable heroes Jeff and Shura, then explore six mysterious and dangerous biomes, from frosty mountains to golden beaches, frightening laboratories, and dense jungles. Up to 30 unique enemy types can be found around Cread’s island, while seven killer bosses—a fiendish line-up featuring a cyborg, ninja, and monstrous mutants—lie in wait to battle unsuspecting heroes!
Buying Blast Brigade vs. the Evil Legion of Dr. Cread in Early Access not only means you can enjoy a 10% launch discount, but you’ll also have access to every future version of the game—including the full release—without having to spend a penny more. Being an early adopter also entitles you to additional bonus content that we’ll announce in the near future. If you’re on the fence, check out the free Demo on Steam or add the game to your wishlist to follow its development!
Do you wonder if Car Mechanic Simulator VR is really as immersive as people say? Would you like to try it out? Or maybe you're already one of our fellow virtual handymen who would like to meet our developers in person?
In any case - have you heard about a truly unique and the largest gaming event in Middle-Eastern Europe called PGA (Poznań Game Arena)? It is exactly where you can meet us next week from 22nd to 24th of October.
2 professionally equipped VR stations will allow you to put your skills to test. Our developers will be there to assist you and answer any questions you might have regarding titles we're working on. There is more of what we're preparing for you but let's not reveal everything yet. We don't want to ruin the surprise!
Each October, many charities around the world organize various events in support of Breast Cancer Awareness Month. Due to the support and consequential impact of these activities, "Pinktober" has become an immensely important tradition. This idea is usually represented by the Pink Ribbon, which has become a symbol of hope and a reminder to promote and share the necessary health information.
Throughout the whole year, we have been collecting the income from these DLCs and now we are getting everything ready to donate the final amount to some of the Breast Cancer charities, just like we did last year and the year before.
At the end of the month, we will release another blog post, in which we will announce how much money has been collected. This amount will be donated to the following 4 charities:
Rest assured, we are always looking for the right opportunities to extend this list in the future! Until then, if you’d like to support a good cause and obtain some new paint jobs for your trucks, now is the perfect opportunity to get these two DLCs or gift them to a friend and contribute to the battle against Breast Cancer. And in case you and your friends already own these DLCs, you can spread awareness by decorating your trucks in these paint jobs, and haul with pride while letting others know about this good cause by flooding social media with screenshots of your trucks under #Pinktober2021.
Additionally, don’t forget to actively do everything you can to remain healthy and to keep regular medical checks in mind. Apart from not feeling shy to visit the doctor if something doesn’t feel right, make sure your loved ones are having regular checks, and most importantly, there are numerous health checks you can do by yourself, to help you stay safe. After all, health always comes first and it is definitely one of the most important aspects of human lives that should not simply be ignored!
And finally, you can catch us live on Thursday 14th of October on our Twitch and Youtube for a special stream dedicated to #Pinktober2021. Come hang out with us in the chat and help us spread the word!
Each October, many charities around the world organize various events in support of Breast Cancer Awareness Month. Due to the support and consequential impact of these activities, "Pinktober" has become an immensely important tradition. This idea is usually represented by the Pink Ribbon, which has become a symbol of hope and a reminder to promote and share the necessary health information.
Throughout the whole year, we have been collecting the income from these DLCs and now we are getting everything ready to donate the final amount to some of the Breast Cancer charities, just like we did last year and the year before.
At the end of the month, we will release another blog post, in which we will announce how much money has been collected. This amount will be donated to the following 4 charities:
Rest assured, we are always looking for the right opportunities to extend this list in the future! Until then, if you’d like to support a good cause and obtain some new paint jobs for your trucks, now is the perfect opportunity to get these two DLCs or gift them to a friend and contribute to the battle against Breast Cancer. And in case you and your friends already own these DLCs, you can spread awareness by decorating your trucks in these paint jobs, and haul with pride while letting others know about this good cause by flooding social media with screenshots of your trucks under #Pinktober2021.
Additionally, don’t forget to actively do everything you can to remain healthy and to keep regular medical checks in mind. Apart from not feeling shy to visit the doctor if something doesn’t feel right, make sure your loved ones are having regular checks, and most importantly, there are numerous health checks you can do by yourself, to help you stay safe. After all, health always comes first and it is definitely one of the most important aspects of human lives that should not simply be ignored!
And finally, you can catch us live on Thursday 14th of October on our Twitch and Youtube for a special stream dedicated to #Pinktober2021. Come hang out with us in the chat and help us spread the word!
Release notes - Avatar Menu Overhauled - Tons of new customization options for Cook-Out avatars - Quickplay split into two categories, Just for Fun and Competitive - Oculus Avatars updated from v1 to v2 - Avatars can now fence, high five and fist bump! - Endless Mode has new waves added to make it more varied - A few new achievements
In this Update we concentrated mostly on increasing performance. In the last build we saw huge hiccups and were having big frame drops throughout the experience. For the long term we needed to swap to a higher Engine Version as well. With that, we can better answer technical issues to come.
Known Issues
currently iterating on the best lightmap solutions, there might still be some issues
currently adjusting timings and interaction in Sc6 Puzzle and Sc8 Puzzle, yet using a fallback version of both in this build
we are aware of fish swarms sometimes swimming through geometry (Sc3, Sc8, Sc10)
we are aware that the player get abruptly rotated (by 20°) in Sc12, while getting dragged by the Glimmung
Added
with the swap to a newer engine, we are now using a newer input system, which allows us to respond better to different VR devices - so we upgraded to OpenXR, as OpenVR will be deprecated by VR runtimes like Oculus, SteamVR etc.
we are now using Screen Spaced Ambient Occlusion (SSAO) as a post effect
we added a new system to reduce the Vertex Count of assets within their lowest LoDs, saving up performance
Changed
General: Upgraded to a newer Engine Version (from Unity 2019.4 to Unity 2020.3)
General: Updated various external and internal packages to provide better long term service
General: switched from the web-Gitlab to our inhouse Git, to provide better controllability
Assets: Chrysaora jellyfish is now way more performant (shaderbased)
Environment: each scene was filled with lots of chunk over the past development years. We cleaned that up, saving lots of vertices and objects, without changing the experience visually. Also increasing our flexibility to work on issues.
Environment: adjusted the vertex distribution in each scene. That means, we are trying to achieve a well balanced scene, where small objects have a low amount of vertices and big objects have a higher amount.
Vegetation: Slightly increased the count in Scenes 4, 5, 6, 7
Vegetation: Slightly reduced the count in Scenes 12 and 14 as it was necessary to provide performance
Fixed
fixed every broken Scatter throughout the experience
fixed an issue, when the Torchlight was rendered behind certain objects
Removed
removed a feature, that was causing render issues (Tearing) in VR
fully disabled reflection probes for now, as they were causing lots of lightmaps issues; can be reimplemented when everything else is fixed
fully disabled the Biolum Control feature, as it was deprecated and nowhere (throughout the experience) used any longer
fully disabled any island-based realtime custom lights, as they were pretty performance expensive and we were not using them with their initial use-case. Almost all custom lights are now used as bakelights, except for a few hero animations.
fully disabled the GlimCall ShaderSubmodule as it was never used any longer and slowing down the experience