The fourth major update theme is the struggle system and the completion of the insertion and cream-out actions of all monsters.
====================== Struggling system: [H’s struggling system design original intention] Generally, mainstream games are based on the heroine's break-free system. This time it’s designed to be a system where the player plays the monster side. In H, the player plays the monster side, there is a battle bar, and the player can watch the struggle animation after the player's hand speed is fast enough to reach the target. Because it was designed as a traditional player-to-break system, the player just broke free Then it ends without seeing the animation, this ending is weird. It should let the players enjoy themselves, let the players click, and get rewards at the same time. When the player clicks to challenge successfully within the time limit, the battle bar will be reset to zero. Success in each stage of the challenge will play the next stage of struggle animation. Let players have more interaction and a sense of participation in the H element. Then you can get corresponding rewards in this H interaction. In the H process, the heroine will become stronger after squeezing the essence, and the strength will burst instantly after breaking free, obtaining a powerful BUFF to kill the enemy. If the monster is difficult to win, you can rely on the method of squeezing the essence in H to become stronger.
A brief summary of the struggling system process: 1. Enter the stun after being hit by the H skill, and enter the struggling system if you do not press ESC to jump out. 2. There are a total of 5 stages in the struggle mechanism, each stage has a battle bar for players to challenge. 3. Once the player starts to click and struggle, they will switch to the S series (S stands for Struggle) animation and sound. 4. Success in each stage will enter the next stage until the end of S5. 5. After the challenge in each stage is successful, different levels of damage increase BUFF will be given, and apply after the end of H.
The new struggling animation and the voice of the female character struggling will be installed in the struggling system. The following is an animation example of the struggling system, because this system cannot be demonstrated with pictures, I will use a video demonstration instead.
A new insertion action will also be implemented in this update, and all monsters except the female monster will have it. As well as the 42 monsters' creampie actions that were missing before, they will all be implemented in this update.
The fourth major update is expected to be installed at the end of the year at the earliest, and the detailed time cannot be estimated at this time. ==================
The prototype of the fifth major update: Added new 20 sets of costumes, bare feet + stockings version, full-body socks. The main clothing types are tights, daily wear, sailor suits, and swimwear, etc. Add more accessories, such as breast rings, earrings, blowballs, panties, bubble socks, etc.
The sixth final update prototype: Fully optimized system. Additional interactive elements: lesbian, trap, tentacles, active position of the heroine when having sex with NPC. Achievement system implementation (requires research, not listed as a promised item). Sword Hime curtain call.
-------Current production situation------- At present, our work schedule is fully loaded, and even if it will be updated for the sixth time in the future, it will not be able to fully satisfy the players' various wishes. Many players hope that we can continue to add new actions, but this is no longer possible. The first reason is that there are currently about 500 H actions, plus 500 more struggle actions in the fourth major update. So the scale of action has exploded, please allow us to begin to finish on this scale. The second reason is that the assistant who has been helping me for many years suffered from cancer a few years ago and underwent major surgery and chemotherapy. There is almost no abnormality in the original recovery. However, the disease has occurred recently, and major surgery has just been completed. There will be many chemotherapy treatments in the future. He will be absent for at least a year, without an assistant, we immediately lose a lot of production capacity. In the past, he could help me share a lot of hard work and troubles, but now it takes a lot of time to do it all by myself. So we have no extra capacity to promise this game will have a bigger update on a larger scale. Please understand that we are not unwilling to implement players’ ideas, but we have some difficulties that cannot be explained. It's just one year since the game was released and the update is now, and the sixth major update in the future is over. It is expected that it will take another 6-9 months. I don’t know if the funds can support the successful development of the second game. So please forgive us that we must start the finishing touch, and we can start the production of the second game smoothly in the middle of next year. Although the ideas provided by players can’t be implemented in this game. We will try to challenge these ideas to make them appear in the second game.
-------The next game design prototype--------- It is currently tentatively developing a dark soul game type. Game name Dark Dragon Knight (tentative). Unlike Sword Hime’s hack and slash, this one is a gameplay that is biased towards hardcore control. RPG game + exploration element + R18 H. Players can fight various bosses and monsters in the wild. After winning, you will drop treasures and materials and successfully collect the monster illustration book. There will be NPCs in towns that can buy props and other functions. There will be a training room in a corner of the town, which is the core of the game’s R18. All monster elements collected by the player in the wild can be matched with each female actor in this room. If there are 20 monsters with heroines, it is expected that there will be 20x20 400 matching results. And the props obtained in the wild or from NPC can be used in the training room. Unlock the animation related to SM BDSM Bondage, Training, etc.
Multiple heroines are available for players to choose from: The game is composed of multiple heroines, and players can choose their favorite characters to play the game. It is expected that there will be a variety of professions given to characters such as wizard, warrior, hunter, shaman, and rogue. Each heroine has individual H-element actions that need to be unlocked. When all the heroines have cleared the level, all H animation elements can be collected. There are Sadism and Masochism in matching methods, allowing players to match their favorite combinations.
This game will fully adopt the girl model that can be commercialized in the store. The heroine is made by many different modelers, all of whom are powerful masters. The lineup is luxurious, especially with a lot of big boobs. I hope that these authors’ excellent models can be presented to you as beautifully as possible. This time I concentrate on R18 action and interaction. Modeling is not my specialty, it is good for a master to do it (っ●ω●)っ.
R18 H system reform: HDRP lighting engine: a more realistic lighting system, the quality will be significantly improved than the previous one. H action variable speed system: Players can adjust the speed according to their needs, and the sound will also respond to the speed. Body shaking system: The collision between the bodies will have the effect of physical deformation, which makes the body feel more elastic.
Game development process planning: The development of this game will not be in place all at once. At first, there will only be one or two female characters to play, and then gradually add new female characters. The game will be released first, and the number of heroines, H actions, and monsters is expected to be only partially released first. The game will continue to grow bigger and expand like the way Sword x Hime is made. This is a huge pie. If this game goes well in the future, it may take 2-3 years to improve. Production is expected to start in June 2022, and first new progress will be released at the end of 2022 We hope that in the future this game will be presented to you (❀╹◡╹).
A contest will be held during the Global Alpha Test. The applicable contents for the contest includes screenshots and videos, in-game creations such as buildings and avatars, and any content created which is related to Teravit. We are planning to prepare many awards for the contest in the category of "◯◯ Prize", so be sure to submit your images and videos from Teravit's Global Alpha Test.
Entries will be judged by the Teravit team, and the winning entries will be announced on the official website.
Submission Period
October 12th, 2021 (JST) - November 4th, 2021 (JST)
How to participate
1. Follow @teravit_en 2. Post your Teravit related photos and videos with the hashtag #teravitcontest to enter the contest.
You may also use #teravitss, #teravitvideo, or #teravitart, depending on the content of your submission.
● About the Tweet ・The comment of the post is up to the participant. ・There is no limit to the number of times one can enter the contest. ・Photo submissions can be between 1 ~ 4 images. Please post your video on a video sharing service such as "YouTube" or "Twitter (Video Tweet)" and include the URL of the posted video in your entry Tweet.
● Important Notes * Even if you do not meet the entry requirements, you may still be eligible to win if your submission is related to Teravit. * You acknowledge that your work may be used on the official website, official SNS, etc. after modification or processing.
Video Guidelines
You are free to use Teravit for streams, broadcasts and video creation without prior consent, regardless of your affiliation (Individual or corporate) or whether you are a profit-making or non-profit-making user. In addition, please include the following sentence in the summary section of the video.
Teravit is an in-development title and is currently in alpha testing.
At 1500 JST (UTC-9:00) on October 12th, we will be bringing the servers online for a Global Alpha Test!
We've been hard at work reviewing feedback from our last test and have added a number of features and made some adjustments we think you'll enjoy.
During this testing period, we'd like to bring the Custom Avatar feature to your attention! This function allows you to make your own voxel avatar and experience the world of Teravit through it. Immortalize your avatar by uploading it to the Skin database. Just click ""Make Public"" from the Avatar menu.
The Alpha test begins Oct. 12th, 2021 at 1500 and ends on the 29th at 1500. All times JST (UTC-9:00).
Calling all content creators! Took a neat video or gorgeous screenshot? Follow us on twitter @teravit_en and post it with the #teravitcontest hashtag! You can enter as many times as you'd like. Check for more details.
For the latest news, add Teravit to your wishlist or follow us on Steam.
Greetings Commanders, the maintenance for October 12th, 2021 is complete.
1. The new costume “Happy Halloween” is here! The task force goes trick or treating early! Collect the three limited costumes, “Happy Halloween”!
※ Costumes available for purchase until Nov. 2nd, 2021 01:59 (UTC)
2. Surprise Mission #2! Look out for surprise missions each week during our 1st Anniversary celebration event period! Clear these missions and get your gems!
3. Surprise Campaign #1 extended! Thanks to all your support, we are nearning the end of the surprise campaign! Don't miss last week's surprise campaign!
※ Surprise campaign extended until Oct. 13th, 2021 01:59 (UTC) ※ Surprise campaign #2 will begin on Oct. 13th, 2021 02:00 (UTC). Don't miss it!
4. Bug fixes - Fixed the anomaly of not being able to play chapter 5 in the time attack under certain circumstances. - Fixed the anolmaly of Astaroth's weapon stats being applied incorrectly. - Fixed the anomaly of Yamato Suzune's skill effect following the playable character. - Fixed the anomaly of several languages displaying incorrectly in the UI.
5. Suspension of cheating users In order to create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 19 accounts have been suspended from accessing the game due to disciplinary measures.
In order to protect the users who play the game in a fair manner, GREMORY GAMES will continue to respond strictly to any unfair advantages through proper means and actions.
Fixed the uranium rod recipe. Fixed bug of next level consumption when a colony reached the current level max population but isn't upgraded yet. Fixed a game settings screen string localization (RU).
I've made a patch to address a few pretty bad bugs caused by some new changes. Here's what's new:
-Fixed a number of errors caused by adding click and hold actions -Fixed a hard-lock caused by stylizing your monster when the pay debt event came up -Tweaked chest interaction radius -Fixed an error preventing Succubus from being born, even after unlocked -Time is now frozen while customizing your character
We've updated the game to fix the following 2 minor bugs. We've been working on a port of the game and found the root cause of some issues on PC.
Performance for Ultra on Contact & Protest
It seems a certain glitch occurred where the red tracers on Contact were calling a physics calculation while colliding into a solid object. With the new 144hz update, this would calculate more than twice per frame and the bottleneck was found. We wrote some custom code that prevents this physics calculation from occurring because it is not necessary. It seems this was a default setting based on a template we used to achieve the effect.
You should find that this level is much more performant
Creative Mode Soft lock and All Levels being unlocked at the start
We got clues something was wrong when a player asked 'is the DLC free now?' they were using a public beta 'development build' of the game. For development the game temporarily unlocks everything including the DLC. Something which seems to have slipped through in the last patch is that all the levels were unlocked on a non development build as well as the option to choose which mode players would like to use. If players loaded into a creative mode or speedrun mode with no save file the game would save this mode as the default. Once the player would exit, they would be unable to access the mode selection, but the default would be locked to creative mode.
We've prevented players from being to do this bug when playing, but it is still technically possible if they delete the playerProgress.fdsave file but not the input_settings.fdsave file located next to the gallery directory. We will have a cleaner fix to this next week.
[MACRO ONLY] Protestor feet physics
During the Protest Level the feet of the protestors use an Inverse Kinematic Setting to firmly plant them on the ground. It seems with the change to 144hz code this has resulted in 2 bugs 1) it offsets the starting position causing some of them to clip into each other 2) it causes unnecessary physics calculations per frame. For this fix, we replaced this setting with a custom script which on the first frame of the game, the character scans the ground below them and sets the position to this. This does not require a physics calculation and therefore gives a huge performance boost.
Thank you for your patience and reporting the issues. We appreciate everyone's great feedback.