Work on the location "Suicide Island" is complete!
I are finishing work on character statistics, soon you will be able to track the full state of your characters and satisfy all their needs!
I are finishing work on viruses and monitoring detailed statistics about the health of the characters, soon you will be able to completely control the incidence and spread of viruses among your survivors!
After finishing work on the above points, I'm going to finalize 3 planned locations:
Sea of Sins
Hermit Mountains
Dump (bonus location for players who bought the game)
After finishing work on the locations, I plan to upload this big update to Steam, in addition to all of the above, this update will contain many more various improvements and changes, starting with the display of the characteristics of items in the warehouse and ending with a modified landscape of the "desert of death" with new shaders.
IMPORTANT!
Due to the large number of changes and the introduction of new mechanics, I'm afraid that there may be a lot of bugs and errors, so I'm thinking about making a test branch to test some individual changes before the full update is released.
ATTENTION!
Due to the introduction of new mechanics, after installing the update, you will have to do a full reset of all game progress in the game settings menu.
What are your thoughts on the test branch and early testing of updates?
Today's update is about Yuuka, the guardian of all sunflower of gensokyo ! Please mind your steps, you don't want to step on sunflower, or else Yuuka will come confiscate your neck(literally).
You can interact with her, and discover new areas, also hear music i've made!
You can find yuuka's house next to the flower field which is on top of kourindou
After the version 0.04 update, I continue to work on the issues included in the developer roadmap. The new 0.05 update will include multi-language support, new achievements, in-game map and minor improvements.
The version will be published after the tests are carried out after the developments.
Real time multiplayer mobile compatibility across platforms. Real time multiplayer is now fully released on all platforms (Windows, Linux, MacOS, Android, iOS) and fully compatible across all of those. I know who will be playing HoS in his bed from his iPad … :)
Fixes
Transferring a unit to another player was not being synchronized in RMP (I’m gonna write RMP instead of Real Time Multiplayer).
Could not connect to multiplayer if you were a new player (the game wasn’t installed on your PC before the update).
-Upgraded to new InputSystem -Keyboard and Gamepad input can now be remapped -Fixed bug where if you finished first in Elimination, you could still shoot -New soundtrack added for menu and race by producer Madwreck! -Re-worked difficulty, reduced weapon damage and speed modifiers. Old Normal is now new Hard difficulty -Re-worked and improved hotkey bar for devices -Fixed bug where clicking mouse would unselect UI element -Added UI for input remapping -Fixed bug where race number colour change would not update colour preview -Stopped vibration persisting across to main menu
-Nuziri Peaks back on the menu for Steam Next Fest! -Removed mouse cursor lock -Improved controls UI under the pause menu -Fixed audio not fading out correct after session finish -Fixed not being able to use input in spectator mode -Optimised audio for more concurrent SFX
We would like to thank you all for your input in creating SimRail 2021. We have gone through your comments on our Steam community hub, Facebook and private messages. We are glad that there is a lot of people willing to help with their advice and good word. We would like to share with you some of the common answers and clarifications related to SimRail 2021.
There is a lot of comments about the level of optimization of SimRail 2021. Currently, our team is working very hard to make SimRail 2021 work super smooth even on the older Pc's. We are making progress every day and we see the improvement. This issue is mostly because of very detailed physics simulations that need to be counted in real-time. For example braking fluids are counted 1000 times per second to give the 100% real behaviour of the vehicle.
We got information that in some cases antivirus software can identify SimRail as a threat. This is due to the fact that there is a lot of different software that need to be updated by us about our SimRail. There is no threat in-game, we are working on getting to the white list of every antivirus software.
Because of your suggestions we are currently working on improving our HUD especially in terms of clarity, for example, where the train should stop and the distance to special points like semaphores. We also are experimenting with different control settings for a more pleasurable ride. Also please note that the power throttle in the EN96 train is especially tricky and not very intuitive. Our next step is to give you more clarifications on controls and regulations, so each player knows exactly how to act depends on the situation.
We are glad that there is a lot of suggestions about what to add to the game, so we are working on the minimap, adding some more features to the cameras. We are currently implementing more wiggly camera in the cockpit for better immersion. And more customisable sound options, for example, to tune down the sound of the vigilance switch. The next step will be to add the ability for the longer drawing distances. We acknowledge that there is a need for improving the anty aliasing in the game, and we are currently focusing on fixing it as soon as possible.
We already have fixed some of the issues that you have reported and we are thankful for all of your input in creating SimRail 2021.
Remember that our community hub is always open to your ideas and reports.
We would like to inform you all that the current demo will be updated soon with another scenario where you will be able to drive Traxx E186 for free.