Hello everyone! Thank you very much for following us! As you can see, Teravit is a game with a very unique first impression, so we were worried whether it would be received well, but we’re really glad to see the responses we’ve received and will continue to make improvements!
Now then, let’s move on to the introduction of Teravit’s voxel art which we previewed last time. I’m sure everyone is familiar with Minecraft, which we can consider the pioneer of voxel art games that brought about it’s popularity among the general public. With that in mind, we will be showing you the difference between Teravit and Minecraft’s voxel art. The Minecraft voxel appears as a 1㎥ cube that is represented by a simple polygon model with a 2D texture such as a cube with a 2D texture in the style of a dot photo. Teravit uses voxels which are 1/4 of the size at 25㎤, with each voxel assigned a 2x2x2 3D textured color pattern. You can see the distinct differences in this illustration. (Left is Minecraft, Right is Teravit)
Doesn’t it look completely different? The details of the Teravit voxel can be seen much more clearly. The reason why Minecraft and other titles do not implement such detail is because the heavy load that is required. If 1 block is equal to 1 voxel in Minecraft, then 1 block in Teravit which contains 64 voxels with super high density will require 64 times the computing power from the memory and CPU. Teravit has resolved this issue through determined optimization. As a result, we were able to draw all the objects in the stage as pure voxel models. This is what makes Teravit’s voxel art completely distinct from other sandbox games.
Just like the illustration below, the patterns are completely formed by voxels and placed on the ground or the walls. It feels just like the map chips in classic RPG titles. (* The voxel models were completely designed using the voxel modeling software MagicaVoxel.)
The Teravit block shape (Cubic) can also be manipulated to the voxel model shape of your liking and placed down.
You can even make gigantic objects such as a ship using the voxel models.
Now, the expressiveness of Teravit’s voxels is not only in their detail. Teravit’s voxel are defined not only by their color, but also by the material quality. In addition to wood, stone, metal, and others, swaying voxels like grass, glowing voxels like lamps, rippling transparent ones like water, flames, water splashes, and even flowers are arranged as voxels. Since it is difficulty to illustrate this using an image, let’s take a look at this video. In this video, we placed blocks at random on the screen, but we hope you can get a feel for the material.
* As a side note, the tool used in this video is called the World Editor. This is an in-house tool used in Teravit’s development, but we are planning to release it to the public in some form.
This concludes all the features and framework related Teravit’s voxel art.
In recent years, major games have been released with amazing technical capabilities and development scales, and while Teravit is not a title which can be considered to be different in direction, the unique and difficult to replicate system will provide users with an experience and surprise that cannot be experienced in major titles, so stay tuned!
The concepts explained in this entry may be difficult to understand, so we would like to talk about something simple and introduce the cute voxel characters that appear in Teravit for our next blog entry!
Biological research and development on the colony is dominated by the Agro-Fax syndicate. Agro-Fax is spread across multiple worlds, aggregating many bio-forms to add to its database of research and end products.
From chemical agents to dietary pills, feeding armies to feeding millions, Agro-Fax's presence is ingrained in the lives of the inhabitants of many off-world colonies.
In the colony city of Calitana, Agro-Fax is headquartered in their signature bio-domes, geological research facilities on the outskirts of the city. Surrounded by fields of crops and greenhouses, the domes house the Research and Development teams behind their innovative product lines.
Before Agro-Fax streamlined food production, the people of their colonies were at the mercy of the elements, famine, drought, weather patterns, and especially the war. But at the present, their technological advances in foodstuffs ensure food security, even if that food is a canned mixture of insect protein and synthetic vitamin matter.
You may learn more about Agro-Fax as you progress across Calitana but for now, stay tuned for more dives into the lore of Mechajammer and feel free to join our Discord.
This update fixes a bunch of various problems and further prepares the Map Editor update for launch. The main game branch has been updated to accommodate these changes.
BETA 17: - added a missing HSR-EMP world sprite - added the ability to control whether a piece of dialogue will be played once when using a mobile dialogue trigger - portuguese-brasil localization update - russian localization tweaks - the description during the pause menu will now display the objective set in the map editor's objective start text - various minor map editor UI tweaks - fixed incorrect track text display at times - fixed a crash caused by security_monitor class objects in the map editor - fixed the HSR-EMP having an "unload weapon" action listed - fixed 'degenerate' being part of the goon animation variations list
As a reminder, you can opt into the 'mapeditor' branch at any time. It is currently in the BETA test phase, so expect issues. If you wanted to try your hand at making maps - now would be a good time, as you would not only make your own content, but also help with reporting bugs and giving feedback.
We've decided to modify the game even more and right now, even in the FULL EXPERIENCE mode, you can play without restricting time limit. It's up to you when you want to confess your love to your wife.
What's more, it's will be much harder to make her angry about spending to much money so... weekly spendings should be much easier to manage.
Hi peeps! Have you already seen our post in the discussions about the special treat? As we want to thank you all for being such a great community, we have prepared a voucher code, which can be redeemed in Big Farm Story ːsteamhappyː
The code is: BestCommunity2021
Just open your Journal, go the the cogwheel tab and enter the code to get our nice little treat! It is valid once per player,
Hero Zero - Multiplayer RPG - European Games Group
The Gamble City Casino has opened its doors again! From 13.10.2021 to 16.10.2021, there are no coins or experience to be won as rewards, just items, sidekicks, boosters, skill points, energy, and motivation units.
You’ll also receive double energy for missions every day during the special. The Donut Shop also has some very special modified Donut Boxes for you to try. Don’t miss out.
You should definitely stop by and check out the Secret Offers, because during these bonus days every item in the shop automatically includes an epic modification. You don’t want to miss it!