Fallout 3: Game of the Year Edition - JessBethesda
Fallout 3: Game of the Year Edition has been updated and no longer installs Games for Windows Live dependencies. If Fallout 3 was previously installed on Steam, we suggest uninstalling and reinstalling the title.

The title no longer requires Games for Windows Live and will now launch.

Update Version: 1.7.0.4

Fixes
  • Games for Windows Live dependency was removed.
  • Improvements to stability and performance.
Oct 12, 2021
Mist Legacy - Virtys
We will be performing our first major update on server optimizations. The maintenance should last 1h30.

Thanks for playing!
Virtys
Endzone - A World Apart - Assemble_Skoddy
Survivors,
We've just released another Hotfix for Endzone - A World Apart. It contains small improvements and fixes, based on your valuable feedback. It should improve your overall experience with the game. Please keep reporting possible bugs or issues you encounter!






From now on, our changelogs will be separated in different sections between Main Game and the Prosperity expansion.



Prosperity Expansion



  • Localization: Currently, only localizations for German, English, Korean and Russian are complete. Please change the language using the Steam properties (Rightclick on game title in Library > Languages).




Main Game



  • Buildings: Fixed education center, as there were errors with the 3d model, its textures and the reaction to wind.
  • Expeditions: Expedition window now correctly hides/shows different sub elements if all expeditions have been solved.
  • Expeditions: Expedition loot screen can't exceed 100% anymore.
  • Research: Fixed corrupted/broken tech tree, when starting a new session while another session is already open.
  • Research: Tech point research progress is now correctly reset when starting a new session while another session is running.
  • Savegames: Removed savegame upload as this could cause the game to stutter & become unresponsive.
  • System: Fixing crash when starting the game for the very first time, when any DLCs are installed.
  • Feedback/STOMT: Fixed black screen error when system calendar is based on arabic languages.



- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7955.23007
Infection Free Zone - Earl Grey
Greetings, Survivors!

The Kickstarter campaign has only 11 days to go. The game is 73% funded, so we are only a few steps away from reaching our goal. It doesn't matter if you can support us with 12€ or less. Every tiny amount matters and will help us with the development of the Infection Free Zone.

Limited pledges are still available

We truly appreciate the backers' interest in the game and we also realize that some of you are reading about this game for the first time. That's why we have decided to provide an additional batch of limited pledges on Kickstarter:
  • Survivor - Early Bird €15 €12
  • Scavenger - Early Bird €19 €16
Survivor pledge grants access to Infection Free Zone on launch and Scavenger pledge will provide you with the early beta access on top of it too!



CLICK HERE to check the Kickstarter Campaign for Infection Free Zone!


Other than that we want to share a concept art that wasn't published yet! What do you think about it?



Best regards,
Jutsu Games Team
Warshmallows - Bonus Stage Publishing


Ready to get chaotic? Ready to show the world who's the supreme warshmallow?

Join our tournament on 20-21 of October! The winner and random participant will win 25 euros steam gift cards and all participants are granted free keys for the game!

Come join us!
Police Simulator: Patrol Officers - wladi | astragon


Fellow officers,

Fall has begun - and once again, we're bringing you fresh new content for Police Simulator: Patrol Officers. Welcome to The Operation Anti-Drug Update, now in Open Beta!


We hope you're ready for your next shifts in Brickston, the third district in the city of Brighton. The streets are waiting for you, especially when the full update launches on November 2nd.



Introducing: The Operation Anti-Drug Update

A new district

A third district will enrich the city of Brighton even further: Welcome to Brickston, the oldest district in the entire city - consisting of the neighborhoods of Sharnwick, Nelson Hill, Brianna, Wilcox, and Bannock. The iconic red brick houses are still considered a unique sight as history truly comes alive in this district. The street scene is characterized by a large number of narrow one-way streets while also housing the Brighton Hospital.

Greater, better, faster

In addition, we're introducing the Panther Z, a new car waiting for you in the parking lot. Choose your vehicle and go on car patrol, officer. While we're talking about mobility: We've expanded the player character animation system, making it more robust, dynamic, and responsive. Player movements should feel better now. Welcome to what we call Advanced Locomotion!

New violations

Oh, we're also adding some new violations to the game. First, some nasty people are putting graffiti all over the map. Poor houses. Second, some careless drivers started to block bus stops. Third, drug dealers are now present in the area and must be caught.

Bugfixing

But our main priority with this update is bugfixing, bugfixing, bugfixing. We are trying to work on as many bugs as we can of which you reported a bunch of. Thank you so much for that!

This time, we were able to resolve a bunch of issues related to multiplayer and have made the game a lot more stable which should lead to way fewer crashes. In addition, a lot of bugs where arrests, tows, frisking and searching plus handing out tickets were considered to be unjustified - even though they were definitely justified.

Good news: Issues connected to the use of gamepads, including not accepting inputs from the A button, were also fixed. You can find the full list of fixed bugs further below as we resolved some other issues connected to UI, NPCs, Patrol Cars, and Traffic Cars as well.

Balancing

Some events happened too often - and some were way too rare. That's why we rebalanced some of them, increasing a bunch while reducing some others. Yay!

Your wishes, our duty

Your voices have been heard: Suspects will now be handcuffed from the back. Last but not least, we're adding more alleys to allow better traversing on both car and foot patrol!

The Operation Anti-Drug Update will launch officially on November 2nd – but starting today, you can try out all the content already as part of our Open Beta!



How do I enter the Open Beta?

We've made the process as easy as possible to include you, the community, early on during the development of the game. To join the Open Beta, you only need to perform the following steps:

  1. Right-click on Police Simulator: Patrol Officers in your Steam library.
  2. Select 'Properties' in the menu.
  3. Select 'Betas' in the sidebar on the left.
  4. Select 'Beta' in the drop-down menu and confirm your decision to switch to that branch.
  5. An update should now start - you are now officially part of the Open Beta!
To switch back to your stable save game, just repeat these steps again - but instead of selecting 'Beta', you just select 'None'. Easy.

Everyone can test the beta extensively and provide feedback on its features, balancing, and bugs. Feel free to send us your impressions on Discord, in the Steam Beta forums and on our Socials.

Here are the official patchnotes for The Operation Anti-Drug Update

New features, fresh content, fixed bugs - there's a lot to mention in today's patchnotes. Without further ado, here we go:

New Features & Improvements
  • New District: Brickston
  • New Car: Panther Z
  • New Violation: Drug Dealing
  • New Violation: Vandalism - Graffiti Spraying
  • New Parking Violation: Blocking a bus stop
  • Improvement: Handcuffing behind the back
  • Improvement: Player character locomotion updated
  • Improvement: Added 60min and 90min as options to customize shift duration setting
Game balancing
  • Increased chance of 'Stolen ID'
  • Increased chance of 'Missing Profiles' within 'Stolen ID'
  • Increased chance of 'Stolen Car'
  • Increased chance of NPC to stop fleeing when ordered to stop by the player
  • Reduced chance of 'Expired ID' in 'Stolen ID'
  • Reduced the chance of 'Too Loud Engine'
Bug Fixes
GAMEPLAY
  • During NPC interaction: Fixed an issue where player suddenly interacts with a wrong NPC
  • Fixed an issue where wanted NPC didn't match description
  • Fixed an issue where NPCs with Fake ID can not be arrested with justification
  • Fixed an issue where intuition feedback is triggered when focusing on NPCs before reaching the crime callout
  • Fixed an issue where expired ID is sometimes not reflected correctly in background check
  • Fixed cases where sometimes calling a tow truck was considered to be unjustified
  • Fixed the issue where finding a switchblade by frisking / searching was considered to be unjustified
  • Fixed an issue where gun aim was not working correctly
MULTIPLAYER
Host: The player hosting the multiplayer session
Client: The player joining the multiplayer session

  • Fixed the issue where frisking/searching and finding Switchblade was giving unjustified points
  • Fixed an issue where a player can't enter a patrol car in the next shift after the other player caused a 'Game Over'
  • Fixed an issue where the client can't enter co-driver seat after the host exited the co-driver seat while the player is still sitting in the driver seat
  • Fixed an issue where co-driver has no engine sound during car patrol
  • Fixed an issue where the client got completely stuck after entering police car
  • Fixed an issue where car color is different for host and client
  • Fixed an issue related to the movement of the client
  • Fixed an issue where camera tracking during interview from host applied to client and left camera stuck for client
NPC BEHAVIOUR
  • NPCs now behave more realistic when arriving at a waypoint and then choosing a new one - no more stuttering
  • Fixed an issue where a lot of NPCs are standing still in a particular alley
  • Fixed an issue where NPCs are sliding while getting into the ambulance
PATROL CAR & TRAFFIC CARS
  • Fixed an issue where the patrol car might sometimes not be available in car shifts
  • Fixed an issue where an NPV crashes into an existing accident, leading to a pile-up
  • Fixed an issue where a tow truck picks a random NPV not involved in the accident
  • Fixed an issue where the player can get NPVs towed while the driver is still inside
  • Fixed an issue where a vehicle has the expired license plate intuition displayed incorrectly when focusing on the license plate of pulled-over NPV
  • Fixed an issue where the front of the police cars have a spot that opens the trunk
  • Fixed an issue where emergency lights are activated for the client if they were turned on in the previous shift
UI
  • Fixed an issue where mouse gets stuck in center or corner of the screen
  • Fixed an issue where clicking on board computer icon on the bottom left of the shift report screen leads to a blue screen
CONTROLS
  • Gamepad: Fixed an issue where walking speed switches to "walk" when person flees
  • Gamepad: Fixed an issue where the game will sometimes not accept inputs from the A button
  • Fixed an issue where keybinds for mouse and keyboard are reset after restarting the game (Specific keys like special characters, ex: +, ?)
  • Fixed the HUD issue caused by the shortcut key “U”, by removing the shortcut
MISCELLANEOUS
  • Fixed collision issues along with some level design issue
CRASHES
  • Fixed a random crash for client when driving around in patrol car
  • Fixed a crash while talking to accident npc
  • Fixed a random host crash when talking to wanted suspect and giving back their ID
  • Fixed random crash when focusing on NPV
  • Fixed a random crash when joining a multiplayer session
  • Fixed a crash when accepting a major accident callout
  • Fixed a crash when host exists the game
  • Fixed a crash for host when the connection to client gets lost
  • Fixed a crash when resolving a dynamic accident
  • Fixed a lot of other user reported crashes

https://store.steampowered.com/app/997010?snr=1_2108_9__2107
Stronghold: Warlords - Paul


Today's new Skirmish Trail Update adds a 15 mission trail for players to conquer, with each mission offering unique opponents, warlords and tactical scenarios to overcome. Also included in today's update are three new multiplayer maps remade from Stronghold: Crusader, a new Thunderbomb Thrower unit capable of ranged incendiary attacks and the addition of the Wolf Warlord to conquer and command.

Stronghold: Warlords v1.7 Update - 12 October 2021
Build Number: v1.7.22922
Update Size: 615.1 MB

Updates

  • Added new Skirmish Trail, ‘The Trail of the Tactician’
  • Added 3 Classic Skirmish maps, recreated from Stronghold Crusader
    - The River - A mighty river courses through the desert on The River, attracting many who would wish to control its bounty.
    - Tyre - Venture too far south on this map and you may get your fingers burnt!
    - Border Patrol - This is a four-player map with a large border stopping each player moving troops over to the other side. The access point is through the center of this border and if a player manages to patrol the center they will be able to control the game.
  • Added new unit, the Thunderbomb Thrower
    - A lightly armoured unit that throws explosive bombs, setting fire to troops, land and buildings caught in its blast radius.
  • Added new Warlord, the Wolf Warlord
    - The Wolf specialises in heavy weaponry, providing cheap siege equipment to his allies. He attacks with ferocity, using strong armies to overwhelm his enemies and builds a heavily fortified castle to form a well defended lair on the battlefield.

Balance Changes - All Game Modes

  • Gunpowder workshop worker dropoff: 1 > 4
  • Gunpowder buy/sell: 40/80 for 5 > 30/60 for 5
  • Saltpetre buy/sell: 20/40 for 10 > 30/120 for 10
  • Reduced the speed of crossbowmen bolts from 85 to 80
  • Fire lancers that are standing on keep stairs can no longer fire at enemies standing on the keep roof
  • Actors which are knocked straight down (e.g. by a monk attack or samurai charge) now stay on the ground for just 0.8 seconds, down from 2 seconds

Balance Changes - Skirmish/Multiplayer Only

  • Increased fire armour from 2.0 to 0.5x for imperial guardsmen, imp warrior, imp cavalry, imp bannerman, general, samurai
  • Increased gunpowder cost for fire oxen from 1 to 2
  • Increased warrior monk cost from 30 to 40 gold
  • Increased hoarding health by 50%
  • Increased rice given for starting food settings:
    - Very Low: 50 -> 75
    - Low: 50 -> 100
    - Medium: 100 -> 150


Multithreaded Optimisations

  • Moved the bulk of troop pathfinding and formation movement calculations from the main thread to a secondary pathfinding thread. This permits these calculations to be done during the rendering phase, smoothing out a major source of stalled frames in large games, and generally improving frame rates.
  • Moved troop displacement and pushing logic to the pathfinding thread, speeding up all game logic frames, especially with many active troops.

General Fixes

  • Fixes for desyncs that could happen during saving in Multiplayer games
  • Fixed AI castle building getting stuck when trying to place turrets
  • Fixed bug where the cursor suggested arrow carts could attack buildings
  • Stopped players from being able to type in the name of the Skirmish Trail
  • Fixes for selecting engine towers
  • Walls built on unpathable tiles now show a barricade on top of the wall
  • Ninjas now decloak when in range of enemy tigers
  • Fix for some range units being able to continue to firing at targets that had left their effective range
  • Siege weapons can no longer spawn from the siege camp on tiles with walls on them
  • Melee troops can no longer be ordered to attack arrow turrets
  • Fire lancers now stop attacking when their target goes out of range, instead of attacking but doing no damage
  • Fixed siege weapons and ranged units not attacking turrets when ordered to attack them from out of range
  • Healthbars now appear over hoardings and turrets when they are damaged

Map Editor

  • Re-added the ‘Purge Entities at Origin’ command to the Map Editor
  • Field Hospitals can now be placed in the Map Editor
Oct 12, 2021
Runes of Magic - [CM] Fossilo


We are celebrating the fall season with a giveaway!

Take part in our Big Autumn Giveaway here https://gleam.io/VlL3B/rom-autumn-giveaway-2021

**Giveaway Duration: **12.10 to 29.10 2021 (12:00 PM CEST)


Simply click on the link and follow the instructions to participate.

The 15 winners will be randomly selected on the 29th of October 2021 and contacted within 14 days via the email you provided in Gleam, in order to receive their prizes (1x RoM Mug, 1x RoM Mousepad 1x RoM Lanyard each).


Good luck!
Conqueror's Blade - Kaeden
With their trusty workers’ tools fashioned into deadly weapons, the Axe Raiders are the second Seasonal Unit ready to fight in Season IX: Tyranny Available to unlock now via Unit Challenges. Axe Raiders throw their makeshift axes at their opponents for brutally damaging strikes and use their own pain to their advantage for do-or-die attacks.



Unlocking
The Axe Raiders can be unlocked via Seasonal Unit Challenges. They enjoy a Seasonal Bonus in the form of Leadership requirements decreased by 10 and resupply costs reduced by 50% during Season IX.
Gameplay
As the Tyrant rose and famine swept the Borderlands, everyday people were forced to take arms and repurpose what tools they had to survive in the face of this new threat. The Axe Raiders are a band of unlikely soldiers defending their lands and lives with the tools that once worked the land. While some troop members chose to follow the Tyrant, others became mercenaries and grew into a formidable fighting force against the new evil.

Throwing their axes at their foes with precision, this unit will stop at nothing to defeat the enemy, especially when they are injured themselves.


Just the facts: Axe Raiders (4-Star)
Formations
  • Dispersed: The Axe Raiders spread out to reduce damage from ranged attacks.
  • Column: A formation suitable for the Axe Raiders’ fast charges.
Unit Traits
  • Slaughterers: Axe Raiders are brutally precise. When an attack command is given, this unit will throw axes at the enemy. After using Double Axe, throwing axes reduce all enemies’ defences by 200 for 5 seconds and can be stacked up to 3 times.
  • Indomitable: Axe Raiders become more fierce the more pain they suffer. When their throwing axes are depleted, the unit will acquire two new skills: Raider Charge and Cutting Edge.
  • Borderlanders: Leadership costs are reduced by 10 during Season IX.
  • Spite: Upon taking damage that reduces their health below 50%, the Axe Raiders won’t back down and will instead receive increased Attack and Defence for 8 seconds and will recover some much-needed Health.
Unit Orders
  • Throw Axes: Order the Axe Raiders to throws their axes, inflicting major damage and knocking down the enemy. After use, Close To The Edge can be triggered within 7 seconds.
  • Close To The Edge: Quickly rushing to where the Throw Axes attacks fell, dazing enemies along the way and dealing a small amount of damage, the unit will then attack nearby enemies with their replenished ammo. After ammo is depleted, this skill changes to Raider Charge: the unit charges as directed, stunning enemies along the way and dealing damage.
  • Double Axe: Each warrior quickly throws two axes at the enemy, dealing relatively high damage. When no targets are nearby, the Axe Raiders’ movement speed is increased, allowing them to quickly find their next victim. After ammo is exhausted, this skill changes to Cutting Edge, whereupon the unit immediately rushes toward the nearest enemy and launches a series of quick attacks.
The Axe Raiders are available to unlock via Unit Challenges now!

The above information is correct as of the time of publication. Please check in-game for the most up-to-date Unit information.
World War 3 - NathanOfCydonia
The next phase of World War 3 is coming. Get ready to fire the first shots when the Closed Beta Test (CBT) launches for PC on November 25

Once deployed, the CBT will remain active until the planned launch of the Open Beta Test (OBT) in March 2022, when World War 3 will change to a free-to-play model. You can secure your CBT access by purchasing a range of CBT Packs today, which also contain special gear and items which will be available in the OBT.



The Closed Beta Test will extend the battlefield to any players who purchase a CBT Pack or receive a Veteran Pack. Four maps will be playable across two different modes: Tactical Ops and Deathmatch. Players can fight on the battlefields of Berlin, Warsaw, Polyarny, and Moscow, and a range of customization options will also be available, with samples of realistic gear and weapons available for players to adapt their loadouts.

Five different CBT Packs are now available via the official World War 3 website (coming soon to Steam), including the Private Pack, Sergeant Pack, Lieutenant Pack, and Major Pack. Each Pack guarantees access to the CBT, and also includes a range of awesome in-game content available from the OBT onwards, including Battle Passes, weapon skins, character and vehicle blueprints, operators, and much more. Available exclusively to one big spender, the prestigious President Pack promises a real-life Ronin Helmet, the chance to see your hometown and likeness immortalized in World War 3, plus a starring role in your own movie!

The CBT will remain active and accessible to eligible players until the start of the Open Beta Test, which has a targeted launch date of March 2022. Starting with the OBT, World War 3 will become a free-to-play experience, giving players across the world the chance to hit the battlefield without limits. 

We know that many players purchased World War 3 when it was previously available in Early Access. As thanks for your incredible support, we’re delighted to offer a free Veteran Pack to all players who purchased the game before October 4, 2021! Credited directly to your game account on Steam, you'll receive guaranteed CBT access plus exclusive gear (available in the OBT) to show off your veterancy on the battlefield.

With World War, The Farm 51 is dedicated to bringing players an unparalleled first-person shooter experience, having spent the last year revamping existing content and adding new features. Improved gunplay, animations, and many more improvements, realistic maps, an extensive set of customization options, and a vast array of incredibly detailed uniforms are ready for players to experience when the CBT launches later this year.

Keep your eyes glued to the newly-relaunched official World War 3 website for all the latest news as it drops!
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