Here in London that cosy jumper weather is upon us and the longer nights are finally settling in, which can only mean one thing… The INMOST spooky season is upon us! 🎃 October 11th marks INMOST’s 2nd anniversary since it’s very first launch on Apple Arcade. As such we've got plenty of suitably seasonal things lined up for you...
Steam Daily Deal
To celebrate we’re doing a Steam Daily Deal from 10am PT on Monday 11th October - 10am PT on Wednesday 13th October, where you can grab the game for 30% off.
This is our biggest ever discount for INMOST, so if you haven't dived in yet or wanted to earn extra friend-points by gifting a copy to a member of your skeleton crew, there's no better time!
To coincide with the game’s anniversary we’re also super excited to announce that we’ve teamed up with our good friends at The Yetee on an official INMOST merchandise range, featuring a ‘Knight of Darkness’ T-Shirt (designed by 1000 Dead Draculas) and a ‘Cute Rabbit’ pin (designed by Paperbeatsscissors), both available now via The Yetee website!
Is Lizzie’s Rabbit choosing violence, or just preparing for a delightful tea party? We’ll leave the answer up to you...
WIN a Physical Copy of INMOST
We’ve had an awesome year, with the announcement of our beautiful limited edition Nintendo Switch physical editions with Super Rare Games (complete with a sweet Steelbook Edition) back in May. If you picked one up, please do tweet a picture and tag @ChucklefishLTD and @HLGteam - we love seeing them in the wild!
For those of you who missed out, we’re also running a competition to give you the chance to win your very own physical copy of INMOST on Nintendo Switch and an INMOST T-Shirt and Rabbit pin from The Yetee! Entries start today (October 11th, 2021) and all you need to do is enter via Gleam, using the Secret Code found on this Tweet! There’s extra entries on the Gleam once the secret code has been entered.
The competition is open worldwide, and the Nintendo Switch physical copy is region-free. The giveaway ends at 4pm UK on November 1st, after which we will randomly draw the winner and notify them! You can find the full T&Cs on the Gleam giveaway page.
Pray For the Factory
Found yourself enraptured by the haunting atmosphere of INMOST and looking for ways to fill the void left in your soul after you completed it? You’re in luck. To continue the celebrations, we wanted to share a sneak peek of what the Hidden Layer Games team are cooking up next…
Keep an eye out on for more news on their super secret new project 👀👀
If you want to tell the artist how insanely incredible these pixels are, you can find Alexey here!
Fan Art
Lastly we wanted to turn the spotlight on some of the community’s wonderful fan art. We LOVE seeing your amazing creations, so thank you for sharing, and show them some love!
Did you know that the priests of Mictlantecuhtli had their hair tangled up to look like the beings from the underworld?
In an archeological context, there has been found only one temple that worshipped Mictlantecuhtli, and that is the “Templo de las Calaveras”. It was found in 2013 while excavating the archaeological zone of Tehuacán El Viejo, in the state of Puebla. This temple stands out because it has ornaments made of human skulls embedded on its sidewalls, as well as images of this deity where the shrine once stood, making it one of a kind.
In the iconographic reference, we have several pre-Hispanic and colonial codices where they present the priests of Mictlantecuhtli offering large quantities of blood or performing the self-sacrifice.
Alternatively, in the tonalamatl books such as the codex Cospi, a priest of Mictlantecuhtli is shown offering copal and blood from his ears to a temple dedicated to the deities of the night.
Based on these somewhat limited references, we took some “liberties” to represent this WIP of a priest of Mictlantecuhtli. He stands out for his “dirty” look, possibly due to the arduous religious rites associated with human sacrifice, with his tangled up hair in honor of his tutelary deity, and with a feather ornament that holds his long dreadlocks, as well as a clay container, where human hearts were collected.
As a final touch, in a more fantastic twist, he carries a scepter with a human skull, emphasizing his relationship with the fearsome god of death.
patch 1.1.2 - bandana sell value is now 2 gold down from 5 - greatly increased the xp you get from quests - battles don't continue anymore if players are defeated and ally AI are still alive (unless the fight was prompted by an ally) - fixed a bug where items (and other objects) didnt get removed properly and would still be visible, but not interactable - decreased wait time after 'air cutter' and 'hurricane cutter' - greatly increased damage of 'air cutter' and 'hurrican cutter' - increased xp gained from bones from 50 -> 60 - fixed a bug where you would stay stuck inside a bridge even after reloading the game - criticals now always deal at least 1 damage even if blocked - fixed a bug where starting another game after beating the lich will imeediately suck you into the final fight - fixed a bug where magic exceeded max magic when unequipping gear that gave extra magic - fixed a visual bug where projectiles wouldnt be cleared when an enemy/player got defeated in battle - balanced some enemies
There is not much to say, so this will be a short briefing!
We invite you to take part in our open playtests! We need YOUR help and gaming expertise to make sure our game is getting better and better.
You can request access by visiting our {LINK REMOVED}Steam Store Page!
We will be granting access soon!
To learn more about the dates make sure to visit our Discord and follow our social media pages! Can't wait to share the excitement and soon bugs with you all!
A little message for the new patch bringing some small fixes to planetary production and population management.
Patchnote :
Adjustment of the margin at the bottom of the description box ;
Addition of an indication on the population of the selected planet ;
The urban center can now accommodate 10k inhabitants ;
The colonial post and the colonial administration can accommodate 5k inhabitants each ;
The starting planet now starts with 1 administrative center, 1 agricultural industry, 3 mining industries, 1 refinery, 1 power station, 1 civil industry and 1 urban center ;
Colonial post: civilian production increases to 10 and can accommodate 5k inhabitants ;
Colonial administration: civilian production increases to 10 and can accommodate 5k inhabitants ;
Administrative center: no longer produces food, energy or civilian production ;
Administrative city: no longer produces food, energy or civilian production ;
Imperial administration: no longer produces food, energy or civilian production.
We are happy to announce that the new map update is now live on the unstable branch! As previously mentioned, this update expands the new map, removes the old one and ports lots of callouts over from the old to the new.
As this is a big change for the game, we need as many of you as possible to jump in and play the unstable version ahead of the public version - the more feedback, the better!
To access the unstable branch you can do the following: - Load up Steam and head to your library - Right click on Flashing Lights and then select "Properties" - Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed) - This will then download the new update for you
Please note: The unstable version is currently only available on Windows PC. Due to some technical issues with the Mac export of the unstable update, we will be releasing it as soon as possible.
What's in the unstable update?
New - New map expanded with new props and buildings + new areas - 2 suburbs, 2 rural towns, marina, hill, desert and farm fields - AI EMS, tow pick up and AI police van prisoner transport re-added within city limits - PD callout: Person with Gun [id 1002] ported from old map to new map - PD callout: Mugging [id 1003] ported from old map to new map - PD callout: Suspicious Activity [id 1005] ported from old map to new map - PD callout: Reported intoxicated persons [id 1006] ported from old map to new map - FD callout: Vehicle Fire [id 2002] ported from old map to new map - New gas station models and design introduced with a total of 11 locations around the new map - New vegetation system for the new map - Locations added to the new map ready for future additional city expansion - Old map removed
Fixes - Frame drop spikes reduced which was caused by CAD and pedestrians - More optimizations for the new map: texture compression adjustments - CAD fixes for registering players joining/leaving missions - Grid loading system improvements - Graphics settings updated with resolution and quality level options. No more start-up launcher menu - EMS players no longer get stuck when interacting with downed NPC that was hit or shot, not related to EMS missions - Sedan FTA interior dashboard icons
Between this unstable release and the full update launch we will be bug fixing, porting the remaining callouts to the new map and of course listening to your feedback.
We are currently aiming to launch the public version of this new map update by the end of the month, but this is dependent on community feedback on the unstable - so it may be later.
Arcane magic can manipulate gravity and space, giving ultimate control of positioning on the battlefield.
Discovering Cosmic Secrets - Magic in Summoners Fate
Summoners Fate explores existential themes including fate vs. freewill, eternity, and the magic of cosmic motion - a force that drives creation and brings forth being from nonbeing. The five primal magic types in Summoners Fate each represent an emanation of this creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe.
In Part 11 of our Guide to Summoners Fate, we'll begin by examining the fourth primal magic: Arcane.
Arcane Spells
Divisions of thought create reality…
With Celestial magic establishing order and time, the fundamental forces that define reality could took shape. Arcane magic defines the laws of physical reality and consciousness through gravity, matter and psychic energy.
Use Arcane spells to toy with the minds of your opponents and send them to the breaking point of madness by using their own units and spells against them.
In the world of Summoners Fate, an order of wizards and scholars have devoted themselves to the study of this magic at the Academy of Arcane Arts. The earliest of these scholars discovered relics of texts and technology left behind by an ancient race scattered across the world. Through meticulous study of these relics, the Arcane scholars have unlocked secrets about the fabric of reality. With their practice of Arcane magic, they cultivate a superior ability to manipulate their surroundings and even control the thoughts of others.
Arcane magic offers players the greatest control over their cards and the battlefield itself. It takes special finesse to play these spells effectively.
Arcane magic players gain dominance through clever manipulations of the environment and controlling the flow of battle with surprise cards and using their opponent's strengths against them. Arcane spells include abilities such as the manipulation of gravity, creation of forcefields, psychic attacks, and control of positioning on the board.