Additional Audio to Help Solve the Holographic Puzzle
Our customers are asking for features and we are busy completing the code base before building out the next release with four new levels. We have all of the content for the next update and are currently assembling the pieces.
With this update, the player will now be able to collect resources and avoid dangerous species. Extended encounters with alien creatures will beam the player back to the level origin, permanently losing the resources they have collected.
We are adding two team members and polishing the pitch deck. Next, we will be contacting publishers and seeing if there is a potential good fit.
Either way, the four level-demo is going to happen and will be available to all current and future customers.
This update is necessary for online season players as the last version was bugged when calculating the highest pyramid floor. Thus, season 2 will be extended to Wednesday, October 13th.
In order to be ranked properly in the season leaderboard, you will have to clear the highest pyramid floor again. Players who did not update to the latest version will have their highest pyramid floor set to 0. This is necessary to determine the highest cleared floor instead of the highest unlocked floor.
I'm sorry for any inconvenience, and thank you for your understanding!
Hello all! So some changes have gone through for the game they are small for now but I hope you enjoy some of the tweaks! If any issues come up please feel free to message our discord or leave a post on our community hub!
New:
-Mouse and keyboard support
Dev Note: The voices of the reviews have been heard and we finally got around to adding mouse and keyboard support to the game. The controller is still an option to so need to worry!
-Flutter Frogs
Dev Note: Flutter Frogs appeared soon after the invasion. These frogs look like any normal one. However, the Teredit swamps were being tainted with Axelite crystals that caused them to sprout crystal wings. Whacking these frogs will tend to drop players shards of Axelite to use in shops
-Sliding!
Dev Note: We thought it would be fun to add more movement to the game so we allow for Holt to now slide!
-Multiple weapon types and orbital gun movement and reload animations
Dev Note: The LMG in the first early access limited players' creativity and allowing for custom builds for Holt. We have now introduced 3 new weapon types for the player to play around with. Gun movement in all directions is now possible to help players take aim at different angles. Also, say goodbye to the cool-down meter for the LMG. Guns will have cool custom reloads for each unique weapon type.
Tweaks:
-Changes to the income system -Players can now anchor themselves on to walls to have more control on environment climbing -UI meter for Evu -Better identification of allies’ vs enemies, environmental’s, and interactable’s -Changes to the intro cutscene and all cutscenes throughout the beta of the first chapter
Bug Fixes:
-Tweaked on wall interactions to have a more seamless feel -Optimization to music to help on lower-end computers
Changes to come:
-Language options
Dev Note: After reading many reviews I have seen that the need for Chinese is on the rise. I hope to have a language feature working but there is no ETA on when that will be added. Once again I am sorry it is not in right at launch but I am only one man and it does take some time. Please know I want everyone to be able to enjoy the story of Holt and I will work the best I can to get it into the game!
-Post-processing settings and key bindings
Dev Note: Many players have also made it clear that in some areas it tends to be too dark and they would like to change it to better suit them. Also, custom key binds have also been requested as well. I am also working on this feature as well however this doesn’t have an exact date for what patch this might come. This is in the work and I will update with it as it develops.
**UPDATES: ** - New Map! (lower gravity) - Weapon swing colliders have been worked on (again). - Creating a steam party and queueing up for the battle royale together is fixed. - Fixed a bug where after leaving a steam party you couldn't join the battle royale. - Leaderboards are now going to reset monthly (setting everyone back to 0), and reward prizes. - VR fixes - In game ability UI fixed (only turns green when you have the kill requirement) - Leaderboard updates (Now shows class and profile picture in top 10) - Leaderboard now top 100 instead of top 20 - In-game class abilities UI (Shows if you have abilities unlocked) - Twitter, Youtube, Spotify links added in game - Swing Colliders updated - CTF/Soccer added to custom modes
-added side rail for AK47 - added collimator sight
- added an industrial flashlight ///it shines much better than usual
- increased the chance of loot appearing in houses
Fixes:
- sometimes in the house, the bed has fallen in the stairs - when aiming, the dot in the center of the screen did not always disappear - animation with an AK47 in a crouch - after killing zombies, they fell under the floor in houses
Shortly: 2 endings are remade (both related to exiting the church), achievements are trackable in main menu, minor new models, new main menu UI sounds. New translations + discord and twitter links.
If somehow you still won't find an exe after update downloads, try re-installing the game, but I don't think that's gonna happen.