Zen World is now available on Steam! Check it out if you get too stressed by being Stalin! Only this week you can get a special 30% discount bundle price for Zen World Deluxe, but Calm Down, Stalin + Zen World bundle will be there for you forever!
Many many issues have been fixed, a lot of work went under the "surface" to make sure Bird Princess happens as soon as possible, and mommy bird getting some love!
All of this in less than a week, with Eldritch Princess also peeking out from wherever she came from~
You can look forward to her! She's coming during spooky season!
Size: 944.8 MBs
Additions and Changes:
ːswirliesː Added portraits for Innkeeper Chicha ːswirliesː Added a signpost illustration outside the Pullet Inn ːswirliesː Added new Progeny portraits for Desert units guarding the Princess' Palace ːswirliesː Added new sprites for Chicha, Desert units and the companion Drusy
Fixes:
ːswirliesː Dokuro and Wendigo Princess possibly lowering the Kingdom's Life Force below 0 ːswirliesː Shorty Special now giving a special Status to the Knight, so you know when it's active ːswirliesː MPs are now shown in the Menu ːswirliesː Reduced system's workload during fights ːswirliesː Fixed fertility rates for Human, Desert, and Harvest Princess ːswirliesː Fixed Silver Spoon description not fitting the frame ːswirliesː Fixed the game freezing in Slime's Throne during the panties delivery quest and other events ːswirliesː FixedHarvest Princess' guards not checking correctly the Affinity with their Reign to decide whether let the Knight in or not ːswirliesː Fixed Knight dying in Ghost Princess' "inner world" not causing a game over ːswirliesː Fixed Conqueror Crown freezing the game after a field/siege battle ːswirliesː Fixed Mouse Princess SEs during animations ːswirliesː Fixed some timing errors with Mouse Princess animations ːswirliesː Fixed Mermaid sisters' scene happening even after their Reign has fallen ːswirliesː Fixed Harvest Princess not regarding their troubles as solved if you carry a Cardinal Bell from your last playthrough ːswirliesː Various bugs and typos
Oh god I have some news for you. By now you know what it means when I’m being silent and not very active on Steam. It either means I’m with my girlfriend, or working on something big :) Last time it was being with my GF, this time it’s been working on something big ! I am sorry to once again advertise the new game I’m working on (Hex of Steel : Napoleon, feel free to join the discord server !) but thanks to starting all over on a brand new project, motivation came back to do some new stuff I’ve never done before. Including : Translation, that new game will be fully translated in all supported languages, but also and especially real time multiplayer. I have been getting to know the plugin (Photon) and toying around with it enough to get a good idea of how everything should be organized in order for it to work / be possible. My friends, I have a good, a great news. It was possible for me to implement it in HoS at its current state. It has been a lot of work, I have yelled a few times, I got mad, but I have made it. I got ready a working prototype of this real time multiplayer. This update will not impact (at least it shouldn’t unless I messed something up) your single player game, or your PBEM game. Please PLEASE keep in mind that this is a PROTOTYPE, and in no way the final version. I’m sure there’ll be some issues that I will as always quick-fix. I will not update the demo just yet, I’ll wait a bit for that (24h).
I hope you will enjoy this update as much as I did preparing it, working on a new game doesn’t mean the end of this one, as you can see, since I am learning more and more every day. Hex of Steel has a lot to gain from me working on a second game. But I’m sure you already understood that :)
Added
Real time multiplayer. When hosting a game, you can now choose if you want to host PBEM game or real time multiplayer game. Real time multiplayer doesn’t really have a limit in terms of players, you can play up to anything you’d like until it crashes (You can SAFELY play with up to 16 human players and probably even more). For now I am using the free version of Photon (plugin providing multiplayer) which allows 20 players simultaneously playing. I will be monitoring very closely how many people are playing at the same time and if I see more than 20 people wants to play I will upgrade to the paid version to support more players. Reason why I am not doing this now is because : 1 it’s pretty expensive. 2 : We roughly have a maximum of 20 players connected at the same time on the game, and I am sure those 20 people aren’t playing in multiplayer. Anyway, if there are slots issues I’ll be buying more slots so do not worry ! For now AI is not supported, not all the data will be exchanged between all the PCs. AI currently runs only on the host’s PC, and that will probably stay that way. Please ensure that the host has the best internet connexion (The game shouldn’t use much data but it’s better this way).
Multiplayer autosave. Those autosaves will be on top of the usual autosaves, they won’t overwrite your single player autosaves, they will be an extra file.
M19 MGMC for the US (SPG AA).
UI volume setting in the settings. It will probably be 0 when you will open the game, make sure you adjust that value to whatever you feel comfortable with.
Online chat in the game, not just in the main menu anymore. Real time multiplayer means the need for real time chat inside the game, when you are playing. No bad words filter so go crazy, but please be respectful. Sucking at the game doesn’t give you the right to insult your opponent :)
Changes
Online chat is now saved across the multiplayer menu and never deleted. As long as you do not leave the multiplayer menu, the chat will be active and updating received messages. Once you leave the multiplayer menu for X reason, chat will disconnect.
You can now save your multiplayer games. This is used to re host it later (I had real time in mind). But also to continue a game for example. Let’s say you started a PBEM game but you want to take it to real time, well now you can. Just host from your save and take pick your countries back, you will be able to continue from there.
The number of players in the multiplayer menu is now the number of players really connected to the game’s servers. It includes you. So if you see « 1 », it means only you are connected to the multiplayer. If you see « 2 ». it means you and someone else are connected, and you should go to the chat to set up a game maybe ? :) Stalingrad42 changes, couple of things were off/wrong.
The online chat is now available throughout your single player games as well ! Chat with other players while playing your solo campaign !
Lot, lot of various code optimization and changes but you will probably not notice it. Still writing it cause it took a huge amount of my time haha.
Fix
Small UI issues.
Couldn’t right click on a unit to show it’s history on a unit that was in the fog of war for the AI when the AI was playing.
German Heavy Infantry wasn’t available until October 1939 (instead of January), not sure how this data change happened o_o
Clicking on the minimap to move somewhere was totally glitched and it never went where you clicked. It was basically useless.
Rank calculation issues.
Pressing ‘escape’ when the previous turn summary panel was shown would close it but also bring up the menu.
Removed
Many countries from south america and africa which weren’t used in the game (Bolivia, Venezuela, Colombia, Chile, Argentina, Yemen, Oman, etc).
Special note : The real time multiplayer will not be available on mobile as long as it is in beta. This is SO MUCH WORK, I cannot do it twice and handle different issues on all platforms. It will come out on mobile at a later point (unknown for now). As a little reminder, the mobile version is an entire other project, and I must do everything twice when I change things.
Major Fixes: • Matchmaking: Fixed some cases where matchmaking would find a match slower than it should have, especially for newer players
Minor Improvements • Guilds: You can now invite via clicking a player's name:
• In-Game Escape Menu: Added surrender button:
• Enemy Lane: VFX improved • 4K: Various HUD texts should be clearer now (Still a work in progress)
Minor Fixes • Profile: Now correctly shows "No Data" for seasons before your account had data • FairPlay: Fixed some cases where a player would mistakenly be marked as AFK
Compatibility • Fixed some compatibility issues with some machines • Fixed an issue where 1280x720 resolution screens wouldn't start up the game
Based on the last poll on discord its clear you folks want us to do a weekly podcast.
This Friday at 5 PM PST, we'll be live on twitch and testing it out with the following hosts. Talking about the origins of CP and our inspiration for making the game, how this week went in terms of development and some casual banter. We will also take the time to answer some questions from chat! Hope to see you all there
We will be also using our fancy new stream room!
Robert - Game Director Christopher - Game Designer & Writer Justin - Animation Director Scott - Concept Artist Efrain - Lead Level Designer Ashley - Concept Art Lead
We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.
"*I liked Paris just the way it was before. No deaths, no screams. We had a good life, me and Madeleine, my little Dame Française. And then it all went to shit, like it always does, doesn't it?*"
Coming from the cold terrains of the northlands, Torstein's exotic beard and hefty-looking silhouette grabbed attention of many fine ladies of Paris. Famous far beyond the borders of the city, even the king's chef himself would sneak to Torstein's shop to get the best bits, although the king was specific to promote mercantilism and the local tradesmen. But Parisians believed that Torstein's butcher shop, though undeniably pricey, sold the finest goods, often made the north way.
Many women tried, but it was Madeleine, from a tiny village Butte aux Cailles near Paris, who stole the big man's heart. Their love blossomed, sprouting a beautiful daughter.
Yet a bucolic life never lasts forever, and their happiness was broken when their daughter's mysteriously disappeared. Never found, the officials didn't bother to look properly into the case.
"With no eye witnesses, no trail, no suspects, we could even think that you never had a daughter. You're still young, why not work and have a new one?" - summed up Officer Ladamente, who led the investigation.
And soon after the devastated couple began to mourn, beautiful Madeleine came undone, and left without a note too.
Torstein's heart, big and strong, was now in despair, but also in flames. Raging was his hatred for this foreign city, this squalid cesspool. Hence when Ana Tallien knocked on his door one fine evening, announcing the revolt, he did not hesitate about his answer to the call.
"I will personally see to it that your close ones are avenged. Ready for a little hunt, Mr. Northman?" - grinned Ana at him.
"I've been ready a long time. There are far too many heads to chop off in this city."
And such was the birth of Torstein The Butcher - a Rebel fighter like no other.
BOSS CHARACTERISTIC Despite Tostein The Butcher's broad-shouldered physique, he's an agile and hard-bitten warrior. He's part of the Rebel crew, and one of the mad dogs, angry at the royalty and ready to give it all to Ana's cause.
If he's not swinging his cleaver and chopping heads off, he throws deadly meat hooks that ground the enemy and cause disorientation.
Watch out for the ground bash - you'll get a serious kick out of it if you don't escape in time!
When you piss him off real good, Torstein will reach for his inner energy and stomp to shake the ground beneath him. These tremors might do some serious damage so you better watch out and finish the skirmish quickly.
Hey, tell us what you think about this first boss of Liberte - we're thrilled to check out your comments!
Increase time in the first city defense mission before the player is prompted to retreat
In the tutorial, reset the cooldown for freeze defense when the dialogue prompts you to use it in case the player used it earlier and it is on cooldown
In the tutorial, add another rock to the area where the player is supposed to bash the rocks so they can't just be jumped over
After being knocked out in the melee tournament, the player is given full health
Cities on the campaign map now read 'foreign city' to reduce the impression the tile starts a battle
Add missing interaction to forfeit the melee challenge
Fix square image instead of correct image for enchantments
Show tooltips for lower level panel resources in build mode
Sawmill no longer costs timber to build
Camera now still rotates at full speed even while time slowed down
Fix city quest show of force not displaying correct gold and not displaying event notification
Hordwon: Fix achievements not firing: Village hero: Rescue all the villagers when a village asks you to save a caravan. Savior: Rescue all the villagers when a village asks you to rescue captured prisoners. Hero: Rescue all the villagers when a village asks you to save lost men from a dungeon.
Hordwon: Time multiplier in commander mode from 66% to 20% so you aren't missing out on the action while giving orders