YoloMouse - Game Cursor Changer - Dragonrise Games
Big update day.. yay! :D
Been at this one for a while. It took a bit since it involved a large rework and even a custom game engine. This not only adds new features, but the new design paves the way for a grander set of updates.
The two notable adds are a new UI (CTRL ALT C) to replace the old hotkey system and hidden cursor support. Hidden cursor support is mainly for software cursor games like Terraria but can also reveal the hidden right click cursor in MMOs (not really recommended lol). Note that the original cursor in software cursor games cannot be hidden.
One major feature not yet added is universal cursor support. This is a priority item for next update which will be ready in about a week.
There have been rumored ghost sightings again! If anyone can find the ghost, post a screenshot to the community board to earn all the players an in-game award! If you find any space slugs in your searching, post those as well, for additional in game rewards. There is also rumor of a rare albino space slug somewhere in game - if you see one and post to the community hub, this will help further research in that area!
More game content is on the way, I have been working on some other interesting projects, which have given me a number of cool ideas to add to Planetary Settlers, which should be on the way soon!
Fixed paths on treasure tomb 3 level Fixed screen res apply button getting non-interactable after setting screen res and not selecting next interactable button (locking the UI until a mouse for gamepads) Set total laps to update prior to race start to try to stop occasional delay in total lap number update
Huge thanks to everyone who played my demo during the next fest :)
I've patched the demo with the help of your suggestions! Hightlights are
New "beginner" race track 0-0!
Tweaked the car to be more stable.
Changed the default keyboard controls to use both hands. WASD + IJKL + SPACE, this is probably just more confusing lol I should probably have a tip in game to tell you about this.
Plus misc bugfixing!
Yell at me in the community hub if I messed anything up! Thanks for reading!
Gamenight starts NOW!, join us for fun gametypes like Capture the Flag, Infection, Murdermatch, and more!
Join us to ask questions and have fun, the host is bigdaddy2 You can unlock the new Spiral Helmet in Gamenights. Join the Purple "Gamenight" lobby at the top of the list!
Gamenights are hosted every week so stay tuned for more gamenights. Giveaways are held once a month. Also don't forget to join the Murder Miners Discord and join us in voice chat and say hello!
Goooood day everyone! We have released a patch for The Cruise! We have found a few issues with the game, we have fixed some of them in this patch. People are also saying that the crosshair is too small and just gets lost, so we changed that as well! Feel free to provide feedback to us in the discord!
The Heads of the Horseman Fall Event is back! Fend off horrific produce, shambling corpses, legendary ghosts, and earn new special cosmetics for the month of October!
Earn 13 Limited Time Cosmetics!
Fend off horrific Pumpkin monstrosities!
Encounter The Horseman himself!
NEW Enemy Encounter - Infested Settlers!
NEW Enemy + Unlockables!
This year, the shambling headless victims of The Horseman have joined the fray, along with their unique unlockable attire! These vine-infested Settlers from have now risen from their graves, and shamble about in dark spaces. Be careful when attacking, their flesh is known to have a mind on its own.
Returning Foes and Unlockables!
The Headless Horseman has returned to the Living Infinite, and with his vengeful galloping spirit so too returns the corrupted strain of man-eating pumpkin creatures! Their tentacles birthing smaller spawn inside your ship can be a trick or a treat though, as one of many of the limited time Heads and Slime Skins are known to drop from these creatures' pulp from time to time.
The Horseman will return to his grave on November 1st.
Hey everyone, hope you are enjoying the game. We appreciate your feedback and have updated the builds to fix a critical bug, which made it so that death in the parkour would cause a death loop and not allow you to progress. This should be fixed now.
As always, please leave a review if you have any further questions or any feature requests/bug reports to give us.