Updates localization and fixes various minor bugs that occurred recently
UPDATE: Localizations
FIX: Arrival and routing sensors can no longer be placed on track ends
FIX: Error message flashed sometimes during switch to Main Menu
FIX: Max platforms number is 11 now (it was able to create 12)
FIX: Max speed track highlight was hard to see
FIX: Routing sensor configuration warning did not update after setting routing
FIX: Train disappeared if created in editor with 2 stops (where 2nd was non-border), tested via Play button and then 3rd stop added to the schedule.
FIX: Train highlight yellow label was showing wrong number
FIX: Train name was missing in overview on Russian language
FIX: Train yellow highlight label was blinking
Thanks to our fans and followers for the supporting Ami game! It's very important to our team.
We are working hard on some new locations and game mechanics. A new extended demo is planned early next year, it should reveal the game from new angle.
We have created a new starting location that will unfold in the abandoned subway station.
Also Ami will have to explore an mysterious mansion.
The forest location was expanded and contains several new puzzles and mechanics.
We will keep you informed about next major updates.
We’re very excited to announce that Rover Builder’s third major update is live right now! Update three brings a slew of new features, fixes, and levels. See below for a full breakdown!
Major additions/updates:
6 brand new levels added
A new sculptable sand object in the level editor + a cactus model and a new large rock model
Track wheels + tracks: a new part that makes it possible to make tank-style vehicles. Tracks operate much better on sand compared to regular wheels
A water gun: a new weapon that sprays water, suitable for close combat. Can pop incoming water balloons for defense purposes.
Water rocket: a new tool/weapon. In rocket mode, it produces thrust (for a little while, it has limited fuel) and enables short hops and/or acceleration boosts. In weapon, mode acts as a single-use rocket launcher that will explode when hitting something.
A duplicate tool for rover/level editors: Alt+drag now duplicates and moves the selection. In the rover editor Split/Join is renamed to Cut/Join and works with the C key (previously Alt)
Move tool refactor: it's now possible to move only selected parts, compared to before when it always moved everything that's connected to the moving part.
Steam achievements: There are now many achievements based on statistics about the gameplay. More will be added in future updates.
Minor updates/fixes:
Wheels now take their orientation based on the building area, not the beam it's attached to
Level details now have info about the number of objects, vertices, etc.
An objective text is now displayed at the beginning of each mission (in the top bar)
Bug and performance fixes
Stay tuned for more huge updates planned by joining our discord group, share your builds, provide feedback, and pick up tips and tricks from the community!
Keep up to date with everything happening in Rover Builder over on our Twitter and our website.
Your 1st Communications Officer here with an important PSA: The upcoming EVERSPACE 2 Khaït Nebula: Stranger Skies content update is ready for official live gameplay previews on our Twitch and YouTube channel and here on Steam, starting this Friday at 8:00 pm CSET / 2:00 pm EDT / 11:00 am PDT. 🚀🤩
In fact, Erik, our beloved Community Ambassador, already gave a little sneak peek during last week's ROCKFISH Games Show:
The Steam exclusive experimental release of the 3rd EVERSPACE 2 content update is scheduled for October 22nd with the official release dropping on Steam and GOG on November 3rd.
Keep it civil on the forums, and see you in space! Michael and your dedicated ROCKFISH Games Team
Cardhuntrians! It's time to dust off your scary outfits, carve pumpkins, and prepare your teeth for a huge amount of sweets. Halloween is finally approaching!
Get some figures as it's time for trick or treat!
Special Halloween-only reskinned items are available in normal loot drops as well as for purchase in the Halloween Shop. You can get six figures for a limited time at Cuthbert's Costumes - 3 returning figures and 3 new Trick-or-Treater ones!
As if that was not enough, we have special Halloween ranked boards and three spooky new leagues: Haunted Cabin Quick Draw, Candy Fight constructed, and Trick or Treat fixed deck. They will be in rotation throughout the Halloween event. You can win the new figures in these leagues, or get bonus epic chests if you already have them!
Campaign Rebalance & Radiation Changes
Thanks to those of you who participated in our recent playtest, we’re delivering a series of balance changes to Castle Mitternacht and Caverns of Chaos alongside our Halloween event. We expect that these modules will be much more enjoyable now, and we hope you’ll check them out! With these changes, the Loot Fairy is finally ready to frolic around Castle Mitternacht.
In addition, we’ve addressed a longstanding issue with Expedition to the Sky Citadel’s radioactive cards—they will now pull from smaller, more explicit pools, freeing design space for cool new Boosts and Handicaps without messing up existing cards’ power levels.
Quality of Life Improvements
We’ve been listening to the community and we’re ready to present a number of quality of life changes to the game, ranging from timestamps in chat to better item sorting to being able to ‘ping’ tiles in co-op.
We’ll give you a full changelog when the release hits on October 18th!
Halloween events will run through the first week of November.