Hey everyone, this weeks update is a bit smaller as we're working on some bigger changes in the background like the Arcade rework, final boss and a halloween event.
Changelog
New Stuff
added module tags
added basic tag filtering for modules
Fixes
fixed Factory item duplication glitch
fixed artifact asteroids being displayed as unlocked if the museum has not been unlocked yet
fixed Factory items landing in locked slots
To search for modules by tag simply write # followed by the keyword. (eg. #damage) The following keywords can be used: health, shield, attackspeed, range, slow, stun, regeneration, damage, buff, debuff, aura, reactive, resistance, block, energy, armor, cost, resources, wave, area, active, instant, ground, enemy, infinity, time, chance, lifesteal, cooldown, xp, archer, wizard, boss, assassin, tank, normal, neutral, fire, water, earth, air, light, darkness, nature, electricity, universal
We're doing very well. And together with the creator Andres Borghi, we are super busy preparing everything for the final release of October 21 🎃
During this last week, we have been sharing HUNDREDS of paints and other beautiful art creations made by the amazing community of The Black Heart during the last years...
So to end up the week, here you the 7 posts we did on Twitter, where we included each of fanart from every character as threads in the comments. Check them out!
GROUPS (click on the image to see them all)
Above image by Meriichan
HASHI (click on the image to see them all)
Above image by Uri Vig 22
NOROKO (click on the image to see them all)
Above image by Mandranatoon
PEKETO (click on the image to see them all)
Above image by Zebra
ANIMUS (click on the image to see them all)
Above image by Marile Art
ANANZI (click on the image to see them all)
Above image by Devillefort
SHAR-MAKAI (click on the image to see them all)
Above image by Datenshikyouki
FINAL (click on the image to see them all)
Above image by Carla Gimenez
And the upcoming week we're going to start sharing some interesting facts about The Black Heart, including background and never seen images and videos. So if you're not following us yet, do so now!
Almost a year after the release of our first game, today we come to bring you an immense graphic improvement. We heard a lot of your comments that the sets were too dark, so we added the URP (Universal Render Pipeline) system. The game looks less dark and more beautiful, offering a better experience to all. We continue to improve the game, new changes are coming such as the boss, Kakasbal, among other enemies. THANKS FOR EVERYTHING! ----------------------------------- A casi un año de la salida de nuestro primer juego, hoy les venimos a traer una inmensa mejora grafica. OÃmos muchos sus comentarios sobre que los escenarios eran muy oscuros, asà que agregamos el sistema URP (Universal Render Pipeline). El juego se ve menos oscuro y mas bonito, ofreciendo una mejor experiencia a todos. Seguimos mejorando el juego, se vienen nuevos cambios como al jefe Kakasbal, entre otros enemigos. !GRACIAS POR TODO¡
This post is for anyone who wants to follow the development of the game, and see updates on it’s progress. Below are a handful of links to my socials where I plan on posting about the game, and what kind of stuff I plan on posting.
Over on Twitter I’ll be posting things like screenshots of new content, gifs and videos showing new mechanics, and sharing things like fan art, articles about the game, and other info like release dates.
On TikTok I’m planning on posting short devlog/progress updates on occasion. I’m not certain how often these posts will come out yet, or to be honest when they’ll even start, but there’s the link if you’re interested!
YouTube is where you’ll see me the least. I plan on using YouTube to post more ‘Milestone’ type content like trailers and other big announcements. I also might try posting a few longer form devlogs over there at some point.
Steam: You’re already here!
You can also follow the game on Steam! I’ll be posting progress updates in a blog/text form right here in the community hub occasionally, so by following the game you’ll see those updates in your Steam news feed.
That’s all! Just wanted to put this out here for anyone who wants to stay in the loop.
2. There was a bug where whether you helped Miyuki or not, the quest would default to not helping her. Fixed. Unfortunately, for the fix to work correctly, you must have not triggered the long CG scene on section A.
Dear Designers, As we're getting closer and closer to the release date of Aquarium Designer, we want to reward you for all the feedback you've provided us with over the last couple of months. Thanks to you, we've managed to make the game even more unique and relaxing.
Therefore, we came up with a little challenge for our community.
There are four goals - each unlocks a different prize. If we reach the final goal, you will receive all of the rewards - one for each reached goal.
Here's how to add yourself to the Steam Community Group:
1. Enter Aquarium Designer Store Page and choose "Community Hub" over the logo and game description (right top corner)
2. Choose "Follow" on Aquarium Designer Community main window on top! :)
Let your friends know about the challenge and add Aquarium Designer to your Steam wishlist. This way you'll never miss any news on the game!