Oct 8, 2021
Wing Breakers Playtest - Gugila Games
Bug fixes related to the feedback from first beta weekend.

Fixed support for Steam input, Dualshock, XBox 360 controllers, mouse sensitivity.
A couple of crashing bugs.
New campaign modes and multiplayer event style.
Oct 8, 2021
Weltreich: Political Strategy Simulator - Omega
- Added new offers and an event
- Bugs fixed
- Dystopia can start a nuclear war
- Added political action menu, click on a government of another country to show it
- The war can be started from day 5
- Current outbreaks are displayed in the new day menu
- Added a woman portrait

Keysight - Egglybert
Hello again! Thanks to user 'marc', a critical bug with time dilation and midi playback introduced in beta 1 has been found and fixed. This one completely slipped by me, so, apologies!

This also comes with some new additions to the default asset loadout of Keysight (something I was planning for beta 2): four new masks, and two new materials.

Full changelog:

--- SMALL ADDITIONS ---

Added texture rotation function. This applies AFTER texture offsetting, and rotates around the 0,0 coordinate

Added random rotation option for note objects

Added random horizontal pan direction option for note objects

Added 4 noise-based masks: Spots, Scorched, Fluid, Whorl

Added "Wood" material

Added "Streaks" material (inspired by textures breaking in an incredibly pretty way on Eagle's Mac!)

--- CHANGES ---

Changed polygonal material's colour map to also be slightly polygonal

--- BUG FIXES ---

Fixed transparent materials being able to receive <1.00 emissive strength values. Now, transparent materials always are at least 1.00 brightness (as they're black with no emissiveness, and that reduces randomizer output variety as it would commonly randomize to 0.00 emissive strength)

Fixed bug introduced in beta 1 where midi files would not play back correctly when time dilation was active (a very common situation, since slowing down playback would slow down time dilation)
Operation: New Earth - Zue


Attention Commanders, we've detected a swarm of UFOs entering the atmosphere. Dropships are being shot down across every region right now!

We should be able to rescue any surviving troops if we can reach the Downed Dropship sectors in time!

This event, along with a GATHERING BURST of resources, will be active until Monday, 11th October at 7 AM (UTC). Have a great weekend!

~The New Earth Team.
Oct 8, 2021
Gravewood High - Nikky_Red
Dear students and concerned parents,

Gravewood High is preparing to welcome students for the new school year. The staff can't wait to teach all of the enthusiastic young minds a lesson or two.



One of our esteemed teachers, Mr. Hyde, has been particularly excited about the returning students. We can confirm that the rumours circulating around Mr. Hyde building secret passages with traps to ensnare children are nothing more than gossip.



In fact, Mr. Hyde has been inspecting the school grounds all summer and making sure that construction tools weren't left out or that hooligans weren't defacing any property. Please be aware that anyone who breaks the school rules will immediately be escorted to the headmaster's office!

The school board also reports that some students have made progress in solving Gravewood High's mysteries. Three of the six symbols have already been found. More details here.

And a final reminder - come to school fully prepared and sign up for the newsletter.

See you soon at the creepy school,
Gravewood High School Board
Night Reverie - adolfojo777
The day has finally arrived!

Night Reverie is OUT NOW on Steam for PC!



Time to put on your best Night Explorer clothes and join Matt and Sparky on their adventure to find out the truth behind the distorted house.

Watch the launch trailer here:



We’re giving 10% launch discount specially for you!

https://store.steampowered.com/app/1254670/Night_Reverie/

We thank our translation team for their hard work. Thanks to them, Night Reverie can be enjoyed by more people in their languages!

- Russian - Dmitry Kornyukhov and Maria Serova
- Italian - Valentina Varone
- Chinese (Simplified + Traditional) - Indienova team
- Spanish - Arturo Anci

Localization to other languages will be added in future updates so stay tuned for more news!

We're really excited to finally be able to share this game with all of you!
We hope you enjoy it as much as we enjoy making it. If you love the game, please leave a review and feedback. We’d love to hear from you! <3


Follow us on Twitter!
@somberpixel


Join the community!

Cat Warfare - Sonicboomcolt
Come on down and play with devs and others today @ 2;30 Pm EST ~ 8:00 Pm EST

Oct 8, 2021
GROUND-UNBOUND - Frinky
Patch 1.1
Fixes - Running While Shooting ✅
- SteamVR Disabled✅
- Spelling Fixes✅
- Fixed Reloading With A Full Mag✅
Additions - Added Ambient Audio To Certain Objects✅
- Added Video Settings✅

Thanks for the support on the launch!
I appreciate everyone who's trying the game out, I hope to give you all some new content to play with soon (:
Oct 8, 2021
Gewevo : Interstellar - Vicblivion
Hi folks,

A little message for the new patch which touches on quality of life by adding descriptive panels for a better understanding of the interface. For the moment, only the main interface and buildings are concerned.

Patchnote :

  • Addition of description panels;
  • Addition of icons for civil, space and military productions;
  • Fixed a bug where it was not possible to select a star near the top of the main interface;
  • The refinery consumes 2 energies instead of producing 1 now;
  • Civilian production in civil industry has increased from 100 to 10.
RoboCo - nremily
We told you we'd be back soon with an update!

Last week, we talked about a recent update to RoboCo's scoring system. Today, let's talk about the exciting playtests for RoboCo that were announced this week!

It's Time to Play

As you may have seen on Twitter and Discord, Roboco is holding playtests! From now till the end of 2021, players will get to experience the latest, most up-to-date version of RoboCo, and we couldn't be more thrilled!

(There is also a possibility that these playtests will extend into 2022, but we can't make those types of promises yet.)

Our goals with these playtests are to:

1. Test and Polish New Content - RoboCo has gone through many iterations since it was first introduced. In the last month alone, we've implemented a new scoring and property damage system. We've also updated the art and VR capabilities. Many players haven't had the chance to experience these changes in-game yet, and we can’t wait to share them with you.

2. Collect Usability Feedback - The purpose of a playtest is to make sure that players can...well...play the game. By taking part in these playtests, we'll be able to see if RoboCo has any bugs that need squashing, learn if challenges are too easy or complicated, and so on. We can then make these fixes and updates before the game is released so that the game you see on launch day is as perfect as it can be!

3. Ensure That The Voice of the Community is Heard During Development - A big reason why we're doing playtest is because we want to know what YOU think of the game. A game is nothing without those who play it, and we want to make sure you enjoy playing RoboCo as much as we've enjoyed making it! The best way we can ensure that is by making you a part of the conversation. Regardless of which way your feedback leans, we want to know what you think about RoboCo's design, environments, challenges, sandbox, and more. We'll then do our best to make the right changes to the game before launch, so you’ll be an integral part of our development journey.

Players who choose to sign up will be randomly selected and assigned to a small, rotating group. We believe that this will give everyone an equal opportunity to experience the game and give their feedback to developers. We also liked the idea of you meeting people outside your friend circle!

All you need to sign up is your Discord name, Steam username, and email address. That way, when it's your turn to play, we can directly notify you!

First invites go out in two weeks! If you want to be a part of this exciting moment in RoboCo's history, make sure to sign up at the link below:

https://forms.gle/hyaUrjz1gZNVSsjr9

What Do You Think? - Scoring System Update

Last week, we talked about how RoboCo added a new scoring system to the game. Did the update match your expectations? Let us know in this week's survey!

https://forms.gle/EYaKme7Yp4awJA5c6

If you haven’t read last week’s DevBlog, click here.

And that's the end of this week's DevBlog! Thank you for reading and make sure to leave a reply below with your thoughts! Next week, we're going to crown our first ever Engineer of the Week, which you won’t want to miss!

For the latest news on RoboCo, follow us on Twitter, YouTube, Facebook! You can also connect with other community members and us by joining our official Discord and Reddit!

Don’t forget to add RoboCo to your Steam Wishlist!
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