I’ve been getting thousands of questions about Choo-Choo Charles over the past week, and since most of the questions are the same and have the same answer, I’m posting this FAQ!
Will there be multiplayer co-op? No. I know this is probably disappointing to a lot of people, but the initial release of the game will not have multiplayer. As a solo developer, even making a single player open world game is an ambitious task, but to add multiplayer support (which I don’t have experience with) would make development far more difficult and time consuming. It would be a really cool feature, but it isn’t feasible right now.
Is it coming to consoles? There is a pretty good chance that Choo-Choo Charles will come to consoles. It’s something I would love to do, and there’s a lot of player interest around it. I’m not confirming it will happen, but it’s certainly on my radar. If it does happen, It’ll most likely be after the PC launch here on Steam.
Where can I follow the development? If you want to find the socials I’ll be using to keep everyone updated on the game, you can check out this other post I did right here, where I talk about exactly that.
Will there be VR support? This is a feature that definitely won’t be available in the initial release, and one that I’m very much on the fence about adding at some point. For now I’ll just say I don’t have any plans to add VR support.
How many languages will the game be available in? I’m currently planning to have 10 total languages available in-game. You can see the full list on the main store page on the right side bar.
Should I add it to my wishlist? Obviously, yes. Spooder trains are the most litty fresh epic thing to ever exist.
Do you want a challenge? Is the game too easy for you? Do you want a bit more of the city-building and expansion feeling? Try the new map "Endraville", and see if you can survive the winter.
This is a hard difficulty map, with no fields due to the weather, in which you are rebuilding a demolished village before your peasants freeze to death in their tents - can you do it?
Also in this update:
Walls now snap to each other, for that perfect placement
Game now shows you small icons of the monsters attacking. It's not very beautiful yet, but some indication. Let me know what you think about it or if you prefer it without.
Windowed mode now available
Added menu items for the next large updates, containing more buildings, tutorial and story mode - these aren't active yet, just put them in place already.
Improved peasant info list
Made it more clear which features are simply not done yet
Started to add the tutorial
Balance: Slightly raised the amount of wood gathered in the forest
Hey everyone, this weeks update is a bit smaller as we're working on some bigger changes in the background like the Arcade rework, final boss and a halloween event.
Changelog
New Stuff
added module tags
added basic tag filtering for modules
Fixes
fixed Factory item duplication glitch
fixed artifact asteroids being displayed as unlocked if the museum has not been unlocked yet
fixed Factory items landing in locked slots
To search for modules by tag simply write # followed by the keyword. (eg. #damage) The following keywords can be used: health, shield, attackspeed, range, slow, stun, regeneration, damage, buff, debuff, aura, reactive, resistance, block, energy, armor, cost, resources, wave, area, active, instant, ground, enemy, infinity, time, chance, lifesteal, cooldown, xp, archer, wizard, boss, assassin, tank, normal, neutral, fire, water, earth, air, light, darkness, nature, electricity, universal
We're doing very well. And together with the creator Andres Borghi, we are super busy preparing everything for the final release of October 21 🎃
During this last week, we have been sharing HUNDREDS of paints and other beautiful art creations made by the amazing community of The Black Heart during the last years...
So to end up the week, here you the 7 posts we did on Twitter, where we included each of fanart from every character as threads in the comments. Check them out!
GROUPS (click on the image to see them all)
Above image by Meriichan
HASHI (click on the image to see them all)
Above image by Uri Vig 22
NOROKO (click on the image to see them all)
Above image by Mandranatoon
PEKETO (click on the image to see them all)
Above image by Zebra
ANIMUS (click on the image to see them all)
Above image by Marile Art
ANANZI (click on the image to see them all)
Above image by Devillefort
SHAR-MAKAI (click on the image to see them all)
Above image by Datenshikyouki
FINAL (click on the image to see them all)
Above image by Carla Gimenez
And the upcoming week we're going to start sharing some interesting facts about The Black Heart, including background and never seen images and videos. So if you're not following us yet, do so now!
Almost a year after the release of our first game, today we come to bring you an immense graphic improvement. We heard a lot of your comments that the sets were too dark, so we added the URP (Universal Render Pipeline) system. The game looks less dark and more beautiful, offering a better experience to all. We continue to improve the game, new changes are coming such as the boss, Kakasbal, among other enemies. THANKS FOR EVERYTHING! ----------------------------------- A casi un año de la salida de nuestro primer juego, hoy les venimos a traer una inmensa mejora grafica. Oímos muchos sus comentarios sobre que los escenarios eran muy oscuros, así que agregamos el sistema URP (Universal Render Pipeline). El juego se ve menos oscuro y mas bonito, ofreciendo una mejor experiencia a todos. Seguimos mejorando el juego, se vienen nuevos cambios como al jefe Kakasbal, entre otros enemigos. !GRACIAS POR TODO¡
This post is for anyone who wants to follow the development of the game, and see updates on it’s progress. Below are a handful of links to my socials where I plan on posting about the game, and what kind of stuff I plan on posting.
Over on Twitter I’ll be posting things like screenshots of new content, gifs and videos showing new mechanics, and sharing things like fan art, articles about the game, and other info like release dates.
On TikTok I’m planning on posting short devlog/progress updates on occasion. I’m not certain how often these posts will come out yet, or to be honest when they’ll even start, but there’s the link if you’re interested!
YouTube is where you’ll see me the least. I plan on using YouTube to post more ‘Milestone’ type content like trailers and other big announcements. I also might try posting a few longer form devlogs over there at some point.
Steam: You’re already here!
You can also follow the game on Steam! I’ll be posting progress updates in a blog/text form right here in the community hub occasionally, so by following the game you’ll see those updates in your Steam news feed.
That’s all! Just wanted to put this out here for anyone who wants to stay in the loop.