- QoL: You can now customize which resources are shown in the top bar by clicking resource details in Statistics Bureau and toggle the Show In Top Bar option - New Swiss Boost: Explore All Resources - Resource explorers can produce all resources, including the ones that are not on the map (this DOES NOT unlock the relevant technologies) - Now you can downgrade Research Lab and Policy Center - Balance: Sell/Downgrade refund are capped at 90% - Balance: Research cost of Industrial Zone is reduced by 99% - Balance: Warehouses now provide inward and outward fuel save by default. Free Delivery policy is obsolete and removed - QoL: Add a clear filter button in Player Trade - QoL: Resource dropdown in Warehouse is now sorted alphabetically - QoL: You can tap anywhere on the right side of top bar to open Trade Center - QoL: When you start in a new city, the game will try to set the correct fuel type by default - Bugfix: fix a bug where production multipliers are not applied correctly There are 95 resources, 138 factories, 49 policies, 13 maps and 52 achievements available in this version
1. Removed delay in character actions. Items are now picked up quickly, and the character does not wait half a second before strikes. 2. The method of interacting with the environment has been completely rewritten, earlier on weaker PCs there was a problem of interacting with the environment. Now the character will use environmental items under any circumstances. Levers, doors, dialogs and more, even with a lower FPS. 3. Changed the color of damage units from enemies from yellow to white. 4. Now the player's mana is restored automatically, but very slowly, about 0.3% per second.
9 - Added support for Ultrawide resolutions 10 - Added gamepad remapping 11 - Improved keyboard remapping 12 - Improved gamepad UI 13 - Added images to the tips menu 14 - Changed the Hub music 15 - Added sounds to the weapons while moving 16 - Improved some of the game tutorials 17 - Improved mouse sensitivity 18 - Improved the checkpoint system 19 - Fixed - removed SteamVR plugin 20 - Fixed buttons UI according to the remapping keys 21 - Fixing some sounds are not muted when you mute it in the settings 22 - Fixing Kharvok's second phase could break in its beginning
Due to shortcomings in Steam's announcement system we have decided to simply start linking to our website for progress reports. We're sorry if you preferred reading them in Steam directly, but we feel this makes for the best reading experience.
With Negative Nancy coming to Steam in 4 days, we decided to interview some of the characters from the game. We wanted to hear their thoughts on Nancy’s rise to fame.
Interviewer:Excuse me, were you just served by Nancy?
Customer: Hello young man… did you see where I put my possum?
Interviewer:You just came from the returns counter—
Customer: He’s a very angry little fellow… that’s why I’m returning him to MegaMart. He bites all the neighbourhood dogs and their mouths get all frothy... I think I left him in the cookbook section.
Interviewer:Did you meet Nancy? At the returns counter?
Customer: The returns counter?
Interviewer:Yes. Did you meet Nancy at the returns counter?
Customer: That’s right, the returns counter is where I’ll take the possum… but I need to find him first. Will you help me look for the possum, young man?
Negative Nancy will be available on October 14th on PC, Mac and Nintendo Switch. Wishlist today!
= new features - Coin magnet ability from Kitami Plush Now you can talk to those plush buddies from beach resort to get ability that helps collecting coins.
- Flight minigame with costume Now your current explorer costume shows while you playing flight game. Also I've added few more middle frame sprites so growth animation looks more smooth.
- More Language support - You can change language setting on menu
German Spanish Traditional Chinese Simplified Chinese Japanese Russian
Thank you so much to all community translators!!! ^-^
(there can be some untranslated texts, we are working on it. Please report if you find any translation mistake.)
- Now you can pet the dog. Good doggy needs petting. One in town, and another in mountain. (only available on size 1)
- Plant NPC Not every Feeder plant is hostile, you can find friendly one that gives you game hint throughout the world!
- Non-popping animation Got suggestion about Munch's popping animation in defeat can be disturbing to some people. So we've added optional non-popping deflation animation when defeated. Turn on/off on option.
- Restaurant food preview You can check out how food looks like before purchasing
= balance
- Certain bosses HP has been increased (King slime, Alpha wolf, Lord Darkdread, final boss) Those boss fights ends way too quickly than we expected, now with higher HP those fights lasts longer and challenging enough.
- Health drink now heals 50% of total HP now boss fight got harder, health drink is now much powerful and effective. so you can use town shop more effectively and meaningful than before.
- Short delay after each combo Currently Combo attack feels too powerful since you can just mash attack button without any penalty. Now it have some delay. Looks more natural, and balanced.
- HP drain ability now heals 1/2/3/4/5 HP per level. (will be added with hotfix) this ability was way too powerful before, it should be more balanced now.
- Laura boss fight enhanced
= Bug fixes
- Steam screenshot function
- saving option works properly
- fixed some misplaced tiles
- Changed acquisition text on ability menu to be easier to understand for 1 time unlocks
- Color fix of To-ri and Killsha because it was bit unintended from what I thought.
- And many minor bugs
= Upcomming changes
- Additional language support
- New zone - that will be placed at the end game zone, because it feels bit too short in end game. will be difficult and challenging to make more satisfying when you finish the game.
- There might be first Tribal Hunter goods! We will notice when it's ready :D
Thank you for playing Tribal Hunter! We are keep working on it to make game finished! :)
If you find any bug, please report on comment here or make post on forum.
Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency!
Major Change: Tooltip Overhaul
Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to speculation. We've received a couple of questions about this and thought it could use some improvement. Now, all runes and spell tooltips will clearly show their contributions to final spell output. You can also hover on shaping runes to show initial and maximum shaping output with all shaping bonuses applied or hover on spell slots (beneath equipped spell tomes) to view the overall spell with runes applies.
You can also enable Show Shaping Details in the settings menu to view the contributions dynamically while shaping.
v2.1.16 Patch Notes
Spell and Rune tooltips have been overhauled to show more detail and transparency in their contribution to overall spell output
The mana cost increase from spell enchantments has been removed
Chain, Pierce, and Spread runes will now have greater output on area spells
New Game+ changes: On each additional playthrough, boss damage has been increased (50->100% per playthrough) and health has been increased (slow exponential curve)
The number of loot drops from enemies have been increased for all difficulties except Reese Mode
Cast frequency has been increased for storms created by Storm runes
Upon continuing after defeating the Grand Inquisitor, your playthrough history will be automatically consolidated to reduce load times
Your history save will automatically be recreated if you have manually deleted it
The Mythril Signet unique has been improved
Radial damage will now be shown from the killing spell in damage popups if an enemy dies from point damage
Rintara's Familiar has been substantially weakened and his Plasma Ball no longer has Chain Reaction
Chain Reaction is properly reducing spell damage by 30% after each hit
Fixed a bug that would occasionally prevent radial damage from being applied to enemies directly hit by a projectile
Fixed a bug that would show blank items in reward choices
Fixed a bug that could cause spell radius to go negative
Fixed a bug that would cause Invigorate to grant 900% mana regeneration instead of 300%
Shamblers are now fooled by Decoy
Character details will now load properly in Run History
Fixed a bug that would occasionally load the last viewed void character on startup
That's it for now! Feel free to reach out if you have any feedback or issues.
We're excited to say a bunch of Steam community content (trading cards, badges, profile backgrounds, and emoticons, and animated content) is on the way and should - we hope - be available soon. Will provide an update as soon as we have any news!
Greetings dear comrades of the Soviet Republic. It was less than two weeks ago, the week after last report was published, when we have released the 0.8.5.2 version of the game for public testing, and we already made a good progress in fixing and tweaking the game during this time. We have released 3 updates since then and the changelog is quite extensive. Now, we would like to go through some the points in this report as it may be good to provide further explanation about these changes and fixes. The main focus was still on GUI tweaking though, and we really appreciate your feedback.