For this update I've created a new hand system that allows for networked finger poses. The networking is not just using a limited set of gestures, each finger is tracked and networked efficiently so that you can better coordinate with your team mates using a wide variety of hand signals. Don't forget to use the default controller binding in the SteamVR settings for IronWolf if you're having issues with your fingers being tracked.
Bang! We have just launched a new series of videos called "About..." that will allow players waiting for the release of Achilles: Legends Untold to learn more about our studio and the production itself. The first episode is now available on YouTube and our social media channels.
In the episode opening the series, Paweł Waszak, our CEO / Lead Game Designer tells what the studio means for him, talks about the team's previous experiences, and answers why this exact title was chosen. In addition, you will learn from the material why we've decided to use the mechanics known from soulslike games, as well as about the plans for the nearest future.
Let us know what you think about our game. And if you want to know more, check out our Discord!
Small touch ups as I continually go over this with fine tooth comb to deliver the best quality game possible. Let me know if theres anything needing a touch up.
Globb and Prince of Thieves, the last two bosses in the campaign, have been nerfed. Now they have less health and less aggressive decks. In addition, you can now see the abilities of the current boss or a defeated boss by clicking (or with a long tap) on their portrait on the map screen.
Some regular cards have also been modified:
Master of pain - attributes reduced to 4/4.
Bog slime - attributes reduced to 6/6.
Makhmoud the Hero - gains Armor at the beginning of your turn, not in the end.
Terrifier - attributes reduced to 1/2, the cost is 2 mana drops.
Bogatyr - Ranged attacks deal 1 damage.
Isis the Damned - attributes reduced to 1/2, the cost is 2 mana drops.
- The academy scene is now integrated into the main menu. - Revamped starting area. - New HIIT dummy training mode added into the VFC academy. - Tutorial sequences to teach new players about locomotion, rotation and punchings. - Teleport portals added to fast travel to the dummy training and robot training areas. - Interact with the UI by ray-castings