• New Mechanic "Mountable Robots" When Static stasis is active, a prompt will alert you that the nearest Robot is now Mountable. Press Dodge when near the Robot to mount it, and take it for a ride. Steer the Robot using left and right, and press fire to make it attack other Robots. While attacking or getting hit, the mount will consume energy. When all of its energy is depleted it will be destroyed, and you will automatically be dismounted. While mounted drones will lose sight. and stop following. they will retarget you when dismounted. Once mounted you can dismount and mount the bot again as many times you like until it is destroyed, but be careful, other bots will destroy your mount. even when you are not on it. When mounted the UI will change to mirror the new mount controls. You can also Make the Robot Self-Destruct bij holding ChargeBlast to create even more Chaos.
• Added the possibility to browse the tutorial using shoulder buttons. • Added Sound when selecting achievements. (different sound for when locked/unlocked).
• New Achievements (6): - "Hold Tight" : Mount your first Robot - "Defector". : Destroy 20 bots using a single mount - "Exterminate" : Destroy 500 bots while mounted - "Sorry Buddy" : Use a Shield when mounted - "Calamity" : Destroy at least 5 bots using a single self-destruct - "One way ticket" : Make 10 or more robots self-destruct
Fixed Issues: • Removed the delay in the Tutorial scene before showing the first text. • No longer need to hold down the button to exit the tutorial. • When Steam avatar on titlescreen fails to load : game will now keep checking until it succeeds. • Fixed a bug where a selected achievement would be reselected when reversing back to main menu. • Heavy Bot "Attack and Hit Range" is now scaled correctly to the extra Size Scale. • Optimised aggregated stats loading in leaderboards. • Achievement menu now uses a grid layout for easier adjustments. • Spawning bots will now check if their spawn-position is occupied, and if so, will move behind that robot to avoid collision. • All Achievements checks are reworked and optimised. • HighScore sound is no longer stretched and pitched when time is slowed down.
Changes: • Extended the Static Stasis time from 5 to 10 sec. • Robots and Drones no longer get a white texture when frozen (static Stasis), instead they will emit electricity and particles.
Balancing: • Static Stasis Drop Rarity Increased from 10% > 15%.
As promised, the missing Boons for Delve heroes are live in this patch. All unlockable characters now have some form of progression that should help keep them relevant in late-game and post-game content.
The fourth playable character and every Delve hero can now be upgraded for better stats, new skills and / or new traits, allowing for powerful new party compositions in later-game Delves.
I won't get into the details of all the new Boons here, as I would have to include some spoilers for the roster of playable heroes. You'll just have to unlock the characters and see their upgrades for yourselves!
Today I'm excited to share Holomento Alpha 0.4.40!
This update comes packed with a ton of exciting features, reworks and balance changes helping us to prepare for Early Access! A few are summarized below:
Explore a completely reworked Central Valley overgrown by the roots of the Maledictum!
Compete for your spot on the top of the Steam leaderboards with Daily Journeys!
Experience rebalanced combat featuring melee updates, bow updates, and new hitstun mechanics!
Enjoy the newly optimized zones system that improves framerate throughout the game by 50%+!
You can read the full patch notes below!
For more information on planned features coming in future patches, check out the Holomento Roadmap!
Daily Journeys and Seeded Journeys
Added Daily Journeys that reset at midnight UTC.
Daily Journeys select a random Traveler Class, Starting Location, Items and Consumables that are the same for all players on a given day.
Added Daily Journey option to Title Screen with countdown timer to reset.
Added seeds to every new journey. The seed can be specified during the class selection screen. If not specified, a random seed will be generated.
An internet connection is required to play a daily journey.
Steam Integrations
You will now be greeted by your Steam username at the Title screen.
Added Steam Leaderboards for Daily Journeys.
Other Additions
Added particles and SFX for walking through shallow water
Added SFX for when enemies spawn
Significantly increased combo timing windows to make combos more fluid
Traveler can now roll out of combos using the same combo window as attacks
Added static spawns to Overworld. Reduced the number of locations featuring unlimited enemy spawns.
Unlimited enemy spawning zones now wait until most enemies that have spawned have been defeated before spawning more.
Nearby enemies are now pushed back during melee. Pushback amount is based on weapon type, attack animation and distance to the nearest enemy.
Bows can now be fired at any time after they have been drawn to 25% power or more. Damage and arrow speed scale with the amount the bow has been drawn.
Updated and simplified arrow trails. Added arrow impact particles.
Added VFX to indicate when an arrow has been fully pulled back.
Removed the "Press any button to continue" screen to fix a bug where you couldn't proceed.
Fixed a bug where doors that were supposed to reset every new journey wouldn't reset
Enemies no longer attack immediately out of knockback or stuns
Fixed a bug where arrows would be shown for non-bow projectiles
Fixed a bug where the crosshairs wouldn't properly line up with where you are aiming.
Fixed a bug where mushrooms wouldn't take damage
Drastically Improved performance by splitting central valley into several sub-areas
Drastically Improved performance by reducing material quality of lower LOD foliage at far distances
Improved performance by disabling tick on objects that don't update
Improved performance by disabling shadows on objects that are already veiled in shadow
Improved performance by reducing default ambient occlusion quality
Added dynamic navigation for enemy AI to reduce load times and allow runtime areas (dungeons)
Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.
Item descriptions and stats are bugged in the popup window that appears when standing near an item that can be picked up.
Temporarily forced weather to always sunny to prevent several weather related bugs
-Fixed a bug that caused estrus after dying when hitting a succubus shot that appeared from the treasure chest in the most difficult mode or when HP = 1.
This update is going to bring very major changes. First of all, graphics, graphics are a priority and one of the basic reason to update the game. The second basic reason is mechanics The mechanics also had major changes, thanks to Unreal Engine we will get very good results related to the mechanics of the game. The same changes are for the basic storyline that will provide more changes including the environment
Space Station Designer 0.4.0 is now available via Steam Playtest!
This update adds modding support via the cross-platform modding service http://mod.io/. You can find Space Station Designer's page in mod.io at https://spacestationdesigner.mod.io/. We allow both the creation of new space station modules, resupply spacecraft, and astronauts, along with the replacement of existing ones.
If you're interested in making mods, we've written a comprehensive guide which you can find here. The guide comes with seven sample mods, and provides extensive documentation so that you can use as a starting point for your own creations. The samples include new modules such as 'Skylab', a realistic replacement for the 'Space Shuttle', and a realistic version of the 'Apollo' spacecraft.
As always, we're very interested in your feedback, so if you have any comments about modding support (both about consumption and production of them), please open a thread in the Steam forums and let us know so that we can look into them.