Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General

  • When Steam detects a game file has been corrupted, it will now try to reuse as much of the corrupted file as possible to save bandwidth when downloading correct data for that file
  • Fix bug causing slow reconnect to Steam after resuming from a system suspend

Remote Play

  • Automatically install the audio drivers on Windows when streaming starts if needed, pass -skipstreamingdrivers on the command line to disable them
  • Pipewire desktop capture available on Linux, launch Steam with the -pipewire command line option to enable
  • Fixed Linux games seeing multiple controllers when Steam controller configuration support is enabled
  • Fixed Linux clients not getting any controller input once streaming starts
  • Fixed using multiple PS5 controllers connected via the Steam Link app

Steam Cloud

  • Fix infinite retry loop for failed background file downloads
  • Increased the allowed upload time to enable transferring large save game files for users who have limited upload bandwidth

Linux

  • Reduced sizes of Vulkan pre-caching datasets by splitting and versioning them according to Proton versions and graphics driver capabilities. As a result, the datasets will start from scratch after updating.

macOS

  • Add OS support for macOS 12 “Monterey”
  • Fix browser user agent causing some web sites to misidentify Steam Overlay web browser
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Stop automatically navigating to the game details page when starting a game
  • Fix occasional black screens or errors in the library when launching a game through the Play button in the store or a shortcut.
  • Fix black screen in move app content dialog in case no available other drive was found
  • Menu items View/Library and Games/View Games Library will now navigate to the library home page instead of just switching back to the library tab at whatever position the user was previously.

Downloads
  • Fix "remove from queue" button on scheduled items not updating the lists to indicate that the item has been moved to unscheduled.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Stop displaying a demo banner in the header for certain titles that are not demos.

Linux
  • Scout runtime 0.20210906.1:
  • Improve compatibility with deprecated environment variable setting SDL_AUDIODRIVER=pulse (steam-runtime#452, steam-runtime#459)
  • Use readlink -f instead of realpath for better compatibility with Ubuntu 14.04
  • Improve handling of OSs that do not install zenity
  • Heavy runtime 0.20210907.0:
  • Add libcups.so to the runtime (steam-for-linux#8031)

Steam Input
  • Fix an issue with analog controls in Dynasty Warriors 9
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

New Downloads Page
The downloads page in the Steam client has been replaced with a new implementation and has been visually redesigned for clarity and ease of use.
  • When a game/update is actively downloading it will now display the total progression completed for the download or update. Previously the progress bar would only display the downloading content progress but not the disk allocation process which would make an update to appear completed when it was not.
  • Any partially completed downloads/updates in queue now will show a faded progress bar and percent completed next to it to clearly display its current state.
  • A new (i) icon next to the game's title will reveal a tooltip displaying the types of content that is included in that update. Types consist of: Game Content, Downloadable Content, Workshop Content, and Shader Pre-caching. This icon only appears if the update is not solely game content.
  • The download queue is now fully reorderable using drag and drop.
  • The context menu for the actively downloading item now includes an option to launch the game when the download is complete and an option to suspend download throttling (if enabled) for the duration of that download.
  • The "View News" button is now a "Patch Notes" link that will open an overlay to the most recent relevant patch notes for the game. This will only display for games that have entered patch notes into the new event system. The patch notes link will only show up on updates, not fresh installs. For workshop updates, a page of subscribed items ordered by update date can be accessed by selecting "View Updated Items" from the context menu.

Storage Management
The storage management section in the Steam client has been replaced with a new implementation.
  • Updated Steam library folder UI for easy content management across multiple drives
  • Allow mounting library folders on read-only drives
  • Allow removing empty library folders on fixed drives

Library
  • Updated Steam library folders dialog to better manage various game content installed on your drives
  • Game counts in various places in the UI will no longer include Tools unless the Tools filter is selected in the left column.
  • The Recent Friend Activity shelf has been removed.
  • Fixed some errors for users whose account name was the maximum length.
  • Fixed duplicate events appearing in the app detail activity feed
  • Added "Patch notes" and "View subscribed items" to context menu on downloads page for items for which those options are relevant
  • Removed demo banner on hero image for some things that are not demos
  • Fixed a library crash when right clicking on certain kinds of multiple selections in the game list
  • Streamline new library folder creation during game install
  • When starting a tool (like SteamVR), do not automatically navigate to its details page
  • Change display of bits per second from "b/s" to "bps"

Friends List
  • Fixed issue with the Friends List not loading correctly
  • Fixed group chat notifications dialog being scaled down within the window

General
  • Replaced taskbar notification area icon for Windows
  • Fixed “Uninstall Game” dialog blocking UI in case app is still downloading
  • Fixed crash when attempting to delete some screenshots from the Steam Cloud
  • Improved support for OpenXR applications.

Remote Play Together
  • Fixed remote player's controllers not being detected or not getting input if they connect while the Steam overlay is up
  • Fixed crash when closing Steam after using streaming or remote play together
  • Fixed being unable to stream a game if it needs updates
  • Fix loading / saving settings for users with non-ASCII characters in their name

Steam Cloud
  • Fixed a sync issue due to one client running without a connection to Steam when files are changed from another client

Steam Input
  • Further reduced CPU usage of Steam Input, especially in Steam Input API games
  • Added support for the current set of PowerA Xbox Series X controllers
  • Fixed handling Xbox Series X controllers when Xbox Extended Feature Support is enabled

macOS
  • Fixed Steam Overlay displaying at wrong resolution in some games
  • Fixed incorrect identification of current OS version as "Catalina" in Steam Library compatibility label when running macOS 11

Linux
  • Fixed regression causing too many open file handles error during downloads of some games
  • Library pinning process is significantly faster at startup after runtime updates
  • Restore compatibility with NixOS (steam-runtime#431)
  • Make /usr/share/nvidia available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73)
  • Silence most LD_PRELOAD warnings
  • SDL 2.0.16 now available in sdk and runtime
  • Fix web views incompatibility with distro host freetype (steam-for-linux#7935)

SteamVR
  • Added detection of HTC Vive Pro 2 and a prompt to install the Vive Pro 2 Driver
  • Fixed bug that prevented Steam from counting some USB-connected headsets when gathering data for the hardware survey. In general, the sampling of SteamVR sessions should have caught most of these cases, but this could have resulted in some undercounting.
  • Fixed game hitching that happens to some users when USB devices are inserted or removed
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Steam Cloud
  • Fixed files being deleted from some games which have /../ path fragments in their AutoCloud configuration

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed temporary UI hang when a game quits in some circumstances

  • Fixed crash writing to closed files

  • Fixed duplicate events appearing in the app detail activity feed


Steam Input
  • Added support for the Share button on the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow controllers when Xbox Extended Feature Support is enabled.

  • Added support for the Amazon Luna Controller

  • Added support for the Razer Wolverine Tournament Edition controller

  • Added experimental support for the Amazon Luna Controller connected via Bluetooth


SteamNetworkingSockets
  • Improved performance when there are many P2P connections

  • Fixed bug causing NAT traversal to not work for 64-bit applications on Linux

  • Reduced route flapping and excessive sending of rendezvous messages for P2P connections

  • Improved performance of P2P connections


Screenshots
  • Fixed Screenshots dialog not showing that a screenshot has been successfully uploaded


Steam Cloud
  • Fixed persistent SteamVR file conflict

  • Increased log detail regarding Steam Cloud file conflicts


Remote Play
  • Added an option to change the overlay hotkey (by default ESC)

  • Fixed host crash when ICE negotiation is not enabled or fails

  • Fixed video resolution streaming to iPad Pro


Linux
  • Fixed crashes when on a WPA3 wireless network

  • Fixed crash during startup while performing auto-login on some systems (steam-for-linux#7813)

  • Initial fixes for excess memory usage downloading shader depots

  • Updated scout LD_* runtime to 0.20210630.0

  • Updated libXi to be compatible with newer SDL and Steam (steam-for-linux#7874[github.com])

  • Improved Nvidia Vulkan ray-tracing support (make sure /dev/nvidia-uvm is created)

  • Updated the client_beta branch of soldier container runtime (supporting Proton) to 0.20210629.0

  • Soldier client_beta branch has several security related library updates

  • Soldier client_beta branch has improvements to Nvidia Vulkan ray-tracing support

  • Added mapping for the PS5 DualSense controller


macOS
  • Fixed games not running until after file integrity is verified

  • Fixed default shortcut creation for certain games

Client Update - Valve
Note: This update was re-released on June 8th with the following additional fixes:

General
  • Fixed bug preventing upload of game download statistics

  • Fixed occasional crash on Steam startup

  • Fixed bug causing some values in the server browser to show up as negative

  • Fixed bug adding library folders on external drives in some cases


macOS
  • Fixed bug preventing game launches on macOS 10.12

  • Fixed intermittent crash in Dota 2 during game startup


Steam Input
  • Fixed bug with chorded inputs bound to the ABXY buttons

  • Fixed bug with square deadzones on joysticks where full deflection would result in mirrored output



A new Steam client has been released and will be automatically downloaded.

General
  • Added new game properties page to manage subscribed workshop items

  • Fixed potential game install state corruption during Steam client shutdown

  • Fixed Workshop item download loop in some cases

  • Fixed erroneous creation of empty popup windows when a Steam Store link is opened through middle click from a Community page or vice versa


Chat
  • Added an option to upload your last in-game screenshot through the paperclip menu in a chat window

  • Fixed popup windows being created with wrong position and size on Windows when running on multiple monitors with different DPI settings


macOS
  • Fixed background flickering in some games when Steam Overlay is visible


Steam Input
  • Fixed some cases where modes bound in Action Set Layers would not work or improperly show up as empty

  • Fixed issue with repeated events not firing properly for Trackpads bound as a Button Pad

  • Added more legacy trigger settings to trigger modes in Steam Input API configurations

  • Fixed an issue with binding joystick axis outputs to buttons


SteamVR
  • Fixed regression in prompts to install SteamVR and appropriate drivers when installing new hardware

  • Fixed issue that caused Steam to trigger Game Theater for certain overlay applications.

Client Update - Valve
Note: This update was re-released on May 19th to fix an issue with web rendering performance on Windows 7 and Windows 7 compatibility modes.

A new Steam client has been released and will be automatically downloaded.

General
  • Fix a possible crash for users with around 25,000 or more games

  • Fix a hitch for users with large libraries after clicking past the first page of the install wizard.

  • Fixed current step status being truncated in the Library while installing a game

  • Fixed a bug with not restoring missing symlinks when verifying integrity of game files


Library
  • Achievements that track progress will now display progress in their hovers on the game details page


Steam Input
  • Added options for joystick deadzones sources. Modes can now use no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Joystick modes bound to joystick outputs will default to have no deadzone.

  • Increased responsiveness of Action Set and Action Set Layer changes bound to button presses

  • Fixed an issue where radial menus could send the previously highlighted item when clicking before the radial menu is fully on-screen

  • Fixed some cases where games rapidly turning on and off rumble could cause hitches for Switch Controllers.


Remote Play
  • Fixed error launching the streaming client on some Windows systems

  • Fixed potential streaming client crash when starting the stream

  • Use VA-API 0.2 on Linux for optional hardware decode functionality, depends on up to date 32-bit libva packages for your distribution


macOS
  • Fix mouse input sometimes failing to work in browser window iframes.


Linux
  • Offer better diagnostics when Steam Play tools cannot be removed due to dependencies. Improve overall robustness.

  • Updated fossilize layer to be compatible with recent Proton Experimental

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix long delay before first game launch of the session for users with thousands of shared screenshots


Remote Play
  • Added 40 Mbit and 75 Mbit custom bitrate options

  • Fixed controller hotplug support for Unity games

  • Replaced the menubar with an overlay that comes up when holding the ESC key

  • Only show keyboard and controller toasts if there's input from those devices

  • Fixed non-breaking-space display in French and German

  • Fixed font rendering in Chinese, Japanese, Korean, Thai, and Vietnamese


Steam Cloud
  • Improve performance by uploading/downloading multiple files in parallel


Soundtracks
  • Added support for localized album covers


SteamNetworkingSockets
  • Improved peer-to-peer routing to better utilize relays in data centers not connected to the Valve backbone

Client Update - Valve
Note: This update has been re-released on March 23rd to fix an issue in the prior day's update that caused mouse sensitivity in multiple games to be impacted by opening and closing the overlay.

A new Steam client has been released and will be automatically downloaded.

General
  • Added spelling suggestions to Library and Steam Chat context menus

  • Showing size on disk for DLCs under game properties

  • Fixed showing localized game names in pop-up notifications

  • The Steamworks SDK redistributable used by dedicated servers has been brought up-to-date with this release


In-Game Overlay
  • Improved responsiveness of web based UI and of the friends and chat UI inside the in-game overlay

  • Fixed overlay support for 32-bit Vulkan applications on Windows


Steam Input
  • When using Steam Input, active controllers fill in XInput slots in the order they generate input (e.g. the first person to click A will be player 1 in many games

  • Fixed issues with game detecting controllers while the overlay is up on Windows

  • Fix issue with analog axes in the Windows version of Slay the Spire


Remote Play
  • By default stream at 1080p to prevent accidental 4K streams

  • Added an option to stream up to 8K resolutions (results may vary depending on hardware)

  • Added a menubar at the top that gives you an easy way to stop streaming

  • Added a toast when you connect a controller that shows how to bring up additional controller features

  • Improved audio range when using volume controls


Remote Play Together
  • Added support to invite anyone to Remote Play Together


    • Now you can Remote Play Together with anyone – no Steam account needed to join your game with the click of a link. Simply launch any of the thousands of games with support for Remote Play Together, then grab an invite link from your Friends list in the overlay. Send the link to your friend on Windows, macOS, Linux, iOS or Android, and they can click your invite to join in the fun.

    • For more information, and to share your feedback regarding the new Invite Anyone functionality, join us in the Steam Remote Play Group.


  • Inviting a friend will not auto-start a voice chat session

  • Remote keyboard and mouse are disabled by default in Remote Play Together

  • Added a connect dialog that gives you information about who is playing and what input they're using

  • Local controllers fill XInput slots first and guest controllers fill slots in order of arrival

  • Fixed issue with game controllers not being detected properly when the game doesn't have focus

  • Fixed bug with controller not being recognized if Xbox Configuration Support was enabled on the client PC

  • Enabled direct peer to peer connection by default (this can be changed in the Steam Remote Play settings)

  • Fixed local guide chord input leaking through to the host computer


SteamNetworkingSockets
  • Fixed bug causing 64-bit Windows games to not attempt a direct connection and always relay using Steam Datagram Relay.

  • Fixed bug causing GetQuickConnectionStatus to not populate m_cbSentUnackedReliable properly


macOS
  • Fixed some popup web dialogs that did not close when triggered by the web page to close

  • Fixed mouse interaction not working with embedded YouTube videos

  • Fixed overlay not responding to mouse input in certain games on macOS 10.15+

  • Re-enabled HW acceleration settings on macOS 11.1+


Linux
  • Added support for the new Mesa single-file shader cache format, reducing disk usage and improving performance when parsing and modifying the cache. (requires Mesa master as of 08101aaaace22)

  • Fixed a regression where the client would recursively follow symlinks in Proton install folders while discovering music files

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